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Goblin
This creature is in the Humanoids class.
Goblin

50 Hit points
25 Experience points per kill

Summon/Convince: 290/290 (Illusionable)
Abilities: Melee (0-10), Small Stone (0-25).
Pushable: Tick
Push Objects: Cross
Est. Max. Damage: 35 hp per turn
Immune To: None.
Strong To: Holy (-1%?), Energy (-20%)
Neutral To: Physical, Fire, Ice, Drown, Life Drain
Weak To: Death (+10%), Earth (+12%)
Sounds: "Zig Zag! Gobo attack!"; "Me green, me mean!"; "Bugga! Bugga!"; "Help! Goblinkiller!"; "Me have him!".
Behavior: Goblins retreat in yellow health (35 hp), they can be pushed and don't move objects.
Field Notes: Behaves like Trolls but throw Small Stones and provide better items.
Location: Femor Hills, north east of Carlin, Edron Goblin Cave, Rookgaard (Premium Area), Maze of Lost Souls and Fenrock.
Strategy: Be careful in Rookgaard, because they can hit hard! You can hunt them profitable from Level 6 with decent equipment. In Mainland they were usually hunted for Small Stones that is the Paladin's popular light training weapon. After update 8.5 small stones drop rate was drastically reduced, as a direct result, goblins are not a popular hunt anymore
Loot: 0-9 gp, Fish, Short Sword, Small Axe, Small Stone, Bone Club (semi-rare), Leather Armor (semi-rare), Bone (rare), Dagger (rare), Goblin Ear (rare), Leather Helmet(rare), Mouldy Cheese (rare). (Loot Statistics)
See also: Creatures.
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