Foreman Kneebiter
570 Hit points
445 Experience points per kill
Summon /Convince :
--/--
Abilities:
Melee (0-250), Distance Fighting (0-67?), Self Healing
Pushable:
?
Push Objects:
?
Est. Max. Damage:
317+ hp per turn
Immune To:
Invisibility
Strong To:
Physical (-1%? ), Earth (-1% )
Neutral To:
Holy ?, Energy ?, Ice ?, Drown ?, Life Drain ?
Weak To:
Death (+1%? ), Fire (+1%? )
Sounds:
By Durin's beard!
Behavior:
Foreman Kneebiter chases the opponent until death.
Field Notes:
New creature in Summer Update 2008 .
Location:
Dwarf Mines (Kazordoon ). Archivo:Foremankneebiter.jpg Tomathelix killing Foreman Kneebiter
Strategy:
Knights : Knights should have good skills like 75/75. But it is recommended to have 80/80. Of course you don't know when you will meet him so you may die because of bad skills and a low amount of supplies. However a backpack of health potions should be enough. If you are Premium you should use Berserk -like Spells too.
Sorcerers , the best way is to simply run using your best wand while shooting strike Spells like Death Strike if you are Premium . If you are non-premium you should still use your best wand and run. Using Fireball runes instead of Flame Strike /Death Strike is a good idea too. Just keep distance.
Druids should use their best rods like a Underworld Rod or a Hailstorm Rod combined with Flame Strike /Death Strike . If you are non-premium, use Fireball runes.
Mages can shoot Sudden Death runes. It's easier and faster.
Paladins need good skills. Use royal spears combined with either Ethereal Spear or Fireball runes.
Loot :
0-100 gp , Battle Shield , Iron Ore . (Create loot statistics )
See also: Creatures .
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