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This creature is a boss in the Humans class. Fernfang
400 Hit points
600 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-50+), Divine Missile (65-180+), Self Healing fast (10-200), Haste, Summons 0-3 War Wolves, appears as a War Wolf, Mana Drain (20-45+). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
230+ (380+ Adding 3 War Wolf Damage.) hp per turn |
Immune To: |
Invisibility |
Strong To: |
Ice (-70%?), Earth (-50%) |
Neutral To: |
Physical?, Holy?, Death?, Fire?, Energy?, Drown?, Life Drain? |
Weak To: |
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Sounds: |
"You desacrated this place!"; "Yoooohuuuu!"; "I will cleanse this isle!"; "Grrrrrrr". |
Behavior: |
Fernfang fights until death. He tries to keep away from players with his high speed "similar to a level 70" spamming Exori San. He retargets to the nearest player or summon. |
Field Notes: |
It's the Monks' Boss. |
Location: |
Isle of Mists. Fernfang and 2 to 4 War Wolves spawn on the second floor and 4 to 6 War Wolves spawn in the first floor. |
Strategy: |
Since it can only be fought by druids, simply use area runes to kill all the war wolves that spawn with him, then SD him to death. The best strategy for low levels is go to the first floor, kill the War wolves down there, then jump up and down and use runes or making summonds to distract him, if you are higher leveled, corner him with the war wolves he summons and use Death Strike and Underworld Rod. |
Loot: |
0-94 gp, 0-3 Platinum Coins, Sandals, Brown Flask, Bowl, Bread, Scroll, Sling Herb, Star Herb, Grave Flower, Plate, Lamp, 0-2 Staff, Blank Rune, Ankh, Safety Pin, Rope Belt, Life Crystal, Power Ring, Wolf Tooth Chain, Dirty Fur, Green Tunic, Yellow Gem, Wooden Whistle (rare), Book of Prayers (always). (Create loot statistics) |
See also: Creatures.
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