|
This creature is in the Humanoids class. Elf Scout
160 Hit points
75 Experience points per kill
|
Summon/Convince: |
360/360 (Illusionable) |
Abilities: |
Melee (0-30), Arrows (0-80) |
Pushable: |
|
Push Objects: |
|
Est. Max. Damage: |
110 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Holy (-20%) |
Neutral To: |
Physical, Fire, Energy, Ice, Earth, Drown, Life Drain? |
Weak To: |
Death (+1%?) |
Sounds: |
"Tha'shi Ab'Dendriel!"; "Evicor guide my arrow!"; "Your existence will end here!"; "Feel the sting of my arrows!"; "Thy blood will quench the soil's thirst!". |
Behavior: |
Elf Scouts keep a distance while attacking, they fight until death. |
Field Notes: |
Semi-dangerous creatures. They can be good as convinced creatures. |
Location: |
Yalahar Foreigner Quarter, Shadowthorn, northwest of Ab'Dendriel, north and west of Mount Sternum, Hellgate, Maze of Lost Souls, near Knightwatch Tower. |
Strategy: |
Elf Scouts are stronger than normal Elves and their arrows cause high damage.
It is rare to find these creatures alone. The best choice when killing these is to wipe them out as fast as you can. |
Loot: |
0-30 gp, 0-15 Arrow, 0-6 Poison Arrow, Elven Scouting Glass, Grape, Waterskin, Sandals, Bow (semi-rare), Elvish Talisman (semi-rare), Heaven Blossom (rare), Elvish Bow (very rare) (Create loot statistics) |
See also: Creatures.
|