This creature is in the
160 Experience points per kill
Summon/ Convince: 500/500 (
Push Objects: ?
Est. Max. Damage: 100
hp per turn
Immune To: None.
( Physical -25%), ( Ice -20%)
, Holy , Death , Fire , Earth ?, Drown ? Life Drain
( Energy +10%)
"Hooooot-Toooooot!"; "Tooooot!"; "Trooooot!".
Behavior: Elephants are fast for their size, and fight to the death. It will kill other
creatures and will move objects out of the way to get to you, so it's useless to block them like that.
Knights, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also Retarget.
Location: East of
Port Hope close to Grizzly Adams and also in this area ( here), deep in the jungle, Arena and Zoo Quarter.
Strategy: Elephants are similar to
Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes.
Meat, 0-3 Ham, 0-2 Tusk (rare), Tusk Shield (very rare). ( Create loot statistics) See also:
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