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This creature is in the Mammals class. Elephant
320 Hit points
160 Experience points per kill
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Summon/Convince: |
500/500 (Illusionable) |
Abilities: |
Melee (0-100) |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
100 hp per turn |
Immune To: |
None. |
Strong To: |
Physical (-25%), Ice (-20%) |
Neutral To: |
Holy, Death, Fire, Earth, Drown?, Life Drain? |
Weak To: |
Energy (+10%) |
Sounds: |
"Hooooot-Toooooot!"; "Tooooot!"; "Trooooot!". |
Behavior: |
Elephants are fast for their size, and fight to the death. It will kill other creatures and will move objects out of the way to get to you, so it's useless to block them like that. |
Field Notes: |
Knights, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also Retarget. |
Location: |
East of Port Hope close to Grizzly Adams and also in this area (here), deep in the jungle, Arena and Zoo Quarter. |
Strategy: |
Elephants are similar to Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes. |
Loot: |
0-4 Meat, 0-3 Ham, 0-2 Tusk (rare), Tusk Shield (very rare). (Create loot statistics) |