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This creature is in the Hybrids class. Dworc Fleshhunter
85 Hit points
40 Experience points per kill
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Summon/Convince: |
--/300 (Illusionable) |
Abilities: |
Melee (0-25) Poisons you 1 hp/turn, Throwing Knives (0-15) |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
41 hp per turn |
Immune To: |
Earth |
Strong To: |
|
Neutral To: |
Physical, Holy, Energy, Drown?, Life Drain? |
Weak To: |
Death (+15%), Fire (+10%), Ice (+10%) |
Sounds: |
"Grow truk grrrrr."; "Brak brrretz!"; "Prek tars, dekklep zurk.". |
Behavior: |
Dworc Fleshhunters run when in dark red health. |
Field Notes: |
If you fall in a trap, you may take alot of damage from these as well as the other creatures that fall down. A plate set should be enough to armor block its attacks. |
Location: |
South of Port Hope (Trapwood) on ground level and underground. |
Strategy: |
You may want to kill them before going for the Dworc Voodoomasters as they might block your way. |
Loot: |
0-13 gp, Cleaver, Leather Armor, Hunting Spear (semi-rare), Poison Dagger (semi-rare), 0-3 Skulls (semi-rare), Torch (semi-rare), Bone Shield (rare), Tribal Mask (rare), Ripper Lance (very rare). (Create loot statistics) |