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Dryad.gif
This creature is in the Misc class.
Dryad

310 Hit points
190 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-90), Plant Bomb (20-30+), Invisible, Paralyzing Ball, Self-Healing often, Heart Missile causes mild Drunkenness.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 120+ hp per turn
Immune To: Earth, Invisibility
Strong To: Energy (-30%), Ice (-1%?)
Neutral To: Holy, Death, Drown?, Life Drain?
Weak To: Physical (+10%), Fire (+20%)
Sounds: "Feel the wrath of mother Tibia!"; "Defiler of nature!".
Behavior: Fights in close combat, run away at red hp, kills other creatures and move objects.
Field Notes: New creature after winter update 2007. A Dryad is a female tree-spirit, usually benevolent and shy in nature but they will fiercely attack anyone who might harm their natural habitat.
Location: Dryads appear in forest areas of Edron, Port Hope and Carlin during raids in June. They spawn (very) slowly during about 60 minutes after warning.

Raids are heralded by these messages:

  • Dryads have returned to protect the forest north of Edron. - forest areas north of Edron
  • Dryads have returned to protect the northern forests. - forests north east of Carlin
  • Dryads have returned to protect the jungle of Tiquanda. - deep jungle areas east of Port Hope
  • Dryads have returned to protect the northern forests near Ab'Dendriel. - north east of Carlin
Strategy: Low level Mages should run from them using their wand/rod and exori flam. Knights can kill them with no trouble from level 20 onwards. It is also very good profit and exp for low leveled Knights.
Loot: 0-30 gp, 0-2 White Mushroom, 0-3 Seeds (semi-rare), Flower Dress (semi-rare), Flower Wreath (semi-rare), Leaf Legs (semi-rare), Coconut Shoes (semi-rare) Small Amethyst (rare), 0-2 Orange Mushrooms (rare). (Create loot statistics)
See also: Creatures.
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