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Draken Spellweaver
This creature is in the Lizards class.
Draken Spellweaver

5000 Hit points
2600 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-250+), Fire Wave (0-480), Fireball (0-250), HMM (0-300), Smoke Bomb (200-380?), Invisible, Self-Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1000 hp per turn
Immune To: Fire, Earth, Invisibility.
Strong To: Death (-90%)
Neutral To: Drown?, Life Drain?
Weak To: Physical (+10%), Holy (+5%), Energy (+10%), Ice (+10%)
Sounds: None.
Behavior: Fights until death.
Field Notes: This creature was added with the Christmas Update 2009. It is somewhat ironic that the Spellweaver's Robe provides +10% resistance to energy because Draken Spellweavers are weak to Energy. The more cunning Draken often choose to become Draken Spellweavers. Combining their intellect with their inherent magical talent, probably comparable with that of a dragon, they make great spell casters of formidable power. Sadly, at least for the Draken this often means a rather dull life full of bureaucracy. They are high-ranking members of the hierarchy and with that they are often deeply involved in palace politics and intrigues. It is said their valued intellect binds them to such positions and all these intrigues and deceit are only ways to blow off steam. So when the rare occasion arises that a Draken Spellweaver takes part in a battle, they are often more fierce than their warrior cousins. They combine spells and physical attacks and so pose a threat to even the most experienced fighters. Although highly capable in the realms of magic, they only use a limited array of spells. Most of them are quite direct and have an immense damage output. The majority of Draken Spellweavers see battles as an welcome escape from their duties such as studying and regulating. They enjoy to leave all finesse and intrigues behind and to taste the blood of an enemy.
Location: Zao Palace, Razzachai, and Zzaion.
Strategy: Be ready to countermeasure invisibility with thunderstorm runes or another instant spell, pretty fast but it attacks as if it was melee so it is not as troublesome as a warlock, treat it like a much stronger dragon lord. Energy walls are a good choice to keep them at bay while finishing off the Draken Warmasters that accompany them.
Loot: 0-190 gp, 0-5 Platinum Coins, Meat, Weaver's Wandtip, Great Mana Potion, 0-5 Small Ruby, Zaoan Shoes (semi-rare), Focus Cape (rare), Wand of Inferno (semi-rare), Zaoan Legs (semi-rare), Zaoan Robe (rare), Spellweaver's Robe (rare), Ring of the Sky (rare), Draken Trophy (very rare) (Create loot statistics)
See also: Creatures.
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