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Dragon Lord Hatchling
This creature is in the Reptiles class.
Dragon Lord Hatchling

750 Hit points
645 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-86+), Fire Wave (90-125), Firebomb (20), Great Fireball (55-105), Fireball (0-?), Self Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 335 hp per turn
Immune To: Fire, Invisibility, Paralyze
Strong To: Earth (-10%)
Neutral To: Physical, Holy, Death, Drown, Life Drain
Weak To: Energy (+10%), Ice (+10%)
Sounds: "Fchu?"; "Rooawwrr".
Behavior: Runs in low health. Often comes in groups with Dragon Lords.
Field Notes: New creature added in Winter Update 2007. They are basically like dragons.
Location: Thais Dragon Lair, Venore Dragon Lair, Edron Dragon Lair by the Fire Axe Quest, on the way to Pythius the Rotten, Razzachai, Dragonblaze Peaks.
Strategy: Same as used with Dragons, however they have ability to burn you with Firebomb. Be careful as they usually spawn near dragons and dragon lords, they're more annoying than dangerous, but can give you a free trip to temple if they combo with a dragon, it's better to make them run by lowering their hp to focus on stronger creatures.

Knights: Try to kill them as fast as you can before they spit fire fields on you, if you get surrounded cast exori or exori gran, as this will make them run and clear space for you to run, not really worth hunting as most will be empty or yield low amount of gold. Paladins: Try to kill them as fast as it is possible also avoid their waves.

Mages: Just use wand and exori frigo/vis to kill them as fast as you can.
Loot: 0-165 gp, Dragon Ham, Mana Potion (semi-rare), 0-1 Green Mushroom (rare), Magma Boots (very rare). (Create loot statistics)
See also: Creatures.
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