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Overview[]

The Djinns are a race of Magical Creatures. The normal djinns sleep in Small Oil Lamps and the leaders sleep in Gemmed Lamps. They have various unusual magical powers and are dangerous to cross. Also they will not eagerly speak with humans. For ages, the djinns have been engaged in a civil war between the Efreet and the Marid. They are so evenly matched, however, that neither side has been able to overcome the other.

Both factions of djinn are reclusive, and remain almost exclusively in their fortresses in the Kha'zeel west of Ankrahmun. The Efreet and the Green Djinn remain in the Mal'ouquah, while the Marid and Blue Djinn are fortified in the Ashta'daramai.

More of the history of the Djinns can be learned from the libraries in the djinn fortresses.

The name "Djinn" comes from the Arabic word for Genie.

Djinn

Creature Exp HP Summon Convince Loot
Efreet Efreet 410 550 -- -- 0-125 gp, 0-12 Pear, 0-3 Royal Spear, Jewelled Belt, Heavy Machete, Small Oil Lamp, 0-4 Small Emerald (semi-rare), 0-2 Seeds (semi-rare), Green Tapestry (rare), Green Piece of Cloth (rare), Noble Turban (rare), Wand of Inferno (rare), Mystic Turban (rare), Magma Monocle (rare), Strong Mana Potion (semi-rare), Green Gem (very rare).
Marid Marid 410 550 -- -- 0-130 gp, 0-25 Blueberry, 0-3 Royal Spear, Heavy Machete, Small Oil Lamp, Blue Tapestry (semi-rare), Blue Rose (semi-rare), 0-4 Small Sapphire (semi-rare), Strong Mana Potion (semi-rare), Blue Piece of Cloth (semi-rare), Noble Turban (rare), Jewelled Belt (rare), Wooden Flute (rare?), Seeds (rare), Hailstorm Rod (rare), Mystic Turban (rare), Magma Monocle (rare), Blue Gem (very rare).
Green Djinn Green Djinn 215 330 -- -- 0-113 gp, Cheese, Grave Flower, Small Oil Lamp (semi-rare), 0-2 Royal Spear (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Dirty Turban (rare?), Mana Potion (rare), Green Piece of Cloth (rare), Mystic Turban (very rare).
Blue Djinn Blue Djinn 215 330 -- -- 0-115 gp, Carrot, 0-2 Royal Spears (semi-rare), 0-4 Small Sapphires (semi-rare), Blue Piece of Cloth (rare), Dirty Turban (rare), Mana Potion (rare), Small Oil Lamp (rare), Blue Book (very rare), Blue Rose (very rare), Mystic Turban (very rare).

Djinn Bosses

Creature Exp HP Summon Convince Loot
Merikh the Slaughterer Merikh the Slaughterer 1500 2000 -- -- 0-120 gp, 1-4 Green Piece of Cloth, 0-3 Royal Spear, 0-? Seeds, Heavy Machete, Small Oil Lamp, 0-3 Strong Mana Potion, 0-8 Pears, Shiny Stone, Mystic Turban, Jewelled Belt, Noble Turban, 0-2 Small Emeralds, Magma Monocle.
Fahim the Wise Fahim the Wise 1500 2000 -- -- 0-84 gp, 0-22 Blueberry, Seeds, Small Oil Lamp, 0-4 Blue Pieces of Cloth, 0-3 Strong Mana Potions, 0-2 Royal Spears, Wooden Flute, Heavy Machete, Mystic Turban, Noble Turban, Jewelled Belt, Blue Gem (rare), Magma Monocle (rare), Shiny Stone (rare).

Djinn Arena Boss

Creature Exp HP Summon Convince Loot
Kreebosh the Exile Kreebosh the Exile 350 805 -- -- Nothing. It turns into ashes that vanishes quickly afterwards.

Djinn Shopkeepers[]

Because of their reclusive nature, the Djinns do not leave their strongholds very often, but they still need supplies. After gaining their trust, you will be able to buy and sell certain items with them:

Blue Djinns

  • Nah'Bob - Armor, Weapons and Shields
  • Haroun - Rings, Amulets, Wands and Special Items

Green Djinns

  • Alesar - Armor, Weapons and Shields
  • Yaman - Rings, Amulets, Rods and Special Items

You can find a list of all items that the djinns buy and sell on the Djinn Items page.



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