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Dipthrah
This creature is in the The Undead class.
Dipthrah

4200 Hit points
2900 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-200), Life Drain (0-800), Mana Drain (up to 450 mana), Summons 0-4 Priestesses, causes mass Drunkenness, Poison, Self-Healing, Divine Caldera (Halves all skills).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1400 hp per turn
Immune To: Physical, Death, Life Drain, Invisibility.
Strong To: Energy (-20%), Earth (-20%)
Neutral To: Fire, Ice, Drown?
Weak To: Holy (+10%)
Sounds: "You can't escape death forever"; "Come closer to learn the final lesson"; "Undeath will shatter my shackles."; "You don't need this magic anymore.".
Behavior: Malicious, will make all efforts to destroy intruders.
Field Notes: Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep.
Location: Mountain Tomb
Strategy: Keep a few blockers to run around him, and mages and paladins to attack from a distance. He is guarded by 5 Bonelords and 9 Magicthrowers. He is immune to all attacks except for Ice, Fire and Energy, so mages should use Icicle runes to kill him or Great Fireball or Avalanche runes to kill Bonelords and Energy Bomb or Fire Bomb runes to trap him.
Loot: 0-158 gp, 0-3 Small Sapphire,Great Mana Potion, Energy Ring, Mind Stone (rare), Blue Gem (rare), Mini Mummy (very rare), Ankh (very rare), Skull Staff (very rare), Pharaoh Sword (very rare), Ornamented Ankh (Always). (Create loot statistics)
See also: Creatures.
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