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This creature is in the Humans class. Dark Monk
190 Hit points
145 Experience points per kill
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Summon/Convince: |
--/480 (Illusionable) |
Abilities: |
Melee (0-100), Life Drain (0-50), Self-Healing, Haste |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
150 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Death (-40%) |
Neutral To: |
Fire, Energy, Ice, Earth, Drown?, Life Drain? |
Weak To: |
Physical (+20%), Holy (+10%) |
Sounds: |
"You are no match to us!"; "Your end has come!"; "This is where your path will end!". |
Behavior: |
Dark Monks will fight to the death. |
Field Notes: |
Be careful. They often appear in groups or with other creatures so you may find yourself surrounded quickly. A level 97 knight or level 38 paladin will have enough mana to convince these to train with on Open PvP worlds. |
Location: |
Dark Cathedral, Vandura (Cult Cave), Foreigner Quarter. |
Strategy: |
Practice caution. Running into a spawn can get you easily surrounded. Move slowly and lure monsters out at a time to keep things easy. When you're comfortable with the spawn you can use a Great Fireball rune a couple times. GFB is also a good way to free yourself from a swarm. They heal like regular Monks so act quickly or you will end up wasting a lot of runes or mana. |
Loot: |
0-18 gp, Bread, Dark Rosary, Scroll (semi-rare), Rope Belt (semi-rare), Ankh (semi-rare), Book of Prayers (rare), Safety Pin (rare), Life Crystal (rare), Mana Potion (rare), Brown Flask (rare), Sandals (rare), Lamp (very rare), Power Ring (very rare). (Create loot statistics) |
See also: Creatures.
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