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Dark Monk
This creature is in the Humans class.
Dark Monk

190 Hit points
145 Experience points per kill

Summon/Convince: --/480 (Illusionable)
Abilities: Melee (0-100), Life Drain (0-50), Self-Healing, Haste
Pushable: ?
Push Objects: ?
Est. Max. Damage: 150 hp per turn
Immune To: Invisibility
Strong To: Death (-40%)
Neutral To: Fire, Energy, Ice, Earth, Drown?, Life Drain?
Weak To: Physical (+20%), Holy (+10%)
Sounds: "You are no match to us!"; "Your end has come!"; "This is where your path will end!".
Behavior: Dark Monks will fight to the death.
Field Notes: Be careful. They often appear in groups or with other creatures so you may find yourself surrounded quickly. A level 97 knight or level 38 paladin will have enough mana to convince these to train with on Open PvP worlds.
Location: Dark Cathedral, Vandura (Cult Cave), Foreigner Quarter.
Strategy: Practice caution. Running into a spawn can get you easily surrounded. Move slowly and lure monsters out at a time to keep things easy. When you're comfortable with the spawn you can use a Great Fireball rune a couple times. GFB is also a good way to free yourself from a swarm. They heal like regular Monks so act quickly or you will end up wasting a lot of runes or mana.
Loot: 0-18 gp, Bread, Dark Rosary, Scroll (semi-rare), Rope Belt (semi-rare), Ankh (semi-rare), Book of Prayers (rare), Safety Pin (rare), Life Crystal (rare), Mana Potion (rare), Brown Flask (rare), Sandals (rare), Lamp (very rare), Power Ring (very rare). (Create loot statistics)
See also: Creatures.
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