 |
Damaged Worker Golem
260 Hit points
95 Experience points per kill
|
Summon/Convince: |
--/-- |
Abilities: |
Melee (0-45), Small Stones (0-45), Self-Healing. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
90 hp per turn |
Immune To: |
Paralysis, Invisibility |
Strong To: |
Physical (-25%), Holy (-50%), Death (-10%), Ice (-10%), Earth (-50%) |
Neutral To: |
Fire, Drown?, Life Drain? |
Weak To: |
Energy (+5%) |
Sounds: |
"Klonk klonk klonk"; "Failure! Failure!"; "Good morning citizen. How may I serve you?"; "Target identified: Rat! Termination initiated!"; "Rrrtttarrrttarrrtta"; "Danger will...chrrr! Danger!"; "Self-diagnosis failed."; "Aw... chhhrrr orders.". |
Behavior: |
Fights until death, kills weaker creatures and push objects. |
Field Notes: |
|
Location: |
Factory Quarter. |
Strategy: |
Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance.
Mages: Attack with energy strike and avoid getting surrounded.
Knights: Just attack them, they are weak. They are good to train with on higher skills. |
Loot: |
0-86 gp, Rusty Armor (Common) (semi-rare), Gear Crystal (rare), Iron Ore (rare), Sword Ring (very rare), 0-3 Nails (very rare). (Create loot statistics) |
See also: Creatures.
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