255 Experience points per kill
Summon/ Convince: --/695 (
Melee (0-150), Whirlwind Throw (0-70), star Drunkenness (lasts for about 15 seconds).
Est. Max. Damage: 220
hp per turn
Immune To: None.
( Holy -1%?), ( Fire -10%), ( Energy -20%)
, Physical , Ice ?, Drown ? Life Drain
( Death +5%), ( Earth +10%)
"Outis emoi g' onoma."; "Whack da humy!"; "Ai humy phary ty kaynon".
Behavior: Fights until death with strong melee and distance attack. Makes you drunk often.
Field Notes: Creature added in the
Christmas Update 2007. The strongest variety of cyclops, they are the artisans and weaponsmiths of their race. They can easily be identified by the distinctive blue mohawk on their heads. Stronger than a Dwarf Guard, however, Cyclops Smith doesn't hit higher hits as often as Dwarf Guards
Cyclopolis second floor and below, Mistrock, Mount Sternum and in Cyclops Camp second floor.
can shoot at it with their wand/rods while running. Kill it fast because it has alot of Mages: hp and it can make you drunk and run into other cyclops. A premium mage can shoot at it with Death Strike and Terra Strike.
can shoot it with Paladins: royal spears with distance level 50 or higher while running. A good idea is to come with a paladin level 25+ and with a dwarven ring.
can kill them with skills 75/75 and at least level 35. Their strength is comparable with Knights: orc leaders, and should bring Health Potions in the case of groups as Cyclops Smiths rarely come alone, they are usually spawned by at least one Cyclops Drone or another Cyclops Smith.
Loot: 0-69 gp,
Meat, Plate Shield, Battle Shield, Heavy Machete, Battle Hammer, Battle Axe, Double Axe, Cyclops Toe, Dark Helmet (rare), Cyclops Trophy (rare), Strong Health Potion (rare), Double Axe (rare), Club Ring (rare), Spiked Squelcher (very rare). ( Create loot statistics) See also:
Cyclops Smith by Jan
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