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This creature is in the Humanoids class. Cyclops Drone
325 Hit points
200 Experience points per kill
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Summon/Convince: |
--/525 (Illusionable) |
Abilities: |
Melee (0-105?), Throws Boulder 0-85?). |
Pushable: |
 |
Push Objects: |
 |
Est. Max. Damage: |
180? hp per turn |
Immune To: |
None. |
Strong To: |
Holy (-1%?), Energy (-10%), Ice (-20%) |
Neutral To: |
Physical, Fire, Drown?, Life Drain? |
Weak To: |
Death (+5%), Earth (+10%) |
Sounds: |
"Fee! Fie! Foe! Fum!"; "Luttl pest!"; "Me makking you pulp!"; "Humy tasy! Hum hum!". |
Behavior: |
Fights to the death with strong melee and distance attack. They can throw boulders even off screen. |
Field Notes: |
Creature added in the Christmas Update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society. |
Location: |
Cyclopolis, Mount Sternum and Mistrock. |
Strategy: |
Knights: They are stronger than cyclops, it is recommended to have skills 65/65 and level 20 or higher to hunt them. They are never found alone and are usually together with other kinds of cyclops. Paladins should have about 50 distance to hunt them, try to run them in a circle and not in a straight line so that you do not run into more of them. Bow is not advised because of their distance melee attacks, so you may better use shield and throwing weapons.
Mages: Try to keep a little distance from them as their melee is quite strong. If you are a Druid try to use Terra rod or, if possible, Springsprout Rod as they are weak to Earth Damage. |
Loot: |
0-24 gp, Meat, Short Sword, Dark Helmet, Plate Shield, Cyclops Toe, Battle Shield (semi-rare), Halberd (rare), Cyclops Trophy (rare), Strong Health Potion (very rare). (Create loot statistics) |