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Cyclops
This creature is in the Humanoids class.
Cyclops

260 Hit points
150 Experience points per kill

Summon/Convince: 490/490 (Illusionable)
Abilities: Melee (0-105).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 105 hp per turn
Immune To: None.
Strong To: Holy (-20%), Energy (-25%)
Neutral To: Physical, Fire, Ice, Drown?, Life Drain
Weak To: Death (+10%), Earth (+10%)
Sounds: "Human, uh will dyh!"; "Youh ah trak!"; "Let da mashing begin!"; "Toks utat"; "Il lorstok human!".
Behavior: Cyclops fight to the death, they are so stupid creatures and retarded too, and can retarget.
Field Notes: Cyclops are strong giant creatures, and are believed to be skillful in metallurgy. As rendered in Tibia, they appear to have 4 toes on one foot and 3 toes on the other. They kill other creatures and move items that are in their way so don't use them to block them.
Location: Plains of Havoc, Mount Sternum, Femor Hills, Cyclops Camp, Cyclopolis, Ancient Temple, Shadowthorn, Orc Fort, Mistrock, Foreigner Quarter, Outlaw Camp.
Strategy: Knights, should have good equipment and skills to hunt cyclops (55/55) and at least level 25, as they are found in groups, balanced fighting is recommended to avoid lots of damage. Also, Health Potions are recommended.

Paladins, Just attack them while keeping your distance and try to avoid getting cornered. 2 or more of these can kill a low level paladin if he is not careful.

Mages, Should attack them with Stalagmite, wand or rod, if you let the cyclops get close to you they will , and cast Invisible if they are surrounded Stoneshower will also help. Premium mages can use Death Strike or Terra Strike to kill faster.
Loot: 0-47 gp, Meat, Short Sword, Cyclops Toe (semi-rare), Plate Shield (semi-rare), Battle Shield (rare), Halberd (rare), Club Ring (very rare), Cyclops Trophy (very rare), Dark Helmet (very rare), Health Potion (very rare) (Create loot statistics)
See also: Creatures.
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