 |
This creature is a boss in the The Undead class. Countess Sorrow
~6500 Hit points
13000 Experience points per kill
|
Summon/Convince: |
--/-- |
Abilities: |
Melee (0-828+; poisons up to 44 Hitpoints per turn), Life Drain (0-885+?), Life Drain Bomb (0-695+?), Life Drain Berserk (0-388+?), Mana Drain Bomb (0-65+?), Invisibility, Self Healing (fast), summons up to 3 Phantasms (With 3950 Hitpoints). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
2905+ (With the summons - 5845+) hp per turn |
Immune To: |
Physical, Death, Earth, Life Drain, Invisibility, Paralysis. |
Strong To: |
Energy (-10%), Ice (-50%) |
Neutral To: |
Holy?, Drown? |
Weak To: |
Fire (+10%) |
Sounds: |
"I'm so sorry ... for youuu!". |
Behavior: |
Summons fast and hit slowly and usually doesn't do comboes. But, Countess Sorrow can send you and your team directly to the Temple in a blink of an eye. |
Field Notes: |
Its summoned Phantasms are regular Phantasms (They have 3950 Hitpoints) but they don't clone themselves. It's the Phantasm's boss. |
Location: |
Pits of Inferno - Bazir's Throneroom. |
Strategy: |
You can't hit this monster with Physical Damage. Mages must use Fire-Based Attacks and a Druid must heal the blocker always (Druids' elements are not necessary because Countess Sorrow is strong against Ice Damage and immune to Earth Damage). |
Loot: |
0-137+ gp, Platinum Coin, Demonic Essence, Protection Amulet, Worn Leather Boots, Plate Legs, Stealth Ring, Soul Orb, Blue Robe, Silver Mace (very rare), Countess Sorrow's Frozen Tear (always) (Create loot statistics) |