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Carniphila
This creature is in the Elementals class.
Carniphila

255 Hit points
150 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-100) poisons you 5 hp/turn, Paralyze(Heavy), Stalagmite (60-95), Terra Berserk (40-130).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 330 hp per turn
Immune To: Earth, Invisibility
Strong To: Energy (-10%), Ice (-35%)
Neutral To: Physical, Holy, Death, Drown?, Life Drain?
Weak To: Fire (+20%)
Sounds: None.
Behavior: The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters.
Field Notes: These creatures will kill other monsters to get to you.
Location: Deep inside the Tiquanda Jungle including a small cave close to the single hydra spawn, Forbidden Lands, Arena and Zoo quarter in Yalahar.
Strategy: Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis.
Knights should rush in to attack them.
Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes.
Paladins should shoot them or use runes. Magic Shield is useful for low level Mages/Paladins to absorb the large amount of damage received.
Loot: 0-37 gp, Corncob, Carniphila Seeds, Sling Herb, Shadow Herb, Grave Flower, Dark Mushroom, Seeds (rare). (Loot Statistics)
See also: Creatures.
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