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This creature is in the Arthropods class. Blood Crab
290 Hit points
160 Experience points per kill
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Summon/Convince: |
505/505 (Illusionable) |
Abilities: |
Melee (0-110) |
Pushable: |
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Push Objects: |
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Est. Max. Damage: |
110 hp per turn |
Immune To: |
Ice, Earth, Drown |
Strong To: |
Physical (-20%) |
Neutral To: |
Holy, Death, Life Drain? |
Weak To: |
Fire (+10%), Energy (+5%) |
Sounds: |
None. |
Behavior: |
They fight to death, and rarely retarget. |
Field Notes: |
There are 2 types of blood crabs - the ones that live on land and the ones that live underwater. The ones that live on land usually spawn with turtles around. |
Location: |
Goroma (beyond electric barrier), Laguna Islands, Shattered Isles, Underground Port Hope, Mistrock and Treasure Island. |
Strategy: |
Knights should just melee, avoiding getting surrounded by other monsters. Since they're slow, paladins can handle these monsters fairly well.
Mages using summons should be careful because blood crabs usually won't change targets and won't switch targets unless you're nearly off the screen. |
Loot: |
0-36+ gp, Fish, Bloody Pincers, Chain Armor, White Pearl (rare). (Create loot statistics) |
See also: Creatures.
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