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This creature is in the Humans class. Bandit
245 Hit points
65 Experience points per kill
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Summon/Convince: |
450/450 (Illusionable) |
Abilities: |
Melee (0-43) |
Pushable: |
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Push Objects: |
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Est. Max. Damage: |
43 hp per turn |
Immune To: |
None. |
Strong To: |
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Neutral To: |
Holy, Fire, Energy, Ice, Earth, Drown, Life Drain |
Weak To: |
Physical (+10%), Death (+5%) |
Sounds: |
"Hand me your purse!"; "Your money or your life!". |
Behavior: |
Bandits run at 25 hp. They will occasionally charge targets; although this only occurs if another player is close to the Bandit. |
Field Notes: |
Bandits often appear in large groups along with other monsters. |
Location: |
Dark Cathedral, Tiquanda Bandit Caves, Outlaw Camp, mountain pass west of Ankrahmun, Tyrsung, hole in southern Thais, Formorgar Mines. Also summoned by Gamel. |
Strategy: |
Treat them as Wild Warriors. They can be pushed. Try to use the enviroment to your advantage. Lower levels should try to face only one or two of them at a time. Three Bandits can knock out your shielding and damage reasonably well. When alone, Bandits are quite harmless, but with additional Bandits, Wild Warriors, or similar monsters they can kill a low level with ease. Practice caution and always carry some healing items.
People (often non-pvps) push AFK players to south of Thais where bandits can be roped. So be careful when going AFK if you need to do something else. |
Loot: |
0-30 gp, 0-3 Tomatoes, Axe, Mace, Chain Helmet, Leather Legs, Brass Shield, Brass Armor (semi-rare), Iron Helmet (semi-rare), War Hammer (rare). (Create loot statistics) |
See also: Creatures.
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