|
This creature is in the Humans class. Acolyte of the Cult
390 Hit points
300 Experience points per kill
|
Summon/Convince: |
--/-- |
Abilities: |
Melee (0-100) (poisons you 2 hp/turn), Distance Life Drain (60-120), Summon Skeleton, Weak Drunkenness, Self-Healing (50hp). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
220 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Holy (-20%), Ice (-20%), Earth (-20%?) |
Neutral To: |
Fire, Drown?, Life Drain? |
Weak To: |
Physical (+10%), Death (+5%), Energy (+10%) |
Sounds: |
"Praise the voodoo!"; "Power to the cult!"; Feel the power of the cult!". |
Behavior: |
They keep distance from enemy and don't run in low HP. |
Field Notes: |
In Goroma, they appear in large numbers often with Adepts of the Cult in Formorgar Mines appear in smaller groups. |
Location: |
Goroma, Behind the piano in the cave north-east of Liberty Bay (You must know all verses of Hymn), Formorgar Mines, Magician Quarter in Yalahar. |
Strategy: |
Thunderstorm runes work well. It would be a good idea to bring a Dwarven Ring with you and use Garlic Necklace if you don't have AOL. |
Loot: |
0-40 gp, Morning Star, Cultish Robe, Rope Belt, Cultish Symbol (rare), Orange Book (rare), Dragon Necklace (rare), Music Sheet (second verse, rare), Life Ring (rare), Small Emerald (rare), Terra Rod (rare), Green Tunic (rare), Pirate Voodoo Doll (rare), Broken Key Ring (very rare). (Create loot statistics) |
See also: Creatures.
|