Talk:Serpentine Tower Quest/Spoiler

lever under the energy field
What's that lever under the energy field in the room with the green djinn do? Nida 02:57, 26 January 2008 (UTC)Nida

--Alfredo 21:53 12 April 2008

Incomplete Quest
Okay, this has been a conundrum for quite a while.

It was recently asked if anyone knows how to release the vamp or behe. I made the spoiler to the point I have found... nothing new.... but I don't have any additional information to offer. Hopefully this will work as a good start for someone to figure it out.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 05:48, 2 November 2006 (PST)

anything suspicious?
I've once heard that you need to put a pot with water on the fire (there are 3 fire places, 2 already have pots in them) in order to release the vamp

I'm not premmy anymore so no way to check this out... and even though, I might still be talking shit

anyway, if you need anything, feel free to write it on my user page. luv ya all :*

-- Nagatho Goldenflag 5 November 2006


 * You do that to simpley get the fire elemental out. Shame huh Craggles

I hear there a some thing under a energy or fire field that realease the vamp after you get the FE out. kwigon the sharpshooter

The spoiler page is accurate (so far), but not complete.

About the switch under the energy field, I have tried that, and nothing happens.

There are two things in the djinn room that are suspicious: (1) four empty coal basins - like the ones you would make a sacrifice on, and (2) squares on the floor that appear to be switchplates. I have not been able to figure out how to engage the switchplates, and flipping the switch under the energy field appears to do nothing.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 06:37, 6 November 2006 (PST)

well....I tried pulling the switch under the energy and nuthin happened. and i noticed how there is skulls with the behemoth in its room and there is 2 skulls in the room after teleporter above it..i tried puttin the skulls on the tiles and standing on em but still nuthin happened...tried puttin skulls on the coal basins and pulling the switch but still nuthin Bikh


 * I tried scarab coins with a bunch of players some time back - to no avail 'Craggles 6 Nov 2006 [ Random::Chat::Guild::Contributions::Tibicam Profile ] ''

I heard about that you need to put 3 skulls and 1 skull of ratha of the coal basins and then pull the swith, idk if it is rly, i only heard that

There are some gray dust cloud things in the room above the creatures. I have heard using them may open one of the cages below. Another theory is to use the white pearls on the coal basins or in the dust somehow. Just some rumours. --DM ><((°> Contribs <°))>< talk to me 18:36, 17 April 2006 (CDT) 18:39, 9 November 2006 (PST)

Anyone tried to put fire on those coal basins? Lord Asmodeusz

According to my friend, you have to pull all switches in under 2 minutes and you get teleported to room with some monks. Then you can find NPC who tells how you can make Blessed wooden stake. --Ville-v 01:06, 28 March 2007 (PDT)

Nvm, he was talking about different quest than I. --Ville-v 05:46, 28 March 2007 (PDT)

I have to add that the pot does not have to have water in it, and that the fire elemental is let out by using the torch bearer in the "quest room", (you will notice it by getting red sparkles over ya), also, I did push all the switches in under 2minutes, nothing happened, im gonna try the thing with placing skull on the basins right now, if anyone noticed, there is a switch under the vampire too. Might be one under the behemoth too.

Fenrir Greytooth

Anyone tried sacrifice various types of food, like in the paradox quest? or used random tools on the walls and on the djinn's floor?

Art Featherpitch

I don't think it would work. We don't have a clue of how this works. The Paradox Tower had several informations from books scaterred throughout Tibia that gave a lead on how to solve it. The serpentine tower library shows other things, relevant to other aspects from the game, but not relevant for the serpentine tower quest in any way.

-- Maverick the hunter ω talk ω contribs 13:19, 26 May 2007 (PDT) 18:40, 29 March 2007 (PDT)

Here is is a thing one might find interesting:

On the fourth floor above ground at the northmost dragon spawn in Ankhrahmun, is a lever, and 2 magic walls blocking a teleport.

Just right of the stairs to the passage between Darashia and Ankrahmun, is a closed tomb called the "spectral tomb".

If anyone is able to, please investigate this! Keep one character the at the dragon switch, and one at the sperentine tower switch, and one person at the spectral tomb, switch both levers quick, and see what happends!

Forgot to add, there are some statues around the magic walls and the lever at the dragon spawn, which 2 of the statues near the teleport looks like the ones in ankhrahmun, and the two around the lever equals the one at the spectral tomb!

Fenrir Greytooth

- If i'm not completely mistaken, there's a switchplate just out of the field of vision from the magic walls on that dragon spawn. Maybe one should try to get one person to stand on the switchplate as another one watches the magic walls? Just a theory.

Where did you find the information about the "spectral tomb"? I cannot see where you got this from. Are you talking about the wall that is near the Giant Spider tower?

-- A posse ad esse  --  Whitelaces &dagger;  Talk &dagger; -- 10:54, 10 April 2007 (PDT)

It is not yet know what its called, so many people call it the "spectral tomb". Laeraren, me and my friend tried that, but it seems unlikely, because the switchplace already got the graphics as if someone is standing on it.

Me and my friend tested these things:

Standing on the swich in the dragon at the same time as switching the serpentine tower switch (djinn), nothing happened, we also tried fire fielding the switch (becouse the room got alot of fe's), also, we were watching the "wall/spectral tomb" doing all of the mentioned, - nothing happened.

Further investigation needed. --Fenrir Greytooth

It is a totally extreme idea but if there are 4 coal basins...and there are 4 anni items xD. Probably me just being silly but I dno. Dno who would want to sacrifice their anni item though, even with the price of BoWW in mind

Yours -- Devil on Refugia

Did any of you guys tried to do something with thoes switch-tiles in the room where djinn`s sealed away? Or even with those basins in the same room? This might lead to something, be a hint. One of my friends released the vamp some time ago, I asked him in game about that, but he doesn`t remember how to do it anymore. If you guys get some more info, please post in here.

Kind Regards -- Lord Asmodeusz

maybe u gotta sacriface the 6 pharaoh items burning heart, ancient rune, crystal arrow, blue note, ornamented ankh and cobrafang dagger. becouse its 6 switch plates and 6 pharaohs who drop these stuff.

i think the serpentine tower quest is the end of hota and u get soul ruby by: Gonzo of Flame
 * Haveing each of the pharoah's items on the coal basins wouldn't explain the tiles to the north. if anything you need to put the helmet on each tile then have the respctive players stand on the tiles. Or each item piece (like at the end of the hota quest) in a pile of the basins. '''Craggles  [ Random::Chat::Guild::Contributions::Tibicam Profile ]

'''

A friend told me that under the sealed off djinn room there is a magicthrower, plaguethrower, flamethrower and shredderthrower...

Maybe you need to put energy field, fire field, posion field and some kind of pshysical field on each of the basins while you have 5 people standing on the tiles in the djinn room when someone pulls the levar.

interesting...
ok, i herd from someone else that there ARE the agicthrower, plaguethrower, flamethrower and shredderthrower down there... -2 floors i think. but it could be compleatly unrelated. HOWEVER i find it interesting that to open the FE you use the unlit lamp... maybe you extinguish all the wrest to let out the vamp?? and those basins are kinda interesting too. What interests me it the "portable hole" wtf is that?? also on top of the tower there is 4 basins with 4 energy fields in them. maybe put fields on the basins in djinn area and put feilds on the "step plates" down there. user page.

-- Magician jimson 5 November 2006

The magic throwers under the serpentine tower are true, but that's because it's a part of a tomb, so yes, unrelated indeed. I've already tried to light and un-light all torches inside ankrahmun walls, it makes no difference whatsoever, also portable hole is doubfully obtainable or even accessible, the only realistic thing in the tower's basement would perhaps be the ruby. Also, torches and fire elemental have similarities, they both relate to fire in some way. Vampires are undeads, they like blood, while sunlight and garlic irritate them.. perhaps that is something to consider. My personal opinion, however..I doubt they would release a vampire, or a behemoth, to be honest the FE alone would kill an unwary explorer, to have a behemoth chase at you wouldn't really be logical, considering it is inside town. Sixorish 21:53, 15 October 2007 (PDT)

Mabey it id like paradox tower... u can only step on certain swich plates for it to work... i have also tried placing the various items found in the tower, on the basins and other places but nothing seems to work. Serpentine tower i doubt has anything else that can be done in it, i think CIP intended it to be a stub. ~Elgarel Kator

I've found some screenshots in my resources, relating to this topic (removed char names for privacy purposes :D did it in the least lame way).

On picture with djinn floor - let's call it Serpentine's Tower Vault- on that tables lie the following items (starting from left): 22:06 You see a stone skin amulet that has 5 charges left. 22:06 You see a blood orb. 22:06 You see the carrot of doom. 22:06 You see a wand of inferno. It can only be wielded by sorcerers of level 33 or higher. 22:06 You see a ring of wishes. 22:06 You see boots of haste. 22:06 You see the horn of sundering. 22:06 You see boots of waterwalking. 22:07 You see a demon helmet (Arm:10). 22:07 You see a blessed ankh. 22:07 You see a djinn's lamp. 22:07 You see frozen starlight. 22:07 You see an amulet of loss. 22:07 You see a portable hole. 22:07 You see a wand of dragonbreath. It can only be wielded by sorcerers of level 13 or higher. 22:07 You see a backpack of holding. (Note that this screenshot was made in April 2006) I haven't thought before that this 2 places could be connected, but it seems they are. And about "Spectral Tomb" - on the minimap we can see yellow spots which must be teleports, because stairs would lead to nowhere as there is larva cave underneath (am I right?). Also, did you noticed new location just east from entrance to ank-dara hill passage? It's small cave 1 level above ground, no monsters (yet?) inside. Maybe try picking there? Or it's preparation for upcomming update? ○  × Sv.  ×  × Talk ×  ○   06:53, 11 November 2007 (PST)

Thats one of the many things I've wondered about, just for you to note: Ive had people standing in front of the spectral tomb, on the switch at dls, by the mwalls at dls, and all around the Serpentine tower when switching the switch, trying things at dl's room, and trying different fields.. Just in case you want to try. --Fenrir 09:19, 11 November 2007 (PST)

Just a note, at 2 up. The small cave currently up one floor is being used for a quest now, so it is most likely not related. Elgarel Kator

i'm reading alot of discussions lately as i am trying to solve quests myself aswell...Anyway to get to the point the switch tile and the lever at the dragon spawn, the tile is obviously stuck or maybe doesn't work (yet) i don't know if anyone already found a way to free that lever from the pile of stones that are on top? but my guess is that if u succeed in that the lever will make the switch-tile work again or fix it. Seeing that there are alot of levers and such that have something to do with this i think that one of the levers in the tower will remove the stones on the lever at the drag spawn...Anyway the lever must be pulled before that tile will work im sure..but again same problem, HOW to do that :P

p.s. the part where fe is related to fire sounded quite logical maybe its something in that direction to free the vamp/behe (maybe the stones/lever at drags since behe is earth liek thing with his rock trow) "just my 2 cents"

I was thinking about... maybe the torch means fire, so when you use it it releases the fe, maybe if you use bones or skulls, it would release the behemoth. And maybe if you use blood or something like that, it would release the vampire, don't you think? O.o Although, I'll need to investigate this deeply! :) --Rinoa of Refugia

blood/skull on the tile at dls? Nice idea! --Fenrir 21:53, 6 March 2008 (UTC)

Now maybe, I got some weird theory. Here you are: Torch -> Fire elemental -> Fire elemental room -> tile with skulls -> blood -> vampire? O.o Rin 15:38, 10 March 2008 (UTC)

Look closely, and you will see that under the rocks at the ankh 7x drag you can see a lever. --Fenrir 15:59, 15 April 2008 (UTC)

New lead?
In the quest room where you recieve your white pearl there is a barrel. inside the barrel is 4 pieces of iron, note how there are four "sacraficial" basins in the djin room.

Maybe these pieces of iron could be placed on them and reveal something somehow? -Tanner104

Did you try putting them on the basins and pulling the leaver? Or should I go out of my way to try it?

Fire Assassin 01:57, 19 April 2008 (UTC)

Lol yes i did. nothing appeared to happen. i also noticed that there are 5 items on the counter in the quest room, twigs, leaves, moldy cheese, skulls and a bone. there are also 5 squares that appear to be switches, i tried putting them on the switches but nothign happened. have not yet tried people on the switches + iron on the basins whilst pulling the lever, cant find much people interested.

Empty coal basin
Did anyone try to set them on fire, with the new firebug around?

Some interessant
Well, i see all the days this page but today i maked the register, the reason i maked lots of proves of this quest, and dont take nothing clear, but i see 2 things that nobody comments. fisrtly is in the room are 3 marks that are a pool of some, one red, one blue and one green, i used in green pool a vial of slime, in blue a vial of water, and in the red cant use it a vial:O, the misterious of this is that the green and the blue pools dissapears!!:P But can do anything with the red pool. The second thing is this: All tells about in this room are skulls, moldy cheesee etc, but some entered just passed the server save? think no, in the daily respawns, appears in the barrel 4 pieces of iron or some dont remember the name atm:P, but prove it and will see;). Please if someone finds some interessant post it :P.

--- I could not find the red splash and I could not put the green or blue one in a vial or anything else, either, and they would not disappear.

I noticed there are 4 energy fields in the coal basins at the top of the tower, is it possible to make the same thing to the ones downstairs?

Since you can set fire to an empty coal basin with a firebug, and it does -not- work in the basement with those 4, something DEFINETLY is up with them.