Ferumbras' Ascension Quest/Spoiler

Required Equipment

 * 30 Demonic Essences
 * Dwarven Ring
 * Pick, Shovel or equivalent

Recommendations

 * Fire protection for paladins and mages
 * Mana Drain Protection for mages while fighting Ferumbras Mortal Shell
 * Diving Equipment while fighting Ferumbras Mortal Shell

Important Notes

 * You may attempt to kill the bosses every two days.
 * You may attempt to kill Ferumbras every 14 days.

Method
Go to Darashia and find the scholar Mazarius in the northeastern part of town, here. When he asks you to help him stop Ferumbras from gaining godlike power, accept the quest.

Opening the gates of hell
Mazarius wants you to bring him 30 Demonic Essences. Simply give them to him by saying: Hi - Short - Yes - Demonic Essence - Yes.

Note: After a patch released on July 31, 2018 it is no longer possible to start a conversation with Mazarius if you are below level 150. That means it is impossible to gain access to the gates of hell to proceed with the quest if you do not meet the required level.

A weapon to kill a God
Mazarius will now hand you a Teleportation Rod. Enter the portal north of him and you'll find yourself in the dungeons of the The Ruthless Seven Minions. You are supposed to use the Teleportation Rod on all seven pieces of The Godbreaker to teleport them safely to Mazarius.

Enter the portal in Mazarius' room. First you will be in a Protection Zone and there proceed through caves fighting with Vexclaws, Hellflayers, Grimeleeches and Demons. At the end of the cave and downstairs, there is a large room with a path to portals for each of The Ruthless Seven Minions which guard the seven pieces of The Godbreaker.

Minions
Each way has demons to fight, a puzzle to solve, the final minion boss to defeat, and then a room with a piece of The Godbreaker on which you use your Teleportation Rod. You start at the white circle.
 * 1 - Plagirath - Vexclaws, Hellflayers, Grimeleeches, Plaguesmiths, and Disgusting Oozes.
 * 2 - Zamulosh - Vexclaws, Hellflayers, Grimeleeches, Phantasms, and Nightmares.
 * 3 - Mazoran - Vexclaws, Hellflayers, Grimeleeches, Hellfire Fighter, Hellhounds, Furies, and Rage of Mazoran.
 * 4 - Razzagorn - Vexclaws, Hellflayers, Grimeleeches, Juggernauts, Destroyers, Furies, and The Shatterer, Demons, and Eruption of Destruction.
 * 5 - Ragiaz - Vexclaws, Hellflayers, Grimeleeches, Undead Dragons, Blightwalkers, and Death Dragons.
 * 6 - Tarbaz - Vexclaws, Hellflayers, Grimeleeches, Hands of Cursed Fate, Spectres, and Guilts.
 * 7 - Shulgrax - Vexclaws, Hellflayers, Grimeleeches, Dark Torturer, and Sin Devourers.

Bazir - Zamulosh's Seal
Note: Max 5 players can enter the boss room. Note that there are many creatures on the way and it is recommended to use energy wall/bomb to ward them off if needed.



Start of by going south and use levitate spell to go down where the red arrow marker is located. Then follow the blue line until you see a teleport located on the exclamation mark (Picture 1.1). Go inside the teleport.



You will now end up at the green check mark that is marked out on picture 1.2. From here you follow the blue line to the north and to the blue flag that is marked out on the picture. Here you will find a lever, that everyone has to pull.

The following messege will appear when you pull the lever:

In another room south of this one, something just made a loud booming sound.

It will take a little time for the lever to reset and can be pulled again. Once everyone has pulled the lever, head south to the exclamation mark located just south of the lever. Here you will find a teleport that will take you to the next room.

In this room you will find 8 different rooms, all of which has a lever that is located just outside of the different rooms. Each and one of these rooms have a different monster inside. By pulling the levers, you change the landscape of the room for a brief time, so the landscape matches with the monster in the opposite room. If you do not make it in time, just pull the lever outside the room again to change the landscape once more.

Start of by pulling the left lever in the first room to the left and open the door, the monster inside will target you and follow you. Now move outside the left room and pull the lever to the right and open the door to the east room.

Make sure everyone is inside the room to the east before the monster from the west enters the east room.

As soon as the monster from the west enters the room to the east, if this is done correctly the monster will disappear and a message will pop-up saying: That seemed correct!

Now you take the monster from the east room and make it walk into the west room. Again, make sure everyone from your team is inside the west room before the monster enters. Now you repeat this procedure with all the other rooms and monsters located to the south.

Once you have done this with all 8 rooms and monsters, walk to the teleport to the south where the exclamation mark is located on picture 1.3. This teleport will take you to the next room.

You will end up in the very north west on picture 1.4. Here is alot of different rooms with only walls, no doors. It may seem like you are stuck. But in some places you can walk straight through the walls as shown in the picture below.

You will not be targeted by the monsters in the other rooms unless you are in the same room as them or inside the wall. Just follow the blue line marked out on picture 1.4. The blue line is the quickest way to the teleporter and shows you where you can walk through the walls. Once you have reached the teleport to the south of picture 1.4 walk into it and you will be teleported to the last room before the boss.

Stand on the five tiles and when you pull the lever you will be teleported to the boss room.

Fighting Zamulosh
This boss will constantly summon weaker versions of himself, which will make it hard to spot the true boss. A good strategy is to stay on the corner of the room with the Knight to the front so he takes most of the summons and the boss, once there just use your best area spells/runes until you defeat Zamulosh. Sometimes during the battle you will be teleported to the centre of the room, just walk back to the corner and try to keep your mana and health up.

Once you defeat Zamulosh exit by the green teleport and use your Teleportation Rod on the part of The Godbreaker.

Infernatil - Mazoran's Seal
Note: This is the hardest seal by far because you have to be constantly killing Vexclaws, Hellflayers, Hellfire Fighter, Hellhounds and Furies, and the access can only be done for 3 people at a time, so if none of your team have done this access its strictly recommended that you go prepared to do it multiple times.

After going down the stairs to the teleports floor, make your way to the farthest north-east teleport here and expect to face the aforementioned creatures. Once you cross the teleport you will appear here, try to stick to the walls of this place since you can get swarmed by more than 8 creatures as soon as you walk to the centre. Follow the path to the stairs in the south-east here.

On this floor there will be 3 levers which are flooded with lava (marked with, 3 founts (marked with ) and another 3 levers close to each other that you will be using at the end (marked with ). The 3 founts have a coloured tile next to them, once a player steps on the tile the fount will fill with lava, the lava of one of the flooded levers will drain for a limited time and the player will receive a message with a combination of colors that must be written down (you can still use your combination if you fail and come back later).

All the 3 coloured tiles must be stepped so the flooded levers can be accessed, these levers are marked in the image with the red, green and blue circles and they must be used in order given by the message received by each player. After you use the last lever you will receive a message with an element, either blood, ice or grass.

It's important that you remember this element since you will use it every time you come back to this boss, head to the flag mark near the stairs and you will see the last 3 levers, each one has a tile next to them with ice, blood and grass, step on the tile south of the lever of your corresponding element and pull it to enter the room with the boss lever.

Note: Once the lava in the lever pools drains it will take around 5 minutes for it to flood again, if you happen to be inside the pool when it floods again, you will be teleported to the centre of this floor, probably with most of the creatures respawned, so be careful with this timing!

Fighting Mazoran
This boss is ironically one of the easiest of this quest, the blocker just has to take it to the southern part of the room and the shooters stick to the wall, every few minutes the floor will turn into lava and deal ~1500 fire damage upon walking and there will spawn 5 hellfire fighters. Just avoid walking when the floor is lava and the summons will die fast with some area attacks.

After defeating Mazoran leave the room and use your Teleportation Rod on the part of The Godbreaker.

Tafariel - Shulgrax's Seal
Note:  Max 5 players can enter the boss room.

Note that there are many creatures on the way and it is recommended to use energy walls/bombs to ward them off if needed.

Proceed by going south and take exani hur down as shown in the picture by an arrow down. From here, proceed northwest until you reach a teleport, as shown in picture 2. After entering the teleporter, you will enter a new room where you south-east as much as you can; before walking to the west (Picture 3).

The next floor has a big area with a puzzle. The flower garden are to the west of the lever, and the flowers indicate how to solve the puzzle. It is recommended to take a picture of the flowers position or to memorize them as they are generated in different position each time.

To solve the puzzle, you have to match the colors of the tiles/buttons with the flowers in their respective square-meter. It is recommended to turn down ambient light under Graphic-options as well as removing any light source, as you can see the color change of the tiles/button you step on.

Stepping on a button 1x: Red/orange.

Stepping on a button 2x: Blue

Stepping on a button 3x: Yellow

When you have aligned the correct colors, you have 10 minutes to pull the lever and enter the gate to a room before the boss. After 10 minutes, the flower pattern will be generated anew.

Fighting Shulgrax
At the start of the fight and every few minutes the boss will spawn around 5 Sin Devourers and 3-4 Damned Souls. The Sin Devourers will paralyze you and cast a spell that brings skills and magic level down to basically nothing. The Damned Souls will run away from you and will turn into a crystal when they get slain, such crystal is used to disappear the sin devourers. It is recommended that the weakest shooter of the team does this work, but if a Sin Devourer targets on him, its paralyze will make it way harder because the crystals expire in around 10 seconds, so maybe the help of a second shooter that's not being paralyzed would make it way easier.

After you have defeated the boss, the team will be teleported to a room; where you can use the teleportation rod.

Ferumbras
After teleporting all seven pieces of the The Godbreaker the last portal will return you to Mazarius' room. A portal there now takes you to the Halls of Ascension where you can talk to Demonic Messenger. From here go up and down to same level and go north fighting many of the same demons. At the end, there is a structure with a hallway and hole down. In the next room, there is another hole to levitate down and this path leads to a portal to last room before the final fight. There are spots for 15 players and switch which will teleport to the room with Ascending Ferumbras.

The Ascending Ferumbras cannot be killed but Enthralled Demons and Rift Invaders spawn as well energy sources around the walls can attack.

Eight blue crystal stuctures surround Ferumbras. The Rift Invaders must be lured to the crystals which will destroy them and eventually turns each crystal to a pink colour.

Once all crystals have changed colour, then seven Ferumbras Soul Splinters appear, which summon regular Demons. As each splinter is defeated it changes to Ferumbras Essence which cannot die but must be lured to the whirlpools left by dead Rift Invaders. Once these are gone then Ferumbras will changed to Destabilized Ferumbras which can be attacked. Elemental Rifts also spawn which seem to attack anything, but can be convinced. Once Destabilized Ferumbras is defeated, he becomes Ferumbras Mortal Shell which is the final stage. After the final defeat, use the portal in the south side of the room to exit to the reward room with NPC Heavenly Messenger.