Edowir/Transcripts

(note: underlined words are spelling mistakes and might be corrected atm by Cipsoft)

Player: Hi Edowir: Oh, hello Player! How nice of you to visit an old man like me.

Player: Job Edowir: I gather wisdom and knowledge. I am also an astrologer.

Player: God Edowir: Learn about the gods to learn from the gods.

Player: King Edowir: Kings are children adorned with crowns.

Player: Magic Edowir: I believe that true love is stronger than all magic, don't you agree?

Player: Name Edowir: I am Edowir, but don't worry about remembering my name. I will forget your name as well.

Player: Tibia Edowir: If Tibia is a fallen god, does that makes us the maggots crawling on it?

Player: Time Edowir: Time is a pillar and our lives wind around it like vine.

Player: Weapon Edowir: Those who live by the sword get shot by those who don't.

Player: Castle Edowir: A strong wall may protect from an assault, but what will protect you from the enemy within?

Player: Dungeon Edowir: Dungeons are a place of danger, not of joy. Keep that in mind on your travels.

Player: Demons Edowir: Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemon.

Player: Archdemons Edowir: The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.

Player: Djinn Edowir: Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords met a very special human.

Player: Cenath Edowir: The cenath favour magic above all other. They are the keeper of elven lore and wisdom. They are resposible for the astounding feats of druidic magic the elves are capable of.

Player: Deraisim Edowir: One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim excell them all.

Player: Kuridai Edowir: The Kuridai are the craftsmen and warriors of elvenkind. They are allways moving, allways sheming. They are the most agressive elves and distrust outsiders. An utsider might be each non-Kuridai to them.

Player: Teshial Edowir: Its said that those elves were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.

Player: Ab'Dendriel Edowir: Although lovely, the city of the elves lacks the grace and the vibrance of the elven cities of old. The elves are still working on improvement of their stelement.

Player: Carlin Edowir: A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.

Player: Darashia Edowir: The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.

Player: Darama Edowir: The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.

Player: Drefia Edowir: The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.

Player: Edron Edowir: Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.

Player: Ghostland Edowir: The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.

Player: Kazordoon Edowir: The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.

Player: Mintwallin Edowir: The underground city of the minotaurs can be reached through a dangerous passage from the old temple.

Player: Mount Sternum Edowir: Behind the mountain lies a land of great danger.

Player: Plains of Havoc Edowir: Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.

Player: Pits of inferno Edowir: An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.

Player: Nightmare knights Edowir: The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.

Player: Brotherhood of Bones Edowir: This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.

Player: Hugo Edowir: I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.

Player: Legends Edowir: As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.

Player: Endulos Edowir: Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.

Player: Cunning plan Edowir: He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.

Player: Hidden cave Edowir: The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.

Player: Defile Edowir: Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.

Player: Old temple Edowir: In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.

Player: Rookgaard Edowir: It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.

Player: Chalice of life Edowir: This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.

Player: Civil war Edowir: In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.

Player: Malor Edowir: Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.

Player: Gabel Edowir: Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.

Player: Certain human Edowir: This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.

Player: Philosophy Edowir: The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.

Player: Daraman Edowir: Daraman was a sage with ambition, that is for sure. His philosophy centered around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.

Player: Goshnar Edowir: The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.

Player: Cyclops Edowir: Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are incredicle effective nontheles.

Player: Bozo Edowir: Who laughs last, thinks slowest.

Player: Elane or Paladin Edowir: A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.

Player: Gregor or Knights Edowir: Knights could be artists, but tend to become sellswords.

Player: Muriel Edowir: Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?

Player: Sorcerer Edowir: Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?

Player: Druids Edowir: Druids seek enlightenment in nature, but they often just find what they brought with them.

Player: Oldrak Edowir: Growing old is mandatory, growing up is optional.

Player: Hugo Edowir: I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.

Player: Ruthless seven Edowir: They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.

Player: Thais Edowir: Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the stregth of the thaian kingdom eroded by different events.

Player: Venore Edowir: Venore is a center of commerce and trade. Its ambitous trade-barons are nominaly subjects of the thaian kingdom.

Player: Zathroth Edowir: Zathroth is the dark twin of Uman. They are one and they are two seperate entities. We mortals can't realy grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.

Player: Bye Edowir: Come back whenever you're in need of wisdom.