The Ice Islands Quest/Spoiler

Required Equipment

 * 1 Pick
 * 5 Bat Wings
 * 4 Bear Paws
 * 3 Beholder Eyes
 * 2 Fish Fins
 * 1 Green Dragon Scale
 * 1 Spoon (Buy it in venore)
 * 1 Hydra Tongue (buy it in Venore)
 * 1 Knife (Buy it in venore)
 * 1 Waterskin (Buy it at the shaman NPC)

=Method=
 * Succeed the Barbarian Test Quest, and then head to Iskan to the north-east of Svargrond.

Befriending the Musher
Ask him about mission, and then head to the south of where you had found the mammoth, find A Starving Dog, call him by "Sniffler" and then say "Meat". If green sparkles appears over his body, report back to Iskan.

Nibelor 1: Breaking the Ice
Ask Iskan him for a passage and follow north, where you will find the shaman NPC Hjaern. Ask him about for a mission. After he says it, go east and there will be 3 cracks spreaded out, mainly by the thin ice broke out. The crack is shaped into an "S", thus easy to spot. Use a pick in the 3 ones of those spread out by the easternmost part of Nibelor, killing all Chakoyas that spawns. After that, head back to Hjaern and report about your mission.

Nibelor 2: Ecological Terrorism

 * Go up the ramp that was beside Hjaern and talk to Silfind. Head to Tiquanda and go near the dworc spawn to find the ant hills, one can be found here use the jug on the hill. Now head back to Svargrond and go to Buddel, the drunk sailor in southern Svargrond and ask him to take you to Tyrsung. Now go all the way to the southern shores, where you find a hunter outpost, filled with outlaws and a few Pirate Marauders. Note that the NPC Baltim, who resides in the top west building in the camp, buys some of the loot you may find there. You will find a ship with a Pirate Cutthroat, 2 Pirate Buccaneers and some Smugglers inside, go to the bottom and use the jug with the eastern mast on the bottom. Once you did it, report back to Silfind.

Nibelor 3: Artful Sabotage
''You see a baby seal. It is covered with paint.''
 * Go back to Tyrsung and go north, you will meet some reachable baby seals on your path along the shore. You will need to use the Vial of Paint on 3 of them, and then head back to Silfind again.

Nibelor 4: Berserk Brewery

 * Talk to Silfind and give all the creature products she requests: 5 Bat Wings, 4 Bear Paws, 3 Beholder Eyes, 2 Fish Fins and a Green Dragon Scale.

Nibelor 5: Cure the Dogs

 * Talk to Nilsor, the NPC that sends you back to Svargrond from Nibelor, ask him about medicine. He will tell you that his dogs are sick and he needs someone to collect the ingredients for a medicine. He needs the spores of a giant glimmercap mushroom, a hydra tongue, a fine sulphur, a waterskin with geyser water, a purple kiss blossom, a frostbite herb and a part of the sun adorer cactus.

Part of the Sun Adorer Cactus

 * Go to Ankrahmun, And go to 3x dragon lair. You`ll find the Cactus there. Use the Kitchen Knife on it.
 * An alternate Sun Adorer Cactus plant is in the town of Ankrahmun. Take a route until you are East of the boat and you will find the plant there.

Vial of Geyser Water

 * Buy the waterskin from Nilsor. Go to Svargrond and then head south to Buddel. Ask him to take you to Okolnir, however beware for he is drunk. When you get off the boat and land in Okolnir, use the waterskin in an inactive geyser hole.

Fine Sulphur

 * Get a spoon, go to Goroma or the Thais Fire Devil spawn. Use the spoon in an inactive lava hole. No other else will do.

Frostbite Herb

 * Go to Svargrond and go above arena to ice near bear. Go west and levitate 3 times. Follow wall on the right side until you come to a ramp. There will be several Ice Golems. Follow this path and make a quick left and south. Go up this ramp and to end of road. Use kitchen knife on plant.

Spores of a Giant Glimmercap Mushroom

 * Go to Trapwood, by the river that divides Port Hope into south and north side. Keep to the south side and tail the river until you find a very big mushroom called Giant Glimmer Cap Mushroom. Use a spoon on it to collect its spores.

Hydra Tongue

 * Find Rose in the botanic shop, just a little south-east of the boat. Buy a hydra tongue off her for 100 gp.

Purple Kiss Blossom

 * Very close to the Giant Glimmer Cap Mushroom there is an purple kiss bush. Use a kitchen knife to harvest the blossom.

The Secret of Helheim
Get to Helheim, go up in the stairs to the south-east, go down the hole, where you will find mymmies and ghouls, follow to the extreme south and go downstairs, then go west until you find another staircase, go down, follow to the south-east, go down, follow to the west, go downstairs and then go to the extreme north, in a small house. Enter the small house, kill the Braindeaths and step close to the skeleton. Report back to Hjaern.



The Contactman
Get out of Nibelor and go to the Svargrond Explorer's Society. Ask Lurik for the mission, go to Buddel and ask him to go to the raider camp. Get to the raider camp, follow to the north-east where you will find a staircase, go to the extreme north-west of that mountain until you find a staircase leading down, then follow to the extreme south where you find lots of barbarians. Near the southern most coastline, try looking for the NPC Nor. Ask him about Memory Crystal, when you retrieve it, go back to Lurik and deliver him the memory crystal. Wait five minutes.

Formorgar Mines 1: The Mission
You will have to find a NPC called "A Restless Soul". Route picture. Once you find the ghost, open the skeleton just north of him where you will find a paper written "'' Tylaf, apprentice of Hjaern". Once you have retrieved this paper head back to Hjaern.

Formorgar Mines 2 & 3: Ghostwhisperer & The Secret
Once you talk to Hjaern about Tylaf, he will enable you to "ghost whisper". That means you will be able to communicate with Tylaf's ghost in the Formorgar Mines. Go back there and ask him about his story. He will tell that he has been captured and tortured by the cultists that were in the mines trying to melt down the ice from the Formorgar Glacier to revive old demons that were frozen when the frostheart spire had shattered. Once he tells you it all, go back to Hjaern and talk to him about mission.

Formorgar Mines 4: Retaliation
Hjaern will show himself deeply displeased with the news, and will ask you to mark four obelisks in the deeper mines with a Frost Charm.

Transcripts
Iskan Part:

Player: hi

Iskan: Greetings.

Player: '''mission

Iskan: Well, one of the boys has run away. I think he got the scent of some beast. He's young and inexperienced so I can't blame the cub ...

Iskan: I would like you to see after him. He should be somewhere north west of the town. He is probably marking his territory so you should be able to find his trace. Are you willing to do that?

Player: '''Yes.

Iskan: Talk to him by calling his name 'Sniffler' and tell him you got meat for him. After he has eaten the meat, return here to talk to me about your mission.

Player: '''Sniffler

Player: ''' Meat

A Starving Dog:'

Player: '''hi

Iskan: Greetings.

Player: '''mission

Iskan': You are a friend of mine and the boys now. I tell you something. If you ever need to go to the isle of Nibelor, just ask me for a passage.

Hjaern Part:

Player: '''hi

Hjaern: Be greeted.

Player: '''mission

Hjaern: We could indeed need some help. These are very cold times. The ice is growing and becoming thicker everywhere ...

Hjaern: The problem is that the chakoyas may use the ice for a passage to the west and attack Svargrond ...

Hjaern: We need you to get a pick and to destroy the ice at certain places to the east. You will quickly recognise those spots by their unstable look ...

Hjaern: Use the pickaxe on at least three of these places and the chakoyas probably won't be able to pass the ice. Once you are done, return here and report about your mission.

Player: '''hi

Hjaern: Be greeted.

Player: '''mission

Hjaern: The spirits are at peace now. The threat of the chakoyas is averted for now. I thank you for your help. Perhaps you should ask Silfind if you can help her in some matters.

Silfind part:

First Mission:

Player: '''hi

Silfind: Be greeted.

Player: '''mission

Silfind: I heard you have already helped our cause. Are you interested in another mission, even when it requires you to travel to a distant land?

Player: '''yes

Silfind: I am pleased to hear that. On the isle of Tyrsung foreign hunters have set up camp. They are hunting the animals there with no mercy. We will haveto find something that distracts them from hunting ...

Silfind: Take this jug here and travel to the jungle of Tiquanda. There you will find a race of wood eating ants called termites. Use the jug on one of their hills to catch some of them ...

Silfind: Then find someone in Svargrond that brings you to Tyrsung. There, release the termites on the bottom of a mast in the hull of the hunters' ship. If you are done, report to me about your mission.

Second Mission:

Player: '''hi

Silfind: Be greeted.

Player: '''mission

Silfind: Well done. The termites caused just the distraction that we needed. Are you ready for the

next step of my plan?

Player: '''yes

Silfind: Good! Now listen. To protect the animals there, we have to harm the profit of the hunters.

Therefor, I ask you to ruin their best source of earnings. Are you willing to do that?

Player: '''yes

Silfind: So let's proceed. Take this vial of paint. Travel to Tyrsung again and ruin as many pelts of baby seals as possible before the paint runs dry or freezes. Then return here to report about your mission.

Player: '''mission

Silfind: You saved the lives of many innocent animals. Thank you very much. If you are looking for another mission, just ask me.

Third Mission:

Silfind: Our warriors need a more potent yet more secure berserker elixir to fight our enemies. To brew it, I need several ingredients. The first things needed are 5 bat wings. Bring them to me and I'll tell you the next ingredients we need.

Player: '''5 bat wings

Silfind: Do you have the 5 bat wings I requested?

Player: '''yes

Silfind: That's just what I needed. The next items I need are 4 bear paws. Bring them here to learn about the next ingredients.

Player: '''4 bear paws

Silfind: Do you have the 4 bear paws I requested?

Player: '''yes

Silfind: They are in a good condition. The next items I need are 3 beholder eyes. Bring them here to learn about the next ingredients.

Silfind: Do you have the 3 beholder eyes I requested?

Player: '''yes

Silfind: You did a good job. The next items I need are 2 fish fins. Bring them here to learn about the next ingredient.

Player: '''2 fish fin

Silfind: Do you have the 2 fish fins I requested?

Player: '''yes

Silfind: You did a good job. The last item I need is a green dragon scale. Bring it here so I can finish the elixir.

Player: '''1 green dragon scale

Silfind: Do you have the green dragon scale I requested?

Player: '''yes

Silfind: Thank you very much. This will help us to defend Svargrond. But I heard young Nilsor is in dire need of help. Please contact him immediately.

Nilsor Part:

Player: hi

Nilsor: Greetings, traveller.

Player: mission

Nilsor: I am in dire need of help. A plague has befallen my dogs. I even called a druid of Carlin for

help but all he could do was to recommend some strong medicine ...

Nilsor: The thing is the ingredients of the medicine are extremely rare and some only exist in far

away and distant lands. If you could help me collecting the ingredients, I would be eternally grateful ...

Nilsor: Are you willing to help me?

Player: yes

Nilsor: A thousand thanks in advance. I need no less than 7 ingredients for the cure. You can ask me about each specifically ...

Nilsor: I need a part of the sun adorer cactus, a vial of geyser water, sulphur of a lava hole, a frostbite herb, a blossom of a purple kiss, a hydra tongue and spores of a giant glimmercap mushroom ...

Nilsor: Turn them in individually by talking about them to me. As soon as I obtained them all, talk to me about the medicine.

Player: A vial of geyser water

Nilsor: You will need a specially prepared waterskin to collect the water. You can buy one from me ...

Nilsor: Use it on a geyser that is NOT active. The water of active geysers is far too hot. You can find inactive geysers on Okolnir. Do you have somegeyser water with you?

Player: yes

Player: Sulphur of a lava hole

Nilsor: I need fine sulphur of an inactive lava hole. No other sulphur will do. Use an ordinary kitchen spoon on an inactive lava hole. Do you have fine sulphurwith you?

Player: yes

Player: Frostbite herb

Nilsor: The frostbite herb is a local plant but its quite rare. You can find it on mountain peaks. You will need to cut it with a fine kitchen knife. Do you have a frostbite herb with you?

Player: yes

Player: Blossom of a purple kiss

Nilsor: The purple kiss is a plant that grows in a place called jungle. You will have to use a kitchen knife to harvest its blossom. Do you have a blossom of a purple kiss with you?

Player: yes

Player: Hydra tongue

Nilsor: The hydra tongue is a common pest plant in warmer regions. You might find one in a shop. Do you have a hydra tongue with you?

Player: 'yes

-

Player: Spores of a giant glimmercap mushroom

Nilsor: The giant glimmercap mushroom exists in caves and other preferably warm and humid places. Use

an ordinary kitchen spoon on a mushroom to collectits spores. Do you have the glimmercap spores?

Player: yes

Player: Blossom of a purple kiss

Nilsor: The purple kiss is a plant that grows in a place called jungle. You will have to use a kitchen knife to harvest its blossom. Do you have a blossom of a purple kiss with you?

Player: yes

Player: mission

Nilsor: Thank you. Now I have all necessary ingredients. As a reward I grant you the use of our dog sled, which is located to the east of here. ...

Nilsor: The dogs can be a bit moody, but if you always carry some ham with you there shouldn't be any problems. Oh, and Hjaern might have a mission for you. So maybe you go and talk to him.

Hjaern, second part:

Hjaern: Be greeted.

Player: mission

Hjaern: There is indeed an important mission. For a long time, the spirits have been worried and have

called us for help. It seems that some of our dead have not reached the happy hunting grounds of after life ...

Hjaern: Everything we were able to find out leads to a place where none of our people is allowed to

go. Just like we would never allow a stranger to go to that place ...

Hjaern: But you, you are different. You are not one of our people, yet you have proven worthy to be

one us. You are special, the child of two worlds ...

Hjaern: We will grant you permission to travel to that isle of Helheim. Our legends say that this is the entrance to the dark world. The dark world is the place where the evil and lost souls roam in eternal torment ...

Hjaern: There you find for sure the cause for the unrest of the spirits. Find someone in Svargrond who can give you a passage to Helheim and seek for the cause. Are you willing to do that?

Player: yes

Hjaern: This is good news. As I explained, travel to Helheim, seek the reason for the unrest there and then report to me about your mission.

Player: hi

Hjaern: Be greeted.

Player: mission

Hjaern: There is no need to report about your mission. To be honest, I've sent a divination spirit with you as well as a couple of destruction spirits that were unleashed when you approached the altar ...

Hjaern: Forgive me my secrecy but you are not familiar with the spirits and you might have get frightened. The spirits are at work now, destroying the magic with that those evil creatures have polluted Helheim ...

Hjaern: I can't thank you enough for what you have done for the spirits of my people. Still I have to

ask: Would you do us another favour?

Player: yes

Hjaern: Thank you my friend. The local representative of the explorer's society has asked for our help ...

Hjaern: You know their ways better than my people do and are probably best suited to represent us in this matter. Search for Lurik and talk to him about aprobable mission he might have for you.

Player: hi

Lurik: Welcome, Player!

Player: mission

Lurik: You are the one who became an honorary barbarian! The one who made friends with the grim local

musher and helped the shamans of Nibelor! The one they call old bearhugg ... erm ... I mean indeed I

might have a mission for someone like you ...

Lurik: We are trying to find out what is happening in the raider camps. Through our connection to the

shamans we could get a covered contact in their majorcamp far to the south. We equipped our contact

with a memory crystal so he could report all he knew ...

Lurik: We need you to recover this crystal. Travel to the southern camp of the raiders and find our contact man there. Get the memory crystal and bring ithere. The society and the shamans will then decide our next steps. Do you think you can do this?

Player: yes

Lurik: Excellent. Just report about your mission when you got the memory crystal.

Nor part: Player: hi

Nor: Psst, not that loud.

Player: Memory crystal

Nor: Here, take the memory crystal and leave immediately.

Player: hi

Lurik: Welcome, Player!

Player: mission

Lurik: Have you retrieved the memory crystal?

Player: yes

Lurik: Ah, great. Please give me some time to evaluate the information. Then talk to me again about your mission.

Lurik, second mission:

Player: hi

Lurik: Welcome, Player!

Player: mission

Lurik: The information was quite useful. What worries me most are not the raiders but those that have driven them from the old mines...

Lurik: We need to investigate the mines. Most entrances collapsed due to the lack of maintenance but there should be somepossibilities to get in ...

Lurik: In case you find a door, I'll tell you the old trick of the Carlin mining company to open it  . Find some hint orsomeone who is willing to talk about what is going on there.

Player: bye

Lurik: Good bye. Come back soon with exciting stories about your travels.