Talk:Werewolf Helmet

I have one. Apparently five total were looted from Feroxas first appearance on Secura but the other owners are keeping quiet (another player investigated who were the owners). To enchant it you set a quest log at an NPC which determines what enchantment you recieve when you use moonlight crystals on it (so you don't have to return to the NPC except to change what you want). The enchanted helmet also produces a small amount of light.

15:05 Sensible Sage [181]: helmet

''15:05 Maeryn: You brought the wolven helmet, as I see. Do you want to change something?''

15:05 Sensible Sage [181]: yes

15:05 Maeryn: So, which profession would you give preference to when enchanting the helmet: knight, sorcerer, druid or paladin?

15:05 Sensible Sage [181]: druid

''15:05 Maeryn: So this is your choice. If you want to change it, you will have to come to me again.''

And if you want a melee skill you can choose which one:

15:03 Sensible Sage [181]: helmet

''15:03 Maeryn: You brought the wolven helmet, as I see. Do you want to change something?''

15:03 Sensible Sage [181]: yes

15:03 Maeryn: So, which profession would you give preference to when enchanting the helmet: knight, sorcerer, druid or paladin?

15:03 Sensible Sage [181]: knight

''15:03 Maeryn: And what would be your preferred weapon? Club, axe or sword?''

15:03 Sensible Sage [181]: sword

''15:03 Maeryn: So this is your choice. If you want to change it, you will have to come to me again.''

Quest log entry is a seperate entry in the Grimvale section: "The Enchanted Wolven Helmet" which keeps track of what your enchantments will be, for example: "''You found an ancient helmet in the temple ruins beneath Grimvale. You chose to enchant it in such a way that it best serves a druid." ''I'll reiterate that the enchantment you will make when you use a moonlight crystal can be changed at the NPC at any time and it is not necessary to return to the NPC to recharge the item.

Druid enchanted helmet is:

17:37: You see an enchanted werewolf helmet (Arm:9, magic level +1, protection physical +4%) that is brand-new.

It can only be wielded properly by sorcerers and druids of level 100 or higher.

It weighs 25.00 oz.

This helmet can only be worn by wielders of magic such as sorcerers or druids.

I also tried sword earlier, looks like for all skills it's just a +1 change. Full charge is one hour:

15:21: You see an enchanted werewolf helmet (Arm:9, sword fighting +1, protection physical +4%) that will expire in 59 minutes and 49 seconds.

It can only be wielded properly by knights of level 100 or higher.

It weighs 25.00 oz.

This helmet can only be worn by knights and amplifies sword fighting.

Mandatory Fun (talk) 17:05, August 13, 2015 (UTC)