User talk:Angel Dragonwake

On a PvP-Enforced world, characters will not receive skull marks anymore and there is no automatic banishment for player killing. Moreover, under certain circumstances characters will gain part of the experience points which their killed combatant has lost. The lower the level of the killer compared to the level of the victim the higher is the part of the experience points the killer will gain. No experience will be gained if the victim is member of your party or if the killer has a 10% higher level than the victim. The delay to cast aggressive spells is lowered to one second and the spell "cancel invisibility" will destroy applied stealth rings with a probability of 20%. Finally, blessings or amulets of loss are not available on PvP-enforced game worlds.