Updates/8.1

First Announcement
The winter update 2007 is predicted to happen in December. The teasers started on Friday, November 2nd. More information is to be added.

Update Teasers

 * Nicer Than Ever!
 * Discover New Secrets Everywhere!
 * Vocation Balancing Preview
 * New Outfits
 * New Creatures

New House Types

 * Farm (including fields and 3 buildings)
 * Mansion (including private beach)
 * Wizard's Tower
 * Boat (including underwater observatory)

New Areas

 * Tiquanda jungle (look for 5 small Tarantula dungeons and a new hunting ground north of Port Hope)
 * Thais troll dungeon and rotworm dungeon (broadened tunnels, new decoration elements)
 * Orc Dungeon north of Thais (broadened tunnels, more monster diversity)
 * Mt. Sternum Cyclops (broadened tunnels, new decoration elements)
 * North-west of Mt. Sternum (new dungeons, new passways, new decoration)
 * Passage to Mintwallin starting at ancient temple (broadenend tunnels, new decoration in many places)
 * Darashia/Ankrahmun surface (nomad camps added to surface, hidden nomad place)
 * Darashia Rotworm Dungeons (structure slightly changed with more entrances and connections, more carrions)

New NPCs

 * Muhad
 * the Travelling Salesman
 * Toothless Tim (at Carlin Sewer)

Elements
Poison will not be a standalone element anymore, it will be englobed unto the "earth" new element.

There will be three new elements: ice, holy and death, as well as new spells for every element (see below).

Party
This update will also introduce the ability to share exp in a party. The leader of the party will have the option to turn this feature on and off and all party members who contribute to the killing of a monster or healing of party members will get equal exp. Shared experience can only be activated in a party and only by the leader

Conditions
There are certain conditions that need to be fulfilled for shared experience to work.
 * level of the lowest character in the party >= 2/3 level of the highest character in the party (that means for example, level 40 and level 60 can still share, level 200 and 300 can also share)
 * the distance of all partymembers to the leader must be smaller or equal to 30 fields (yelling distance), also works one floor up and one floor down
 * all partymembers must have contributed to the party within the last 2 minutes (healing party member or attacking aggressive monster)

States
Shared experience has 3 states:
 * off: experience is distributed as usual according to damage dealt
 * on and active: if all conditions are fulfilled, experience will be distributed evenly between all party members (rounded up). If a member does not have enough stamina, his share of the experience will be reduced accordingly, the shares of other party members stays unaffected, Soulpoints can only be gained if the individual share of experience gained from one monster is larger or equal to the level of the character. If a member has summons, those summons will receive their part of the experience before shared experience is calculated.
 * on but inactive: if one or more conditions are not fulfilled, shared XP will automatically be deactivated until all conditions are fulfilled again. Experience is distributed as usual according to damage dealt.

Every party member can see the state of shared XP on his party icon, it is also displayed who causes shared XP to be inactive. Shared experience only works for experience gained from monsters, on PvP-enforced worlds, experience that is gained from player killing will be distributed as usual according to damage dealt, no matter whether shared XP is active or not.

Vocation Balancing
Druids will not rely so much in energy and fire spells anymore, instead they will focus in ice and earth spells (the poison element will be replaced with the earth element). The existing spells will receive new names and just like the current spells, there will be a possibility for the other vocations to master them. Just not so accurately as the mage class. Also they will be better healers than Sorcerers, although their offensive spells will cost more mana.

Knights will be able to manipulate the elements as well, for a limited time span with the aid of the tibian magicians. Mages can enchant their weapons with magical gems, that can be refilled with magic at secret holy shrines that are only accessible to players with a premium account. Depending on the magical gem that is used, a certain elemental strength will bestowed upon the chosen weapon. This will convert a normal weapon into an elemental weapon.

Paladins will master one of the new elements, the holy element. Paladins will receive an entire new arsenal to fight off undead beasts. Furthermore, they can have their arrows and bolts enchanted with certain elements to inflict devastating damage upon the creatures.

Sorcerers will now be the main users of fire and energy. They will also be decent healers because of their high magic level, but not as good as Druids.

New Spells
Divine Missile (exori san): strike spell with holy damage. Divine Caldera (exevo mas san): area instant spell (like Groundshaker) with holy damage. Divine Healing (exura san): holy healing spell, to substitute Ultimate Healing.

Icicle

New Festivities

 * Holidays commemoration (New Year's Eve, Valentine's Day)
 * Flower Month
 * Masquerade Days

New outfits

 * Jester Outfit (obtained through the fool's guild)
 * Brotherhood of Bones Outfit (obtained when reaching rank of Dread Lord)
 * Nightmare Knights Outfit (obtained when reaching rank of Lord Protector)

Amunition

 * Earth Arrow (Lvl 20+)
 * Shiver Arrow (Lvl 20+)
 * Flaming Arrow (Lvl 20+)

New Quests

 * What a foolish Quest: Who might be the leader of the Fools' Guild in Thais? Maybe you can convince him to let you join...
 * Secret Service: There are 3 large secret agencies in Tibia, and you can only join and help ONE. Will it be in Thais, Carlin or Venore?
 * The Travelling Trader: There is a salesman travelling through the lands, each day to be found somewhere else. You can only start this quest on a MONDAY, so don't waste your breath on this one until next monday.
 * Nomads Land: If you visit the new nomad camps you might find something interesting...
 * Against the Spider Cult: Daniel Steelsoul in Edron might have a small task for brave adventurers...
 * Into the Bone Pit: The sorcerer's guild in Thais needs help too!
 * The Exterminator: The Carlin sewers are suffering from a huge slime plague... maybe a natural cure might help.
 * The Ultimate Booze: This fascinating drink is of great interest to a tavern owner, of course
 * Appease the Mighty: Kazzan is looking for a mighty ally. You need all of your convincing skills here.
 * To Blind the Enemy: The elves in Ab'Dendriel are pretty angry about being spied out all the time...
 * To Outfox a Fox: Budrik of Kazordoon wants to hunt a fox!
 * Rest in Hallowed Ground: The priest in Edron wants to fight the undead invasion...
 * Steal from Thieves: Ahmed was thieved! Can you stand such injustice?
 * Tower Defence: Bunny Bonecrusher needs help...