Talk:Formulae

Magic Level Formula
I'm having a hard time coming up with a formula for determining the mana needed for a specific level. It appears to be an exponential formula, but I haven't been able to pin it down yet.

Using nonlinear regression on the values in the magic level table, I figure that the formula must be something similar to:

1600 * e(lvl * a)

Where "lvl" is the desired magic level, and "a" is the vocation multiplier. This formula is not correct, but pretty closly matches the shape of the curve.

If anyone else wants to take a crack at it, please do... and post your findings here.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 14:51, 24 May 2006 (CDT)

I figured it out. Thanks to everyone that helped, well, nobody actually, but I did receive some moral support from a few friends.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 12:43, 16 October 2006 (PDT)

Tibia hours?
Would 24 hours = 1 day mean that it's 2.4 seconds to a minute and not 2.5?

Not sure, every time I try to extrapolate the math, I end up confusing myself between tibia minutes and RL minutes.

I can promise without a doubt that 1 RL hour is equal to 24 Tibia hours. Midnight in Tibia is always on the hour.

As far as how many Tibia minutes are in one second, I find that information to be less useful.

RL     Tibia
 * 00    12:00 Midnight
 * 15     6:00 AM
 * 30    12:00 Noon
 * 45     6:00 PM

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 12:43, 16 October 2006 (PDT)

There are 24 Tibian days in a rl day. So, 1 Tibian minute should be 1/24 minute irl. 60 / 24 = 2.5 seconds. So, 1 Tibian minute is 2.5 rl seconds.

Separate precise formulas?
Should there be some distinction made between formulas that are clearly prcise, like those for Hit Points or Cap, and those that are 'best fits' based on observations, like average spell damage and character speed? AtarNajuat 09:32, 12 November 2006 (PST)

Technically, all of the formulas on this page are based on observed values with known factors. The only difference is in the level of subjectivity, where it is not known what factors affect the ultimate outcome, and we are therefore not truly able to develop a completely accurate formula.

That being said, I'm not sure if we need to actually separate the formulas based on that (a logical organization of the formulas based on function is MUCH more valuable), but it would be very feasable to add a small notation that indicates known level of accuracy of the function.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 07:50, 13 November 2006 (PST)

forum
I'm sorry if I destroy the composite of this post/site by saying this here (I am totally new here), but if you want the correct formulas for spell damage to all instant damage spells (both minimum and maximum damage), look at Thread ID 1371675 on the Tibia.com forum. // Arshalo

(There is also the exact numbers for how much damage the various amulets removes and how Armor works in that thread.)

Feel free to contact me about whatever you are wondering. The easiest way to contact me if probably by posting on the Inferna boards, since I don't understand one thing about how this site is working... If I knew how to post stuff here, I could post it.... But sadly I don't know how to post stuff here. It's kind of cool information. =)

Very cool post. I'm sure you will tell me that all of the informatoin there is completely accurate, but I mostly believe you already.

I'll start integrating your calculations into the damage calculator on the wiki here, and I'll post a message if anything looks funny.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 07:15, 7 December 2006 (PST)

Mana/hitpoints formula
Well that formula can be simplificated to: paladins-level*10+105 mages-level*5+145 knights-level*15+65

//User:Joao Henrique

You are correct, but the way they are written now makes it clear that they only apply if the character was taken to the mainland at level 8. The formula needs to be modified if you go to mainland at level 9 or higher.

--'' Salve! Crepidas meas per clavos ad solum adfixinte? '' --  Whitelaces &dagger;  Talk &dagger; -- 10:10, 22 January 2007 (PST)

so im editing it and putting sidenotes about that left rookgaard on level stuff, much easier. User:Joao Henrique

Formulas
I wonder why damage formula on this page is ((a * 1/3) + (b * 1/2)) * c, and Damage Calculator uses formula discovered/made by Arshalo. It doesn't make sense to me.  Djomla  Talk Contributions

I made the damage calculator, and based the calculations on Arshalo's research... I'm not sure why Wisling changed the formula on this page. He never explained his actions. Maybe this one is more accurate? I don't know.

--'' Non curo. Si metrum non habet, non est poema. '' --  Whitelaces &dagger;  Talk &dagger; -- 14:32, 20 February 2007 (PST)

More Formulas
I've seen on other web sites articles on the formulas for skill advancement and weapon damage. I've not seen articles on the weapon hitting and shield effectiveness formulas. I am not qualified to add to this page, but has thought been given to adding these formulas? Bombur Thumper

Any information you have would be helpful. If there are known formulas for any of these things, it would be great to add them.

--'' Non plaudite. Modo pecuniam jacite '' --  Whitelaces &dagger;  Talk &dagger; -- 10:42, 6 April 2007 (PDT)

Someone posted a formule on the melee page, ive put it here, but the values arent exactly the same from the calculator template (on the weapon page)--Delatus 02:13, 4 May 2007 (PDT)

Damage Formulas as of Summer Update 2007
Has anyone figured the new role of level in melee damage, and by how much is its meaning decreased in dealing magic damage?

Marian Moczymorda 13:26, 6 July 2007 (CET)

I have seen many damages since the summer update of 2007: Full Attack :9 Balanced :7 Full Defence :5

 Rikuno &dagger;  Talk &dagger;  22:37, 7 July 2007 (PDT)

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dunno if anybody wants to work on the new magic damage formula, but i'm sure he will need some values: with lvl 71 & mlvl 70, i had a max vis of 178 with lvl 72 & mlvl 70, i got a max vis of 181  Tharjah &dagger;    8 July 2007

---

I'm currently tasking a large group of knights and paladins on Trimera, in the guild Divine Horde in collecting data for proper calculation of damage. We have currently taken over 24000 hits worth of data, but more need to be taken to polish up our formulas. Mage damage will be coming soon after this.

Currently the formula is polished to 1.5% of accuracy, roughly. I'll update this when the formulas are polished.

''' - Caprizon -  08-03-07

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I am not sure if the formula is correct (magic of vis), I check in tibia forums that they say for 12 lvls it is add 1 point of vis and 1.8 per ml. with test I get that.

The min Formula will be Damage vis = (1.8*ml)+(lvl/12) And the max Damage vis = (2.5*ml)+(lvl/12) ==

Formula For Blocking Melee With Armor
Is there any formula to know how much melee damage armor blocks? I know that with a total armor of 38 I can block almost all rotworms hits. -  Kwigon the sharpshooter  Talk   -April-03-2008.

Spell damage formula
I've been testing my icicle damage with 4 characters of different levels and magic levels. 1 character from each vocation was used. I tested on witches that doesn't have weakness or strength against ice damage so if you test on other monsters you might get different results (behemoths for example gives me 10% more damage so if you test on those you need to add 10% to the formula). I've found that this formula seems to be extremely accurate for the max damage: (level*0.2+magic level*3)+18 I round the level*0.2 down since Craban stated you get +1 damage every 5 levels. So if you are for example level 38 you get 7.6 and you round it down to 7 (35 is the closest 5 level down and 35*0.2=7). What I'm having problems with is the minimum damage. The closest I've gotten is not completely accurate for all characters. Even if my formula for max damage seems to be accurate it doesn't look like a good formula for other types of runes/spells. Probably there's another variable somewhere in there. Maybe ((level*0.2+magic level*3)*1)+18 so that the *1 and +18 could be changed to make other spell damages. All this needs more testing and if someone else wants to try the formula and see that it works for them it would be good. Nevaran 15:48, 17 April 2008 (UTC)

After some more testing I've found a formula that seems to work for the minimum damage of icicles. However it still needs testing. Just because it works for me and one of my guildmates doesn't mean it's correct. Anyhow, here it is: ((level*0.2+magic level*1.81)*1)+10 Nevaran 00:49, 18 April 2008 (UTC)

I've done some tests with the strikespells on 4 mages of different levels and magic levels. This seems to be accurate: Max damage (level*0.2+magic level*2.21)+13 Min damage (level*0.2+magic level*1.40)+8 level*0.2 should be rounded down like I explained earlier. The icicle (and I assume fireball) damage seems to be what I posted before (it has been accurate on all charaters I've tried so far): Max damage (level*0.2+magic level*3.00)+18 Min damage (level*0.2+magic level*1.81)+10 The conclusion is that the formula for spells is: (level*0.2+magic level*x)+y Where x is a decimal number and y is an integer. If anyone feels that this observed data is enough to make an addition to the article feel free to do so. Also if anyone feels like finding the numbers for the rest of the runes and instant spells go ahead. I might do SD and/or avalanche someday if nobody else does it first. Nevaran 02:52, 19 April 2008 (UTC)

i have also come to think that level/5 is like base damage for all spells using that ive done this SD formula:

Min = Level/5 + MagLevel*4 + 30 Max = Level/5 + MagLevel*7 + 60

Sajgra 18:27, 17 June 2008 (UTC)

That SD formula is not correct. According to that I could hit max 632 but I have in fact hit max ~650. I've only tested well (5 bp's) with one character and blocked for a guild mate that used 1 bp (not enough for a confirmed min/max). The formula I've gotten from that is not accurate but I guess getting close: min = (level*0.2 + magic level*4.53) + 34 max = (level*0.2 + magic level*7.59) + 36 Need to try at least 5 bp's more on each character and on more characters (to get more diversity of level and magic levels) to make a really accurate formula. Nevaran 21:49, 17 June 2008 (UTC)

yea i know its not 100% accurate but i tried to keep it simple because i doubt they would use a very complex formula.

Sajgra 19:39, 19 June 2008 (UTC)

I've done some more testing and this seems to be a working formula for SD: Max = (level*0.2 + magic level*7.395) + 46 Min = (level*0.2 + magic level*4.53) + 34 It still needs some testing, so if anyone's interested to check if it works the same for all levels/magic levels It'd be awesome. However I think it's as close as I can get. Nevaran 13:33, 24 June 2008 (UTC)

Easy way to calculate formula for blocking melee with armor
The Sea Shells do 200 melee damage if you are naked and they do less damage if you wear armor. I will test more by adding or removing armor, if any one else get seashell hit post how much you got hit and the total of armor you where wearing. (wearing or not a shield don't matter for this) Edited: May 27
 * Wearing total armor 31 blocked 22 and 24 got hit 178 and 176 of 200 damage
 * Wearing total armor 21 blocked 19 got hit 181 of 200 damage
 * Wearing total armor 12 blocked 7 got hit 193 of 200 damage
 * Wearing total armor 0 blocked 0  got hit 200 of 200 damage

Seems even if the shell always hit 200, armor not always block the same damage like if you using total armor of 31 you block 20 to 9 damage. -  Kwigon the sharpshooter  Talk   -May-21-2008.

I think I took 176 damage from it yesterday. Wearing Helmet of the Deep (Arm:2), DSM (Arm:15), MMS (Def:37), G legs (Arm:9), BOH (Arm:0), Platinum Amulet (Arm:2) = wearing 28 total armor. But I am only 90% sure that it was 176...

Sadonic 07:09, 20 May 2008 (UTC)

Will try to check it out, though I have gotten either a pearl or 'Nothing is inside' for the last 2 weeks..
 * Temahk 07:25, 20 May 2008 (UTC)

Okay, inside the Pits of Inferno are some strange slits, which do 60 damage when I'm naked. Cant be bothered to do more, and it seems damage isn't 100% certain on those things. But I figured I'd post it, might help someone :)
 * Wearing total armor of 8, I got hit 53-56
 * Wearing total armor of 10, I got hit 51-55
 * Wearing total armor of 11, I got hit 51-55
 * Wearing total armor of 18, I got hit 43-50
 * Wearing total armor of 21, I got hit 41-50
 * Wearing total armor of 29, I got hit 33-46
 * Temahk 17:59, 8 June 2008 (UTC)

Check Gorak's formulas on TibiaNews.

This are the armor block formula in the link. Min Reduced = Round(total armor value * 0 .475) Max Reduced = Round{[(total armor value * 0.475)-1] + Min Reduced} &lt;·&gt; Hunter of Dragoes &lt;·&gt; My Talk &lt;·&gt; My Contributions &lt;·&gt; 18:22, 8 June 2008 (UTC)

Wow from what I have tested those 2 formulas work for the damages I took and the ones Temahk took. Would be nice to get some of those formulas in tibianews link in the wiki formula page "can we take them?". -  Kwigon the sharpshooter  Talk   -June-8-2008.