Combat Controls

Combat Controls are located on the right sidebar of both the C++ Client (original) and the Flash Client by default.

C++ Client
The Combat Controls are lumped in with the Inventory and General Controls. The group can be moved vertically on the sidebar but cannot be disabled. You can select for Offensive, Balanced , or Defensive fighting. Also you can choose to Stand While Fighting or Chase Opponent. As well you can enable Safe Mode where you cannot directly attack another character. Lastly click to stop a character from all present actions

Attack and defense
- (off/on) in Offensive Mode your character tries to hit a victim as much as possible, but his defence is weaker.

- (off/on) in Balanced Mode (default mode) attack and defense skills of your character are evenly divided.

- (off/on) in Defensive Mode your character tries to defend himself against his attacker as much as possible, but his possibility to deal a hit is lower.

You can only choose one mode at the same time.

When you switch the above modes during battle, it takes one round (2 seconds) to be effective, and in this period your character doesn't strike the opponent.

Standing or chasing
- (off/on) in Stand While Fighting mode your character stands during the battle. This mode is useful for attacking your victim from the distance.

- (off/on) in Chase Opponent mode your character tries to get as close to his victim as possible in the battle. This mode is useful for melee fighting (eg. for Knights).

You can only choose one mode at the same time.

Depending on your Auto Chase Off option settings, if it's turned on, if you move your character during battle it will automatically switches the mode to Stand While Fighting. In contrast, when this option is turned off, immediately after you release the Arrow key after your movement, your character tries to get close to his victim again (thus Chase Opponent mode stays active).

Player vs Player modes
- in Secure Mode your character cannot attack any player that is not marked by any skull. However it doesn't prevent by attack with spells (like GFB etc.).

- in Normal Mode your character can attack another players, independently of having skulls by them or not. Note that excessive killing other players on regular PvP (but not on PvP-enforced) worlds and can lead to punishments (see Skull System).

These modes have effect only on regular PvP worlds.

Flash Client


The Combat Controls by default appear in the right sidebar but can moved to any of the other three sidebars or disabled through the Filters.

Standing or chasing
- (off/on) in Chase Opponent mode your character tries to get as close to his victim as possible in the battle. This mode is useful for melee fighting (eg. for Knights).

Depending on your Auto Chase Off option settings, if it's turned on, if you move your character during battle it will automatically turn Auto Chase off. In contrast, when this option is turned off, immediately after you release the Arrow key after your movement, your character tries to get close to his victim again (thus Chase Opponent mode stays active).

Mount
- this will open up the Select Outfit menu. If you have a mount, then you will also mount it.

Player vs Player modes
- in Secure Mode your character cannot attack any player that is not marked by any skull. However it doesn't prevent by attack with spells (like GFB etc.).

- in Normal Mode your character can attack another players, independently of having skulls by them or not. Note that excessive killing other players on regular PvP (but not on PvP-enforced) worlds and can lead to punishments (see Skull System).

These modes have effect only on regular PvP worlds.

Attack and defense
- (off/on) in Offensive Mode your character tries to hit a victim as much as possible, but his defence is weaker.

- (off/on) in Balanced Mode (default mode) attack and defense skills of your character are evenly divided.

- (off/on) in Defensive Mode your character tries to defend himself against his attacker as much as possible, but his possibility to deal a hit is lower.

You can only choose one mode at the same time.

When you switch the above modes during battle, it takes one round (2 seconds) to be effective, and in this period your character doesn't strike the opponent.

Stop
- clicking this will make your character stop attacking and stop moving. The Esc key also does this, by default.