Hunting Places

=A list of all Hunting Places of Tibia=

on Alphabetic following:

A
Advice level or skills: Knights: level 30-65 Paladins: level 35-65 Mages: level 25-55 (Tip: You can Summon something to help you.)
 * Ab'Dendriel Elf Cave

Advice level or skills: Knights: At least 50/50 skills. Paladins: 50 distance should be enough. This is not really good hunting place for paladin. Sorcerers: level 8-25 Druids: level 13-25 (Tip: Don't hunt here with a Poison rod as Slimes are immune to poison.)
 * Ab'Dendriel Slimes Cave

Advice level or skills: Knights: level 8-30, skills at least 40/40 Paladins: level 13-30, skills at least 40/40 Mages: level 8-30 If you are low level, watch out for lured creatures, like Fire Devils and Dragons!
 * Ancient Temple

Advice level or skills: Knights: level 40+, skills at least 75/75 Paladins: level 25-80. At least 60 distance, 70 is recommend. Mages: level 28-60 (Summon Demon Skeletons to block)
 * Ankrahmun Dragon Lairs

Advice level: The first floor of almost every tomb is easy, even for a level 8 assuming they know what they are doing. The second and third floors are a fair bit harder and probably require level 25+ for mages and level 35+ for knights. Advice level: At least level 30 to enter the tower, (Gate of Expertise). Many strong creatures so be prepared.
 * Ankrahmun Tombs
 * Ashta'daramai (a.k.a blue djinn fortress)

B
Advice level: You can can hunt Apes easily with Level 40 as a Paladin, but another good choice is a Knight at Level 60.
 * Banuta

C
Advice level: When hunting in Calassa, you should have a team of 2-4 high Level Mages and 1-2 Knights around Level 80, Paladins can also join in at Level 70-80. Advice level: Level 28 at least to summon Demon Skeletons as a mage or to kill the Novices of the Cult and Witches as a Knight. Advice level: You'll need Level 25 if you just want to take a look but if you really want to hunt for a good profit then you need a higher level. Advice level: level 27 if you are a mage, use a monk. level 40+ If you are a Knight/Paladin.
 * Calassa
 * Cult Cave
 * Cyclopolis
 * Chor

D
Advice level: Since there are already Hunters to enter it and very many monsters inside level 40 is good. Since the 7.9 update, there is a giant spider on the way to the so called DC. Apart from the Dark Monk and Assassin on the first floor, it is good for any mage using a fire or energy weapon (Level 13). Further down though are Beholders, Demon Skeletons, Hunters, Stone Golems, Witches and more. A smart lower level player can make a good profit if they keep on the first floor (rotworm cave is O.K.) and avoid the Dark Monk and Assassins. A well trained paladin/knight may choose to enter at level 13 or up, but it is advised to have a higher level friend with you, because of pks in the area. A well-equipped player can enter at around level 18 or lower with good shielding skills, but it is also a good idea to make sure you at least know a high level, to prevent being pked. ( Also note: The Dark Cathedral is often taken over by pks, so make sure it is clear before you go, if you are there it will take several minutes to get back to the city of Venore). Advice level: Since you can face all kind of Minotaurs level 30 is good. Some people go there to train or just to hunt the common Minotaurs, due to this level 8 is even enough if you just try not to get surrounded and stick to upper levels. Advice level: Drefia is split in 2 parts, the southern easiest part is good for level 20 and higher (mages shouldn't go there with a poison wand/rod). The harder part needs at least level 40 (Tip: Summon or Convince a Demon Skeleton and use it as a Blocker). Advice level: The Trolls a level 8 can deal with. The 2 Slimes are harder and the Minotaur Mage and the Minotaur Archer are even more harder.
 * Dark Cathedral
 * Dark Pyramid
 * Drefia
 * Dusalk's Troll Clan Cave

Advice level: you can just hunt here some dwarfs and rotworms at each level, if you want to hunt the Dwarf Guards at the deeper floors advice level is 70 for knights and 45 for a mage.
 * Dwarf Mines

E
Advice level: Knights: level 25-35 (Tip: Open dead bodies of monsters for forgotten loot.) Paladins: level 20-30 Mages: level 19-35 (Tip: You can use Great Fireballs.) If you are not wanting to kill Hunter, Minotaur Guard or Orc Berserker, and won't go to the middle tower, you can hunt there even from level 8. (Tip: Be careful when entering Elvenbane as the Orc Berserker and the Minotaur Guard can be Lured to the stairs.)
 * Elvenbane

F
Advice level: From level 8, if you know where to go. A key is needed to access Fibula Dungeon, can be bought from local NPCs. The biggest Rotworm and Carrion Worm cave in Tibia. A small cave with orcs. Beholders are in a special room. Dragons and Dragon lords are behind a Door for experience] [[level 50. Advice level: This is a very good place for low levels, from level 8 if you have decent Equipment or 9 (when you got light healing) you can hunt here as the best place of free Tibia!
 * Fibula Dungeon
 * Folda

G
Advice level: At least level 20 to handle the Ghouls and level 35 to deal with the Demon Skeletons. (Tip: Mages and Paladins can easily kill Ghouls by running while shooting with the wand/rod/distance weapon). Advice level: For the Ghouls level 20 could do, for the Demon Skeletons you must be higher level.Tip: Mages and Paladins can easily kill Ghouls by running while shooting with the wand/rod/distance weapon). Advice level: If you are hunting Cult Members inside the volcano, Knights should be over Level 100 and Mages should be around Level 100 too. If hunting in a team, 2-3 Knights around level 60 and 1-2 Mages around Level 40-50.
 * Ghostlands
 * Ghoul Hill
 * Goroma

H
Advice level: Since there are many Dragons and other undeads you need to be level 35 as a Knight but Mages could be a lower level.
 * Hellgate

I
Advice level: Since there are many undead creatures you need to be at least level 40. But don't be mistaken, you need to do a hard quest to get the permission to get to the Isle of the Kings.
 * Isle of the Kings

J
Advice level: Level 18 because there are only Lions and Scorpions at the surface and if you have the antidote spell or runes you can deal with it.
 * Jakundaf Desert

K
Advice level: Knights should be at least level 160+, Mages should be level 180+. The first floor were just Dragon Lord and Behemoth. The low floor is swarmed with Serpent Spawn, Lich and Hydra. The 2°nd part of first floor has Lich, Behemoth and Demon. The third floor has Lich, Warlock and Behemoth. The fourth floor has Demon and Dragon Lord. The final floor has a rare spawn Ferumbras and Demon.
 * Kharos

L
Advice level: Knights should be at least level 25 on the surface because a swarm of Toads could quickly kill you. Using manafluids can really make things easier. Mages could be lower then level 25 because they can use GFB when they get swarmed or a Summon a monster immune to Poison to block.
 * Laguna Islands

Advice level: In the first floor, there are only Larvas, you can hunt there at any level, it is recommended that Paladins hunt those with a melee weapon, else you would waste money. In the deeper floors, there are Scarabs, Knights should be able to hunt with atleast level 30, skills 65/65 and a two-handed weapon, while mages can hunt in lower levels, also there are Ancient Scarabs in the fourth floor, where level 80 is advised.
 * Larva Caves

M
Advice level: At least level 30 to enter (Gate of Expertise). Try to go in a team to beat all Creatures. Advice level: You need at least level 30 to enter, but there are lots of strong monsters that can kill you even at level 30. Advice level: Level 30, even to get there is difficult and then there are not only many Minotaurs but also chances of boss minotaurs like The General Murius. With a team you can go there at about level 20, a level 35 and up sorcerer or druid with Manafluids and GFBs can go there solo with 2 monks, Paladins should avoid this place unless they a high level, knights can go here but will have difficulties with many minotaur mages, bring UHs. Advice level or skills: Knights: At least level 20, skills between 55/55 and 65/65 and decent equipment you can hunt Cyclops with just exura and normal mana regeneration (Tip: Use balanced fighting). Paladins: 50 distance is good enough to hunt cyclops economically. You should have at least level 15 or you will die after a few hits if you get surrounded. Mages: You can hunt cyclops with a wand/rod and level 8, but it would be recommend until you get level 13 or 19 one, else experience will be too slow.
 * Mal'ouquah(a.k.a. Green Djinn Fortress)
 * Maze of Lost Souls
 * Mintwallin
 * Mount Sternum

N
Advice level: Level 35 for mages on the lower floors and over 50 on the upper, Knights should be around Level 70 to hunt on the upper floors.
 * Nargor

O
Advice level: Level 50 for mages and 70 for knights. It's good to level up in level 80. Advice level: If you are a Knight at least level 40 is recommended or many Ultimate Healing runes of course. A lower level Paladin can go here also because you can shoot, go up, shoot, go up etc. Mages can do this too with Great Fireball, shoot one, go up, shoot one, go up etc. Advice level: Level 15 for the first part, later you may step into Hunters or a Minotaur Mage so be well prepared!
 * Orc Fortress
 * Orc Peninsula
 * Outlaw Camp

P
Advice level: When going alone level 150+ is required. When hunting in a team lower levels are allowed but be prepared! It's the hardest place of whole Tibia!
 * Pits of Inferno

Advice level: Level 40 because there are Giant Spiders at the ground level.
 * Plains of Havoc

R
Advice level: Level 50 for mages, remember to bring Great Fireballs, and Manafluids. As a Knight, it is unlogical to hunt here, because of Giant Spiders and Bonebeasts, but if you really have to go there alone, bring a lot of Great Fireballs, Ultimate Healing Runes and Heavy Magic Missiles.
 * Ramoa

S
Advice level: Since there are many trolls you can hunt there on any level. Advice level: If you are a level 27 mage, summon a Monk and hunt the whole place down. Mages should go there with Fire Devils at around level 25 or with summoned Orc Berserker which is immune to poison, knights should get some speed before they go, around level 40, paladins could try at level 20.
 * Shadow Caves
 * Southern Port Hope Dworc Caves

U
Advice level: This is a hard one and parts are restricted for level 39 or lower so the advice is level 40 with a team and level 100 alone.
 * Ulderek's Rock

V
Advice level: The first floor a level 8 can even deal with. Deeper is harder with Tarantulas.
 * Vandura Rotworm Cave

Advice level: Since the Dragon come in small groups the adviced level is 50+ for knights and 40+ for mages. The Dragon Lords are of course harder.
 * Venore Dragon Lair