User:Beejay/Proposal

About this proposal.

This proposal is mainly the ideas of players on Trimera. It wont go into too much detail about most things for the reason that this is a general proposal. We dont want to put in too much detail because it would be pages and pages long, it is to give ideas on what we as a server would like to see on this game and to generate new thoughts about an update that maybe CIP hasnt thought of yet.

The proposal includes new: Cities. Quests. Things that would be nice. And other things.

Cities

The traders city. Here there are lots of quests with npcs - which involve travelling, communicating, buying/selling and talking to other npcs the "market square". The Market Square is a place where players and npcs trade, it is home to the auction house. The Auction House is where players take their items to an npc to be auctioned in game. This could be automated on the trade forum as a "todays auctions" thread which could be updated every 10-30 minutes.

About this city: It is a pz. A safe haven for travellers from distant lands so fighting is not permitted here. Because it is a pz the area needs to be large to prevent players from trapping other players. There could be some ownable houses but this is mainly a traders place.

The city of games. The city of games explains itself, its a city meant for fun. There are areas such as a place for dueling, playing football as well as the games you find in the towns like thais. There are games and quests with npcs too ranging from playing with dice to testing ones knowledge about the game.

There is also a weekly contest with an npc where players pay npc an entry fee and whoever wins gets all the fees, there could be a mix with the other games in the city and/or with the on going "events" on the forums. Which could maybe bring events that only are around on one server onto other servers (if that could be possible).

There is also racing games where you cant map walk because if you do you may fall down hidden holes and therefore lose. And a maze where the map in the corner doesnt work, so you have to find your way out. If you give up you can always yell "give up" and be teleported out, maybe there can be monster traps if you walk into a deadend and daily spawns of items such as gems (getting the idea from nomad lands quest there).

The "quest" city. This is generally speaking a place where npcs go with problems, to find friends or to escape from problems in their hometowns. Maybe some npcs can only be seen on certain days as their are travelling to find whatever they may be searching for. The quests that are here seem to fit nicely along with the Tibia Tales quests.

The story: Tibians from all overthe world have come to this city seeking refuge from rampaging monsters and possibly people who have destroyed their homes. The people who come heres lives are truely in chaos. Their friends or family may even been kidnapped or killed. Something precious may have been stolen, some have tried to gain help in their homeland but even some leaders of some cities have big enough problems of their own to deal with or maybe the authorities just refused to give help.

There shouldnt be any ownable houses here because this is a refuge for people. But if there were to be any they should suit the location and be "slum-like" because this is meant to be a poor area.

Quests What we would really like to see are lots more quests. Here are generally ideas for quests and examples of the kinds of quests we would like.

Older city quests. Quests for the leaders of each city. ie. the King and Queen.

The Kings quest. The King has problems but cannot ask his servants for this kind of help as it may be too embarrassing or dangerous for his guards/servants.

-For these quests there are ranks as you advance, which players can see by "looking" at a player. The further the progress of the quest the better rank name. (This could be something like "You see maggot Beejay squeek. She is an elder druid ....") There could be certain levels needed to carry on with the missions. Ranging from level 8 to 180. And more missions added as there are more updates.

-As each "set" of missions are complete there could be some small but nice rewards, which get better as they ranks go up. Maybe as the final mission is complete, the King may give a second promotion. However, players would need to do something very important for the King to decide on this.

The city guards. The guards suspect that maybe someone close to the Queen is trying to overthrow her power. They (might) not know who is trying to do this but strange things are happening in the castle. They believe it might have something to do with Lugri and the Banshee Queens revenge. The guards need a brave warrior to help them.

Some more ideas for quests. REAL storylines, something interesting and fun is what we would like to see with newer quests.

Maybe certain levels to carry on with certain quests. (such as the Kings quest).

And quests that can only be started after one is complete.

Npcs may need certain items that monsters drop or money. (the quest city) They may also need a certain amount of monsters to be killed. Or possibly a monster will drop something an npc needs when the quest is activated.

Rather like the goblin raids, when a normal raids appear there could be a chance of monsters dropping quest items which are needed by the people of the "quest city".

It would be nice if there was a range of time for quests. Ones that are a short and easy as well as ones that keep on going and ones that have time limits. What would be nice to see.

Alot more stronger monsters with good hunting places for larger team hunts. More quests/hunting places which are good for party hunts such as Inquisition quest, F Mines and Poi.

Tutors that cannot abuse test servers (like when rashid came out). We realise that they have to test things however, it brings an unfair advantage over normal players and it gives an incentive for dishonest people to become tutors.

There should be quests and items specifically for players over level 150. Whereas low levels have many things to achieve and look forward to. There is nothing for higher levels to gain other than more levels.

On the subject of looking forward to things, it would also be nice if we had the enjoyment of exploring new places and gaining experience. Instead of needing levels to look forward to things, (such as anni, poi, inquisition etc.) it would be more fun to have a huge map to explore with lots on it and lots of things to do.

Every update brings about a "new" Tibia but Tibia never seems to change.

Other things.

A new twist to elemental attacks When a monster is immune to a certain element, and the same element is used on this monster it could heal them (fire elementals healed by fire, skeletons healed by death).

Equipment and Items Players dont have anything to protect their arms or their hands.

New health potions and mana potions for levels 200, 300, etc. It could be a quest to get these new potions to gain the trust of the npc who sells them.

Outfits In the "set outfit" option it would be nice for players to just show their equipment as their outfit. It would also be nice for players to be able to buy clothes instead of wearing (showing) their equiment all the time.

The plan for the layout of the new cities. The idea is a new continent which is where these new cities will reside. Or they could be added onto the main continent.