User talk:Sixorish

Archived
This page was recently archived, all discussion were more or less closed, to see previous discussions see the most recent archive (User talk:Sixorish/Archive 4). -- Sixorish 03:23, April 1, 2010 (UTC)

Requests
If you need help, please go to another active administrator as I will not be able to help you. -- Sixorish 03:23, April 1, 2010 (UTC)

Regarding Protection
The protection of quest articles is after a long series of vandalism. It is unlikely we will unprotect all permanently or even temporarily. Ask another administrator if you need to make an edit / request individual unprotection.

-- Sixorish 03:23, April 1, 2010 (UTC)

Leaving
You're leaving? On April the first? Coincidence or a joke.. ^^ Bennie (talk ~ fellows) ^^ 07:59, April 1, 2010 (UTC)

Clearly a joke. -- Sixorish 08:15, April 1, 2010 (UTC)

April Fools! It isn't a joke (come on, what a lame joke that would be)

I've been contemplating it for the past month or so. A lot of thoughts crossed my mind, and I think it's for the best that I leave now.

I have grown a disgust for Wikia. They're cheating us for their own benefit really. They're getting paid to host this website by advertising revenue -- Erig could have been intense on the advertising to support it and it wouldn't be as bad. For one, our default skin would be Monobook. Not that I hate Monaco, but it's horribly inefficient and downright ugly although they have been improving it. They created their own skin with one thing in mind: advertising revenue. They decided to drop the option for users to use old, unsupported skins, because they did not go well with their advertising model.

Next, have you noticed any problems while editing? Frankly, I'm sick of these bugs crawling in without warning. I don't even think they test their software updates before implementation. That's sick. We now have the rich text editor enabled and were forced to make editors use the it by shoving NOWYSIWYG on the templates. As if that wasn't bad enough, it doesn't solve it. I've seen a case where the RTE screwed over a user's signature on a talk page. Now, this bug may not be a problem. Sure, it can be reduced by not using their feature. But what good is adding features nobody will use. What good is it if your features will only ever give rise to problems. I can't say they fail at coding, because I'm not a programmer myself. But you know, if these critical problems arose in my system I would try to rid them even if it means disabling a feature.

Another reason Erig would make a better host is because he knows the community, what is necessary for our development, and can commit to our needs. Wikia host several thousand "communities" (single-user communities are apparently communities nonetheless) and they can't judge what is best for us. They don't even care for community. They're a commercial company and this is not a service to the general public with good intents. You could argue that Wikia are just like any other advertising-supported website, but I feel most websites have something to offer you. MySpace is intended for people to socialize (irony in socializing by an antisocial medium?) and enriches lives. Google provides links to masses of information and increased traffic to developers. YouTube provides entertainment, gives would-be actors an opportunity to show their talent, and presents a social medium. What does Wikia do? They provide servers for us to provide the content and maintain it. Do we gain anything? We have to develop our own community, we have to build our own content (don't know if you get satisfaction from writing up templated articles, but I don't). Unlike Wikia staff, Erig was / is part of this community and (I believe) cares more for the development than the expenses involved.

A year or so ago, I asked on the talk page of some Wikia staff member to disable my account because it's too distracting and I didn't want to / should not be here. Do you know what they said? They said that I should just stop contributing. If it was distracting do you think I would willingly come back here?!

My life didn't seem so bad at that point. I might even say I learned a few valuable things in my time here. I gained a sense of importance in team work, and I understand now a lot about the technical aspects of wikis (like that'll help me in life).

Recently however my life has become increasingly worse, which is why I have had the time to be around here, but which is why I should not. I have pushed away many of my real-life friends because of sticky situations. I should be fixing the damages that were done to the people I care about in the real world. I should be recouping from the state I am in.

Okay, I exaggerated to some extent in my last paragraph. But I have come to a realization. My virtual life in its entirety - not just TW / MMORPGs - has been taking too much of my time. To put a context around this: I expected to be done reading a chapter of a textbook by the end of March (i.e. comprehend and fully grasp meaning throughout). I had a whole month to read those 90 pages (it's an analysis textbook, so you don't read it like a novel). I managed to read and understand 21 of those pages. Tibia / TW are not the most time consuming things in my life, but they are distractions nonetheless, as is any other video game and online community I am involved in. I have to make these adjustments because it has begun to adversely affect my life.

Over the last three months I have been in close contact with a lot of close friends on Tibia. I have come to see a trend in Tibia, or MMORPGs in general. Nearly all of my friends who play Tibia are depending upon a miracle to live a successful future. One unnamed person is relying to become big in the music industry when one of his band members has a lifethreatening illness - he has no real future as far as I can see. One failed a psychology course at university and is now an English teacher. He's perhaps the second most academically successful person I have met on Tibia. Most of them have no intentions on going to university or progressing in education. The trend being Tibia and other MMORPGs are negative influence on our generation. I don't want to be affiliated with any videogames during the decisive years of my life. They are, in the end, a waste of time - time that could be better spent doing productive things in life. (note: I think you'd have a lot of fun searching YouTube for "WoW ruined my life" -- sad yes, but it's true how MMORPGs can cause problems)

Finally, I kept around because I thought I was needed, but I'm not. You guys can manage the wiki on your own. In fact, I just protected all the pages that were on my protect page some hours ago. It is this that was keeping me around. I felt I had duties left, because if I did not delete that protection page I would have people whining to me an endless coil of complaints and thus I would be reprimanded for disappearing without notice.

In summary: Yes, it is a bad and coincidental date to leave. But no, it's not a joke.

I don't think I will ever be coming back. I need to focus on studying and generally fixing my life.

What does this mean for TW? Well, nothing major I guess. I have not been a contributor for the past 1-2 years so my edits mean little to nothing as far as what visitors want. I just help maintain it and you guys are better at managing time than I; I'm sure you'll find time.

I hope this message made sense and didn't contradict itself. I have a tendency to do that in long passages of text.

Speaking of time management, why did I even spend 50 minutes writing this essay? God help me. -- Sixorish 10:21, April 1, 2010 (UTC)

I'm glad to see there are at least a few people who experience this kind of revelation. I can imagine we'll have an entire generation of people with no ambition or goals, somewhere in the dark future.

Bona fortuna.

Temahk 12:03, April 1, 2010 (UTC)

Wow, what a reply. Actually it made a big impression on me when I first read it (about 4 hours ago). I just read it again and wanted to reply on some things.

If you think it's for your own best to go: by all means, go. Real life is outside there waiting for you, the moment the virtual life is taking you over you should radically cut it out.

'what do I gain with tibiawiki/MMORPG stuff?' - a good question. When I became the contact person for tibiawiki I reviewed my time here too. To be honest, I'm not sure if it was the right thing to do (becoming contact person), when I started university last September I considered completely stop with tibia/TW to have all time for study. But I think I can say (but I might be still too blind) life essentially doesn't work that way. You'll always have spare time, which you fill with stuff. As long as this stuff a) doesn't take more time than your spare time (skipping school/quality time with rl friends) and b) you still get satisfaction out if it it shouldn't be a problem. I learned a lot from tibia/TW - not in the first place english skills and technical stuff - but the moment I see it as a obligation and not enjoy it anymore I will stop with it. When I started with all of this I enjoyed it more, or at least in a completely other way. When you're low in the hierarchy you have people to look up to (like I did to e.g. Whitelaces back then). People to learn from, people to follow. You dream about getting to the top - but when you get there you'll find it wasn't like you thought it would be.

You might be right, in essence you are not needed, neither am I. A wiki runs itself. But this doesn't necessarily means you are not wanted, or people don't appreciate you were here. Don't get me wrong, I'm not arguing you should stay, don't hesitate to fix your life, I'm certain you will eventually succeed ;) ^^ Bennie (talk ~ fellows) ^^ 14:56, April 1, 2010 (UTC)

Personally, I think it is a real shame to see you go and I hope you will be back..but definitely not in the sense that this place takes over your life. Recently I found it strange how I spent more time on here than I even did playing Tibia. Regardless of this though, I won't let either take over my important time. I can understand why you are doing this and maybe you aren't needed here but it has always been nice to have you around.

I have to admit I have also been rather annoied with the way wikia keep playing around with their software and the likes.. I don't believe you should try to fix what is not broken and it appears most businesses don't take that approach, although most will improve with the least possible issues in between and not use their customers etc. as guinnea pigs..

I realise you will probably not come back so I guess it is fitting to say that I wish you all the best. I hope whatever problems you have will be sorted soon and that you get your life back to where it should be. Take care and good luck. :) beejay 15:48, April 1, 2010 (UTC)

All things must come to an end. I wish you the best of luck and may you prosper in your rl, Sixorish. It was been a pleasure and an honour working with you. You will be remembered with solomn reverence. Xuban 16:22, April 1, 2010 (UTC)

I'd like to say that you were very useful to TibiaWiki in the last 3 years and 2 months. You are courageous in making this decision, and you are right!

Good luck with your real life, Sixorish!

&lt;·&gt; Hunter of Dragoes &lt;·&gt; My Talk &lt;·&gt; My Contributions &lt;·&gt; 22:03, April 2, 2010 (UTC)

Thanks guys for all your support. I have to admit, I didn't see myself leaving entirely as realistic at first. I watched over periodically to ensure all was going well, but as I suspected, maintenance is fine without me (perhaps even nonexistent? I haven't seen any recent vandalism).

Beejay: I think you misunderstood me. Tibiawiki/Tibia were never taking over my life. However, me being here was taking time - it doesn't have to be a minute or an hour a day or week, but I have overseen a wiki of a game I don't have interest in anymore. There is a better way to allocate this time, and that's why I left. My problems were mostly family/friendship/my future issues that I had caused months ago or over the course of them, again, not because of Tibia/Tibiawiki.

Bennie: Nice reply, thank you.

I'm not back, just casually coming and going again. Ciao! -- Sixorish 01:50, June 17, 2010 (UTC)

Can I pick your brain
See Hunting Places

The locations column is now throughly boned by the newest Minimap template, dpl not moving templates on wiki text results in an eyesore. My only idea would be to make a next variable purely for the minimap link/template. However it'd be alot of work in place of a smarter resolve. The smartest way to fix the location variable en mass however would be to use a dpl to edit the articles. I'd need to do more reading on it but it looks doable from what I've seen here, I'd be worried it'd destroy lots of articles however. I'm rambling and I hope it doesn't come to that and I'm sure there's a smarter way of fixing it.  Craggles  ಠ_ಠ  Talk ∙ Contribs  20:15, August 4, 2010 (UTC)

Not sure I can help I'm afraid. I don't have the time to play with it anymore and I'm not experienced with DPL (much of what I knew, I have forgotten). If it were me, I would convert to the system we used temporarily for the object sidebar list (not sure if its in place still), and use a replace function on a substituted DPL list so that it's properly expanded. Would require regular updates, but how often do new articles get created? -- Sixorish 20:27, August 4, 2010 (UTC)
 * Daniel saved the day.  Craggles  ಠ_ಠ  Talk ∙ Contribs  14:55, August 5, 2010 (UTC)

By eliminating the template, right? Or is that temporary? -- Sixorish 05:30, August 6, 2010 (UTC)

Protected Rewards
On the Pilgrimage of Ashes Quest/Spoiler blessing needs to be linked to the blessing page.

Sas'ka

I have linked the blessings page. If it is not satisfactory I would appreciate it if you spoke to one of the other TibiaWiki:Administrators instead, or a casual editor as I am generally not available here on most days / trying to dissociate myself with this wiki. (your post did remind me to take email notifications off, though.. thanks!?). -- Sixorish 20:39, August 27, 2010 (UTC)

New Look
Hi there,

I just stopped by here to check out the wiki in the new look and noticed there wasn't a custom theme yet. I see you have a nice wordmark, and I added the "Rock garden" theme for now. Has the community started talking about the new look at all? I am happy to start a conversation somewhere, or to answer any questions you may have. I also left a message for Beejay and Hunter of Dragoes. Cheers, Sarah (Help Forum) (blog) 23:25, October 15, 2010 (UTC)

You make the presumption that I know what the community has been doing lately. I don't. I stopped contributing here on April 01 and since then have been only editing upon specific requests. As far as I know, the only discussion pages for things affecting the wiki as a whole are Talk:Administrator Team and Tibiawiki talk:Community Portal. If there is not a discussion there, then no, I don't think there will be a discussion anywhere. In the future, perhaps you should post on the talk pages which are designated this purpose. That is what other Wikia staff members do to reach out to us. But if that is not possible, then please do have the courtesy to at least look at the section headers of the talk pages. I have left this community. I have no connections, power, influence, or desire to contribute anymore. Furthermore, why did you insist on notifying me, and not many of the active administrators? Bennie, Daniel Letalis, Craggles, and DM all have more authority than I do (0, if you want to quantify that).

-- Sixorish 16:04, October 19, 2010 (UTC)  Craggles  ಠ_ಠ  Talk ∙ Contribs  16:28, October 19, 2010 (UTC)
 * Don't be forgettin BJ

Never. User talk:Beejay! -- Sixorish 16:32, October 19, 2010 (UTC)

Sorry to have bothered you. I have been chatting with the other admins and on the community portal. Best, --Sarah (Help Forum) (blog) 00:24, October 20, 2010 (UTC)

No worries, I saw that you were doing them and thought it couldn't hurt to help, but I did just make a booboo on the cobra tongue page :p

A Father's Burden Quest
This quest was not appearing in the main quest list. This is because the creator mistakenly placed the Quest Overview page in the Quest Spoiler category. I have had trouble adding things to categories and I've resorted to putting the category assignment in the article itself. Can you tell me where all the pages' categories are kept? eg. How does the wiki know that an Amber Staff is a Club Weapon and how can it be changed if it was incorrect?

Editing (implemented)
Hey I've done all the updates left in "plants..." I don't know when anything else was implemented but if you have a list somewhere you could send I would happily edit those pages too :)

No list I'm afraid. I'm currently following them from the updates pages (I have a list of 8.6 ones on my User:Sixorish/Version page, but they're almost done). I could gather you a list if you like, or you could do it yourself (take a look at the page source of that page I just linked, quite easy to do with a search and replace function) -- Sixorish 01:51, November 21, 2010 (UTC)

I think I'll leave looking at that until tomorrow, it's a little late here :)

erm search and replace function? I'm uber noob on wikis Connarhea 01:57, November 21, 2010 (UTC)

Search and replace isn't a wiki function, it's standard in most text editors with Regular expression or similar support. For example you could go to the Armors page, copy the page's source code, paste it in your text editor and replace |List}} with |List/Version}}, then submit it to a user subpage of yours and you can see which ones need a version still. -- Sixorish 02:03, November 21, 2010 (UTC)

Hello! Some items appears in 2 update versions 'cause they was implemented in one, and become accesible in other. I'm using the versions when they were implemented. Then, some of the items listed in User:Sixorish/Version/8.4 already have the version 8.2. You should put a note about this on your list, to avoid other users change the original version of the implementation. Thanks

&raquo; Sez ~ Talk &laquo; 04:00, November 21, 2010 (UTC)

Hmm, I didn't check them for duplicates. Good idea, I will note that. Thanks a lot for the help you're providing. -- Sixorish 04:07, November 21, 2010 (UTC)

Aff.. im so stupid xD

I edited the 8.0 items and copied the tag " | implemented    = 8.1 and didnt noticed! =S

I will fix it right now!

&raquo; Sez ~ Talk &laquo; 04:41, November 21, 2010 (UTC) EDIT: Done, i fixed my errors, sorry it wasnt my intention

Do you?
Hey Sixorish, Since you seem to be a little active again lately, do you still want your status to be retired here? It doesn't really matter though.. ^^ Bennie (talk ~ fellows) ^^ 08:21, November 25, 2010 (UTC)

I doubt I will be around for very long: probably just here to help with the move, should it be required. -- Sixorish 09:05, November 25, 2010 (UTC)

signature
thanks a lot! it works!  &#171; Leree &#187;  &#171; Talk &#187;  11:03, December 11, 2010 (UTC)

Halp
I'm getting stuck, only after looking an hour on what you already did with the template stuff and what Temahk made on the dutch tibiawiki... Can you help, OR do you have answers to the following questions:
 * what does it actually mean when you type ?
 * how do Template:Trades/Buy and Template:Infobox Item/Trades/Buy communicate with each other?
 * in other words: why does which essentially only uses Template:Trades/Buy get an output which obviously uses template:Infobox Item/Trades/Buy?

-- Bennie (talk ~ fellows) 15:53, December 23, 2010 (UTC)

In the example, the Banana page is transcluded with the argument "Trades/Buy". The template page, Template:Infobox Item has the following code which transcludes yet another page (i.e. the list page Template:Infobox Item/Trades/Buy):
 * {{#ifeq:{{{List|}}}||

at the top, and
 * |{{Infobox_Item/{{{List}}}|name={{{name|}}}|flavortext={{{flavortext|}}}|...

The {{{1}}} is interpreted as the List variable because each item page has the following code on the very first line of their page:
 * {{Infobox_Item|List={{{1|}}}|GetValue={{{GetValue|}}}

(note that the List={{{1|}}} was the fix for DPL's incompatibility a long while back) So in short, if I put, I transclude first Banana, which transcludes Template:Infobox Item, which interprets the List variable and transcludes Template:Infobox Item/Trades/Buy.

Note that we could just use the "GetValue" parameter to find the npcprice, but it is more efficient when there may be multiple variables involved. For example, at the moment, items are only going to list their npcvalue/npcprice, but in the future we may wish to sort these by their itemclass.

Did that answer your question? -- Sixorish 17:04, December 23, 2010 (UTC)

By the way, you didn't tell me what you were trying to do, so I can't help much other than by explaining this to you. -- Sixorish 17:12, December 23, 2010 (UTC)

Ok, thanks for explaining, I think I have all pieces to make the puzzle right now. What I want to do is the following, the code which editors type on NPC pages should be like this: {{Trades/Buy |Banana | Mango, 40 }}. For the Banana it will use the npcprice parameter on Banana. For the mango this NPC has a different price than the (default) prize/value of npcprice parameter on Mango. Program-wise the following should be done:
 * check if {{{x}}}}, y y has a value, or actually if y exists
 * if yes: {{#explode:{{{1}}}|,|1}}}} which takes the first value behind the comma
 * if no: simply use the npcprice or npcvalue like it's done right now

The point right now is, how does the Template:Infobox Item/Trades/Sell knows what is decided if this code is executed on Template:Trades/Sell? That's why I asked how these two templates "communicate" with each other. But I think I can figure it out when my mind is a little brighter.. maybe tomorrow. Thanks for helping, do you think it is feasible what I want right now? -- Bennie (talk ~ fellows) 22:09, December 23, 2010 (UTC)

I think we're going to have to discard this plan and try something else. We are going to require changing every item page to pass arguments to templates if we do it like that. Perhaps Template:Infobox Item/Trades/Sell should only be used IF it is not an exception? -- Sixorish 23:06, December 23, 2010 (UTC)
 * Could always do a cop out and do a dpl search. i.e you can set up a dpl to search each page for a key term using expressions, i'm not learned in them but I've got half a clue. I did it in my hunt template to find local quests. Cant imagine wikia will be too pleased with that.  Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  23:47, December 23, 2010 (UTC)
 * Been working on this and that and I've got a solution, trouble is I thought that the npc pricing was implemented on the npc page, but it looks like you're just lifting the cheapest npc npc from the item page and it's being put into a table. If how I'm readin ght ecode is right, that would be be uber wrong surely due to varying prices npc to npc. Isn't the template infact supposed to explode any input it gets and tabulate it that way. If that's the case I'm at a loss as to how this template helps. Sorry if I'm being dumb <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  01:09, December 24, 2010 (UTC)

Craggles, log on Tibia and find me two regular NPCs who have different price lists. (I think) you'll find that nearly all NPCs have the same, unified price on items. This is the whole point of the template - not only is it more standardized, but it's also more accurate than our price lists which haven't been updated since 8.7. -- Sixorish 01:26, December 24, 2010 (UTC)

By the way, I think we should first look for a way to do this without the use of DPL. It raises our dependency on extensions and I don't think it's very efficient to use. -- Sixorish 01:35, December 24, 2010 (UTC)
 * Dpl was the only way I could think of doing it, but in light of your standardised system it wouldn't work anyways. Honestly I've no idea if npcs share or disaree on price lists. I assumed ours were accurate. For instance banana prices vary between haircules and other npcs according to us. cant check that atm though. We really should put in a clause so overrides the auto price if needed. For instance, DM used a comma on Banana which messed up the template a bit. If you think this is legit, I'll go with it. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  01:41, December 24, 2010 (UTC)

Our prices were accurate until the update, now many of the prices have since changed to match other towns such as Darashia's prices being the same as Thais, but there are some exceptions like NPCs buying War Hammer or Bananas. Shame I'm pretty useless with coding though I would like to help with this. Beejay 02:33, December 24, 2010 (UTC)

I believe i solved the inconsistency problem, but at some potential cost to the server. Template:Trades2/Sell and Template:Trades2/Buy work the same as Template:Trades/* but this uses ifexist for every item; if it does not exist it sends the parameter to Template:Trades/List which uses explode to split the comma value (assuming there is one). This is working now on Anerui: sells = {{Trades2/Sell |Meat,4 |Ham, 6}}

--DM ><((°> Contribs <°))>< talk to me 04:20, December 24, 2010 (UTC)
 * Note: Templates deleted. Anerui (and others) work with updated template.

Why use ifexist calls? It's not a problem to implement, is it?
 * {{#explode:Meat|,|0}} = {{#explode:Meat|,|0}}
 * {{#explode:Meat, 500|,|1}} = {{#explode:Meat, 500|,|1}}
 * {{#if:{{#explode:Meat, 500|,|1}}|true|false}} = {{#if:{{#explode:Meat, 500|,|1}}|true|false}}
 * if(there is a number after a comma)
 * then load template X with arguments [name,value]
 * else load template Y with arguments [name]

Shouldn't that work? -- Sixorish 04:57, December 24, 2010 (UTC) - Something like Template:Trades3/Sell, I mean. I'm sorry, I don't have much time today, might be back late night tomorrow. I hope you guys can agree on something reasonable.

Merry Christmas! (btw, I think it would be so awesome to have a Christmassy theme on the main page for a while, or at least a paragraph about Christmas-- just getting that out there) -- Sixorish 05:15, December 24, 2010 (UTC)

Thanks for all the help and thinking guys! But I think Sixorish' last answer is kinda what I meant. I'll try to finish and implement it now. Merry christmas to you guys too!! A Christmassy theme on the main page would be cool, but I have no idea how to javascript falling snow or how to draw an awesome artwork and use it as background... -- Bennie (talk ~ fellows) 09:35, December 24, 2010 (UTC)

Aah ok, we finally have what we want. This is how it works with n as variable: for (n = 0; n < 150; i++){ {{#if:{{{n|}}}|{{#if:{{#explode:{{{n|}}}|,|1}}|{{Template:Infobox Item/Trades/Sell2|{{{n}}}}}|{{:{{#explode:{{{n}}}|,|0}}|Trades/Sell}}}}}} }


 * The first which is checked is if there are still parameters to parse so: {{#if:{{{n|}}}| }} . If {{{n|}}} is empty, it stops. One list has 10 items, the other list has 40 items and it stops when there are no more items.
 * The next is to check if there is an exception, it looks if there is a value behind the first comma of the parameter. To look for the first value behind the parameter it splits the input with explode like this: {{#explode:{{{n|}}}|,|1}} . If this returns a value, this means there is an exception, if not, there is no exception. So the main code is IF yes:(there is an exception) --> handle it in one way, IF no:(there is no exception) --> handle it in a different way.
 * If there IS an exception, it sends the parameter to the sell2 template. The sell2 template gets a parameter in this format: {{{n|}}}, number for example Banana, 100. This parameter has two values, the name of the item and the price. The sell2 template explodes the thing into pieces again, to retrieve the name and the price and puts this in a table row and returns it to our main code.
 * If there is NO exception, the sell template is used (I mean Template:Infobox Item/Trades/Sell) with the name of the item as parameter.

That's it I think. Thanks for reading this useless explanation, but it helped me to clear my mind :) -- Bennie (talk ~ fellows) 10:52, December 24, 2010 (UTC)


 * Shame we can't do loops really. That fixed the template on Banana aswell, good job. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  12:45, December 24, 2010 (UTC)

Merry Christmas! If no one leaves a message for the users then I will do one later. A theme would be nice, I can try and do that later too if no one gets there first. Beejay 15:06, December 24, 2010 (UTC)

Merry Christmas as well! I believe i have a decent grasp of how parser and string functions work, just not how to use them efficiently. Good work on all this. --DM ><((°> Contribs <°))>< talk to me 16:57, December 24, 2010 (UTC)
 * Just so you know, I did my dpl idea, I'd need to edit the main item infobox to fully realise it. If you ever do get desperate. It's there. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  22:00, December 25, 2010 (UTC)

@Bennie: that loop would run infinitely. ;)

@Beejay: thank you for your message on the main page. I had more of a green/red box theme across the entire page in mind, but a notice is cool as well. -- Sixorish 01:47, December 26, 2010 (UTC)
 * I made a functioning npc list with prices, trouble is it heavily relies on dpl. Only one dpl category call per page, however there's a page call dpl call ( will be) for each item on a npc's page. That'll like 150 dpl page calls, per item. I'm hoping a page call (which can be cached) shouldn't be too intense. I could do it by editing the item infobox, but my reckoning is that would be more intense on the server. I dunno. But we do have a functioning npc list see User:Craggles and copy paste that source to a page like Banana. I've not expanded it beyond the first item in a list yet though. Merry Christmas. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  02:05, December 26, 2010 (UTC)

I didn't have much time to play around and make it look nicer. If anyone wants to change it then by all means, please do! Beejay 15:40, December 26, 2010 (UTC)

Reply to Thanks
I was more then happy to help revert his edits and flag those hateful pages for deletion, its part of my duty as a TibiaWiki User, and just as good person. ^_^

On a side note I did relize that some of the Erig's talk page was rewritten when I deleted the spam from his page, and under normal circumstances would have used the "History" section to revert the page back to a pervious state but I'm currently using the New Wikia Skin, and for some reason I can't find the history tab on any of the pages, otherwise I would have used it instead.

I was more intrested in removing his hateful comments, and letting someone else restore the page at a latter time, its late where I live so I didn't expect any admins to be on to delete the pages and undo his vandalism.

Kind Regards,

Jake

Trades Template
Currently it only lists items and prices from an npc, with the old system we had further categorisation. I've added a title parameter (see:Romir) so we can categorize items. It's optional so you can still have it how it was, it's just easier for me to see it this way. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  14:38, December 31, 2010 (UTC)

I know how you feel, but that was accommodated for in the core of the template: for our current trades template we could have used GetValue, but we used another template to define what parameters were included in the table. My plan after we adjusted was to add support for sorting by itemclass or primarytype (i.e. add another cell). -- Sixorish 17:54, December 31, 2010 (UTC)
 * That's pretty slick, so you'd have a phantom parameter before the item name, when the list is sorted by, they'd all be grouped together? We could always add a little image aswell to suggest what sort of item it is, based on the items template. So taming items would be a whip say. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  14:53, January 1, 2011 (UTC)

I hear good ideas! Let's try to make it nice and cool :) Also it would be a good idea to think of a standard and apply this everywhere (I mean all NPC-who-trade-wares-pages), to prevent confusion. -- Bennie (talk ~ fellows) 20:38, January 1, 2011 (UTC)

22:21 Sold 1x steel helmet for 293 gold.

i did a simple change in the Steel Helmet page because the price increased

Afzal 00:46, January 25, 2011 (UTC)

mino leather
sorry about the minotaur leathers i know what you are talking about it wasn't that I was trying to sell them but I thought that someone had actually lowered it so they could purchase it cheaper. I forget that other worlds could have cheaper value for some things too tho, I apologize. I also edited the carrot on a stick a while back but on that note I wasn't that I was trying to buy or sell it but go off of what I saw on the other mount item prices. I saw that that one was rarer also not as many things dropped it as like the whip but the whip was practically double the cost yet twice as easy to get. so I changed it to a more acceptable price range even tho people in our world were selling it for 120-150k averaged. tho on wikia it said something way different then that. i just upped it from 30-60k to 50-100k i think. i hope that didnt cause any problems.

I did loot the carrot on a stick before i edited anything and i sold it for 100k fast. so i think that it actually should be a little more in price range, not that i think the minimum price is horrible but it should be something more reasonable for how rare the item is. my opinion

sorry for the inconvience, thanks for reading :)

Blue Butterfly
Well, I guess you're right, my only issue was the information being duplicated. But actually there's still a typo at the blue butterfly, and I don't know how to correct this, I guess it's something about predefinitions? Well, idk. Can you fix that interrogation mark at the blue butterfly page? =p

"A blue butterfly? will flee"

Aaron Fisher 04:23, April 15, 2011 (UTC)

I marked it as "a blue butterfly?" because it was subject to change (don't ask me why the others weren't marked with the question mark). I'm unsure if we need to distinguish each butterfly or if it would suffice to just write "a butterfly". I suppose this will be debated upon if a change is required, so I will change it to remove that mark. And you're right, the mark was added to Template:Prefix which is still in testing phase. -- Sixorish 04:41, April 15, 2011 (UTC)

Oh, thanks for the input, now I understand why it was like that. Well, thanks again and I hope I haven't caused any trouble. =p Aaron Fisher 08:11, April 15, 2011 (UTC)

hi
Hi Sixorish

thank you for welcoming me in this wiki

I would like to know how to use this wiki (especially the editing section)

Thanks

thanks dude for your help, i appreciate it

but now, what should i do ? :D

Hello, I was helping Wawyed getting rid of that vandal by undoing everything he did, but one question, how do I report them? I'm still quite inexperienced in that area. Thank you :)

EmcUnited 15:31, May 6, 2011 (UTC)EmcUnited

Vandalism on creature products
Hi, seeing that Chucknorrispro (and other accounts most likely made by the same person) keeps vandalizing the creature products. Why don't you put a block on them so nobody can change them?

Nevaran 15:22, May 15, 2011 (UTC)

Because if we protect that page and the other 200+ creature product pages, they will just find other ways to disrupt the wiki for their own benefit. I think we need something similar to "Pending changes protection" applied to all trade data to eliminate this kind of vandalism... -- Sixorish 16:29, May 15, 2011 (UTC)

Userpage 2 - template
Hello. I saw template:userpage2. There must be mistake with rune damages. Take a look to User:Leree/My_Character. There is average of explosion rune damage 402. The calculations are incorrect. I've tested it.

18:33 A dragon loses 92 hitpoints due to your attack.

18:33 A dragon loses 92 hitpoints due to your attack.

18:33 A dragon loses 121 hitpoints due to your attack.

18:33 A dragon loses 90 hitpoints due to your attack.

18:33 A dragon loses 111 hitpoints due to your attack.

18:33 A dragon loses 133 hitpoints due to your attack.

18:33 A dragon loses 96 hitpoints due to your attack.

18:33 A dragon loses 124 hitpoints due to your attack.

18:33 A dragon loses 68 hitpoints due to your attack.

I don't know how does templates with these calculations works and I guess you might be able to fix it. <font size="1" color="#000000">  « Leree »  « Talk »  16:41, May 31, 2011 (UTC)

Hi Leree,

I'm not sure but I think this problem is known, and if I am right, it's not a coding error but an outdated formula. I don't think we have access to anything more reliable at the present. -- Sixorish 17:06, May 31, 2011 (UTC)

Hello Sixorish, I realize the Secret Sheep Level page has been deleted and the reasoning was "false information". Can I please get some further information on that? What is false?

-EmcUnited