The Secret Library Quest/Spoiler

Requirements

 * A Bucket and two other liquid containers with Blood and Water.
 * Completed the first mission of the Liquid Black Quest
 * Completed The Lost Brother Quest
 * Three or more different Foods (Ham or Brown Mushrooms for example).
 * A red non-metallic armor (for example a Firemind Raiment for mages or simply a Doublet that costs 16 gp)

Method
Find Dedoras southeast of Cormaya, here. Talk to him to learn about search and he will mention the 6 puzzles you have to solve in order to gain access to the Secret Library.

High and Dry
To get this document, you'll have to shipwreck on a secret island. Talk to Charles in Port Hope and ask him for a shortcut passage, say yes and then select between Edron, Thais, Liberty Bay or Yalahar. The first time you take the shortcut, you'll be sent to the correct island.


 * Note: If you have already been to the island once but did take the Sealed Scroll, you can go there again, however, after the first time you'll not always shipwreck, and if you do you may arrive in 4 different islands. You can only get a shortcut from Charles once per day, however.

Upon arriving at the island, go northwest, down the stairs and pick up the Sealed Scroll from the Brass-Shod Chest. Now that you got what you came for, you must find a way to leave.


 * 1) Use the Heap of Rubbish south to receive a Hawser.
 * 2) Use the Hawser on the southwest corner of the Raft, which needs to be fixed.
 * 3) Go back to the south shore and use the Ship's Telescope to get navigation orientations.
 * 4) Go to the Raft and walk on it, you'll sail back to Fibula.

The Path of Defiances
Go to the dungeon west of Darashia, around here, and enter the sand vortex. There are 4 puzzles you must solve in order to receive special items which will be required for a ritual. Go out the building to the south, then walk around it to the west and go down the hole. Be careful, you'll have to fight several Skeleton Elite Warriors and Undead Elite Gladiators which are very strong.

First Puzzle
The first puzzle consists of walking an invisible path around a room towards a quest door, starting at the carpet. If you take a wrong step, Red Musical Notes will appear on your character and you'll have to start over. After crossing the door, pick up the Ritual Stone Tablet in the Brass-Shod Chest north of the room.



Second Puzzle
From the first chest, leave through the sand corridor to the east and follow it. This puzzle consists simply of fighting through the horde of Skeleton Elite Warriors and Undead Elite Gladiators which you will find in abundance in this narrow corridor. After going around the passage, you will find yourself back in the build and receive a quest log update. Pick up the Exultant Ritual Figurine in the chest there. Now you can go back using the sealed door just south of you, and continue to the southwest where you'll find another sealed door.

Third Puzzle
After going through the quest door, walk west around the building and go down the stairs to the north. This puzzle will require you to step on the coloured carpets the correct amount of times and order, as shown just north of the lava pool.


 * 1) Step once on the Green Carpet;
 * 2) Step twice on the Red Carpet;
 * 3) Step once on the Blue Old Carpet.

You should see this message:

Note that if you see Musical Notes on your character, you made a mistake and have to start over at the green carpet. Enter the teleport to cross the lava and take the Ritual Sword from the chest.

Fourth Puzzle
From the lava room, leave to the north, follow east and then south. You'll find yourself in a room with 4 Bonelord Statues, the northern one having a glowing eye. Here, you'll need 3 units of Food (e.g. Ham, Meat, Apples or Brown Mushrooms) to please the statues. Place the food on top of the tree southern Stone Blocks (the corresponding statue's eye should light up) and run to the sealed door to the east, where you will find a Ritual Figurine.

The Ritual
After finishing all puzzles and obtaining all 4 ritual items, go back to the entrance at the upper floor and go up the long stairs west. Perform the ritual by using the items on the corresponding Stone Sockets. You should now be able to go through the 4 doors just east of this same room.

Liquid Death
Go to Edron and talk to Spectulus, ask him about rumours and say yes.

Go to the Deathlings hideout north of Banuta, here. Jump in the water vortex, go up the stairs and then fight your way to the center room of the lower floor. Levitate up to a small room and you should receive a quest log update after seeing the Large Seashell Book in the room and learning about the Deathlings plans. Report back to Spectulus.

After killing Brokul, all members of the party will loot The True Book of Death.

The Lament
This part takes place at the Asura Palace. Go all the way up to the last floor and enter the Mystic Flames here (you must have finished The Lost Brother Quest). You'll have to pick up some items on this floor by falling into some cracks. Check the map below for locations:




 * 1) Walk all the way east, fall some cracks and pick up the Lotus Key.
 * 2) Go back where you came from, then follow the hallway south, fall down the cracks and get the Strand of Hair.
 * 3) Use the Lotus Key to unlock the door further south and follow east.
 * 4) Fall down the cracks and take the Eye Key.
 * 5) Go back out the door, find the other door to the east and unlock it using the Eye Key.

Go down to the next floor. Right now, you won't do anything here, so walk all the way southwest and go down again.


 * 1) Walk north, then all the way east and enter the portal. Take the Silver Chimes here. You can go back upstairs now.

Now you'll also have to pick up some items and also fight some True Asuri mini bosses.



In order to fight the bosses, there are some requirements. Note that you must use or equip the items before entering the portal, otherwise the boss will be invincible.


 * 1) Equip a non-metal red armor (for example, Firemind Raiment or a Doublet), and enter the portal to fight The Diamond Blossom. Pick up the Piece of Ebony in the chest.
 * 2) Equip the Silver Chimes (as a Shield) and enter the portal to fight The Blazing Rose. Make sure you loot Perfume Flacon she will drop.
 * 3) Go back to the third floor.




 * 1) Go to the Death Portal in the center room. Use the Perfume Flacon and then enter it to face The Lily of Night. Pick up the Skull (Quest) before leaving.
 * 2) Go to the northern room and pick up The Peacock Ballad from the chest.

In order to access the final Energy Portal on the -2 floor, you must play and sing the Peacock Ballad. To do so, improvise a musical instrument by first using the Piece of Ebony on the Skull (Quest) to get a Bone Fiddle without Strings. Then, use the Strand of Hair on it to obtain a Bone Fiddle.

+ =   +  =

Go to the Purple Portal and use the Bone Fiddle there. Despite that, you won't be able to enter it because the Ballad is cursed. To remove the curse, go back to Port Hope and find Gail above the depot (she's the missing girl's mother). Ask her about her daughter and by telling her about the story of his mother the curse will be lifted.

Finally, go back to the Asura Palace, to the second floor of the quest area and play the Bone Fiddle in front of it again. You should be able to enter now. Inside, you'll find a room related to Zathroth's plans, as well as receive an Ancient Map (Z). You may report back to Dedoras now.

The Order of the Falcon
Note: This mission can only be started during Night.

Travel to Edron and go up the ramp just north of the Wyvern Mountain, here. Cross the bridge south. Use your empty Bucket on the Chalk to fill it. Levitate up (facing south at the south-east corner), and then go up the stairs. Pick up the Page from a Mystic Book in the chest, which has the instructions of the ritual you must perform to access the Falcon Bastion. The ritual consists of pouring the ingredients on the north-east side of the Falcon Order symbol that is on the ground.


 * 1) First, pour the Blood on the symbol.
 * 2) Pour the Water on the symbol.
 * 3) Use the Bucket Filled with Chalk (Fine) and you'll be teleported to the Falcon Castle.Screenshot_143.png

Inside the castle, you'll find several chests, skeleton corpses and furniture in which you'll be able to take valuable items, a Can of Grease (which you need to open the gate downstairs) and the Key 0909, and 8 documents that talk about The Grand Master of Verbal Debate (keep these documents because they are a valuable reference for killing the final boss). Watch out for cracks on the floor, if you step on them you'll fall to the lower floor.

Your mission here consists on fighting 3 minibosses to gain access to certain quest doors: the Grand Commander Soeren (found in the north-east part of the roof floor), Preceptor Lazare (found in the small room north of the monks), and the Grand Chaplain Gaunder (found in the room with the large table, 1 level below the starting floor to the north). Once those 3 bosses are killed you can access a small boat in the northen part of the ground level, which leads to a small island where Grand Canon Dominus is. After killing all of the minibosses you can enter the room that connects with the underground area.

Note: Once you reach the ground floor, make sure to leave the castle to the north, walk around it west and enter the swimming area. At the end of it, you'll find a small boat. Use one of its ends to gain access to a shortcut to the castle. Once this is done, you can travel to the castle by using the boat northeast of the Zao Steppe, here.

Once you reach the undeground area, you'll first have to defeat another miniboss northwest, a Dazed Leaf Golem. Afterwards, enter the Electric Sparks to the south. In the northwest part of this room (which looks like a Falcon head on the Automap), you'll find Mystic Flames (which represent the Falcon's Eye). Enter them.

You'll have to fight against the Grand Master Oberon now. This battle is both physical and verbal. During the battle, once the boss reaches red health, he will summon a Falcon Knight or a Falcon Paladin and heal completely, also he will keep healing for every amount of damage you deal to him and will start arguing with you, popping up an orange message until someone speaks in local chat, then he will stop talking and become vulnerable again. For each time he gets to red hp and heals there will be a different message from him, and in order to defeat him is replying with the correct argument. This verbal confrontation has to be done correctly 3 times during the fight and then the boss can be killed.

All the arguments you need to reply to the boss can be found in the documents that you can get inside the castle, there is a total of 8 volumes and each one contains a quote:

Once you kill the boss, you should loot The Spatial Warp Almanac.

MoTA Bursting at the Seams
This part takes place at the Museum of Tibian Arts.

Go to see Gareth and if you haven't done so yet, talk to him about becoming a Patron of the museum. Then, ask him about the Extension of the museum, he will tell you that they have been facing Problems and will ask you for help, after offering your help he will grant you access to the sealed door here. Behind this door there is a Fire Portal that leads to The Extension Site, where you will find Floating Savants, Retching Horrors, Demon Outcasts and Hellhounds

First Seal
On the first floor, first you have to head to the west and then follow the hall to the north until you find a big Bone Lever and a sealed door. You have to pull the Bone Lever, upon which you'll find out that you don't know how to use it. Go back to the museum entrance and ask Gareth about it (bone), he will explain you that it's part of a mechanism that you need to activate with a lever. Back into the Extension Site find a regular Lever in a room at the center of this floor (guarded by several Hellhounds). Pull this lever, run to the Bone Lever (it should face south now) and then pull the Hellhounds Lever again. After doing so, you'll be granted access to the Sealed Doors south of the Bone Levers to the lower floor.

Second Seal
After going down the stairs, walk around the water to the northeast and pick up the Bony Rod there. You'll need it later.

On this floor, you have to mine the blue Crystals you can find around the room, using a Pick or a Secret Service tool. You may get one of three different energy balls: Yellow Energy Ball, Green Energy Ball or a Red Energy Ball. You will need one of each crystal, and you have to wait a few minutes before attempting to mine another one.

Each Energy Ball must be used on its corresponding empty Coal Basin. The Yellow Energy Ball has to be used on the western basin, the Green Energy Ball on the center basin and the Red Energy Ball on the eastern basin. After using all three energy balls correctly, you may advance to the next seal.

Third Seal
For this seal, you'll need the Bony Rod you found previously. To complete this mission you have to act quickly, so make sure you understand what to do before starting.

Fight your way to the western most part of the floor, where you'll find a chest. Use it to receive a Ruby Fire Stone, and immediately use it on the Bony Rod ir it will vanish. You'll get a Bony Rod (Ruby). You must use this rod on an empty basin on the other side of the room, however, it will lose its charge unless you constantly recharged it. To do so, use it on the Coal Basins that can be found all over the place. It's recommended that you do this part without killing the monsters, run through the south corridor and recharge the rod on every basin you find. Energy Bomb Runes can be used to avoid most of the creatures here. At the eastern part of the floor, use the charged Bony Rod on the empty basin to be able to go through the door.


 * Note: If you fail to use keep the Bony Rod (Ruby) charged, you'll have to pick up a new Ruby Fire Stone. There is a 2 minutes cooldown on that, from the moment you picked up the last one.

Fourth Seal
As soon as you enter the teleport after completing the previous seal, you'll be greeted by 6 Lava Golems. First, you must walk over some inscriptions on the northwest side of the room. Once you do that, you must survive in this room for approximately 3 minutes before being allowed to leave. You don't have to kill the Lava Golems, but it's probably safer to do so. Be warned, however, that they respawn very quickly.

Leave through the teleport and you'll find yourself at the entrance of The Extension Site. Report back to Gareth about the extension.

The Secret Library
Talk to Dedoras after finishing all previous missions and ask him to check the information you brought him. You should receive the Battle Mage achievement as well as the basic Battle Mage Outfits.

The entrance of the Secret Library is at the Isle of the Kings. To access it, use a Scythe on the Monument to the right of the Altar.

In the library, you will have to look for "mini" bosses before the final challenge. The bosses can be fought in teams of up to 5 players. Be very careful when walking around this place as some of the stronger creatures of Tibia reside here, sometimes in large packs. Right at the entrance of the library there are some statues that throw a beam every few seconds. Avoid it or you'll take over 1000 damage.

Lokathmor
Start by attacking the boss. A few moments later, the team will be sent to the center of the room with the invincible boss and trapped by Force Fields (they look like Magic Walls). At this moment, the team should all focus on the same magic wall and kill it as soon as possible to leave the trap, because moments after the trap Lokathmor will use an ultimate explosion that deals massive damage. After leaving the room, a Dark Knowledge (gray book) will spawn. Kill it and quickly pick up its corpse (a Parchment of Dark Knowledge). Use it on the Writing Desk (Quest) on the west side of the room and then use the desk, it will throw a Death Beam that destroys the remaining Force Fields and sets Lokathmor free. Repeat this process until the boss has been killed.

Mazzinor
Together with this boss, there will be several Wild Knowledges (they look like Energy Elementals). Once you kill them, they will become a purple vortex, but you shouldn't step on them just yet because you need them. Every few rounds, Mazzinor will become Supercharged Mazzinor (a sphere), which is invincible. After 8 seconds, it will cast an energy ultimate explosion that hits all squares of the room and can deal 8000 or more damage. To avoid it, players must step on the existing vortexes to gain the appearance of a Knowledge Elemental. Please note that this transformation also lasts 8 seconds, so it's recommended that you wait about 2 seconds after the transformation to step on the vortex. If you do it too soon, you won't be able to renew it until it runs out and will be susceptible to the boss UE. Keep killing the Wild Knowledges and attacking the boss while this happens to kill it.

Ghulosh
The minions of Ghulosh are Bone Jaws that look like Undead Cavebears. You have to keep them away from Ghulosh ortherwise the boss will spawn. During the fight, Ghulosh will transform into Ghulosh' Deathgaze. Your objective now is to get rid of the Deathgaze, but you can't kill it yourself. First, destroy The Book of Death that spawns north of the room to release a Concentrated Death. Now, you have to make line up Ghulosh' Deathgaze with the Concentrated Death, so when it uses its Death Beam it will receive a lot of damage as Damage Reflection. A good strategy is forcing the Deathgaze to stay on the tile left of the Magic Forcefield and then controlling the Concentrated Death with energy walls. The first two times that the Deathgaze hits the Concentrated Death, it will immediately disappear and Ghulosh will spawn back. The third time, however, will force you to actually get Ghulosh' Deathgaze to hit itself until it's dead, and then you'll finally be able to finish the boss.

Gorzindel
To kill Gorzindel, you will first have to weaken it. To do so, start by attacking the Stolen Tome of Portals north of the room. When it dies, its corpse will be a teleport in which everyone should quickly jump into. Each team member will be sent to a small room with another book that is responsible for one of the boss abilities or strengths. You will have 3 turns to attack it before being sent to the main room again. Repeat this process until all 5 books are dead, and at this point all you'll have to do is attack Gorzindel until it dies.