Ghoul

Hitpoints: 100 Experience: 85 Summon: 450 Convince: 450 Immunities: Poison, Invisibility Special abilities: Life Drain, Healing Runs?: A ghoul doesn't run away when in low health. Pushable?: A ghoul can be pushed around. Can summon?: Ghouls do not summon anything. Description: An quite strong undead monster that live in the dungeons of Tibia. They are dangerous in packs, and can heal themselves and suck life energy. Loot: GP, Torch, Scale Armor, Brass Helmet, Viking Helmet, Life Ring Back to creatures