Hit Point

Each character has a limited amount of Hit Points and when their Hit Points drop to zero, due to damage through weapon attacks, poison or other harmful effects, will die and return to the temple in their hometown. HP is the common abbreviation for Hit Points.

The amount of hitpoints you lose is effected by the amount of armor you are wearing. If the stats on the armor are high and you are wearing a full set, you will not lose as much damage if you are just wearing a weak helmet. Different monsters do different amounts of damage to your HP. Rats can do around 10 damage while demons can do over 300 at a time. If your hitpoints are low you shouldn't go fighting. Heal yourself or eat something to restore your health.

Types of healing items

 * Eating food: This will put your HP up slowly. The more your hp goes up depends on the quality of the food you eat. Eg. Dragon ham will regenerate hitpoints for a longer than than a carrot will. If you have promoted your character (to royal paladin, elite knight, elder druid or master sorcerer), your hitpoints will regenerate slightly faster. Diffrent vocations regenerate diffrent fast. A knight gets his fastest while a mage or non vocation character (characters on Rookgaard) will regenerate slowest.
 * Life Fluid: Widely used on Rookgaard. These can be useful for very low levels, healing around 30-60 hp. They can be bought in a mountain east of Rookgaard village, or in most magic shops around the mainland. The good thing with these are that no specific magic level is needed.
 * Intense Healing Rune (IH): These heal more than life fluids and are useful until you are around level 15. These runes can only be made by druids have learnt the intense healing rune spell, Adura gran.
 * Ultimate Healing Rune (UH): The most common and the best type of healing is the ultimate healing rune. It is the most widely used and sold rune in Tibia, mostly used by knights. These runes can only be made by druids have learnt the ultimate healing rune spell, Adura vita.

Instant Healing Spells

 * Light Healing (exura): Very weak healing spell, used by knights to train magic level. Not very useful because of its low amount of healing.
 * Intense Healing spell (exura gran): Modereate healing spell, used by paladins around lvl 10-15, useful in tight spots but not an amazing spell.
 * Ultimate Healing spell (exura vita): This spell is available to all vocations except Knights who have reached magic level 8. It is extremely worth buying as it puts your HP to full almost every time and only costs 80 mana. This is a must buy spell.