Isle of the Kings Library

Book contents
1.

Once upon a time there was a little gnome. And as all gnomes he was a treacherous, greedy coward (and that's pretty treacherous, greedy and cowardish). One day in the middle of a deep forest the little gnome met a little girl wearing a pretty red cap. As the greedy gnome saw that she was carrying a bag full of finest bread and a flask of wine, he pretended to be starving and begged the little girl for food and water in a way anoying as only gnomes can be (and that's pretty anoying). But the girl was warned of treacherous gnomes by a valiant huntsman she met before and she quickly ran away from the greedy little gnome. The gnome became angry but was afraid to steal from her, because she might have been stronger than him. So he wandered into the woods cursing as only gnomes can curse (and that's pretty ugly). By chance he almost stumbled over a sleeping bard. Quickly figuring out the magical nature of the flute lying near the sleeping bard, he stole it as quickly as only a gnome can do (and that's pretty quick). Using the magic flute he lured a pack of wolves to the little girls grandmas house and let the beasts chase both into the wilderness and laughed wickedly as only gnomes can laugh (and that's pretty wicked). Laughing the gnome gulped the wine and swallowed the bread as fast as only gnomes can (and that's pretty fast). So he lived in the woods and molested squirrels happily ever after.

Poems of Rathon

2.

The superiority of males - a fantasy tale

The liberators of the spark by Sericos Also known as liberators of light and several similar names this Banor sect is dedicated to the so called 'liberation of the godly spark' from the unworthy. In theory they agree upon the doctrin of the Banor cut that each human and probably some of the non-human races are born with a part of divine essence in them. Whereas other cults are dedicated to make this spark flourish for the good of the individual or civilisation, the liberators argue that certain persons are not worthy of the godly spark and its better to set the divine essence free by killing them in honorary combat. Certain splintergroups of the liberartors go even further and claim that a person can claim the divine essence of those slain to strengthen their own. So this heresy lead to two equally dangerous and forbidden subsects of the banorcult. Whereas the original hereics only killed criminals after their foundation, the term 'unworthy' became more widely used soon. So they slew cowards and erveryone they considered weak. The so called 'new liberators' brought this heresy to another equaly mad degree. They argue that if you can claim the divine spark of others by killing them you should not target the weakbut the mighty. They 'honor' their victims in duells and admittedly more then one new liberator met his well deserved end at the swordtip of an opponent far superior to him. Still there IS a considerable number of new liberators around and doing their perverted work for their god. The curch of Banors in turn has outlawed both heresies and affiliation with on of those sects is punished with lifelong laborcamp or execution.

Legends about the wand of might. Written by Herion

This book is about the origin of the wand of might.

First of all I want to say that nobody is sure who made it and how it was made. But it contains a powerful magic energy of unknown kind.

Since we lost most books written by our ancients we cant say how the ancients got the wand in their hands.

However, we are very happy that we own it because it helped us and it will help us to understand the magic web around Tibia.

For example, only with its help we could find the gates of teleportation of the magic web.

We are making right now some experiments with several magic stuff and we hope that the wand of might will react to some of them somehow.

3.

 ... of madness ... decoy ... avert ... from the obvious ...

The book of morning sermons

4.

Magic by Puffels There are two kinds of spells: rune-spells, and spontaneous spells. Rune-spells are cast on blank runestones and some mana is used up in this proces. This stones can easily be carried around and store the specific spell. It can be used at any time, and only some require further investment of mana. Spontaneous spells are cased in the heartbeat they are needed and take effect instantly. Most of these spells are spells of healing but some of them are agressive and some even have more astonishing effectes, as invisibility, illusionary shapechage etc.

Cityguide Venore The city of commerce built its wealth on four major factors. One is the freetrade agreement with the thaian kingdom to which they in theory belong. This ensures trade with all citys, cultures and lands, known or yet to be discovered. Often seen as a seperate law but actually part of the freetradeagreement is the gambling licence, that is unique in the Thaian Kingdom, because 'commercial' gambling is outlawed since the times of king Yorik I. Another factor is the shipping dock and the woodcutting in the Venore area. Before the Edron colony was established, the Venore area was the major source for wood needed for constrution and tools. What seems odd at the first glance, given the swamparea Venore was built in becomes more understandablewhen considering the next factor: Until the Druids and mages drove away all those poisonous insects and creatures the area was known for its diseases and a criminal colony in the beginning. So the merchants had a stady supply of cheap workers that had to do every job appointed to. The last factor was the discovery of the Spiceweed. A special swamprass that was soon used by cooks ans households all over the continent. Soon enough the merchants became rich and powerfull, rivaling most of Thais noble familys in wealth and power. For now the merchants seem contend with their station and the place Venore takes on the continent and in the kingdom. There are voices that Venore might separate one day or use it influence to wrest even mor rights and privileges from the kingdom that becomes more and more dependent on its econimical power.

Selfmade Skeletons By BH

The magic of the Ghouls by Paramor

5.

Heresys of the new age Some people claim that the soul vortex was not a creation of the gods. They argue that the sheer concept of souls from 'beyond' entering our realm is by all means very random and could not be planed at all. They suggest that it's a lot more likely that the vortex was actually some damage that was caused to the fabric of reality. Through this hole in reality souls that were never meant to be entered our realm and, so they assume, it's additionally a leak that leaches away the power of the gods. They suggest that war for creation was NOT interrupted because the gods wanted to heal the wounds of the world, but because this powerleak frightened them that much. They further speculate that the withdrawel of the world was more an act of panic, an attempt not to lose complete control over creation, and the process known as awakening is by no means the working of benevolence, but the gods losing grip of the things they tried to hide away from the intruding souls. The theory goes that as there is an ascension for the souls from beyond to achieve some form of godhood, there is a constant descent for the powers of the gods of old due to the power that is leaking away into nothingness and the power the living claim for their own. Of course this heresys is very popular in the ranks of certain ascension cults. More so since it takes care of the more common fear in those conclaves, that the jealous gods may strike back on those who try the ascension.

How to seduce Women

Imperial Scripts

Transcribed by the Royal scrivener, Sir Acrothet Simfus

Committee Meeting XVII

Insofar as we have yet to ascertain the needs of our citizenry in comparison to those of our benevolent leader and other high ranking officials,

It has been deemed forthwith that a committee should be formed to handle such concerns, and will hereafter report its findings to this committee once every cycle.

Of matter pertaining to politics, it has thusly been found that despite egregious wrongs committed by here-to-for unknown assailants, both afield and afoot, we should, in due time, attempt to develop a plan which results in less of our deaths, and more of theirs.

A committee will be formed and henceforth be titled "The diplomatic committee" and will report to us twice every cycle, and include their findings, which shall hope- fully include less corpses on our behalf

etc. etc. ~

6.

Cooking Venore Style

The lost caste by Iregarn We could not confirm the extinction of the Chelabdil. On the other hand we found no living beeing in the area. We met strong orcish presence there. Some of the orcs we killed had elvish items on them so it might be possible that all of the so called Chelabdil were wiped out by the orcish hords. One proof more our way is the right one.

7.

Hammerfalls tales of 1001 wife

Puldraks wisdom about elves Pt. 2 The Kuridai took refuge in a volcanic area, inhabited by vile monsters and ravaged by the eruptions of the mountains. Stripped of almost any possesions, they hid in the caves and learned to become very secretive. They had to work very hard, had to fight for almost any goods with nature and ferocious beasts. Most beasts that could live in such livethreatening circumstances were that powerfull that direct attacks proved to be futile. So the elves begun to develop a more devious way to fight, with assaults, traps and hit and run tactics. After over hundred years they had enough resources to leave the burning lands and adopted their way of live to their new enviroment. So they became the secretive people under the hills. They were fierce fighters whenever their new home was threatened. Some hundred years they fought off all intruders until their explorers made contact with the other remaining elven casts. Under the growing pressure of the more and more powerful waves of orcish attacks they left their homes to join forces with the other elves in an uneasy alliance. Their apperance had changed to a even more slender Version of the normal elves. Their skin is very pale, their hair pure white or pitch black. The younger members of that cast often color strands of their hair in unusual clors like red, blue or purple. Red, albinotic eyes are common, but in general all kinds of eyecolors are existent.

A shrinking potion Take 2 powder herbs, a stone herb and a orange star]. Cut them into small pieces and put them in a [[pot. Add a bottle of snake blood and boil it. If you've done it right, the potion should be thick. Wait until it's cold and then add the last ingredience, a 2 inch piece of a swamp plant. This should make the potion green and much thinner. Fill it up in bottles and it's ready to be used

8.

Puldraks wisdom about elves Pt. 5 The 5th elven cultural group are the Chelabdil. There role in the war and their fate is yet unclear, but they have few contact with the other elven casts. They are usually a bit taller and stronger than elves of the other races, and there skin is silvery-white or in blue to greenish tones. Their eyes are often pale blue or green, sometimes a faint yellow. They have long black hair, or sometimes dark brown. They seem to live nowadays in the region northwest of Carlin and are seen quite often there. They have the keenest eyes of the elves, and the weapons of their choice are spears, knives and sometimes the short bow. They are fine hunters and sometimes trade furs, but the main part of their life remains yet uncertain.

When the tower ...... .......... its sting, when ....... walks the hal......... .......... of murder loses ......., w.... the ice ...... ...............ll not fly t...., whe......... silences ......, .........red meets t.............ound, .......... is broken by the ..........and, when the dead walk ......nd l........, when........ will be erased and ........., when the for.......win no longe........, when the one ey..........re, ..hen t...rai...et...is...te, the...alib...ll be ..............tice.

Puldraks wisdom about elves Pt. 4 The Cenath were the most lucky of the elves. They lived in a hidden valley in a handful of cities, far away from the rages of war. As things turned bad for the elves much of their artifacts, artwork and books were brought to theese cities. Live went on as usual for some time, the elves minding only their own business, as if pretending there was no war at all. Of course the war found them at last. In an frantic attempt to rescue their lives and even their accustomed way of life the elves begun to weave powerfull spells. Many of their best magicians litteraly 'burnt out' in the process but finally the elves succeeded. The whole valley was torn out of the known world ... And this was bitterly needed in a world that was only stormy darkness around the elven valley. They created a artificial light and even created weather. There they lived for hundreds of years, studying and practicing magic, mainly to manipulate and reproduce efects of natue to enhance their lives.

Oh lay me to rest In Thais graveyard To know it's the best, That's not so hard

I've been to Carlin And met a fair lass But to sleep in their graveyard? I think I will pass

You may think I'm a fool You may think I'm a liar But I heard there's more there Some say a vampire

But I digress and cajole As is your common luck Please bury me not In the Plains of Havoc

For while an adventure Is a wonderful track Once I'm done, I'm done, No desire to come back

And while many will quip What's got in your head? I say I prefer death, And not the undead.

Edron is pretty, Cormaya is fair, But I haven't the money To be buried there.

So lay me to rest With a Thais tombstone I've seen all the rest This one feels like home.

-Old Adventurer's Song

9.

Dungeon Survival Guide by an unknown Loremaster Don't explore the dungeons before you tested your skills in save enviroments. You will find dungeons somewhere in the wilderness. Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown. It's wise to travel the dungeons in groups and not alone. For more help read all the books you find while exploring. Traveling in the dungeons will reward the cautious and brave, but punish the reckless.

The book of helpfull prayers

10.

The godslayer races As with the ascensonist movement, the godslayer cults are incredibly old. Although the term 'races' is usually applied, this generalization is not a correct one. Indeed the first of those cults where founded by ancient races, most long forgotten, that suffered greatly in the creation wars. Most of those races only barely escaped complete extinction and none ever recovered from the blood toll of the wars. In fact some of those 'races' are rumored to have been reduced to a handful of beings or even a single entity. However some of them tried to gain converts from the younger races to bolster their ranks. The methods to keep their races and cults alive over the centuries differed and most tries were in vain. It's assumed that in our days only a handful of godslayer cults exists and perhaps another handful of single entities that follow this agenda. Be it as it may, for sure is that the name godslayer defines and summarizes their philosophies, or at least the ends of these philosophies. Their goal is nothing less than the extermination of the gods (or in some cases of a specific god). The means through which this goal is to be achieved differ, if they are clear at all. Most cultists are probably content with hating the gods and spreading discord among their worshipers. Some might have very specific plans as the last of the Rardor, Tel'Chac Agur, who tried to take over the soulvortex in the early new ages. In most cases a godslayer cult surfaced, it was handled by human worshipers of the gods without real divine interference. It's said though, that the destruction of the isle Molinora was caused by the dark magic of Zathroth and his demon armies and the last of the dark race of Souleaters (also known as the Noshar) were annihilated with their dark temple and forbidden secrets they had collected in this last retreat of that cruel race.

Manasphere? by Othis Ethna I don't want to minimize the value of Rail Ashkil's work. But to me it lacks any proof! Thus Ashkil's explanation is as good as the idea that the beings are producing the mana themselfes! And what about the "planet is surrounded"-statement? How should he know without leaving this planet? Either there's another (now lost) book that deals with the experiments and their results, or the whole "manasphere" is only an unproofable theory!

Dwarven Magic I By Marokin Most of the other races look down upon the Dwarves because we seem to lack in magical abilites. What they don't understand is that our best mages concentrate on the magic of earth and fire, the give and take. They come up with some magic that might give us the upper hand. In theese books I will reveal some of their findings.

11.

ORCS! by Silvius Orcs ARE intelligent. Though some dwarfes mumble about a shared hivemind of the greenskins, there is no evidence for that. Orcs have speech and are capable to learn other humanoids language quite well ... if they want, what almost never is the case. They lack a written language though. Some of the more educated orcs use human letters to write down orcish texts. Its rumored that the orcs we encounter now and then are just barbarians of their own kind and that there is a more 'civilized' orcish culture somewhere. There are some clues that the orcs indeed had a written language, but the modern orcs is unable to read it as we are.

Tactics handbook - Use training to your advantage. Avoid fighting more then one enemy at once. Be carefull while chasing an enemys, you might get hurt by his allys or other monsters and can't defend yourself, while trageting him. Target only the closest enemy or you'll become confused and might not be able to defend yourself against other attacks. Different enemies require different tactics. Some are better to be fought in an agressive way, encounter others in the defesive way. Choosing between your attackstyles also is depended from your equipment, if you have only little defense, there is likely no point in fighting devensive and the other way round.

12.

He who commands those w............................................................................ The twice fallen will fall ................... the coming doom. Evil will feast on the weak to bring an end, not knowing that it was just the beginning of their own destruc...........leeping will be awakend to ...........l live longer than the ......... Many eyes will see the coming of the light in......................king. The ...........ill cheer for the .....................e heroes must fall. Where blood runs red ...... awaits ........ Where there are many .............................. will be victorious. Wher.................... be revealed. Hope only arises from .............................................

May Banor bless our souls. May the kiss of Kirok bring us inspiration. May Fardos give us the force of will to forge our souls to tools of good. May Crunor protect our health and essence. May Uman teach us to use his gifts and use them wisely. May the archangels guide and guard us.

13.

The great book of Heraldy

Elves by Iregarn Pt. 1 Elven names are chosen in adulthood. Until they acquire a name, elves are called 'son/daughter of ___' usually naming the parent with the same gender. Upon reaching adulthood, the young elf gets his first name, divined by the elders who know him in dreams. It is merely a single name, a description of the elf in the elven tongue. Usually elves love to add a translation of their name which is often mistaken for a second name by other races. Since the elven language is far more complicated and has thousands of nuances, often elves with the same 'second name' have a different first name, confusing the other races even more.

14.

The Awaking of the Gods BOOK ONE In the beginning there was only the big gaping void. It was omnipresent and nowhere. Into this desert entered Fardos, the creator, and Uman Zathroth, incorporating magic. Nobody knows where they came from or whether they always have existed and just awaked from the deep slumber of the infinity. Fardos fulfilled by the need to create and give birth. He stepped into existence and began immediately with the act of the creation, because he was fully creative power and impatient. His godly powers emerged from him and created, formed. But all his works slipped out of his hands as the void was everywhere. No single work was to last. Everything that he devised dissolved in the void even before it was completed. Uman Zathroth regarded his undertakings thoughtfully, because Uman Zathroth was wise and fullfilled with magic powers and insatiable hunger for knowledge, comprehension and enlightenment. He was a creature similar and nevertheless different to the clear working of the Fardos, because mysteries and secrets were the aspects of his being. Uman and Zathroth were two entities and nevertheless one. Uman was the light, bright aspect of the magic strength. His was the gift to work benign wonders. Zathroth however, his different - dark - side, was corruptive urge, the vain self purpose of magic, destructive and a desecration! This entity, which was two and one nevertheless, observed now the works of his companion in infinity.

The Awaking of the Gods BOOK TWO For a long time Fardos exhausted his enormous powers in futile activity. Finally he asked his companion for support in his attempts. Uman consented only too readily, but Zathroth, the dark one of the twins, refused himself. Thus Fardos and Uman strived together to attempt the CREATION - however their laborings were not rewarded with success again. Just like before everything was drained away as soon as they created it, and Zathroth laughed full of contempt. The power however, which Uman and Fardos spent, did seep away in the universe-filling void. Nobody knows whether it was this power that lured another entity to them, whether it aroused this godly being, or whether in a mysterious way it created this entity. In any event, suddenly the enormous entity Tibiasula rose from the void and examined the two other godly beings. Fardos and Uman welcomed Tibiasula as their sister and admired her, because she was the perfect unity of the elements. Zathroth however fumed with silent hate, as he didn't want to share the void with one more entity.

15.

The Great Creation BOOK ONE

Uman in his wisdom recognized the possibilities, which revealed themselves to them here, and he asked Tibiasula join in the circle of the creators and help them with the task of the creation. Tibiasula agreed, because she also was fascinated by the idea of the creation. Uman, whose nature was to win secrets and gain insights, had realized what their error at the preceding attempts had been: Without a fixed pivot point there was no existence possible, and everything had to diffuse away as it was without direction and target. And to remedy that he invented TIME! In order to create the time, the Gods united their powers. Even Zathroth was fascinated by the idea of his other half and contributed a tiny proportion of his strength to the effort. The wise claim that it is to be due to his working that all time strives in the long run to decay and destruction. The powers of the godly bundled themselves to an enormous power greater than any in existence before. It began to crystallize itself in the void to an enormous spiral. Higher and higher it mounted up, became firmness, pivot point, direction and aim of existence! And in such a way the crystal column of time grew upwards and was from then on the unmovable center of creation.

The Great Creation BOOK TWO

But even at the culmination point of the creation Zathroth bundeled all his destructive powers to a weapon and pushed it with all the strength that he could muster into the heart of Tibiasula, whose existence he did not want to endure any more. And as the divinity was weakened by the creation and without suspicion and resistance, the deadly attack penetrated to the core of her being and destroyed her. The elements - fires, water, earth and air - were jerked out of their harmony and landed at the base of the column of time.

16.

The Birth of the Elements BOOK ONE

Schocked Uman and Fardos tried to grab hold of the dispersing being of Tibiasula, but it was about to slip out of their hands like their creations before. They wove a powerful spell, the spell of the creation, in order to bind Tibiasulas essence to the column of time. As Zathroth laughed loudly, in his vain triumph, he did not understand their words, and so the secret of creation and life stayed hidden from him forever. They however wove the fleeting elements to powerful strands. Althought they did not succeed in uniting them again but the individual parts became something new, the first real creation. Thus the living part became Tibia, born from the element earth, Sula became the sea washing around it. Air rose over the creation and layed itself like a protecting blanket over the creation, and the fire seeped under it and began to warm it up. Behold: Each of the separate parts of the god was full of life and divinity! But none of the elements possessed the spirit of the Tibiasula, but they were wild and impetuous, following always the impulses which corresponded to their nature.

The Birth of the Elements BOOK TWO

And Uman and Fardos were chagrined about the dastardly deed or Zathroth. They decided to create from the elements something new, similar to Tibiasula. For a long time they looked for a way of achie this end. Finally Uman found a solution: the birth, which created live from live. One of the Godly had to unite with one of the elements and could thus create a new entity. Thus Fardos and the Fire united, and the Fire bore two children, Fafnar and Suon, the Suns of Tibia. Suon of calm and considerate nature. But Fafnar, its sister, was self-willed and stubborn. She rose vainly over the elements and began to scorch them. Therefore Suon also rose up in order to stop his sister. A wild struggle started and pretty soon it turned out that Suon was the stronger one of the two. So Fafnar fled under Tibia into the parental fire, but Suon wanted his sister to promise him never to scorch the other elements again.

17.

The Birth of the Elements BOOK THREE

Thus he followed the vain sister and sought her it. She however was quick and escaped from him again. She escaped on the other side and again rose over all elements, and began anew, to scorch these. When Suon followed her now, in order to punish her, she didn't let it come not a further test of strength and escaped the brother immediately. He followed the teasing and aggravating sister tirelessly into the embrace of the fire. But Fafnar was a step ahead of him and had already fled again onto the other side over the elements ... and in such a way this continues to go on even today. Uman united himself with the earth, which we know as Tibia. And the earth bore him Crunor, the first tree. Crunor was full of charm and vitality. Also he loved his own shape, but he was wiser than Fafnar and possessed the gift of modesty. Inspires by the creation he bore from itself all the plants, small and large! And they spread out on the body of mother Tibia, like a dress - it was a delight to see.

The Birth of the Elements BOOK FOUR

Fardos connected himself with air, and its child was called Nornur, fate. Nornur envied the brother Crunor because of his shape, as he was hardly more than wind and nebulae, and he asked he brother for assistance in creating a shape for him. But no matter how hard the brothers tried, Nornur couldn't appear to be much more than a shadow of a ghost. Thus Nornur decided to create creatures in order to reveal himself. Thus the spiders came into the world, which are able to web their ghostlike spiderwebs, which copy Nornurs shape, and thus praise and honor him. Also Uman and Sula, the sea, found together, and they conceived Bastesh, the unfathomable one. She was exceedingly beautiful, and the Godly were astonished. But Fafnar, the sun, looked upon all this beauty full of envy! When the newly born Bastesh looked up to her, she attacked her with fiery claws in the face and scratched it dreadfully. Probably Bastesh would not have survived the attack of her sister, had not the other Gods hurriedly come to help and driven away the ravishing Fafnar. Bastesh however was frightened and disfigured. Full of fear she fled into the embrace of her mother Sula. In the depths of the seas the unfathomable one hides herself since that time, and little is known about her and her workings. Only the fact that the sea has been populated since that time by numerous creatures, may tell us that Bastesh seems to create these in the depth. In addition it is said that since that time the water of the seas is salty from the tears, which the disfigured Bastesh sheds out of anguish and pain.

18.

The First Creatures BOOK ONE

Zathroth however was delighted by the destructive potential, which Fafnar showed, and he looked upon her with delight. He flattered her with compliments, and he succeeded in seducing her. Thus they conceived Brog, the fiery raging berserker. Brog possessed only little of his fathers wisdom, and the heat of his mother burned only deep inside of him. There however the fire became more ravaging and more hurting, and the rough titan raged and cried that the elements were shaken. Inexpressible pain troubled him, until the blocheaded Brog compacted his magical powers and hurled a major part of the fire far away from himself. From the fire, which did not want to cool down, however immediately the first dragon, called Garsharak, rose and he bore many further lower dragons in the course of the centuries from his fire and his magic, of the like we know today.

The First Creatures BOOK TWO

Brog however laughed over the dragon, which he had create, because he roamed over Tibia and was a terror to the few other creatures. Brog was fascinated by this created being and its terrible children, although they showed him neither loyalty nor respect. Thus Brog created further life, imitiating his shape, in order to please him, and so the cyclops entered the world. Zathroth however was angered, because he thought the cyclos stupid and awkward. Too little trouble did they spread in the world, because they quarried in Tibia for metals and enjoyed to process it with fire and force. They were too few for his likes, because they hardly grew in numbers. Thus Zathroth reprimanded his blockheaded son and ordered him to create new life. For he himself still could not understand the secret of life. Under his guidance the first trolls, numerous and vexatious, developed but still without the malicious cunning, which Zathroth desired. Next father and son therefore created the orcs. And the orcs turned out just like the dark God wanted them. They flowed over Tibia, spread out and began to devastate it.

19.

From a hole to a mine A step by step guide to mining

Puldraks wisdom about elves Pt. 1 The Deraisim had become homeless in the wars. As nomadic wanderers they hid in the woods, setteling nowhere for a longer time. Their families joined each other to travel together for a while, only to disband again soon whenever an area could not supply them all any longer. Hunted by countless enemies and almost everytime outnumbered when it came to fights with 'neighbours' they retreated into the deepest woods where the greater number of their foes was evened out. There they created encampments they visited now and then. They had contact with many creatures and cultures. They adopted ideas and inventions that suited their nomadic lifestyle and begun even a very cautious trade with other races to aquire things they were not able to build on their own. As the attention of the other races turned more and more away from the elves and wars broke out between them, some of the elves begun to live at their up to then only part time ecampment on a permanent base. Adopting what they had seen from other races and things they vaguely remembered from their own past some trading posts were established in this way. Usually only one to three families lived there. After the reunification with the Cenath the majority of them could be convinced to give a permanent settlement a try and the biggest tradingpost became the settlement Ab'Dendriel. Some families refused to join their brethren and continued to wander the world, only visiting the city now and then, each vistit convincing them more that they have only little in common with the Deraisim anymore. So they begun to see themselves as Abdaisim and continued to be the nomads and restless wanderers of elvenkind.

The Dragonlords of Tibia Written by Tekvorian, Knight of Tibia

We dont know much about the mighty leaders of the dragons. But we found out that they love mushrooms of all kind. Maybe the old dragonlord on Dracona can tell us more.

Furthermore, we found out that many Dragonlords carry this strange book (with the big T on it) with them. We dont know why,yet, but we are working on it.

20.

The Manasphere by Rail Ashkil The whole planet is surrounded by an energetic field called "Manasphere", produced by "Mother Nature". Nearly every living being is able to tap it and store a certain amount of this "mana". Even less beings are able to use this energy to produce light etc. In most cases the user will "cast a spell" - but only to concentrate on his natural abbility of mana-using. Some beings, dragons e.g., seem to use the mana more instinctively but nevertheless with great efficiency.

The adventures of hugo the humble Once upon a time there was a monk named hugo. He was so humble that he ... 

The maze of the lost souls

Centuries ago, our ancients build this maze to protect our city Demona from bandits and warriors. With the help of our loyal trolls they finished this giant maze within 1 month!

This maze has been protecting us for centuries and we hope that it will be the same for many following centuries too.

21.

Behold the beholders! The beholders are a ancient race of underground dwelling necromancers. Allthough they can 'speak' like humans using some membranes, their native 'toungue' consisnts of a blinking code wih each eye, in which blinking could mean some syllable, letter or word. Its by far the most complex speach we ever encountered and almost impossible to comprehend. As far as we can tell its not only a language but also some kind of mathemathics. This combination makes it tedious even to try to understand that language. The books the beholder write constist only numbers and the code behind them is incredibly complex. This race was one of those which were part in the creation wars and therefore its peak of civilisation and power is long gone. Its rumored of still existant settlements of beholders where they try to improove their unspeakable necromantic rituals and create an army of undead. In general they seem malicious but without ambition to do more then to claim some lairs and defend them. They seem too haveno ambitions in conquering or allying with other races in a bigger style then an ocasionally beholder merchenary which joins forces with other entitys for private reasons.

The language of the wolves by Ishara.

Be creative - Handmade gifts

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Puldraks wisdom about minotaurs Pt. 1 Minotaur society rejects the raging of Blog. In the past, the berserker rage of the minotaurs was feared by all their enemies. But this rage had cost more than one life and some of the most promising warriors died young on the battlefields. Heavy casualties caused their numbers to decrease dramatically. The minotaurs withdrew from the wars, but in a world gone mad, skirmishes with other races were part of their daily routine. The demise of the whole race continued. As the minotaur race became nearly extinct in the fights, they found refuge in caves, adopting a lifestyle much like their ancient enemies the dwarfs.

Puldraks wisdom about minotaurs Pt. 2 The only minotaurs reaching old age in these times of war were those who were born with physical disabilities or who were crippled but not killed in battle. This class of minotaurs was the only one who could live long enough to learn skills not directly connected to war. Since they were almost always the only ones who could gather enough experience and wisdom to create new ideas and concepts, the younger warriors begun to look at them as parents and advisors. Slowly these elders were able to change the war culture of the minotaurs. One charismatic minotaur in particular, Akkor, who was born blind, became the founder of the new minotaurian philosophy. He shunned the rage as a curse of the god Blog. Consequently, the minotaurian religion, which due to the extremity of martyrdom and rage never had a real chance to develop, turned away from the raging one. Slowly new concepts were adopted and great efforts were undertaken to hold the rage at bay. Meditation and self-control became the foremost duties of any warrior. The minotaurian ideal turned towards role models who were in control of body and mind. Since fiery rage was in minotaurian nature, young minotaurs were trained from early on to control themselves. It was through meditation that the minotaurs developed art and soon philosophy. Complicated ceremonies for usually simple things of daily life were developed to focus the mind, to be aware of each second of life.

Ah that I could shout over the hills again

Oh that I could yell to my buds, but alas

There's no more Exisa Mas for my  friends,

And for me, there's no more broadcast.

-Jvur, the Lamenting Mage Excerpt from the book: Stuff They Took Away

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Puldraks wisdom about minotaurs Pt. 3 To become an educated warrior-philosopher became the goal of all minotaurkind. Uncontrolled rage was considered to be primitive from then on. A minotaurian warrior is skilled as an artist, often found conentrated drawing, reciting or creating poems and wielding a weapon with awarenes and cold hearted skill. The warriors of the uppermost class are usually so well educated they control some amount of magic, often used to augment their own strength and defense. They are the heroes and role models of the lower class. The minotaurs still have a warrior culture, but the understanding of a true warrior has changed dramatically. Minotaur cheese is a specialty, often envied by decadent human nobles.

Puldraks wisdom about elves Pt. 3 The Teshial were never fighters. They retreated in the early days of war to hidden refuges, not as a whole caste but only in small family groups. Their hideouts were additionally protected by strong illusionary magic and offered them peace from the madness around them. These elves developed due to meditation and a special philosophy in the art of dream magic, dramatically enhancing their initial abilities in the decades. So they began to exist almost permanently in a state of dreams, only rarely appearing now and then amidst the other elves to give them advice and try to convince some of them to join their way of life. As the war grew more and more fierce these visits became less and less frequent until they were almost a myth, even for elvenkind. In the new awakening of the world they were some of the first to appear, apparently far less disoriented then other beings. Many races welcomed their help, but their teachings seldom found dedicated listeners. After they taught a part of their secrets to some humans they found worthy, they had to see their pupils tortured by developments they judged themselves guilty of. Also, other elves put pressure on the humans to give up the secrets of dreams. They withdrew from the world of mortals and it is rumored they have physically entered the realm of dreams. The Teshial are 'typical' in appearance for elves, but they could create the illusion of almost any appearance if they so choose. Some people even say that due to their enormous control of dreams they could shape their children as they wish, giving them human or even orcish appearance. On the other hand, even people who come up with such theories go silent when asked why an elf should choose to have a child that looks that way.

The Brighteyes Legend by Damius Weirgroth Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.

How to learn Magic easy. Level 1: For Knights and non Vocation people (Part one) Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here. But never forget that Magic is a jealous Lady and if you try to take her out of your head she will sure take revenge. The first thing you must know about the Noble Art of Magic is that not all Tibia inhabitant and monsters of the underworld, has the same ways to make magic. All civilizated people that lives over the earth has the same Magic style, no matter what race they are: humans, the elves in Ab'Dendriel the Beauty and even the dwarfs in their underearth city, Kazordoon. Theres only a isolated from Magic whole world and is the island knowed as Rookaard (Newbie Island) becouse no magic can be casted there. Perhaps some Dark Rituals turned Magic impossible to do. In the civilization not all we have same skill and amount of magic power, common knowed as Mana, but it will be explained in next Book.

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Elves by Iregarn Pt. 1 The elves are able to manipulate their unborn children by some kind of dream magic. This magic changes appearance and personality slightly, allowing elven parents to give birth to 'wish-kids'. In their shared dreams the elven parents seem to sculpture their child like a piece of art. Though most of the dream magic of the past is long forgotten, this rudimentary magic seems to be natural to the elves. It is possible to 'choose' things like hair or eye color and even gender. Even slight changes of the physique are possible, though considerable changes take place in the span of generations. Wise men assume this ability was a 'gift' of the gods to make more adaptable tools for the elves' war. But the mentality of the elves did not allow them to form their children in a 'convenient' way. Since most of this magic is instinctual, they form their children in an aesthetic way. On the other hand, what is seen as aesthetic is based on the philosophy of the parents and so their background changes this view dramatically. This is even more evident in the castes that were separated in the war.

The ghostlands The ghostlands where allready cursed since ages even in the founding days of carlin. Unease befell those who wandered there and the area was avoided when possible. After the female reign of carlin was established and the independent city tried to expand its influence settlers where sent there to claim the nearby area. Soon they where troubled by nightmares and bad omen. People halucionated and became agressive if not even outright mad. Serial killings, berserk rages and strange but lethal accidents became commonplace until the people moved back to the city. The queen was displeased but their citziens won't make qnother try. So the Queen sent the druids to cleanse the area. As their returned weary and wounded and three of them missing they, explained that the area was cursed, haunted and lost for humanity. The queen argued but the druids where adamant in their oppinion. The conclave of druids decided to seal the area with magic wards and maically erected a hedge which they empowered with magic. The queen was not happy but did not intervene to stop them. Since then the area is known as the ghostlands (and several other nicknames suggesting the same).

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The Mooh'Tah In our days the minotaurean philosophy of Mooh'Tah is only known as a warrior cult of some sort. This is of course incorrect. Although the Mooh'Tah centers around perfection and the minotaurean Mooh'Tah masters are feared warriors and for many the epitome of skilled fighting Mooh'Tah is more! Its perfection in everything or at least anything, may it be music, may it be cooking, may it be poetry, may it be war. Secondly its about seeing the perfection in things. A Mooh'Tah master might spend hours in looking at a flower ... or some broken pottery and it's likely he writes a poem or song about it, only to walk into a battle minutes later. In general it's assumed that you can condense the philosophy into two principles: See perfection! And: Try to achieve perfection!

The lost order of the nightmare knights The order of the nightmare knights was suposedly founded by some mystics and elffriends in ancient times. They were a constant source of trouble due to their prophecys of doom and frightening the good citizens of thais with their storys. So one of the thaian kings in his generosity gave them a pice of land near the area that later should become known as plains of havoc. The noble king saw it as both, a challenge to the order to proove their seriousness and as a trainingground to achive even more insight in the workings of fate. Though many did not understand the wise king in those days and plead the order not to leave, the order of the nightmares left the capital and only a few left the order frightened and exeposed as cowards. After a while more and more warriors flocked to the order and embraced their strange teachings. Most came for the challenge provided by the nearby plains and its monsters, and the order of doom-prophets became more and more a mockery. The king knew they would eventually fail and did not forbid the foolish to join them. In the end the order was extingiushed in some neeadless battle against undead they provoked (probably pursuing some of their dubious prophecies). Still the wise king had long enough put the misguided there as a shield for the newly founded stelement of venore. In the end only the foresight of the clever king came true. The order did fade away as he expected, unable to live up to their loofty goals but at least their misguided energy was not wasted but used to further the prosperity of the thaian realm.

Blood and toil Remove the soil Sweat and work Remove the orc

Cut and pick That's the trick Cut and run That's a dragon

So have a seat And drink, smile and sing You h'ain't yet been eat That's a good thing

-Old Dwarven Mining Song

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Dancing made easy

The craven hordes are not for me I may have less than you've got

But less to watch over? Oh no    dear sir, For I've a lovely carrot

Watermelons and Grapes, Some honey-flowers A ripening banana tree

Treasure you fight for and Treasure you earn But a good patch of dirt is free

-Farmer's Mantra

28.

Tales from the crypt by an unknown necromancer

The Minotaurs by Iregarn Pt. 1 The minotaurs claimed that they were once the marshals and favoured people of Blog, the raging one. In the wars over creation they were one of the most successful races. But as the war grew more and more fierce it were the wild and raging minotaurs that had to pay the worst blood toll. The berserker rage inherent to their race made them a formidable opponent but also very vulnerable. Though victorious in most battles, in the end the berserking warriors had to surrender to their wounds or were left crippled and executed and fed to Blogs lesser followers. Even worse, the raging minotaurs knew neither friend nor enemy. Brother slew brother, fathers slaughtered their sons in their rage. Then, one day a minotaur, named Tha'kull conquered his rage. He withdrew from battle and became a hermit. In his travels he met Akkor, the blind one. This minotaur was by fate not subjected to the rage inherent to the minotauren race and had aquired a tranquility and wisdom, unknown to his kind so far. Tha'Kull thaught the blind one how to improve his body and fortitude and Akkor in return teached the warrior how to improve his soul. He looked upon the world and for the first time in aeons a minotaurean warrior saw the world without hatred. He saw the beauty in things, simple and complex. He saw the harmony in creation and the place the living had in it. He also saw the place that was meant to be taken by the sentient beings among the living. And he went back to his people to teach. Never a warrior of the minotaurs had neglected his rage and even though he was cautious the angry berserker warlords would not allow the words he spoke to be heard by their people.

The Minotaurs by Iregarn Pt. 2 He was challenged and battled again and again. But Tha'kull had been one of the mightiest warriors in the wars and his meditations and understanding of the ways of the world gave him the edge. Where his enemies attacked him with rage, he countered them with oversight. Where the enemies tried to hurt him with the powers born from rage, he slew them with elegance. No emotion clouded his fights and he was superior and victorious. The minotaurs of those days were accustomed that might makes right and so it was easy for this first warrior philosopher to gain followers. The harder part was to make them listen and only the patience gained in his meditations let him succeed in the end. After some time his philosophies spread like a wildfire in the minotaur tribes. His and Akkors pupils wandered the world and through example and patience spread their words. The higher teachings of the philosophy were never truly understood by the masses but even the least of them were taught to overcome the hatred and rage that made them tools in a war that was not theirs. By neglecting the rage at first the minotaurs became the prime targets of Blogs other minions but in the end the formidable skills and persistence of the warrior-philosophers combined with the inability to lead a two front war let the followers of Blog lose interest in pursuing the minotaurs who had fled underground and fortified several bases. In the coming years the minotaurs defended their new found freedom with all their might and the principles of their philosophy, known as Mooh'Tah, were founded.

29.

Dwarven Names A dwarf gets one given name at his birth. This is common among many of the races. From this day on the young dwarf is monitored for his behaviour and interests. With the beginning of adolescense the dwarf gets initiated to a cult that is considered suitable for him. The more progressive dwarves who try to change and create something new are initiated as child of the fire, whereas the conservative, preserving dwarves are initiated to the cult of earth. (Sidenote: the mad inventors that embrace 'undwarfish' priciples and concepts are inititated to the technomancers cults and named children of the machine) So two dwarven siblings may claim to be son/daughter of a different element although they share the same biological parents. Later the dwarf gets to choose a brotherhood (which is a imprecise but common translation of the dwarven term which is far better and literally translates into 'fellowship'). The more aggressive types would choose the savage axes, a rowdy group of dwarves that has some fame to be easily angered. The more patient (sometimes patient to an extent that drives humans nearly mad) would choose the molten rock fellowship and those that are adventurous and even foolhardy risktakers would join the dragoneaters and so on. There are a dozen or so fellowships although only three or four are prominent enough to be commonly known. They could be compared with some kind of social club or guild in human terms.

Philosophy of the races You await to read a book about philosophy of the elves, dwarves, minotaurs and so on? Well, forget about it! There's nothing a book can teach you. Go and talk to the philosophers of those races and you MIGHT begin to understand a small percentage of that philosophy. In a book you will find only misconceptions. Written by people that neither live, nor embrace that philosophy, a book is destined to be flawed. Further by having been written by a member of another race there's no chance to understand what a philosophy of another race is about. You will read what the author has in prejudices and expectations but no truth. Further ...

How to learn Magic easy. Level 1: For Knights and non Vocation people (Part two) Two ways exists to make Magic: in a Instant magic use, common spells or spells that needs a high amount of Mana, or Magic can be stored in little stone pieces called Runes, which made and use is very easy. To make a Rune Spell you will need a Blank Rune, a little grey piece of stone you can buy in any Magic Shop all around Tibia, just a Rune with no Spell in yet. If you are skilled enough to make the Rune and you have Mana enough, put the Blank Rune in your hand and say the words. Spells made to be stored in runes starts by AD, so dont mess them. The Rune will be charged by the Magic power, changing shape, color and sign, showing the Magic worked. You can use it now just touching it (Right Click and Use or just Ctrl+click) and then shoot it to the target. The Magic will fly from your hand and one of the charges will disapear. Runes have different amount of charges (one to four) and when all charges are used, the Rune will just vanish, as it never existed.

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"colossus" > "Colossus" Kazordoon, the hidden city In the blocklike Mountain, known as the big old one, the hidden city of kazordoon is nestled. Its the last refuge of the ancient race of dwarves. Hidden and heavily fortified it was the last stand of dwarvenhood in the wars of creation and the last hope of that race to adapt to and survive the new ages. The famous giant statue, known as colossus guards its entry, alhough the narrow valley makes it difficult to see that fortress-statue and admire its beauty. Kazordoon is known for its safety and masterful smithery throughout the lands. Since some generations the dwarven city (whose ruler claims a title that might be translated as 'emperor') is allied with the thaian kingdom.

How to seduce a Man 

31.

Carlin and the rise of the women Vol.1 In the begining the Carlin colony was planed as a example of thaian greatness. A city planned by famous architects and built by the finest craftsmen the kingdom could muster. The area was plagued by orcattacks tough and the people and workers became dishearted and afraid. Many left the site for good. So more and more forced labourers and criminals were sent to help in the building process and the finest army of the kindom, the feared 'red legion' was sent as a protective force and to hold the growning number of doubious citizens in check. Seeing the possibility of failure of their greatest project, the royal family of Thais used the growing city of Carlin as a deposit for unwanted thinkers and noble familys that misstepped in the intrigues that plagued the kingdom in those time. Unwanted in the capital but too powerfull to be disposed they were sent to Carlin. Given their wealth and the fertility of the north, the city was not a bad place to live at as long as the legion managed to keep the orcs at bay. Those citizens were joined by some druids that were not comfortable with the power and influence of the thaian sorcerors and their closeness to the royal family. Soon freethinkers and philosophers flocked to carlin and the unrest grew. The focus of the thaian military to internal affairs was increased and the city was ruled with a more iron hand. The governor was not a calm man and seeing the prosperity of the city he got greedy, increasing the taxes to painfull heights. The building of an enourmous castle was begun, a bit northeast of Carlin. Most unfree workers were used for the construction and so soon the city was no longer sufficiently supplied with food. Seeing that only the local druids made it possible to raise enough supplies, the king ordered more druids to travel to carlin, ensuring the supply of the city, the workers and the troops. Still the work progressed slowly.

Carlin and the rise of the women Vol.2 More and more male citizens where drafted for the construction of the castle. The women were forced to learn most crafts needed to run the city and joined the druids in gathering and hunting, learning a lot of helpfull skills from those masters of nature. The exiled sister of the thaian king gained more and more influence in the city and soon some huntresses loyal to her cause started nightly supply raids on the bases of the red legion at the buildingsite. With the stolen food she bought favours and supporters in the still starving city (since most supplies went straight to the red legion). Using their newly learned skills of stalking and laying false tracks, the huntresses blamed the orcs of the region with the raids. The plan worked well - too well. The orcs, frightened due to the presence of the famous red legion whose mercyless brutallity was even known to the orcish hordes had not dared to attack or even harras the humans in the carlin area for some time. After a few of those 'orcraids' that could not be prevented the general of the legion ordered a good part of his troops to attack and anihilate the orcish base. Their known base as a islefortress where they thought themselves save. By night, protected by heavy fog the legion used primmitive rafts to cross the sea to the not so far isle. Their attack was a complete surprise. The orcs were slaughtered. Most of the higher ranking orcs were not present in the fortress, partaking in a riutal to find a new chieftain and warlord at the other side of the isle. So the orcs, without leadership were easy prey for the experienced legionaires. After their bloody victory the legion hastily tried to travel back to ensure the crimminals did not take that oportunity for a mutiny. Noone knows if it was magic used by vengefull orc shamans (or even by carlin druids as some claim) or just a force of nature, but a storm struck as the legion was crossing the sea a second time.

Dear Diary, Today I was almost scared to death. While running through the bushes outside Venore, I ran into this huge hairy six legged.. thing. First I thought it was my brother, but there it was, one huge spider. I'm glad it didn't see me, because I had to change pants. This must have been the most embaressing day for me, I'm glad no others know about it. Dear Diary, Hair is hairy. And it comes in different styles. Itch sometimes. Running your fingers through hair is great. Dear Diary, I think I have found something wrong with me. I like cheese alot, cheese makes me happy. With cheese I feel whole and complete. Does this make me a rat? Dear Diary, Why do we have hair? It's just in the way, and it itches and all that. I want to be just like my dad, bald and hairless.

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(Vol.2 again?!) Carlin and the rise of the women Vol.2 The makeshift rafts were no match for the forces of the elements and a good part of the legionaires were killed and drowned, others hurt and all exausthed. Vauleable equipment was lost and the remaining forces were barely able to make it back the their comerads that were staying at the city and the construction site. Seeing an oportunity the kings sister gathered her followers and spred the word that time has come to strike back and break the chains that the kingdom had put on them. The druids were persuaded to join her cause. Huntresses roamed the wilderness to scout the legion and runes were prepared. Meanwhile the orcs planned bloddy revenge. The newly choosen warlords called to the arms and the remaining orcs were joind by their brethren from the woods and smaler isles. This force was joined by some cyclopses and renegade minotaurs which where bribed with gold, metal and promises. The attack of the orcs struck the remaining red legion with vengefull force. Though hopelessly outnumbered and spread too thin over the titanic construction site the red legion fought a bloody fight. Wherever they could, they built pockets of resistance in a sea of green bodys that swarmed them. Doing so they left the way open to the workers though. The orcs took no prisoners. The desparate fought with everything they had but hammers and pickaxes were no match to orcisch spears and blades.

Vol.4? Carlin and the rise of the women Vol.3 In the caverns and halve bulit dungeons hundreds died a dirty, painfull death. Alarmed through the scouts the secretly raised forces of Carlin arived, the huntresses and druids came more for the sake of their male family members of course, than for the red legion, but allas they came too late. As they finally arived the orcs had almost finished their dirty work. The attack of the carlin forces took them by surprise but the orcs were too numerous. As the orcish resistance began to form the carlin forces retreated. Drawing the orcs after them the huntresses and druids struck and retreated as planned and trained to be done against the red legion. As they made it to the walls of carlin they had thinned out the orcish troops considerably and most allies like the minotaurs were still pundering the construction site. Some druids that were still hidden in the woods used their magic to impersonate orcs and attacked those allies and herded wolves against them. The enraged minotaurs and cyclopses joined forces and were led to the exausted orcs infront of the carlin walls who prepared for a siege. In the battle that erupted between orcs and their enraged former allies the carlin forces started a surprise attack, aimed at the orcish leadership. They managed to kill them swiftly and retreated back. The orcs finally defeated the minotaurs and cyclopses but were too weakend to consider a further attack on the city. They plundered the construction site and destroyed what they could. They razed the foundations for about two weeks before they left. Shaken by the loss of its most powerfull military tool the thaian royals decided to use their remaining forces to ensure the safety of the capital and other holdings rather then to start a war in an area that far away to claim regentship over a city that would be a ghosttown after a war. Carlin had won its freedom and idependence, but the price was high.

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In the beginning there were the three that were four. They were the source. They were creation. Then the harmony was disrupted by murder and the one that was the essence of matter became the four. The six fought and the four that were the separated unity of elements were subjugated into almost nothingness. The essence of mind stolen by the greedy creators they were made tools and were abused and misused. But they will rise again when the time of ascension comes. And the traitorurs murderer will be the first to fall.

The tibian world-wonders! The known and aknowledged world-wonders are: The colossus of Kazordoon The black pyramid of dracoria The great lighthousetree of Ab'dendriel The thorntower of shadowthorn The undergroundcity of Mintwalin The black city of skulls in hellsgate The great lava falls in hellsgate

34.

The art of peace

Introduction of the War of Welcome The War of Welcome took place near the southern bridge, that the humans call 'the dwarf bridge'. The southern territory was once inhabited by a mighty orcish tribe and the few dwarves brave enough to stick around the mountain were constantly being hasseled by these orcish people and some were enslaved by the vile orcs! To the Northwest lie Carlin, a place inhabited by humans who struggled for survival on their own and could not help the dwarves in this matter either. As time went by the dwarves who called for war against the orcis raiders grew in number and voice. They felt they had a right to reatake these lands from the orcish invaders.

War of Welcome Begins It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but falied. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.

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Puldraks wisdom about orcs As intensely as the orcs hate all other races, they share a feeling of community. The orcs can sense, to some extent, the feelings of other orcs. The shamans develop this ability to such an extent, that they can sense the innermost potential of newborn orc whelps. All newborn are tested and the shamans decide a future function in orcish society. The whelps are fed differently, raised differently, and educated differently. Wise men of other races say that such behavior is similar to some insects, such as bees, and through their empathetic bond might share a kind of 'hive-mind', so they refer to orc communities as hives. The chief of a hive owns a big harem of women who have no other function than to pleasure him and give birth to new orcs. These orcish matrons are usually incredibly big and fat, almost not able to walk on their own. Where 'normal' orcwomen function as laborer and craftwomen and give birth to two to three orcs in their lives, these female orcs are only reproductive machinery, giving birth to about six whelps each half year. Orcs are usually contend with their place in orcish society and only the leaders fight each other on purpose. Rarely will an orc raise a weapon against another orc, even if they are not of the same hive. Rivalry between hives is usually dissolved through a fight of their leaders and the victorious hive absorbs the other one. Now and then, when a new strong warrior reaches maturity he challenges the old leader for a fight of supremacy. Sometimes though, when the hive becomes too big for the area it occupies, such a warrior senses somehow that its time to move on. Then he and a few other orcs leave the hive in peace to settle somewhere else. This unique culture, together with its fertility, makes the orcs the most formidable threat to all other tibian communities.

I, GHOUL By Himhor Within this obscure essay lies a remarkable study of a dwarf who poses as a ghoul to view what life is like from the Ghoulish point of view. A particular emphasis of the work is the fascinating ghoulish healing habits, which the author presumes to be, unlike many warriors thinks nowadays, an effective romantic ritual which ghouls aims to the creatures they do found appealing somehow.

Legendary Curses Volume VII The Cyclopmania Sword Pt.1

Time and forge tell a story... When the sword, known by some as the "godsslayer", known by all as a legend beyond reknown and told to children as a bedtime tale. But as in many things, sometimes myth is founded in fact.

Who's to say whether the old story of the origins of this sword are true or false? Not you or I for sure. All we know is what happened when the sword resurfaced, these many many years later. Not found, but shown and given by the gods to a virtuous warrior, for his knowledge and skill.

This man, as skilled in magic and the lost arts of the land, treasured this sword, as any would. But whether in the wisdom of knowing the sword would not be best served in his care, or foretelling of the curse, or fear at the temptation of power, or perhaps even greed, he decided he would relinquish his claim on the blade. Commoners, nobles, villains, and wise men alike all clamored for the sword. For the power it could bring or for the fame it would sing, it was covetted as few things in this world have been.

In the end it brought together two who would otherwise be the bitterest of enemies. They pooled their resources, where apart they would neither one be sufficient to ransom this weapon, together they outbid their competition. Ill-gotten gains and righteous loot were stacked as one and more was borrowed, but at last the bounty was high enough that the owner agreed to hand over the sword.

Since none of those involved felt any of the others were to be trusted, even when throwing their lots in together to buy the sword, they mutually agreed that another party should combine the wealth and chaperone the transaction. For this task they chose the most vaunted merchant in all the lands.

Legendary Curses Volume VII The Cyclopmania Sword Pt.2

This merchant, being a man of no small wealth himself,  and having been issued a deposit by one of the purchasers already, acquired the sword from it's purveyor, and placed into safekeeping until such time as the rest of the debt was paid. In the days that followed, he was given the balance of the sum owed, and as the last bit of gold, platinum, and valuables was passed over the table, he smiled,  thanked the gentlemen, locked his storage box and bid them farewell.

This would be known as the biggest theft in all of Tibia, and to this day it stands as an example of what a simple sword can do. Drive a virtuous man to greed; bring enemies together, and, in the end, cause more strife between them than ever before; make a famed trader ruin his reputation and indeed, even his ability to roam the streets safely. All for fame and power.

The sword now secreted away in his collection, and he himself in all but exile, shows that despite the costs paid, the fame and the money, the sword is as much lost to the world as it was before. It came, it destroyed as per it's function- for it is a sword after all, even though it may never again cut flesh it still manages to rend things apart. The curse (which some say comes from the blood of Brog which long ago tainted the blade) will stay with it wherever it lies, and it is probably best that it remains lost again, lest it should cause worse pain than it already has.

36.

Puldraks wisdom about elves Pt. 5 Then something happened. The dimension that harboured the elven valley began to collapse. Pice for pice their land was torn away and the wisest of the elves found out that the valley would ultimately 'fall' back in the world it belonged to. Great efforts were undertaken to prevent it. All were futile. As this was recognized it was almost too late. All magic was concentrated to preserve the lives of the elves. Protective shells were created, spells to deflect damage, enchantements to keep harm away. The 'return' was aweful. Almost half of the elves perished. All of the valley and its wonders were destroyed. Almost nothing remained. Artifacts and books shattered and burnt alike. The battered elves retreated and begun to wander aimlessly through the lands, until they encountered scouts of the Deraisim who led them to the safety of their woods. At first they were disgusted by the primitive lifestyle of their brethren, but soon they decided they had to guide and lead them back to true values of elvenkind. So one of their encampements was choosen as new home for the elvenkind and the city of Ab'Dendriel was founded.

The great book of firemagic

37.

Extended Vision Most dwarves have a excelent eyesight even in dark enviroments but this spell will one day allow you to see nearly twice as far as you currently do. What's needed is the fire of a fire element, the head of a ghoul,the essence of a red royal blossom, some water from Blood Bay and the laugh of a mute sinner. Light a fire with the flame of the fire element. Pour the water from Blood Bay into a cauldronand place it over the fire. Throw in the head of the ghoul and the essence of the red royal Blossom and mix it untill a grey myst emerges. Take some of the potion and mix it with the laugh while cooling it. Now we only need to find out the missing catalysts and the magic words to imbue it with energy.

The ......... Some of he ancients formed .......amlands. They build mighty fortresses to ........................, conscious or not. It was then, when the mysteri............... and his anger shook the foundation of .....................................awakened screaming in fear and pain. And after the ................................................................................ were gone! All of them with all ..........................................................ost their best men in theese days and never recovered from the ........................................... for the other ancients and so the time of the first dreammasters ended. From this time on ............. manipulate little of the matter of the dreamlands to ................................................. others in their .................... and prophecy, but not to ..........

Oh me hearties, For simpler times When nary a bridge in sight

And Thais, the town, Was lit till dawn By an eastern dragon's light

Oh me scallywags, For better times When treasure hunting wasn't so    tough

But then that vermin Came into the depot Killed me, and took all my stuff

Oh me fools For newer days All things come to an end

For let it be known This world it has grown But I still don't know who's my    friend

-Old Drinking Song

38.

How to manipulate Runes by Muriel.

Famous Necromants by Muriel.

How to create spellbooks by Muriel.

What runes are made of by Muriel.

39.

65128896721277889438872151288952196180031145727857261185764219709680579636612527570584521765219727830464876515956461141451988997511216151

... The spectres where everywhere! Ghosts and undead swarmed us, clawing and biting at us. We chanted the prayers to Banor and fought like we never had fought before. Blessed steel cut rotting flesh and servered limbs and bodyparts that still did not stop to moove. Then all of sudden the undead horde retreated. They almost ducked under some unseen power, the deafening screaming of the dead became a frightened whisper. And then we saw IT! It was a mummy, aeons old and addorned with jewelry worth a kingdom. Slowly it aproached us, its undead minions ducking in fear to his feet. A moment it stood still and its faceles head seemed to muster us. I dared not to breath, the glance of the mummy seemed to stain my soul with rot and evil. I heaed my heart beating. Then the mummy slowly lifted its arm, pointed at us and spoke 'chamek ath uthul arak!' The priest of Fardos who was with us and survived that nighmarish ordeal later told us it means 'sacrifice your blood' in some ancient language of an extinct race. Of course we did not know how to react and noone would have given this godscursed creature even the dirt under our fingernails anyways. After a moment of silence the mummy raised its hands again and with anger yelled but one word: 'Kadash!' I did not need a linguist to translated that. It meant 'attack'. And within the next heartbeat the screaming horde stormed us, ready to flail our living flesh from our bones ...

40.

Legendary Curses Volume IX The Mage's Shield Pt.1

Time and forge tell a story... A story of a dwarven genius, whose creations were known the land over. He made contraptions and confections, simple innovations and great revelations, but above all these stood his shields. Forged with a technique forgotten long ago, and imbued with magic so that they would stand the test of both time and war, these shields of the mastermind were prized among collectors- but even more among warriors.

One particular shield, passing from hand to hand, ended up in the possession of an intrepid explorer. With it in his hand he delved deeper than he ever would have before, with no fear now with this great artifact to protect him. And soon he learned (although it was a brief lesson) that even the best shield won't save you from everything.

An ancient, cast out by the gods for betraying the powers granted him, found a rift through which he could re-enter our plane of existence. Twisted and forsaken, he strode through the tunnels and lava deep beneath the earth, killing those who did not succumb to his will immediately. Our intrepid adventurer being a good example of one who took the more painful of those options. The demon was now armed with one of the greatest pieces of corporeal protection this world has ever known. And despite that, he too fell in arrogance.

Thus the shield passed to his destroyer, a mage of extraordinary power. This mage was known for her discoveries and accomplishments, as well as her no-nonsense disposition. Realizing the shield would be of better use in hands other than her own, she graciously passed ownership (temporarily) to one of her friends. Some say this is the only thing that saved her life from the same fate that befell the shield's previous owners.

Legendary Curses Volume IX The Mage's Shield Pt.2

One day, the new carrier of the shield was sparring with his longtime companion. Lost in the heat of combat, or perhaps just the routine of it, they did not notice the young man creeping towards them. As weak as this man was, and as strong as the two companions were, no-one was surprised at the speed at which he dispatched the two. It was all attributed to the curse of the shield. Hefting his newly plundered loot, the young man scurried back into the shadows, and was never seen again, although it is said sometimes you can hear his voice whispering when the events of that day are recounted.

To this day, wily adventurers are wary of any of those ancient shields they stumble across, for they may be the cursed shield of the mastermind that brings not protection, but death to whomever wields it.

41.

K'khryms' Fairy Tales Volume 1

Forfer and his Fish Part 1

Once upon a time, in a land far, far away, lived a young swamp troll named Forfer. He lived in his moss covered cave right beside a beautiful river, and every day, he would catch fish, eat fish, play in the mud, and catch and eat some more fish, in that order. His was a happy life, though he always felt that something was missing.

Then one day, while playing in the mud on the edge of the swamp, he caught a glimpse of something that seemed quite out of place- a red something, just over the top of the nearest hill. He gathered his fish and went to investigate, and there, to his great surprise, he discovered a beautiful house, with a bright red roof, and complete with a spry young man splitting wood on the front lawn. This is what I am missing! He thought, and walked slowly up to the man (as it is not wise to run up to a man carrying an axe, especially if you're already a swamp troll.)

But the man did not appear alarmed, and invited Forfer into his beautiful red-roofed house for some cookies. Forfer happily obliged, and they struck up a conversation about houses and fish. The man expressed his great desire to eat something other than cookies, but with all his wood-chopping, he had not yet had time to go and get any more food for himself.

K'khryms' Fairy Tales Volume 2

Forfer and his Fish Part 2

Forfer, thinking himself quite the sly troll, immediately offered to bring him lots of fish every day, in return for a place to sleep inside this beautiful red-roofed house.

The man, in response, said that he was actually somewhat tired with this red-roofed house, and would gladly trade it for a reasonable amount of fish- but that the few fish Forfer had here was certainly not enough. Forfer quickly volunteered that he had a large quantity of fish back in his moss covered cave. The man smiled broadly and said that sounded excellent, he would love to trade this house for all of Forfer's fish along with his nice cave (for the man still would need a place to live).

So they immediately set off for Forfer's moss covered cave and its cache of fish. Upon arriving there, and showing the man his "new cave", along with the fish hoard, the man thanked Forfer, and killed him with his axe. Then he collected the fish and walked back to his beautiful red roofed house, thinking himself quite the sly man.

K'khryms' Fairy Tales Volume 3

Trihd and the Dragon Part 1

Once upon a time, in a land far, far away, there lived a young boy. This young boy loved to wander about the countryside, day and night. He was what you might (if you were so inclined to make judgements on others) call "curious".

One day, he happened upon a not overly small opening in the rocky side of a hill. Under Normal circumstances, he would not have even thought about wandering into such a dark place, but as luck (or perhaps, in spite of luck) would have it, there was a gold coin lying in the entrance, and another a few steps inside.

So upon retrieving the first coin he heard a booming voice from further within the cave, and the conversation that ensued was something like this:

Dragon (for it was a dragon in the cave): Who goes there?

Trihd: I do. (at this point he takes a few more steps inside and retrieves the next gold coin, and spots several more further in)

K'khryms' Fairy Tales Volume 4

Trihd and the Dragon Part 2

Dragon: This is my cave, you should not be here!

Trihd: Well, ah, I was, in fact, just leaving. (when, in fact, he was doing quite the opposite, and took a few steps further in)

Dragon: You should not take what does not belong to you.

Trihd: Ah, wise advice indeed. (another gold coin, another few steps)

Dragon: Mmmmhfh... Crunch, crunch.

Trihd: AHHH!! ARRRGGGg-hck--

At which point the dragon politely wiped his jaws clean and replaced his gold coins, just inside the entrance, and then a bit further in.

42.

(This book looks rather old and torn) Inquisitor's log Pt. I

Day 34: Finally we found her. By the sacred powers of all divine beings, it was a hard time catching that one. May all witches burn in the eternal hellfires. Though, there is no time for recreation; this witch was not the one I was looking for. Another disappointment in a long row. But I will stay strong - No, I must be strong! For the king and for the well-being of mankind...

Day 35: That foul creature! It was not her, she must have bewitched me and my guards. When the one which we mistook for the witch burned at the stake the enchantment fell off. Another innocent, murdered by that evil hag.

Day 36: Now I am sure, she must be in possession of the unholy formula that allows godless minions of Zathroth to fortify their physical and magical powers by brewing a potion out of God-fearing people. She managed once again to escape. We impaled four members of her circle in Carlin, but she managed to escape from a twofold guarded cell. The queen was very ...displeased about the death of four of her citizens. I doubt she would have said a word if it had been men.

Day 40: Finally! I found out her name! It is Wyda. I will hunt her down, I swear. And when I caught her I will be the only one in possession of the secret formula...

Day 45: We followed her to the region of the femur hills. I do not have the impression she is fleeing, she rather seems to hurry to reach some specific place - if I only knew where and why.

Day 46: I managed to get my best scouts in front of her to set up an ambush. This will be the day of my greatest victory. The fame for the inquisition, the defeat for Zathroth's minions... and the secret formula for ME! I will be the mightiest of all priestlords!

(This book looks rather old and torn) Inquisitor's log Pt. II Day 47: Everything seems to be going well. The scouts sent word that the ambush is ready at the Dwarf Bridge. Once all this is over everyone will kneel down in front of ME! With that formula in my hands and Wyda dead I will be the mightiest being ever. Nothing will be in my way, I will crush her and everyone who opposes me.

Day 48: No! No! With inhuman powers she managed to escape to the swamps. She must have a secret hideout somewhere. We have to push and get her. My advisors wanted to retreat. They maundered something of the dangerousness of the swamps and some "dangers" for the troops. Hah! The cowards. I had their heads chopped off and put them on spears. Noone dares to oppose me. We will ride tomorrow at dawn. And when the sun sets I will be amongs the mightiest beings of the kingdom.

-This is the last entry-

43.

[blackboard] You read: Entrance Forbidden! Violators will be PUNISHED!