User:Arkshi/Quest Log

=The Beginning=

The Cockroach Plague

 * You have found a fisherman called Santiago, who has a little problem. Maybe you should talk to him again to find out more.
 * Santiago asked you to go into his house. Upstairs you will find a chest. You can keep what you find inside of it. Once you got that, talk to Santiago again.
 * You have found Santiago's Coat and reported back to him. You quest is not done yet, you should talk to him a bit more.
 * Santiago gave you a weapon. After equipping it, go to the cellar of his house to find out about the cockroach plague.
 * You brought the cockroach legs to Santiago. He still has something to tell you though.
 * Santiago asked you, if those cockroaches hurt you. You should reply to him!
 * Santiago has a valuable lesson for you. You should talk to him again.
 * Santiago showed you how some monsters might hurt you. Better talk to him to learn a way to heal yourself.
 * Santiago gave you some fish! Just 'use' it to eat it and regain health. Afterwards, you should talk again to Santiago.
 * Santiago asked you if you had seen Zirella. Don't let him wait for that answer.
 * You have helped Santiago a lot by killing the cockroaches in his cellar. In exchange, he gave you equipment and some valuable experience. Well done!

Collecting Wood

 * You have a vague idea that Zirella might need you for collecting firewood, but you don't know yet where to get it. You should talk to her again.
 * You know that the branches Zirella needs might be gotten from dead trees in the forest south of here, but you don't know the details yet. You should talk to her again.
 * You have learned that you need to 'Use' the dead tree to break a branch from it, but there is some information missing. You should talk to Zirella again.
 * You have learned that you can push the branch which you've broken from a dead tree by 'Drag & Drop', but you still need some information. You should talk to Zirella again.
 * You know that you have to 'Use' the branch, then leftclick with the changed cursor on the cart. Now you just have to tell Zirella that you will help her.
 * Go into the forest south of here and look for trees without leaves. 'Use' one to break a branch from it, then drag & drop the branch back to her cart and 'Use' it with the cart.
 * You have already broken and dragged one branch! Just one more.
 * You have brought two branches to Zirella, congratulations! You should talk to her again for your reward.
 * You have helped Zirella by collecting wood for her. The reward can be found in her house.

A Hungry Tailor

 * You found another person named Carlos. You should talk to him to learn how to change your outfit.
 * Carlos tought you how to change your outfit. Now he seems to be wanting a small favour from you. Talk to him again to learn more.
 * Carlos asked you whether you could bring him some food. Talk to him again to learn how to find food here.
 * Carlos asked you to hunt some deer and rabbits and loot them to find a piece of ham or meat. However you haven't agreed yet, so you should tell him that you'll do it.
 * You agreed to bring Carlos some food. Hunt some deer or rabbit until you find a piece of meat or ham and talk to Carlos again.
 * To sell the meat or ham to Carlos, talk to him and ask him for a "trade".
 * You successfully started a trade with Carlos. Sell meat or ham to him as explained in the Tutorial hint, then just tell him that you're "ready".
 * You successfully learnt how to change your outfit and how to trade with NPCs. Time to head over the bridge to Rookgaard!
 * You passed the bridge to Rookgaard and have successfully completed the Tutorial. If you want to skip the tutorial in the future with a new character, simply say "skip tutorial" to Santiago.

=The Rookie Guard=

Mission 01: A Taste of Things to Come

 * You saw a dark orcish figure before you got teleported to this strange place. The only way out of this place is... death. So go forth and die!
 * Fortunately, death in Tibia is only temporary - it hurts each time though. You should talk to Asralius to learn more about your fate.
 * Asralius restored the experience you've lost. Open the big blue chest on the temple roof to get some of your equipment back!
 * You have opened the chest and are ready to continue your journey. Talk to Asralius to leave this place.
 * You are back in the village of Rookgaard - but you're not sure what happened to you. A strange orc shaman teleported to you an even stranger place - and you got killed by a demon. What's going on?

Mission 02: Defence!

 * Asralius sent to you Vascalir in the Rookgaard academy. Apparently, the orc shaman Kraknaknork has been terrorising not only you, but whole Rookgaard. Maybe Vascalir knows more about that.
 * Vascalir promised you some equipment, but first you need to build up some muscles. Find a big pile of stone in a barn to the north and use it to get a heavy stone.
 * You retrieved one stone from the big pile. Climb onto the roof of either Norma's bar, Obi's shop or the academy to find a catapult to use it on.
 * You loaded a stone on one of the catapults. Three more to go! Climb onto the roof of either Norma's bar, Obi's shop or the academy to find a catapult to load with a heavy stone.
 * Two of the four catapults on the roofs are already loaded. Climb onto the roof of either Norma's bar, Obi's shop or the academy to find a catapult to load with a heavy stone.
 * One final catapult needs to be loaded with a heavy stone. Get one from the barn and climb onto the roof of either Norma's bar, Obi's shop or the academy to find a catapult to use it on.
 * You loaded all catapults with heavy stones. Return to Vascalir to turn in your quest.
 * You made sure that Rookgaard's defences are at their best. If the orcs try to enter the village, they won't have an easy time!

Mission 03: A Rational Request

 * Vascalir sent you to the Rookgaard sewers to kill 5 rats. You have already killed 0/5. Return to Vascalir once you're done.
 * Vascalir was pleased with your hunting efforts. You've proven that you are a skilled hunter, ready for the task at hand.

Mission 04: Home-Brewed

 * Vascalir doesn't have a job for you at the moment. He sent you to Lily in the south-west of town for another mission.
 * Lily gave you a bag with fresh herbs that need to be delivered to Hyacinth outside of the village. Leave the village to the north and walk east to find his little hut up a mountain.
 * You've delivered the fresh herbs to Hyacinth. He still has a reward for you though - make sure to talk to him again!
 * Hyacinth has another reward for you - make sure to talk to him again with enough space in your inventory.
 * You've delivered the herbs to Hyacinth and got potions and a ring as reward. Save the potions for when you're low on health and wear the ring if you want to regain health faster. Return to Vascalir.
 * You've told Vascalir about your successful delivery. The next mission awaits.

Mission 05: Web of Terror

 * Vascalir sent you to the spider queen's lair to retrieve a web sample. Leave the village to the north and cross the bridge to the north-west to find the lair. Look for greasy blue stones.
 * You've covered yourself in grease. It's a bit disgusting, but the spider queen will not be able to smell you for about two minutes. Enter her cave and USE an intact spider web to retrieve a sample.
 * You retrieved some of the spider queen's web. Return to Vascalir and try not to get caught by the queen on the way out!
 * The spider queen caught you in her net. If you had a sample of her web, you've lost it. Find a way out of her net and retry!
 * Vascalir took the sample from you. He still has a studded armor for you - talk to him once you have enough space in your inventory.
 * You've brought the spider queen's web back to Vascalir. This will definitely come in handy later on.

Mission 06: Run Like a Wolf

 * Vascalir sent you to Tom the Tanner, who can be found to the west of the academy. There you will get your next mission.
 * Leave the village to the north and walk north-east into the forest to find the wolves' den that Tom told you about. Hopefully you will find that poacher to take some leather from him!
 * You've entered the wolves' den - that was a one-way fall, but luckily you didn't get hurt. The poacher you were looking for is dead - but that doesn't mean you can't get some war wolf leather!
 * You've skinned a war wolf - but you alerted the wolf pack! Run to the exit, quickly!
 * RUN! You have only a limited time to reach the exit with the war wolf leather!
 * Phew - you managed to get out of the wolves' den in time. Return to Tom to finish your mission.
 * Tom gave you a pair of leather boots as reward for your good work. Vascalir surely has a new mission for you now.

Mission 07: Attack!

 * While you were gone, trolls have infiltrated the academy and set it on fire! Enter the burning vault deep underground and try to recover the copy of the book of orc language before it's destroyed.
 * You've done all you could - but unfortunately the book is lost. No need to lose heart though - there is still hidden knowledge about the orc language in the village, and the next mission awaits.

Mission 08: Less Risk - More Fun

 * Before getting revenge on the trolls, eliminate the risk of losing money on the way. Paulie has an interesting bonus offer for you if you deposit your money at the bank. Find him below the academy.
 * You've done as Vascalir asked and talked to Paulie. Remember to always leave your gold on your account! That way there's no risk of losing it.

Mission 09: Rock 'n Troll

 * Enter the troll lair to the north of the village and find the new tunnel which the trolls dug and used to infiltrate the Rookgaard academy. There, you need to find a way to destroy it.
 * Open the chests in the tunnel and use the pick on the 5 beams to weaken the structure and make the tunnel collapse.
 * You've weakened one of five beams.
 * You've weakened two of five beams.
 * You've weakened three of five beams.
 * You've weakened four of five beams.
 * You've weakened all the beams! Hurry out of the tunnel before it collapses!
 * The tunnel collapsed behind you. Time to return to Vascalir.
 * Vascalir rewarded you with experience, but there's still something he has to give you. You should talk to him again.
 * The trolls will not be able to enter the academy via their tunnel again. The village is safe for now - at least from trolls.

Mission 10: Tomb Raiding

 * Leave the village to the north and walk south-east to find the haunted graveyard. Descend into the crypt and find a sarcophagus that might still contain a fleshy bone. Bring it to Vascalir.
 * You've brought the fleshy bone back to Vascalir. Talk to him again to receive your reward.
 * You managed to get a fleshy bone from the crypt! Who knows what Vascalir plans with it - but this is going to be good.

Mission 11: Sweet Poison

 * Leave the village to the north and cross the bridge to the west, then walk south-west to find a wasp lair. Make sure you don't lose the flask Vascalir gave you.
 * You've found the wasp lair. Kill one wasp and use the empty flask on its dead body to retrieve some of its poison.
 * You've retrieved some lethal wasp poison. Bring it back to Vascalir to complete the mission.
 * You brought Vascalir the highly toxic poison. You should talk to him again to receive your reward.
 * You've retrieved highly toxic wasp poison for Vascalir. It's time for your final challenge.

Mission 12: Into the Fortress

 * This is it - the infiltration of the orc fortress and revenge on Kraknaknork awaits. Get the required items from a chest in the academy near the bank.
 * You've got all items you need to finally kill Kraknaknork. Don't lose them, and carefully make your way towards the orc fortress located in the far west of Rookgaard. Leave the village to the north.
 * You've knocked out the unsuspecting orc. USE the orc before it wakes up again to disguise yourself as an orc!
 * Even your mom wouldn't recognise you. You might not be able to fool all orcs in your disguise, but it should be enough to walk past the orc guarding the entrance.
 * You managed to sneak into the fortress. Use the fleshy bone and click on the elite orc guard with the crosshairs to create a distraction!
 * You're inside the orc fortress! Now you need to find a kitchen and something that looks like a soup cauldron. Use the wasp poison on the cauldron to create an evil surprise for Kraknaknork.
 * You "spiced up" Kraknaknork's breakfast. Let's see how strong he still is after his meal. Proceed further into the fortress - and keep your tarantula trap ready.
 * You managed to slow down the furious orc berserker. Now, run through the teleporter while he isn't close to it!
 * You've entered Kraknaknork's room. Find a way to get rid of the energy barriers.
 * You solved the riddle of the energy barriers. The way to the throne room should be clear - for a short time. Be prepared for a massive fight!
 * You've entered Kraknaknork's throne room. Fight him! You can back out at any time via the teleporter, but you'll have to start the battle over. Once he is dead, enter the teleporter near his throne.
 * You've vanquished Kraknaknork and found his treasure room. You can probably take a few things from there before you leave - he wouldn't care anymore.
 * With the last bit of Kraknaknork's energy, you were teleported out of the fortress. Time to return to Vascalir victoriously.
 * You've vanquished Kraknaknork and brought peace to the village of Rookgaard. It will soon be time for you to leave for the Isle of Destiny, choose a vocation and enter the open world of Tibia.
 * You've vanquished Kraknaknork and brought peace to the village of Rookgaard. It will soon be time for you to leave for the Isle of Destiny, choose a vocation and enter the open world of Tibia.