Player versus Environment

Player versus Environment (PvE) is the term used to describe game content content that was designed by the game creator (CipSoft) and does envolve being negatively influenced by other players. Its opposite is the Player versus Player (PvP).

PvE and PvE
As an MMORPG, Tibia's content is primarily PvE, which means that in most cases advancing your character in levels, skills, gear, achievements and other mechanics is dependent only on the Environment or positive player-to-player interaction (i.e. having a team for a Boss fight). PvP, on the other hand, is focused on fighting another players, even though this most often than not means making good use of the Environment (choosing a battle ground, luring wild creatures on enemies, etc).

In Tibia, the Game Worlds that are appropriate for players that want to have an (almost) exclusive PvE experience are the Optional PvP worlds. In these worlds, PvP is only possible with both sides agree to it using the War System or the Duelling Arena. On Open PvP worlds, players are susceptible to being attacked by other players at any moment, but this is strongly regulated by the Skull System. Hardcore PvP worlds have no system to prevent Player versus Player interactions, on the contrary, on this game worlds PvP is part of the daily routine.

Content Differences
While the map of Tibia is identical on all Game Worlds, some game features are only really useful in PvP situations. These features can be accessed in all Worlds but are rarely used since they were designed focusing on PvP.


 * Paralyse Rune - because most strong creatures are immune to Paralysis;
 * Twist of Fate - because it's only applied on PvP deaths;
 * Vibrancy imbuements - because during PvE players will usually heal before triggering the imbuement;
 * Cleanse charm - because there are better choices of defending charms for PvE;