Dark Cathedral Library

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Our fake priests were able to discourage another troop of adventurers from entering the ruins. Although the efficiency of this outpost is admirable, I somewhat regret that my students did not get a little training in disposing of these curious nuisances.

The recent accident in the laboratories did not interrupt the poison brewing in a considerable way. The loss of the head alchemist makes it necessary to ask for a replacement though. Although the remaining alchemists have to work twice as hard as before, everything went fine so far. Still, I have to admit that working overtime makes new accidents more likely, but I decided to take that risk until a replacement arrives.

The so-called tradition among the students to send a newly promoted assassin on some foolish quest has taken another life. The young Roland fell to death while trying to steal the flag from the Thaian castle. Not only that we lost the time and effort we put into his education, the whole affair did draw some unwanted attention on our organisation. It is quite certain that the young fool used some of our highly specialised equipment in his silly stunt. As far as we know the whole affair is still under observation by the local authorities. We have to find a way to draw their attention in another direction before too many questions are asked. I had two of the senior students eliminated to make an example for the future. Such occurrences must stop once for all but I fear the harm has been already done and is irrevocable.

Our contact in Port Hope claims that he has not yet been able to make contact with the dworcs. I bet this coward has not even tried it. For the sheer distance it is not possible to punish him in an appropriate manner. If we would send a specialist, he could take care of that dworc contact. On the other hand, a local helper who is familiar with the jungle would probably prove more valuable than sending one of our assassins to a likely death by the hands of those cannibals.

We have to find a better way to resupply us. The smugglers are unreliable and it takes far too long until an order of goods even gets into their hands. Let alone how long it takes until they finally deliver it here. I am aware that a supply route via land is no option but there has to be some magical way to keep up our contact with the smugglers. However, they must be severely controlled by a handful of specialists with some skill in 'convincing'. I am aware of the smugglers' usefulness and their role in our plans, but their unreliability is a constant threat to us. Of course they have no idea what we are doing here but they are curious and would sell their own grandmother for a mug of ale. Perhaps we could simply replace them with more trustworthy followers. Not all are that suitable as asassins or agitators but all of them are able to follow orders and how difficult can it be to do some smuggling. Yet, the superiors insist that their contacts are needed. Although nothing like this was mentioned, I am sure that they serve as a connection to certain pirates but I have not the slightest idea what their role in the big plan could be.

Dear master, I write to inform you that the targets were eliminated as requested. I still regret that you decided to entrust that mercenary Ned Noxiuos with the task and I was only a mere spectator. Although efficiently done, there was no finesse or skill displayed in their elimination. The fallen paladin Ned Noxious simply provoked the said individuals in a tavern. As soon as one of them was stupid enough to draw a weapon, they were disposed by a combination of energy bombs and fireballs. Of course the authorities did little about it since the tavern's patrons did swear the others attacked first. It seems unlikely that Noxious has those abilities in stealthiness and subtle assassination that the stories grant him.

TBI File 006ZAH8 Name: Ned Noxious Real Name: Unknown Occupation: Former Paladin, Assassin Place of Birth: Unknown Residence: Unkown, seems to travel from city to city Affiliation: None It seems Ned Noxious has appeared out of nowhere. The first reports about his activities date back to the pirate conflict that threatened the Venore merchants council. Noxious obviously was hired along with other mercenaries to get rid of some pirate captains that held the usually unorganised pirates under their control. Altough there are no specifics about the affair, Ned Noxious was the only one, out of of the twelve hired mercenaries, that returned to claim his reward. Afterwards he was employed by different persons or groups for undocumented and rather insignificant jobs. His next notable apperance was the elimination of the bandit queen Leerah within her own camp full of renegade amazons. It is assumed that Noxious used invisibility to get to her and quickly killed her before any guards could react. Further accomplishments that are probably related to him: The assassination of the last Thaian mayor of Venore. The assassination of the mage Haramun in Darashia. The assassination of the Mixton Family. The sabotage of the 'Queen Torviva' in the harbor of Carlin. The poisoning of the Edron wells which led to five deaths. The killing of at least six noblemen in provoked duels. We cannot be sure for which felonies he was paid by an unknown party and which of these acts he fulfilled out of sheer morbid pleasure. Still the lack of any proof makes it impossible to punish him adequately. At least three assassination attempts on him have already failed.