Sorcerer

Overview
Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle.

Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.

Benefits

 * Fastest advancement in Magic Level (same as Druids)
 * Fastest Mana regeneration (same as Druids)
 * Largest amount of Mana (same as Druids)
 * Can make many different kinds of Runes
 * Can use all different kinds of Runes, except for the Paralyze rune.
 * Can make Sudden Death Runes
 * Can use strong Attack Spells

Drawbacks

 * Slowest Hitpoint regeneration (same as Druids)
 * Smallest amount of Hitpoints (same as Druids)
 * Slowest advancement in Shielding and Melee skills
 * Smallest amount of Capacity (same as Druids)
 * Cannot make Healing Runes
 * No supportive healing spells (Heal Friend, Mass Healing, etc.)

Gains by level
With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a sorcerer will gain:
 * 10 oz of Capacity
 * 5 Hitpoints
 * 30 Mana

Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A sorcerer will regenerate:
 * 1 Hitpoint every 12 seconds
 * 2 Mana every 3 seconds

A Master Sorcerer will regenerate:
 * 1 Hitpoint every 12 seconds
 * 2 Mana every 2 seconds

Promotion
When a sorcerer reaches level 20, they can purchase a Promotion and become an Master Sorcerer with certain benefits.

See the page on Promotion for more information.

Tips and Tricks
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

 * Sell Runes. Sorcerers can make large amounts of money as a Provider of various kinds of runes, especially Fireball and Great Fireball. Sorcerers are also the only vocation that can make Sudden Death runes. Because of the high level requirement to make them, Sudden Death runes can sell for very large amounts of money.
 * Offer an Hell's Core or Rage of the Skies service. Since Sorcerers have very strong attack spells, when you reach the level requirement for the Hell's Core or Rage of the Skies spell, you will become very valuable on a large hunt or quest. With this spell Rage of the Skies it is even possible to kill a Dragon with one cast, and the spell will attack all creatures in a large area. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
 * Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.

Gaining Experience

 * Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
 * Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
 * Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
 * Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Magic Level

 * Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
 * Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
 * Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
 * Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
 * Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
 * Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
 * Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dieing, use Light Healing, Intense Healing and Ultimate Healing spells instead.

Related Pages

 * Vocation
 * Knight
 * Paladin
 * Druid

Pages of Particular Interest to Sorcerers
Creatures Hunting Vocation Equipment NPCs
 * Creatures: Full list of creatures organized by type.
 * Summon Creature
 * Loot
 * Offensive Fighting
 * Balanced Fighting
 * Defensive Fighting
 * Melee
 * Shielding
 * Promotion
 * Master Sorcerer
 * Armor
 * Helmets
 * Legs
 * Shields
 * Wands
 * Sorcerer Guild Leader NPCs
 * Magic Shopkeeper NPCs
 * Equipment Shopkeeper NPCs

Possible Hotkey Assignments
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

Click here for a printable version.

PK:

If you want to PK with your sorcerer, then you must take the following things with you:

- Take a lot of mana potions with you. - Don't use summons if you don't need it really (PK will go up and down lvls and you will waste mana that you can also use to attack them). - Dont pk near PZ in cities or at places where MUCH people comes. - Use invisible if you are PKing in hunting places The creatures will help you atacking the one you want to kill. - Take a huge supplies of runes like SD, GFB, explosion, or other runes like that- DON'T use runes that create fields (other people can trap you at it and come to you and kill you.) - If you wear expensive equipment and have a lot of supplies take an Amulet of Loss with you so you don't lose your items.

Strategies:

- Search for a good target (Lower level than you). - Attack it with wand. - As first use runes on it. - When it is nearly death use spells like exori vis on it to take it last hp to dont waste runes. - Another one is to use Rage of the Skies or Hell's Core on it to take much of it's HP and then finish of with some Sudden Death runes to kill it.

Skulls:

- Watch out for how many PKings you have done because you might get a red red skull. - When you have a white (or red) skull DONT go to an protection zone untill you PZ lock is gone. - When you are under atack while you have an skull DONT go to an place where much people are becuase they may also atck you. - If you get attacked while you don't have a skull just run to the nearest PZ/city and go into it even if you attacked him back and have PZ block; most PKs run away in an city because there are lots of people at the dp that may kill him.