Skull System

The Skull System is a system that made to make sure that Player Killing won't get out of control. The system exist only in regular PvP worlds. When a player kills someone who is not skulled, he gets a white skull. If a player kills someone with white, red, yellow or green skulled he won't get skulled. A player gets a red skull if he kills: three or more unmarked characters in one day (24 hours), five or more unmarked characters in one week (7 days) or ten or more unmarked characters in one month (30 days). A charecter is marked in red skulled for 30 days and will drop all items in case of death, no matter if an "Amulet of Loss" is worn or not! This will encourage players to hunt and to punish the player killer. Excessive killing of characters that are not marked with a skull is a violation of the Tibia Rules. Therefore players who reach twice the amount of unjustified kills that are needed to get a red skull will be banished automatically. A yellow skull is a special. Only a player that have been attacked will see the yellow skull under the name of the one who attacked him, which means that he can attack back without getting skulled. A player with a green skull is a member of the party you belong to. which means you can kill him and he can kill you without getting skulled.