Hunting Places

This page contains a list of all known hunting places organized by location.

See Also:

* List of Hunting Places by Alphabetic Order

Ab'Dendriel
Advised level or skills: Knights: At least level 20 and skills 50/50. Paladins: At least level 20 and 50 distance. Mages: At least level 25.
 * Ab'Dendriel Elf Cave

Advised level or skills: Knights: At least level 20 and skills 50/50. Paladins: At least level 20 and 50 distance. (This is not a really good hunting place for paladins.) Sorcerers: At least level 9 Druids: At least level 13 (Tip: Don't hunt here with an earth rod as slimes are immune to earth damage.)
 * Ab'Dendriel Slimes Cave

Advised level or skills: Knights: At least level 20 and skills 50/50 Paladins: At least level 20 and 70 distance. Mages: At least level 19 (Tip: You may need Great Fireballs.)
 * Elvenbane

If you stay far from Minotaur Guards, Orc Berserkers, Hunters and the center tower (with Dragon), you can hunt here even from level 8.

Advised level or skills: Knights: At least level 45 and skills 70/70. Paladins: At least level 40 and 65 distance. Mages: At least level 30.
 * Hellgate

Advised level or skills: Knights: At least level 8 and skills 15/15. Paladins: At least level 8 and skills 15/15. Mages: At least level 8.
 * Shadow Caves

Ankrahmun
Advised level or skills: Knights: At least level 40 or skills 65/65 Paladins: At least level 25 and 60 distance. (70 is recommended.) Mages: At least level 28 (Tip: Summon Demon Skeletons to block and use exori frigo.)
 * Ankrahmun Dragon Lairs

Advised level or skills: For the highest floor: Knights: At least level 11 and skills 40/40. Paladins: At least level 13 and 50 distance. Sorcerers: At least level 13 Druids: At least level 13 (Recommended for all vocations to have antidote spell because there are scorpions in most tombs.)
 * Ankrahmun Tombs

For the second floor: Knights: At least level 30 and skills 60/60. Paladins: At least level 25 and 60 distance. Sorcerers: At least level 25 Druids: At least level 25

For the third floor (past teleport) Knights: At least level 60 and skills 70/70. Paladins: At least level 50 and 70 distance. Sorcerers: At least level 50 Druids: At least level 50

For the fourth floor (past teleport) Knights: At least level 80 and skills 80/80. Paladins: At least level 80 and 80 distance. Sorcerers: At least level 70 Druids: At least level 70

Advised level or skills: Knights: At least level 70 and skills 85/85. Paladins: At least level 65 and 85 distance. (not good for paladins) Mages: At least level 50. For Marids: Knights: At least level 90 and skills 85/85. Paladins: At least level 80 and 85 distance. Mages: At least level 80.
 * Ashta'daramai (a.k.a Blue Djinn Fortress)

Advised level or skills: Knights: At least level 15 and skills 50/50. Paladins: At least level 15 and 45 distance. Mages: At least level 13. For deeper levels: Knights: At least level 30 and skills 60/60. Paladins: At least level 30 and 55 distance. Mages: At least level 30. For Ancient Scarabs: Knights: At least level 80 and skills 85/85. Paladins: At least level 75 and 80 distance. Mages: At least level 60. (Tip: Shoot Exevo Gran Mas Flam in the entrance, because have 2-3 Ancient Scarabs waiting you). '''Really bad place for knights and paladins, because the Ancient Scarabs are strong to physical hits.
 * Larva Caves

Advised level or skills: Knights: At least level 55 and skills 70/70. Paladins: At least level 55 and 75 distance. Mages: At least level 50. For Efreets: Knights: At least level 80 and skills 85/85. Paladins: At least level 90 and 85 distance. Mages: At least level 80.
 * Mal'ouquah (a.k.a Green Djinn Fortress)

Advised level or skills: Knights: At least level 12 and skills 30/30. Paladins: At least level 12 and 30 distance. Mages: At least level 13.
 * Nomad Cave

Carlin
Advised level or skills: Knights: At least level 100 and skills 90/90. Paladins: At least level 100 and skills 90/60. Mages: At least level 130.
 * Demona

Advised level or skills: Knights: At least level 7 and skills 15/15. Paladins: At least level 7 and skills 15/15. Mages: At least level 7.
 * Folda

Advised level or skills: Knights: At least level 8 and skills 30/30. Paladins: At least level 8 and skills 30/30. Mages: At least level 9.
 * Femor Hills

''This is made by not hunting the Demon Skeleton and the Hunter spawns in Femor Hills.

Advised level or skills: Knights: At least level 20 and skills 40/40. Paladins: At least level 20 and 40 distance. Sorcerers: At least level 7. Druids: At least level 13.
 * Ghostlands

Advised level or skills: Knights: At least level 20 and skills 45/45. Paladins: At least level 20 and 45 distance. Mages: At least level 20.
 * Isle of the Kings

This is for only the first few floors, avoiding demon skeletons and banshees.

Advised level or skills: Knights: At least level 45 and skills 70/70. Paladins: At least level 40 and 65 distance. Mages: At least level 40.
 * Maze of Lost Souls

Darashia
Advised level or skills: Knights: At least level 8 and skills 20/20. Paladins: At least level 8 and skills 20/20. Mages: At least level 7.
 * Dark Pyramid

Advised level or skills: Knights: At least level 20 and skills 40/40. Paladins: At least level 20 and skills 40/20. Mages: At least level 13
 * Drefia (southern part)

Advice level or skills: Knights: At least level 65 and skills 70/70. Paladins: At least level 50 and skills 75/50. Mages: At least level 40.
 * Drefia (northern part)

Advice level or skills: Knights: At least level 8 and skills 40/40. Paladins: At least level 8 and skills 30/20. Mages: At least level 7.
 * Darashia Rotworm Caves

Advice level or skills: Knights: At least level 70 and skills 80/80. Paladins: At least level 60 and skills 80/60. Mages: At least level 90.
 * Darashia Wyrm Hill

Advice level or skills: Knights: At least level 130 and skills 90/80. Paladins: At least level 60 and skills 80/60. Mages: At least level 90.
 * Drefia Grim Reaper Dungeons

Edron
Advice level or skills: Knights: At least level 45 and skills 65/65. Paladins: At least level 40 and skills 65/50. Mages: At least level 45.
 * Edron Wyvern Hill

Advice level or skills: Knights: At least level 8 and skills 10/10. Paladins: At least level 8 and skills 10/10. Mages: At least level 8.
 * Edron Troll-Goblin Peninsula

Advice level or skills: Knights: At least level 8 and skills 25/25. Paladins: At least level 8 and skills 30/20. Mages: At least level 7.
 * Edron Rotworm Cave

Advice level or skills: Knights: At least level 40 and skills 65/65. Paladins: At least level 25 and skills 60/45. Mages: At least level 27. For third and fourth floors: Knights: At least level 45 and skills 85/85. Paladins: At least level 40 and 85 distance. Mages: At least level 40. For fifth floor (GS's): Knights: At least level 55 and skills 85/85. Paladins: At least level 50 and 85 distance. Mages: At least level 50.
 * Edron Orc Cave

Advice level or skills: Knights: At least level 20 and skills 35/35. Paladins: At least level 20 and 30 distance. Mages: At least level 19 (Tip: Mages and Paladins can easily kill Ghouls by running while shooting with the wand/rod/distance weapon.)
 * Ghoul Hill

Advice level or skills Knights: At least level 70 and skills 75/75. Paladins: At least level 60 and 80 distance. Mages: At least level 50.
 * Hero Cave

Advice level or skills: Knights: At least level 40 and skills 60/60. Paladins: At least level 34 and 60 distance. Mages: At least level 45 with monks and Rods/ Wands
 * Cyclopolis

Advice level or skills: Knights: At least level 50 and skills 70/65. Paladins: At least level 42 and skills 75/50. Mages: At least level 42 and magic level 40.
 * Edron Bog Raider Cave

Advice level or skills: Knights: At least level 65 and skills 70/65. (80 is recomended) Paladins: At least level 60 and skills 75/60. Mages: At least level 42.
 * Edron Dragon Lair

For the Quest Area: Advice level or skills: Knights: At least level 80 and skills 85/85. Paladins: At least level 75 and skills 90/75. Mages: At least level 70.

Kazordoon
Advice level or skills: Knights: At least level 25 and skills 50/50 Paladins: At least level 20 and 50 distance. Mages: At least level 20. Watch out for PKers inside and Giant Spiders outside!
 * Dark Cathedral

Advice level or skills: Knights: At least level 30 and skills 60/60 Paladins: At least level 25 and 60 distance. Mages: At least level 25. (not an good hunting place for all Vocations because you can get lost in 1-way holes and die easy)
 * Desert Dungeon

Advice level or skills: For first floors: Knights: At least level 8 and skills 30/30. Paladins: At least level 13 and 30 distance. Mages: At least level 13.
 * Dwarf Mines

For Dwarf Guards and higher: Knights: At least level 30 and skills 60/60. Paladins: At least level 30 and 60 distance. (A good idea might be to hunt with Bolts dropped by the Dwarf Soldiers. Mages: At least level 28.

Advice level or skills: Knights: At least Level 30 and skills 60/60. Paladins: At least Level 30 and 65 distance. Mages: At least Level 30.
 * Dwacatra (a.k.a Dwarf Prison)

Advice level or skills: Knights: At least level 8 and skills 30/30. Paladins: At least level 8 and 25 distance. Mages: At least level 7. (this is for the surface and not INSIDE the desert) (inside the desert is really bad for all vocations because you can get lost and die easly)
 * Jakundaf Desert

Advice level or skills: Knights: At least level 20 and skills 60/-- (shielding does not matter) Paladins: At least level 20 and 60 distance. Mages: At least level 16.
 * Magician Tower

Advice level or skills: Knights:At least level 20 and skills 50/50. Paladins: At least level 20 and 50 distance. Mages: At least level 20. Beware of Hunter and the Giant Spiders !
 * Outlaw Camp

Advice level or skills: Knights: At least level 160 and skills 95/95. (Bring 1500+ Great Health Potions if planning to hunt there). Paladins: At least level 130 and 100 distance. (Bring a lot of assassin stars and power bolts if planning to hunt there). Mages: At least level 140. (Bring a lot of different kinds of runes if planning to hunt there). IMPOSSIBLE TO SOLO!
 * Pits of Inferno (Premium)

Advice level or skills: For the entrance: Knights: At least level 25 and skills 50/45. Paladins: At least level 20 and skills 40 distance. Mages: At least level 19. (Tip: level 27 whit a Earth or Death wand/rod and summoned monks). For the area around the temple and bellow: Knights: At least level 50 and skills 65/65. (you may need a lot of health potions because of the big amount of Giant Spider there) Paladins: At least level 40 and 70 distance. (with Boots of Haste and Haste ) Mages: At least level 45.
 * Plains of Havoc

Advice level or skills: Knights:At least level 20 and skills 50/50. Paladins: At least level 20 and 50 distance. Mages: At least level 20.
 * South Kazordoon Cave

Advice level or skills: Knights:At least level 30 and skills 50/50. Paladins: At least level 25 and 50 distance. Mages: At least level 30.
 * The Witches' Cliff

Liberty Bay
Advice level or skills: Knights: At least level 70 and skills 75/75. (Really bad hunting place for knights) Paladins: At least level 70 and 80 distance. Mages: At least level 60.
 * Calassa

Advice level or skills: Knights: At least level 30 and skills 60/60. (good for lvl 40+ knights) Paladins: At least level 25 and 60 distance. Mages: At least level 28. (Tip: Summon Demon Skeletons to help you) This is only for the first floor avoiding the stronger cults.
 * Cult Cave

Advice level or skills: Knights: At least level 70 and skills 80/80. (Tip: Block in a team to reduce costs.) Paladins: At least level 60 and 70 distance. Mages: At least level 60.
 * Goroma

Advice level or skills: Knights: At least level 70 and skills 70/70 Paladins: At least level 60 and 70 distance. Mages: At least level 60.
 * Ramoa (Bonebeast island)

Advice level or skills: Knights: At least level 80 and skills 70/70 Paladins: At least level 60 and 70 distance. Mages: At least level 60.
 * Talahu (Hydra island)

Advice level or skills: Knights: At least level 80 and skills 70/70 Paladins: At least level 60 and 70 distance. Mages: At least level 60.
 * Malada (GS island)

Advice level or skills: Knights: At least level 140 and skills 90/90. Paladins: At least level 140 and 100 distance. Mages: At least level 160. NEARLY IMPOSSIBLE TO SOLO! Not many people have made it out of here alive solo. The only reason why people should go there is if Ferumbras has raided there.
 * Kharos

Advice level or skills: Knights: At least level 25 and skills 45/45. Paladins: At least level 25 and 45 distance. Mages: At least level 22. (Tip: Use Great Fireball when you get swarmed.)
 * Laguna Islands

Advice level or skills: Knights: At least level 45 and skills 70/70. Paladins: At least level 35 and 60 distance. Mages: At least level 35. With two monks or it will be waste until level 50.
 * Nargor

Advice level or skills: Knights: At least level 8 and skills 25/25. Paladins: At least level 8 and skills 25/25. Mages: At least level 7.
 * Vandura Rotworm Caves

Port Hope
Advice level or skills: Knights: At least level 50 and skills 65/65. Good hunting place for level 60+ knights. Paladins: At least level 30 and 65 distance. Mages: At least level 35
 * Banuta

Advice level or skills: Knights: At least level 60 and skills 60/60. Paladins: At least level 50 and 65 distance. Mages: At least level 50.
 * Chor

Advice level or skills: Knights: At least level 25 and skills 50/50. Paladins: At least level 20 and 45 distance. Mages: At least level 25.
 * Dworcs

Advice level or skills: Knights: At least level 60 and skills 70/70. (to block for a team) Paladins: At least level 40 and 70 distance. (with a blocker) Mages: At least level 40. (with blocker).
 * Hydras

Advice level or skills: Knights: At least level 40 and skills 60/60. Paladins: At least level 20 and 50 distance. Mages: At least level 30.
 * Tiquanda Tarantula Caves

Advice level or skills: Knights: At least level 8 and skills 15/15. Paladins: At least level 8 and 15 distance. Mages: At least level 8.
 * Port Hope Swamp Trolls

Advice level or skills: Knights: At least level 120 and skills 90/80. Paladins: At least level 70 and 80 distance. Mages: At least level 70. These stats are made for solo-hunting. Hunting in a team may not require as high stats.
 * Forbidden Lands

Svargrond
Advice level or skills: Knights: At least level 20 and skills 20/20 Paladins: At least level 15 and skills 20/20 Mages: At least level 20
 * Nibelor

Advice level or skills: Knights: At least level 30 and skills 40/40 Paladins: At least level 25 and skills 40/40 Mages: At least level 30
 * Inukaya

Advice level or skills: Knights: At least level 45 and skills 65/65 Paladins: At least level 40 and skills 65/50 Mages: At least level 50 (bad for mages)
 * Ragnir

Advice level or skills: Knights: At least level 45 and skills 65/65 Paladins: At least level 40 and skills 65/50 Mages: At least level 40.
 * Bittermor

Advice level or skills: Knights: At least level 60 and skills 70/70 Paladins: At least level 50 and skills 70/50 Mages: At least level 60
 * Krimhorn

For the Ice witch tower in Krimhorn Knights: At least level 85 and skills 75/75 Paladins: At least level 85 and skills 75/60 Mages: At least level 85

Advice level or skills: (for first floor) Knights: At least level 50 and skills 70/70 Paladins: At least level 40 and skills 70/60 Mages: At least level 50
 * Frozen Trench

Advice level or skills: (for floor 2 and 3) Knights: At least level 65 and skills 70/70 Paladins: At least level 60 and skills 70/60 Mages: At least level 70

Advised level or skills: For the highest floor: Knights: At least level 30 and skills 60/60. Paladins: At least level 30 and 65 distance. Sorcerers: At least level 25 Druids: At least level 25
 * Helheim

For the second floor: Knights: At least level 40 and skills 65/65. Paladins: At least level 30 and 70 distance. (Recommended level 35) Sorcerers: At least level 30 Druids: At least level 30

For the third floor: Knights: At least level 50 and skills 70/70. Paladins: At least level 35 and 70 distance. Sorcerers: At least level 40 Druids: At least level 40

Advice level or skills: For Shallow Floors: Knights: At least level 75 and skills 80/80. Paladins: At least level 70 and skills 80/70. Mages: At least level 70.
 * Formorgar Mines

For Deeper Floors: Advice level or skills: Knights: At least level 100 and skills 90/90. Paladins: At least level 90 and skills 90/80. Mages: At least level 95. (For Demons and Juggernaut is at least lvl 120+ for all voc)

Advice level or skills: Knights: At least level 50 and skills 65/65 Paladins: At least level 45 and skills 65/50 Mages: At least level 40
 * Tyrsung

Advice level or skills: Knights: At least level 90 and skills 85/85 Paladins: At least level 80 and skills 85/65 Mages: At least level 110 (Only lvl 120+ for all Vocations will get profit)
 * Okolnir

Advice level or skills: Knights: At least level 100 and skills 85/85 Paladins: At least level 70 and skills 85/65 Mages: At least level 110 A profitable hunt here is hard, as Sea Serpents drop little loot whose price is stable.
 * Sea Serpent Area

Thais
Advice level or skills: Knights: At least level 8 and skills 30/30 Paladins: At least level 13 and skills 30/20 Mages: At least level 8
 * Ancient Temple

slimes at ancient temple: knights: at least level 15 and skills 45/45 paladins: at least level 12 with 35 or 40 distance mage: at least level 13 so you have your new rod/wand and magic level 15 to 20

Advice level or skills: For Rotworms and Carrion Worms: Knights: At least level 9 and skills 35/35. Paladins: At least level 9 and skills 30/20. Mages: At least level 9.
 * Fibula Dungeon

For more dangerous monsters: Knights: At least level 25 and skills 55/55. Paladins: At least level 20 and ? distance. Mages: At least level 19. Note: To get there you have to buy key for 800gp. If you are low level, watch out for lured creatures, like Demon Skeletons!

For the Deeper Fibula: Knights: At least level 50 and skills 75/75. Paladins: At least level 50 and 75 distance. Mages: At least level 50.

Advice level or skills: Knights: At least level 20 and skills 60/60. Paladins: At least level 25 and 60 distance. Mages: At least level 27 (Tip: Summon Monk(s))
 * Mintwallin

Advice level or skills: Knights: At least level 25 and skills 60/60 Paladins: At least level 20 and 55 distance. Mages: At least level 20.
 * Mount Sternum

Advice level or skills: Knights: At least level 17 and skills 45/45 Paladins: At least level 20 and 50 distance. Mages: At least level 15. (DONT hunt here with death wand/rod)
 * Mount Sternum Undead Cave

Advice level or skills: Knights: At least level 35 and skills 65/65 Paladins: At least level 25 and 65 distance. Mages: At least level 28 (Tip: Summon Demon Skeleton (s)
 * Mount Sternum Dragon

Advice level or skills: Knights: At least level 30 and skills 60/60. Paladins: At least level 25 and 60 distance. Mages: At least level 26.
 * Orc Peninsula

Advice level or skills: Knights: At least level 60 and skills 75/75. Paladins: At least level 40 and 70 distance. Mages: At least level 50.
 * Thais Dragon Lair

Advances or skills: Knights: At least level 30 and skills 50/50 (with a Druid with Premium that knows the spell Heal Friend and Health Potions.) Paladins: At least level 30 and 60 distance. Mages: At least level 28. (Summon a Demon Skeleton)
 * Whiteflower Temple

Advances or skills: Knights: At least level 8. Paladins: At least level 8. Mages: At least level 7.
 * Thais Bat Dungeon

Venore
Advice level or skills: Knights: At least level 10 and skills 45/40. Paladins: At least level 12 and 40 distance. Mages: At least level 15. Watch out for lured Witches!
 * Amazon Camp

Advice level or skills: Knights: At least level 8 and skills 20/20. Paladins: At least level 8 and skills 20/20. Mages: At least level 9 Watch out for a lured Minotaur Mage or Minotaur Archer!
 * Dusalk's Troll Clan Cave

Advice level or skills: Knights: At least level 50 and skills 60/60. Paladins: At least level 40 and 65 distance. Mages: At least level 50.
 * Ulderek's Rock (a.k.a Orc Fortress)

Advice level or skills: Knights: At least level 30 and skills 50/50. Paladins: At least level 30 and 55 distance. Mages: At least level 30.
 * Shadowthorn

Advice level or skills: Knights: At least level 50 and skills 80/80. Paladins: At least level 55 and 75 distance. Mages: At least level 40.
 * Venore Dragon Lair

Advice level or skills: Knights: At least level 60 and skills 80/80. Paladins: At least level 50 and 75 distance. Mages: At least level 50.
 * Black Knight Room

Advice level or skills: Knights: At least level 8 and skills 20/20. Paladins: At least level 8 and 30 distance. Mages: At least level 7.
 * Swamp Troll Cave

Yalahar
Advised level or skills: Knights: At least level 45 and skills 65/--. Paladins: At least level 45 and 60 distance. Mages: At least level 40.
 * Magician Quarter - Magician towers.

Advised level or skills: Knights: At least level 35 and skills 65/65. Paladins: At least level 30 and skills 60/50. Mages: At least level 30.
 * Mistrock.

Advised level or skills: For the first floors: Knights: At least level 20 and skills 45/45. Paladins: At least level 20 and skills 40/30. Mages: At least level 19. (Tip: Use a Wand of Decay or Necrotic Rod or any Death Wand/Rod) For the deeper cave: Knights: At least level 50 and skills 65/65. Paladins: At least level 50 and 70 distance. Sorcerers: At least level 42. (Tip: Don't use Energy Wands). Druids:  At least level 33. (Tip: Use Hailstorm Rod). For the Highest Spawns: Knights: At least level 110 and skills 95/95. Paladins: At least level 120 and 100 distance. Mages: At least level 140.
 * Crystal Lake (a.k.a Elf Camp)

Advised level or skills: Knights: At least level 25 and skills 45/45. Paladins: At least level 20 and 50 distance. Mages: At least level 19. This is not made by the beregar caves
 * Fenrock.