User talk:Sixorish/Archive 2

Hall of Lost Doors Images Lost
It seems that back on 18 September you deleted some pictures that were in use on Hall of Lost Doors. They were deleted with the reason for "Housekeeping: old and unused file" although they were still in use in that article. It seems that although the images can be seen on that article, the image page gives no indication that they are used on any articles. For now i will add their use on each image. --DM ><((°> Contribs <°))>< talk to me 02:15, 25 December 2008 (UTC)

It looks like MediaWiki does not like the spoiler extension, when the images are taken out, they'll link properly. -- Sixorish 02:58, 25 December 2008 (UTC)

Mediawiki
Thanks for fixing the siTenotice. I saw I was doing it wrong and searched for documentation, but couldn't find it. Is there an overview of all Mediawiki pages and their function? ^^ Bennie (talk ~ fellows) ^^ 15:23, 25 December 2008 (UTC)

http://www.mediawiki.org/w/index.php?title=Special%3AAllPages&from=Interface%2F&to=Interface%2FZZ&namespace=100

Probably won't be very helpful though (big list, a lot of which mere editors can't edit) -- Sixorish 15:41, 25 December 2008 (UTC)

also something to keep in mind: there are no doubt some mediawiki files that Wikia have given to us to work with Monaco, which probably won't be listed on there. -- Sixorish 15:44, 25 December 2008 (UTC)

Thanks, it's a bit helpful, but indeed a big list. Maybe I ask it to the Wikia Staff sometime, they might have a better list somewhere. ^^ Bennie (talk ~ fellows) ^^ 08:31, 26 December 2008 (UTC)

just found this: mw:Category:Interface messages, a little less confusing I guess. -- Sixorish 10:18, 26 December 2008 (UTC)

Old Sprites
I don't know why you removed piece of iron and rotten meat from Old Sprites, then I readded them. If you can't zoom in them to see that they aren't duplicates/identical, I made two gifs with old and current versions of piece of iron and rotten meat:

&lt;·&gt; Hunter of Dragoes &lt;·&gt; My Talk &lt;·&gt; My Contributions &lt;·&gt; 16:10, 30 December 2008 (UTC)

I didn't know the piece of iron wasn't a duplicate (I had that answered for me at the images talk page), and the two different rotten meat sprites gave me warnings when I tried to upload them, so I trusted MediaWiki and thought they were duplicates. or maybe I saved the same ones.. anyway, thanks for correcting me. -- Sixorish 17:21, 30 December 2008 (UTC)

About Calmera
sorry but you edit calmera with wrong informations you can check on tibiabr, i'm the second blocker (Zerus Soldier) of fifth calmerian ghazbaran. and the players who threw magic all are : Dack furia and Lord might elf the user waress is astril of calmera too ,, but we are enemy because it he is editing my name and the name of your friends dack furia and lord might elf. you can see too the old edit of elder anjus, with correct informations

What do you mean by 'I edited wrong information'? I only removed some of the bias. -- Sixorish 18:38, 1 January 2009 (UTC)

cuz you forget my name =[

Well that was the bias I removed, but I guess you can re-add it seeing as how there's the other names there...many, many other names. -- Sixorish 19:20, 1 January 2009 (UTC)

Template:Infobox Item
I think that you broke the table used by foods when you edited the Template:Infobox Item.

&lt;·&gt; Hunter of Dragoes &lt;·&gt; My Talk &lt;·&gt; My Contributions &lt;·&gt; 21:41, 1 January 2009 (UTC)

Fixed, thanks -- Sixorish 22:43, 1 January 2009 (UTC)

Reponse to Your Post
Yet aging Sixorish you answer my questions before I even ask them. ^_^

Regarding the image I thought as much and in the event that they do I'll simply add (Custom) to my image to keep it separate.

On a side note what do you think of my custom image? I took the female Brotherhood of Bones outfit with the hood and added the raised arm of scythe addon and added Ferumbras' Staff, created a hand to hold it and colored her outfit red.

It still needs some more work part of the staff is a bit choppy at the base where Ferumbras was holding it orignally and the hand is rather crude. I want to add some addtional colors to her outfit as well. ^_^

Thanks aging,

Regards,

Jake

I'm glad you liked the image and yes that part about her soul being imprisoned is official lore, taken from Ferumbras' page. When it refers to "a brave group of Knights" I personally think it's none other then the Nightmare Knights themselves since just knights as in the vocation could not have imprisoned her alone. ^_^

Btw- what do you think of her stats, abilities, and loot? I figured being the daughter of Ferumbras her father would have taught her his evil tricks of the trade and then she created a few of her own, like the "Force Shield" ability.

I also redid the staff it looks much better now. If you have any suggestions for her or any of my other ideas please let me know. ^_^

Regards,

Jake

Exactly, Im just searching for pages with incorrect npcvalues and I thought that would be the easiest way.

--Jaafreitas 03:30, 11 January 2009 (UTC)

_Unlocked template
Hello, are you some sort of special user who's able to edit locked sites? Well, the big problem is, that the discussion site of the mosnter template obviously like never was changed but we need to edit it that way, so we can enter % of the elemental modifiers. Neutral to fire would be 100%. Weak can be anything of 101% to 9999% (That is the % damage done with that element compared to the standard damage)

Even more important with that we also have the option to see and show monsters who are normal to some element, they are also worthy to hunt with that element.

But I am no special user and can't edit the normal monster template neither do I know how to become such a special user or whom to message to become one.

So I created these _Unlocked templates to have a temporary mean to find the best solution for the two necessary things it has to comply (ability to show "neutral" elements and the ability to enter the damage modifiers with a number to use in DPL)

Either I use that Unlocked template and then migrate all monsters to that template or I get special status to modify the monster template.. Maybe you can help me with this?

NeWsOfTzzz 13:29, 13 January 2009 (UTC)

You probably tried to edit a protected page, which can only be edited by administrators. The standard way is to explain what you want to change, and some admin can do that for you. ^^ Bennie (talk ~ fellows) ^^ 15:08, 13 January 2009 (UTC)

Does the current template not already support what you want, NeWsOfTzzz? I can understand what benefits it would have to add parameters for every element, but it would also clutter pages up (7 parameters is a lot) -- Sixorish 17:52, 13 January 2009 (UTC)

I wasn't done with the template, those parameters could be done in 2-3 lines. (like there is now 3 lines: weak, strong and immune). So wouldn't actually clutter anything up. You got any IM service like Jabber, ICQ, MSN? Would be better to discuss this fast. NeWsOfTzzz 11:23, 14 January 2009 (UTC)

I think it would be better to keep this on here; that way other admins can read the discussion and have their opinions on it. See Toad - does the (-20%) not fit your needs? -- Sixorish 16:56, 14 January 2009 (UTC)

Toad does not fit my needs..

1) I can not see anywhere which creature has the highest weakness to ice so I can not properly decide which to hunt.

2) I can not see which creatures with ice weakness have not yet been tested for the % modifier, so I could test the % modifier (I was actually the first one who introduced the % modifier into TibiaWiki, I was the one who first tested by % and wrote this into brackets (always meant this number in brackets as a temporary mean, but it wasn't changed until today). You can see it for example here where I posted about that already: Template_talk:Infobox_Creature but nothing was done until today).

Okay, look at the Bear! I've migrated it to the unlocked template, and it's absolutely cool. Before we needed 3 lines, now we only need 1 line (well small resolutions need 2 lines)! So it is better than before. Plus all the benefits I told about. Additionally I've kept the old 3 arguments invisible in the template (weakagainst, strongagainst, immuneto) so all lists that work with those deprecated arguments won't stop working, we may delete those arguments as soon as all monsters are migrated to the new system!

I've even thought about unknown values and as you can see they're there now DPL compatible as "99%<?" or "101%>?" (if all nondigits stand behind the number then you can still use things like sorting by number and so). Now we would just need to make the lists like this:

"fireDmgMod < 100 && fireDmgMod > 0" would mean all monsters who are strong against fire.

"fireDmgMod == 100" would mean all monsters who are neutral against fire. (We didn't have a neutral against list before, this is one of the great benefits)

"fireDmgMod > 100" would mean all monsters who are weak against fire.

"fireDmgMod == 0" would mean all monsters who are immune against fire.

So I think this is the perfect solution, no cluttering, even more space than before (before we needed 3 lines, now 1-2). Ability to use those values in DPL, ability to also see neutral elementals and to see nontested values (nontested values would be like this "fireDmgMod == 99%<?" or "fireDmgMod == 99", need to work into that as I've never worked with DPL before)

Really hope we gonna introduce this on a large-scale.

NeWsOfTzzz 07:01, 15 January 2009 (UTC)

What I meant by "multiple lines" is the creature pages themselves.. e.g: -- this will only make it confusing for editors. also if you don't mind, please test things in a subpage of your user-page in future.. -- Sixorish 07:39, 15 January 2009 (UTC)
 * physicalDmgMod = 100%
 * holyDmgMod    = 99%<?
 * deathDmgMod   = 101%>?
 * fireDmgMod    = 100%
 * energyDmgMod  = 100%
 * iceDmgMod     = 110%
 * earthDmgMod   = 100%

1) I didn't test anything, it's done and usable

2) I improved the bear page. Please tell me the reason to revert it. As reverting should only be applied to DISimprovements (see standard Wiki rules). See: Help:Reverting

3) The multiple lines of the creature page itself may also be written into one line if you wish so..

But anyway, come on, you can't tell me that this structured and easy to overview area in the source would confuse anyone?

NeWsOfTzzz 07:48, 15 January 2009 (UTC)

The wiki standard says nothing of 'rules against reverting'... they do however state that the current version of the Template:Infobox Creature is to be used; if changes are to be made other users would need to agree on it before changes are made, if changes are to be made I'm almost certain there are more appropriate ways to deal with such a thing. -- Sixorish 07:56, 15 January 2009 (UTC)

I just saw your most recent edit; the Help:Reverting page was created by me.. I think I may have seen it already... It's intended to be a guideline on what to revert, and is by no means a 'rule'. -- Sixorish 08:08, 15 January 2009 (UTC)

Okay, then let's make a decision NOW.

And there is NO more appropriate way unless you sacrifice one of the several benefits we have with that way. I don't even understand your problem, "the source is too complicated now"? There is not a SINGLE disadvantage with the system I built. Not a SINGLE. Just that the editors don't have to put certain elemental modifiers into one of the 3 rows and then putting the % value just manually into brackets for other ppl to see. No, now we have a clear and structured way of all 7 elementals to be edited and seen, but this is too complicated? Just because there are 4 more lines now? Maybe those lines make it even easier, already thought that way?

But you're right, all those changes should be edited into the real Template:Infobox_Creature and Template:Infobox_Creature- so I demand them to be unlocked as Erig just told me via Email ("You can ask any Administrator to temporarily unlock the templates you are interested in.") that I should ask an Administrator to unlock that page for me to edit those things in. So please do that.

NeWsOfTzzz 08:15, 15 January 2009 (UTC)

If there's any way we can get more DPLable information out of a template, we should do it. You can debate with each other which format it should take, but the data should definitely be in there and accessible by DPL.

Now, as far as editing a live page, I agree that it was the wrong approach to take and the revert was appropriate. You could have as easily linked to a User page showing the example. --Erig 08:29, 15 January 2009 (UTC)

"Now, as far as editing a live page, I agree that it was the wrong approach to take"

May be true, but I took serious precaution and used the "preview" feature to make sure nothing is broken. But okay, if it's not allowed I can stick to it.

"You can debate with each other which format it should take"

Okay, now a serious explanation why it's not possible to have a "more appropriate format" as Sixorish stated before. To be usable by DPL each variable has to be specified. So for 7 variables it's impossible to have less than 7 assignments. So it is NOT possible to have less than 7 arguments and it's NOT possible to do this any other way with DPL, (you could maybe regex this out of the brackets but that'd be the worst coding praxis ever, possibly disabling some of the benefits and taking about 50 times more CPU resources.)

"If there's any way we can get more DPLable information out of a template, we should do it."

Great that you're agreeing with me on that. Especially because the writing of the % modifier into brackets was my idea, as I was the first one doing so, and I immediately wrote into the template discussion so it would be coded into the template itself, until today nothing happened and all just used my bracket idea (which is also the worst praxis there is available).

PS: Please write here as soon as the Template:Infobox_Creature is unlocked so I can start migrating all creatures. Else please develop a solution that has all benefits that my solution has but is "more appropriate", as a professional coder I'd be really eager to see your (for me unimaginable) solution process.

NeWsOfTzzz 08:37, 15 January 2009 (UTC)

I was considering using the #explode parserfunction with the DPL; whether it would work or not I would need to test, but since I have no time and, apparently you don't either - I will change it. I (for one) think viewers would prefer the "Immune to" "Strong against" and "Weak against" because it's much easier to understand than the "Damage modifiers" you're using. Nonetheless since I really have no time today, I'll just change it to your version and wait for other users' to whine about it, hopefully by then I'll actually have time to deal with it properly. -- Sixorish 08:52, 15 January 2009 (UTC)

Change has been made; have fun updating the hundreds of creature pages, sir. ..and this, is why I don't give my IM addresses to randoms. -- Sixorish 09:02, 15 January 2009 (UTC)

It's very bad that you didn't unlock as requested, since further additions are necessary (for example lifeDrainDmgMod and drownDmgMod - Plus we need a solution for things like invisible and paralyze, there is only yes/no, would be no need to implement as a damage modifier). But anyway I started migrating the monsters and since I won't delete the old variables (they'll just be invisible after migrating), all information is still in the monsters and we may migrate those later on.

NeWsOfTzzz 10:05, 15 January 2009 (UTC)

Unprotected. There are other admins you can abuse if my assistance does not suffice, thanks. -- Sixorish 10:20, 15 January 2009 (UTC)

Thanks and don't take this personal as you were just the first the one who posted on my discussion site and Erig said that for such changes I don't need the Administrator status (I asked for it so I don't have to annoy you Admins) :)

I think I'll be done tomorrow, then I'll message here to lock it up again.

NeWsOfTzzz 10:23, 15 January 2009 (UTC)

Don't take it personal? I tell you to hold on and give other users a chance to say something and you give me this "I demand an admin to unlock this page NOW" crap, how am I suppose to take it? I would like to suggest you take a look at your quote from Erig once more; "You can ask any Administrator to temporarily unlock the templates you are interested in." - this does not mean we must be your slave and do it, we will consider it, but we are NOT tied to any responsibilities, especially that of being your slaves.

Don't even bother leaving a message to have it re-protected; it has been unprotected for this long and has not once been vandalized. Good day, Sixorish 10:52, 15 January 2009 (UTC)

Seems like you got a really false impression of my post, first reread it, I said "I should ask an Administrator to unlock the page [...] please do that".

I just said I want the decision now, but why? Not because I don't want to wait for comments, I did that for 14 months! I waited since december 2007 for a comment on my suggestion (it's in the discussion page of the monster template), so I think I've already waited long enough and it's just legit to demand a decision now, because I'm obviously the only one interested in improving that elemental thingie.

PS: I still can't edit the Monster template because it's included into the main page, that actually means I'll never be able to edit it unless Administrator. Well gonna ask Erig about that, otherwise I'll be forced to annoy you again soon :')

NeWsOfTzzz 11:18, 15 January 2009 (UTC)

Cascading protection is off. I tried re-reading but I get stuck at "so I demand them..." - we aren't your slaves, if it's that urgent email Erig and have him unprotect the damn thing. -- Sixorish 11:57, 15 January 2009 (UTC)

Hmm, just reread my post and I must apologize for it, I was heated and kinda demanding (what a wordplay!), so sorry for that.

And thanks for the final unlocking :)

NeWsOfTzzz 12:38, 15 January 2009 (UTC)

I just read this discussion and it kinda made me laugh :) If I am honest though, I liked the old system better (you don't have to post all benefits again). Ok, but my point is: why do you spam sixorish on his talkpage, while this is an issue which concerns the whole tibiawiki community? You should have asked if people were before or against it, on a more public page like TibiaWiki:Community Portal or Template talk:Infobox Creature. People would have a few days to give their opinions. If it was a small change, for one page or a few pages it would matter less, it could be easily reverted if too much criticism was given. This change includes quite a lot of pages, reverting everything is much work. One other note: most important is what people like best. Staying to the element system, we used to have small icons of the elements, people could see all immunities in one glance. Then Cip introduced weakness and strongness against elements, and we changed it to the current version. This was already harder to understand, but still within reach. The system you propose might be technically very good, but is even harder to understand and to read. So we have to make your new system easier to understand, or revert everything back. ^^ Bennie (talk ~ fellows) ^^ 15:48, 15 January 2009 (UTC)

"You should have asked if people were before or against it, on a more public page like TibiaWiki:Community Portal or Template talk:Infobox Creature"

I asked at Template talk:Infobox Creature 14 months ago, as I stated above! December 2007. Whatever, I can't understand why it's harder to understand, it looks just the same as before for the reader. The element and the % of damage. It wasn't any other way before.

But before you want to revert please wait till tomorrow and then stick to your own rules and make a democratic vote.

NeWsOfTzzz 15:53, 15 January 2009 (UTC)

Let's continue this discussion here. ^^ Bennie (talk ~ fellows) ^^ 16:09, 15 January 2009 (UTC)

Template unlock request
I ask you to please unlock this template, because I've coded the "dropped by" field to be generated automatically by DPL, this would save editors lots of work.

Example: http://tibia.wikia.com/wiki/User:NeWsOfTzzz/test5

Note: Instead of the "&bull;" I can also use "," then it would look the same as before. But I think "&bull;" is looking more professional and nicer.

NeWsOfTzzz 17:06, 17 January 2009 (UTC)

Go bug some other admin, I believe Sixorish is done with you and your attitude.

Temahk 17:21, 17 January 2009 (UTC)

Temahk, please stop spreading hate.

NeWsOfTzzz 17:22, 17 January 2009 (UTC)

hay
i demand you to unblock hunter of dragons NOW! dont tell me to hold on your gonna unblock him NOW i have waited 14 months so dont tel me to b pasiont. unblock him.

thanks

Ohhh 07:27, 18 January 2009 (UTC)