TibiaWiki:Data/Creature/strategy

{"57790":"Same as the Bonelord.\n","59849":"Trap it in the western part of his dungeon.\n","69480":"Just kill it. It's weak compared to the creatures it spawns with.\n","16551":"Kill it normally, as it doesn't deal much damage.\n","30522":"Kill it like a Slime, being wary of geting surrounded by its Summons. Try to kill this monster as fast as you can, because its Summons, adding another Blob-Type Creatures, can make you lay down in few seconds.\n","41162":"Kill it like any weak melee monster.\n","8455":"Thunderstorm runes work well. It would be a good idea to bring a Dwarven Ring with you and use Garlic Necklace.\n","8456":"Since adepts keep a distance (usually about 4 tiles), as a knight try to trap them in a corner and kill using Heavy Magic Missile or Explosion runes when they turn invisible. Be careful while trapping him, because you might lure more cult members on yourself (they rarely appear alone). As a paladin you should lure single adept (for easier and safer killing) and kill shooting bolts with help of HMM runes whenever they go invisible. Easiest way to hunt them with mages is to summon Demon Skeleton as a blocker. All adepts' ranged attacks are life drain type, which won't affect Demon Skeleton. Just lure adept on your summon, and kill him using any runes. Keep in mind that if you start attacking with wand, summon will follow adept which may lead to luring more monsters - try to make your summon stand still. Watch your hp carefully, and try to heal whenever it drops lower than 350 - adepts can deal some nasty combos with some additional damage from summons. Don't kill ghouls he summons, rather focus all your firepower on adept. Don't forget about Dwarven Rings, being drunk is something you want to avoid if you need to run. Having a few area attack runes might be good idea if you'll have to face more cult members. Also, bringing one or two Garlic Necklace might be a good idea since their Life Drain can reduce your HP rather fast.\n","61767":"You can just kill them, they won't attack you. Or you could leave them be.\n","1240":"Be careful. Sometimes they are accompanied by Valkyries. They have moderately weak defense and they die fast. They are good for mages using wands as with full defense and basic equipment they practically don't damage you. They also stand at an ideal range (4 squares away) to be hit by wave attacks like Ice and Fire Wave. This can be a mana-conservative way to kill multiple Amazons at once. Knights should just charge and slay using melee but beware of luring large amounts. \n","1476":"A hunting team should consist of a single blocker and one or more shooters. Paladins with Distance Fighting of 65+ are welcome. Mages should attack using a Rod/Wand, together or optionally with Summon Creature","61814":"Just kill them, they're weak.\n","48627":"Treat it like a [[Dragon Lord. Easy for level 28 mages to kill using two demon skeletons, or team with one knight level 25 or higher as blocker and any shooter. Sudden death runes would be great, but since it stays behind the portal for levels 20 to 40, it is not an option.\n","24973":"[[Image:Annihilon_trap.png|thumb|an example how to trap Annihilon]] He is very strong at Melee damage, and since he can be found with a lot of Deathspawns, you will need to have some Knights of high level (190+ recommended) also with a couple of Druids to heal the Knights while shooting Area Runes such as Great Fireball or Avalanche (Rune). Shooters always need to have Magic Shield or they will die in a blink of eye. Knights can carry some Stone Skin Amulets to prevent some high Melee damages from both Annihilon and Deathspawns. Killing the Deathspawns will make it easier to defeat Annihilon. A Paladin and Knight it's a good team because Annihilion will follow the Knight while the paladin can use Sharpshooter being at distance. It can be solo'ed with paladin of level 215+ too. If you want to go and hunt Annihilon use Fire Bomb Runes to avoid Deathspawns.\n","3467":"A couple of stronger blockers (level 300+) using Stone Skin Amulet and Might Ring and a large group of mages shooting SDs... or just run for your life.\n","12348":"Get 3 players to block it into a corner and heal with small health potions, while attacking it on defensive fighting with melee. Get 1 more person with a high distance skill to shoot arrows or throw spears on offensive fighting. To solo the boss a fast player can run to the small north room to lure the boss inside. After that place two boxes or honey flowers to keep the minotaurs out and only fight Apprentice Sheng and 2 hyaenas (10-20 small health potions is best to keep yourself from dying). Another way is using poison arrows to lower defense, and spears to kill the boss.\n","25957":"This boss often causes death for unprepared players, even high levels, so if you are planning to hunt in Vampire Crypts, always be all ready in case this boss appears. Arachir often hits with paralyze + drunkeness combo, so you should always keep a Dwarven Ring ready in case you need to escape or you try to outrun it. \n\nThe best way to kill it is a simple formation of 2 Druids healing the blocker and shooters killing fast, with Fire Waves, Fireball runes and Divine Missiles. \n\nMages: A possible strategy for mages would be to lure it to the rope hole while using Mana shield. Then use either Hell's Core (Sorcerers) or Eternal Winter (Druids) to kill this vampire lord and it's summoned Liches. \n\nHigher levels can successfully kill this boss alone with help of field runes like Energy Bombs or Energy Walls, to keep summones Liches or eventual Vampires from attacking you.\n","14582":"None.\n","59517":"The Armadile is a nuisance at best. They do not cause much damage but they do drain a lot of mana. Although Fire and Energy Fields are effective at blocking them, it's not really worth doing so. Try to trap them so that they cannot run, or let them run and continue with your hunt/quest. If there is a group of monsters, kill the armadile last because he poses the least threat.\n","31110":"None.\n","31111":"Unknown.\n","2494":"He uses melee attack, so use blockers to run around him and distance fighters to fire on him. He is guarded by a Behemoth and 4 Ghosts. Note that the 4 Plaguethrowers now shoot as the fences were removed with the summer 2007 update.\n","53960":"Avoid their beams and waves and kill them with fire or physical based attacks.\n","53961":"Unknown.\n","53962":"Unknown.\n","3191":"Mages and Paladins, should wear a Dwarven Ring to run these without problems and Magic Shield will also be useful for Mages below Level 20. Some area runes, like Fireballs and Heavy Magic Missiles might be useful, for when they turn Invisible. Their invisibility only lasts a few seconds though, so you should not have a big problem fighting them without the area runes.\n","16559":"Sorcerers and Druids: use Mana Shield and Energy Strike or run in circles shothing SD or HMM. Knight: Keep diagonal to take less damage, use Exori to kill faster. Paladins: Run in circles or if you have good shielding do the same as a Knight. \n","16556":"Kill it normally. On lower levels you can help yourself with HMMs while running around.\n","30581":"You will need 3 to 5 knights to block the summons, you can not hurt\nAzerus much until the war golems spawn at this point all fire should be concentrated on Azerus to kill him fast.\n","8457":"On the Laguna Islands, many types of frogs, tortoises, and toads can surround you. Low level players may want to carry GFB to clear through these swarms.\n","57952":"Ignore it and focus on killing Chayenne.\n","66523":"No strategy viable, during the Roshamuul Quest they will be removed temporarily.\n","1555":"They are much like rats, so it is safe to attack them with Melee.\n\n","3192":"Treat them as Wild Warriors. They can be pushed. Try to use the enviroment to your advantage. Lower levels should try to face only one or two of them at a time. Three Bandits can knock out your shielding and damage reasonably well. When alone, Bandits are quite harmless, but with additional Bandits, Wild Warriors, or similar monsters they can kill a low level with ease. Practice caution and always carry some healing items.\n","51884":"Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.\n","57678":"Unknown.\n","41157":"Run from them while shooting, Since they come in groups and can hit sometimes pretty hard.\n","1241":"To all vocations it is recomended to use a Garlic Necklace. \nMages should use an energy or ice rod/wand combined with ice or energy Strike. Be ready to follow them, as they run in fairly low health, but watch out for a second attack as they can heal (and return) relatively quickly. Trying to take on more than one banshee at a time can be dangerous and is not recommended for lower levels. Demon Skeletons can be useful to help blocking and killing. \nPaladins need space to run and use healing spells to remove paralysis.Be prepared to use your Divine Caldera if you get swarmed by them. Knights could use a two handed weapon to kill fast, most damage you will take, comes from life drain. You can attempt them from skills 65/65 and level 50 on. Be ready to use 3-4 strong health potions and 7-8 mana potions to exori it down.\n","26030":"It spawns near the center of the camp. Treat it like a bloodwalker.\n","15828":"Knights, should attack these on full attack, and target them first since they hit the hardest out of all Barbarians. \nPaladins, with 65 distance fighting should get rid of these first, since they run fast. \nMages, of Level 25 and Magic Level 30 can run them and with 4-5 Stoneshower or Stalagmite rune charges. Use Magic Shield or Stealth Ring because they hit hard and they cannot see invisible. For levels 35+ use Invisible spell with Terra Strike.\n","15857":"Mages of level around 25 and magic level around 30 can hunt these with Stoneshower runes: 1-2 runes should be enough if you're quick. Stalagmite runes can also be used, but due to their summons and the fact that they're mostly accompanied by other Barbarians, Stoneshower is recommended. Paladins: must ignore the war wolves, and just hit the brutetamer since they have low defense and die in 1 or 2 hits. Try not to be surrounded by the War Wolves or other barbarians if you miss some attacks and always carry some potions if you life goes low. Knights: should try to charge straight at these creatures, before they get a chance to summon, also try not to follow them too far, as you will meet more Barbarians and you can get trapped. If there are more than one, try luring one away then charging with full attack.\n","15827":"Use the same strategy you would use for Dwarf Soldiers.\n","15826":"Just attack them as they do low damage, just be careful as they can be in groups with other Barbarians.\n","42636":"Unknown.\n","3443":"Just attack them. They are a bit stronger than rats.\n","42340":"Mages: should be at least level 120 to solo these without Magic Shield. Be sure to keep exura gran or vita handy as they can deal massive damage. Use Energy Wave or Great Energy Beam as a Sorcerer, or Ice Wave as a Druid. You can also use Ice Strike and your favourite weapon, but considering their high amount of health, that is not recommended unless you're in a party.\nKnights: should kill this using Berserk and Blood Rage if you're fighting them solo. In a party, rely on your shooters to help you.\nPaladins: should run them, but be very careful not to attract more lizards while doing so or you will have a hard time. Use strong ammunition to drop them as fast as possible.\n","3468":"Unknown.\n","1556":"If you are on Rookgaard, be careful because they are strong creatures. Do not enter the Bear Cave if you don't have good equipment as you can die very fast. Also, never let yourself get trapped in a corner as you cannot push bears.\n","57785":"Same as the Bear.\n","1253":"A team of a Knight and a Druid at level 70 can hunt these with much profit and experience using the Ice Strike and Heal Friend spell. A Paladin, lower level than 80 should have a blocker or hunt solo from level 85+ with 90+ distance. Hunting them is easy and usually there will be profit in Loot. \nThe Arena Quarter is a perfect place to try out your first behemoth. Casting a DoT spell such as Curse, followed by going down again is a good idea since the behemoth does not heal. Frequently recasting such a spell when the damage is down to 10 per round can kill the behemoth in about 5-10 minutes without putting yourself in too much danger.\n","61361":"Kill them so you can continue stomping berries.\n","37054":"Keep distance and if you can't keep diagonal to avoid the drown damage.\n","12061":"Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably Paladins, as Mages cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using Assassin Stars and Divine Missile. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.\n","60399":"Knights with medium skills can kill it easily, and so can Paladins. Sorcerers and Druids should use Magic Shield and Sudden Death Runes.\n","25958":"Just kill it as it not much harder than an average Troll Champion.\n","739":"For Druids and Sorcerers this is a very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since he's resistant to all other elements, the best you can do is to use Explosions or Physical Strikes. \n\nA basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses the above. But the most efficient duo-strategy to kill it faster would be a Knight blocking while a Paladin uses Divine Missiles.\nNot a good creature to do a fast hunt on since he takes a really long time to respawn.\nIt is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding.\n","1212":"Just attack them, they are slow.\n","25539":"Shoot from distance using Icicle Runes to kill it fast. For profit hunting Ice Strike is advised or luring a couple and using Avalanche Runes.\n","12066":"Call a good Knight to block this monster. Use Explosions and Divine Missiles while killing this monster.\n","25538":"Run while staying diagonal to avoid beams. You can use either Exori Frigo or Icicles. Be careful with backspawns. \n","67960":"Unknown.\n","8458":"Knights should just melee, avoiding getting surrounded by other monsters. Since they're slow, paladins can handle these monsters fairly well. \nMages using summons should be careful because blood crabs usually won't change targets and won't switch targets unless you're nearly off the screen.\n","29149":"Knights should just melee. Paladins should use a one-handed weapon (such as royal spears or enchanted spears) and a shield. Mages should use a wand/rod that does energy or death damage and exori vis. All vocations should avoid getting surrounded.\n","64087":"Unknown.\n","64088":"Unknown.\n","16548":"Very weak. Treat him like a strong Polar Bear Just attack it.\n","48812":"Keep least 4 SQMs of distance, because people may try to push you into it. A Bloom of Doom has instane high melee hits.\n","2107":"If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.\n","50505":"Just chase and kill it.  \n\nPaladin: Lower level paladins, should preferably hunt them with throwing weapons and shield. Boars are very fast and can quickly finish off low level+low defense paladins.\n\n","53963":"Just attack them if they're in the way, otherwise ignore them.\n","25462":"Mages: Attack them, run them around using Ice, Energy or Physical attacks while trying to not get swarmed by other Bog Raiders. With more risk you can stand still and just use strike attacks but their Melee is quite good. This has more mana waste, but less chance of luring more of these, just keep healing and there will be of little problem. \n\nKnights: Use melee and Brutal Strike, better stand and fight since the respawn is fast and more can be lured, diagonal is not necessary. You can attempt them at level 55, skills 75/75. To really profit you would need better skills to kill them faster. Strange as it sounds, a Garlic Necklace is a better choice than Silver Amulet, as it blocks a large amount of their strong life drain and will last longer, while Silver Amulet will wear off really fast due to the fact you're always poisoned when fighting them.\n\nPaladins: Run and kill it as fast as possible with a strong distance weapon (Enchanted Spears, Assassin Stars or Power Bolts) to avoid running in another spawn. Level 50+ and skill 75+ is recommended. They are weak to physical damage, so Ethereal Spear may work better than Divine Missile, depending on your skills and level.\n","57880":"Use a shovel or a light shovel on him and his fellow testers repeatedly. He can be hit once each 20 seconds and each hit deals 5000 damage. You can ONLY get the loot if you hit him at least once.\n\nIf everyone is hitting him, it will take 33 minutes and 20 seconds to kill him.\n\nWhen you hit him, you need to wait for 60 seconds to gather more strenght to hit him again.\n\nTibia's 15th Anniversary! Testers Delany, Bolfrim and Siramal fight!\n","1565":"Use blockers to lure it, but avoid contact, while distance fighters shoot at it. A level 40 mage can survive healing with Intense Healing spell when soloing it. It's not recommended for knights to attempt soloing a bonebeast until level 50+. They yield good experience, especially for paladins considering it's not hard to kill them at a distance. Mages should run and use Flame Strike and Wand of Inferno or Hailstorm Rod for Druid. Running from them can result in running into bigger spawns, especially on Ramoa. For Paladin the best thing to do is to run with Royal Spear or Enchanted Spear and use Divine Missile and use Divine Caldera when surrounded. If your hp gets below 300, use Light Healing or Intense Healing.\n","1113":"It's recommended for low levels hunting them to bring health potions, as groups of them quickly chew health.Knights: Chase the Bonelord down and attack it. It has virtually no melee skills, so using a shield is obsolete. If you get surrounded by Skeletons, a direct path will be difficult, so quickly kill them and break through rather than trying to navigate around them. Another way is to wait for the Bonelord to approach behind a corner and then attack it. Paladins: At level 14 or higher, you can just shoot it from a distance with 50+ skills. .\nSorcerers: You can kill these at level 13 using the Wand of Dragonbreath and a few mana potions, although this is not recommended. At level 22, hunting Bonelords with the Wand of Draconia should be easy. Just remember to keep using the Light Healing spell as needed and to corner them. This will help increasing the chance of them using their weak melee attack, rather then a magic based attack. Try to avoid being trapped by their summons.\nDruids: You will spend more mana at Level 13, because they are strong against ice. At any higher level, use the same strategy as the sorcerer.\n","13160":"Paladins should stay diagonal of the creature and spam SD's and be quick on the healing.\n","37133":"Kill it fast.\n","31112":"Knights: the best option is to Exori or Exori Gran as much as possible while keeping an eye on your health.  That way you kill all the summons as well so they don't do extra damage.\n","16550":"Just treat it as a Minotaur that has a bit more hp.\n","15841":"For knights, try to chase it to a corner to trap it because of its speed and use Fierce Berserk if you have too many summons hitting you. It's easier to team kill with a knight trapping with while paladins or mages shoot from a safe distance. A lvl 70 paladin can solo this monster with few strong mana potions and strong health potions. 80+ distance recommended. Solo mage's should not attempt one of these before level 60 and should use strategy to try and kill them. Try to trap it in a corner and kill it with Flame Strike or use walls or other obstacles to try and get it to come closer to you. In places such as Cemetery Quarter becareful not to run them into other groups of creatures!\n","58548":"Handle it as a slightly stronger destroyer.\n","37000":"Unknown.\n","46394":"Try to not run between lots of them because they can deal high damage. Try to stand diagonal to avoid the beam and wave. They drop many Creature Products.\n","68607":"\n","58547":"Unknown.\n","9320":"Stand still or use a Dwarven Ring because the drunkness is similar to that of djinns. For sorcerers/druids, it is highly recommended to use one of Ultimate Spells in order to kill other pirates around, get the most experience and loot the hat. You can treat him as slightly stronger version of Pirate Corsair so it shouldn't be too hard for any vocation to kill it.\n","1477":"They are very slow and weak in Mainland; just attack them.\n","57788":"Same as the Bug.\n","68016":"Unknown.\n","38911":"Just attack. Since it doesn't drop any loot, you should just leave it alone unless it gets in your way.\n","3235":"Just attack. Since it doesn't drop any loot, you should just leave it alone unless it gets in your way.\n","38910":"Just attack. Since it doesn't drop any loot, you should just leave it alone unless it gets in your way.\n","54694":"None (you cannot reach this creature)\n","50873":"Kill them to loot sugary substance or lure them into machines to help in bridge building (see: location). They are not dangerous so you may also ignore them.\n","56540":"Ignore them, or kill with area runes as they can get in the way.\n","25959":"?\n","3266":"Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis. Knights should rush in to attack them (preferably with a fire enchanted weapon (like a Fire Sword)). Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes.  Magic Shield is useful for low level Mages to absorb the large amount of damage received. Paladins should shoot them or use runes.\n","8459":"Knights with standard equipment can kill Carrion Worms easily with 25/25 skills and weapon of attack 20+. \nPaladins should run them, as always. They can become especially dangerous in packs along with rotworms. As with rotworms, do not get yourself surrounded as Carrion Worms are unpushable. \nIf possible, mages should attempt to keep distance for minimal health-loss. \n","19727":"Not needed, dies with a single hit of most weapons, just fist it to yellow health if you don't want to kill it.\n","1557":"Any Vocation: Just attack them. \nNo Vocation (Rookgaard): They are usually found with groups of Rats. Be careful and try to avoid getting trapped by them.\n","3273":"Unless there is a large group of Centipedes, it isn't worth using runes on them. They have fairly low health, but when attacking in groups (or when your shielding is broken) they can be dangerous for players with low health. Use wands/rods, melee, or Distance to kill them. If you fear being poisoned, make sure you have enough mana to cast Antidote or have an Antidote Rune. \n","15830":"They can hit quite hard if you are surrounded by other Chakoyas too, so try to kill them fast. Try to kill these Chakoyas after you kill the Windcallers, unless you are taking too much damage and can't reach the others.\n","15829":"They usually appear in large groups. This should be the last type you kill out of the Chakoyas. Treat them like Rotworms.\n","15833":"Kill these Chakoyas before killing any other type of Chakoyas, unless you are surrounded and need to. Treat them like any other mage creature. Don't be afraid of their attacks, they barely inflict any damage.\n","25537":"A knight of level 80 or higher should have no problem killing them. When they come in a larger pack of creatures you could use Whirlwind Throw to speed up killing and Berserk or Fierce Berserk when more elementals are lured.\n","57948":"Trap her behind one of her summons and kill her fast.\n","3441":"Just attack them. If you're in Rookgaard's Premium Hunting Area, be prepared to face other Creatures like a snake or a spider.\n","48645":"Unknown.\n","42048":"Unknown.\n","65860":"A rather annoying enemy, especially with their frequent partners, the Retching Horrors. Lower level and solo players may take advantage of their reluctance to run over Energy Fields, and lure them into a relatively empty area where you're less likely to get swarmed.\n","58871":"Unknown.\n","53964":"Unknown.\n","59518":"Unknown.\n","1482":"Knights: just kill them. Mages and Paladins: kill them while they are far from you, because their Poisoning Spit is weaker than their Melee's Poison.\n","25376":"Just attack them, they won't harm you.\n","48824":"|  loot           = Unknown\n","42662":"Stand diagonal to avoid beam.\n","16552":"No strategy needed. Just kill it.\n","69485":"\n","8645":"On the Laguna Islands, many types of frogs, tortoises, and toads can swarm you. Low level players may want to have GFBs to clear these swarms.\n","61685":"Knights of level 20 with 60/60 skills and decent armor can fight up to 4 at a time using Wound Cleansing and Health Potions. Very similar to a Cyclops.\n","61688":"Unknown.\n","61734":"Knights: If you have a low level or skills and fight against more than two Corym at once, it's best to use exori while trying to stay diagonal to the Corym Vanguard to avoid its wave. \nMages:  Use fire or death damaging attacks, while staying diagonal. When in a Corym Cave, it's recommended that you stay Invisible even if the Vanguards can sense invisibility. \nPaladins:  At level 25 with decent stats and Royal spear can just run them like other creatures, carry Health Potions for safety. They are easy profit. \n","57975":"Get knights to surround him and kill him as fast as you can.\nTibia's 15th Anniversary! 7 Count Tofifti!\n","15404":"You can't hit this monster with Physical Damage. Mages must use Fire-Based Attacks and a Druid must heal the blocker always (Druids' elements are not necessary because Countess Sorrow is strong against Ice Damage and immune to Earth Damage).\n","3233":"Just attack them.\n","57821":"Unknown.\n","56609":"Similar to a Giant Spider, but somewhat weaker. \nMages below level 40 avoid being too close to Crawlers as two can easily send a mage to temple.\n","30521":"Kill it like you would kill a Wild Warrior.\n","68859":"Just kill it. They have high defense so make sure the area is clear and avoid running into monsters; especially watch out for Lesser Fire Devils.\n","8646":"On the Laguna Islands, many types of frogs, tortoises, and toads can swarm you. Low level players may want to have GFBs to clear these swarms.\n","3279":"Just attack them, but remember that they can deal good damage if you have 3 or more on you.\n","50508":"Stand diagonal and kill/tame it.\n","58914":"Basically same as nomads.\n","1566":"Knights: Should have decent skills (at least 55/55) with good equipment and at least level 25 to successfully hunt these. They can do alot of damage so be sure to have Health Potions with you. \n\nPaladins: Run while attacking them with any distance attack. Beware not to come too close to these since they can do a high damage in close combat. Experienced paladins are advised to kill them using Divine Missiles or Divine Caldera in the case they come in group. Since they are usually found with Mummies, Bonelords and other Undead, it is recommended to take priority on the Crypt Shamblers since they are strong when in close combat. A good place to hunt these is in Yalahar, Cemetery Quarter. \n\nMages: Should keep distance from them while attacking with their wand/rod and shooting fire, energy or Ice Damage runes or spells. Don't let them come too close because their attacks can kill a mage easily. Can start hunting these as low as level 15, but are commonly found with mummies (or other undead) so take care when doing so.\n\n","15831":"Watch your step!  They are located in smaller areas along with Wyverns, Ice Golems and other Crystal Spiders, so you may have trouble outrunning them.  Strike hard and fast with a Knight blocking and have Paladins or Mages attacking with offensive spells to dispatch it quickly. Soloing them on a Knight can be risky. Mages should use exori vis and while druids should use a death rod, sorcerers should use an energy wand. Keep in mind they are similar to Giant Spiders but use weaker melee attacks and paralyze, so running them is not needed. Paladins should keep distance and use Ethereal Spear to kill them quicker therefore lowering the risk of running into other spawns.\n","53831":"Stay diagonal to avoid the wave attacks.\n","59519":"Kill them as quickly as possible, rather than trying to run them, since they hit harder and run faster than one would expect. Always try to kill them one by one. An encounter with more than one of these could easily send you to your death.\n","42862":"Be careful when facing this creature because it spawns with many others. The strategy is the same as an Orc Marauder. Remember that they only appear during a raid so kill it fast, make sure you have enough supplies with you because the real problem are the Orc Marauders that appear with him. Try not to lure the other orcs or you may die quickly.\n","16577":"Run around it shooting wand/rod/distance weapon as it's very slow. Knights melee it, if you see that it go slow, help yourself with HMMs. After fight, remember to refill hp and mana before last arena boss.\n","1254":"Knights, should have good equipment and skills to hunt cyclops (55/55). Level 25 is recommended for those not familiar with their corresponding hunting ground. Balanced fighting is recommended to avoid lots of damage, if skills do not meet appropriate requirements. Also, Health Potions are recommended. \nPaladins, Just attack them while keeping your distance and try to avoid getting cornered. Two or more of these can kill a low level paladin if he or she is not careful. \nMages, Should attack them with Stalagmite, wand or rod, and cast Invisible if they are surrounded Stoneshower will also help. Premium mages can use Death Strike or Terra Strike to kill faster.\n","19731":"Knights: They are stronger than cyclops, it is recommended to have skills 65/65 and level 20 or higher to hunt them. They are never found alone and are usually together with other kinds of cyclops. Paladins should have about 50 distance to hunt them, try to run them in a circle and not in a straight line so that you do not run into more of them. Bow is not advised because of their distance melee attacks, so you may better use shield and throwing weapons. \nMages: Try to keep a little distance from them as their melee is quite strong. If you are a Druid try to use Terra rod or, if possible, Springsprout Rod as they are weak to Earth Damage.\n","19732":"Mages: can shoot at it with their wand/rods while running. Kill it fast because it has alot of hp and it can make you drunk and run into other cyclops. A premium mage can shoot at it with Death Strike and Terra Strike. \nPaladins: can shoot it with royal spears with distance level 50 or higher while running. A good idea is to come with a paladin level 25+ and with a dwarven ring. \nKnights: can kill them with skills 75/75 and at least level 35. Their strength is comparable with orc leaders, and should bring Health Potions in the case of groups as Cyclops Smiths rarely come alone, they are usually spawned by at least one Cyclops Drone or another Cyclops Smith.\n","60041":"Ignore them or just kill them.\n","30523":"Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance.\nMages: Attack with energy strike and avoid getting surrounded.\nKnights: Just attack them, they are weak. They are good to train with on higher skills.\n","16947":"To all vocations you don't need to be diagonal with this monster. Druid and Sorcerer: Use Magic Shield and SD or just Flame Strike and heal. Knight: Melee and Exori. Paladin: Shoot and Ethereal Spear.\n","19768":"Be sure to kill the Dark Magicians first when they are together. Consider them as a stronger bandit. As a knight, you can kill one with skills 55/55.\n","19767":"Kill them fast to reduce the damage done to you.\n","3198":"Practice caution. Running into a spawn can get you easily surrounded. Move slowly and lure monsters out at a time to keep things easy. When you're comfortable with the spawn you can use a Great Fireball rune a couple times. GFB is also a good way to free yourself from a swarm. They heal like regular Monks so act quickly or you will end up wasting a lot of runes or mana. \n","12063":"Run from them and try to shoot them before they catch up with you. They can hit quite hard in close combat.\n","68860":"\n","68606":"\n","8603":"GFB's are a must - the amount of pirates that swarm this area is phenomenal. So try and pick them off and weaken Deadeye at the same time. Try Magic Shield and running in and out of the depot - or up and down stairs.\n","30617":"Kill it like a Slime. Be wary of geting surrounded by its Summons, especially if the Death Blobs with other creatures (Bog Raiders, Mutated Tigers, etc). Although one Death Blob can be defeated easily by most adventurers, the combined damage of its Summons and the potential creatures with it can be a potential free trip to the temple.\n","53965":"Unknown.\n","68104":"It is extremely important to kill the Lesser Death Minions first, before they become stronger. Also, although one would expect items that provide protection from Death Damage such as Koshei's Ancient Amulet to be useful against Shargon, extra attention is recommended as such items will increase the holy damage taken from both the dazzled status and the holy wave. It's strongly recommended that not use Wild Growth because boss will disappear and summon around 20-30 Death Reaper's.\n","55686":"Just treat it like a somewhat stronger Carniphila.\n","16943":"To all vocations: stay diagonal and watch out when doing attacks like Exori or Ethereal Spear as you may get exhausted and unable to heal so make sure your hit points is full before using those attacks. Druid and Sorcerer: Use Magic Shield and try to shoot Heavy Magic Missile runes or Energy Strikes since it's weak against that element, Energy Beam deals great damage but it's dangerous as you stand on the way and vulnerable to waves. Bringing some Stone Skin Amulets might be handy. Using an Energy Wall and run over it to make Deathbringer run around is a good strategy (also works for paladins). But be careful: Deathbringer takes a lot of time to kill for mages. Knight: Melee and use Whirlwind Throw (makes you waste more potions) or Fierce Berserk. Paladin: Shoot Assassin Stars and exori san.\n","4455":"Use a stronger monster such as a Demon to destroy it, when it's trapped. You can push it.\n","25535":"Try to keep using area runes to kill them off when killing Annihilon. Use Fire Bomb on self, and as long as you don't move and stand in the middle of the fire, it can't reach you.\n","59848":"Trap him in a corner and have your team shower him with Sudden Death Runes.  Sorcerers should rotate energy beams & waves, along with sudden deaths. It is recommended to bring a team with 10 players at least.\n","69563":"Unknown.\n","58912":"Treat them as you'd treat a Deepling Worker.\n","58803":"Unknown.\n","56485":"Treat them as you would treat a behemoth; although they are stronger, their attacks strongly resemble those of a behemoth. Try to single them out and avoid third-hitting Deepling guards. Beware that they come with Deepling Spellsingers which drain your mana and reduce your skills immensely; focus on the spellsingers before the guards (especially for knights and paladins). Mages and paladins should try to keep a distance from the guard but avoid running in uncleared areas, as they come in large groups with other Deeplings. Don't let it run as it has strong healing capabilities. In group hunts, shooters should be wary of a Deepling guard's retargeting behavior and expect to heal often as their spears can cause considerable damage.\n","58936":"Kill it quickly before any other Deepling, just as you would for a Deepling Spellsinger. Its skill reduction will render you helpless and its mana drain will make you incapable of healing.\n","53817":"Be prepared to use some health potions or healing spell, they can do significant combos when facing more than 3 at a time since the Water Spear will go through your shielding. Knights and Paladins can easily kill them, they are similar to Cyclops but with distance attack. However, skills 70/70 and strong equipment are needed if you plan to hunt them. Mages should use earth/energy strike to kill.\n","56486":"Kill them before you focus on other Deeplings. Despite their health, they are threatening because of their skillset - strong manadrain and harsh skill reduction will make killing large groups difficult and expensive.\n","58807":"Treat it as you would a Deepling Guard. Be aware that the tyrant has more than 2.5x the health of a deepling guard so the battle will inevitably be longer.\n","56484":"Knights with lvl 90 and skills around 90/90 can kill these, but hunting them would be a waste.\n","56483":"Just kill it or ignore it.\n","1233":"Attack them using \"chase opponent\", as it can be rather difficult to catch these four legged creatures. \n","12137":"|  loot           = 6-272 gp (always), 0-6 Platinum Coins, Demonic Essence, Glob of Acid Slime, Glob of Tar, 0-3 Small Emeralds, Soul Orb, 0-2 Small Diamonds (semi-rare), 0-2 Small Rubies (semi-rare), Talon (semi-rare), Death Ring (semi-rare), Blue Gem (rare), Green Gem (rare), Red Gem (rare), Yellow Gem (rare).\n","57878":"Use a shovel or light shovel on him until you receive the \"You need to gather some strength for a good whack\" message and/or until he loses 5000 health.\n\n\nIf everyone is hitting him, it will take 33 minutes and 20 seconds to kill him.\n\nWhen you hit him, you need to wait for 60 seconds to gather more strenght to hit him again.\nTibia's 15th Anniversary! Testers Delany, Bolfrim and Siramal fight!\n","3259":"Mages: Get a good blocker, and use Sudden Death Runes or Icicle Runes if your level and magic level are high enough. Otherwise, bring a Paladin or other Mages for back-up. A Mage or Paladin may attempt the special task at level 100 with reasonable success. Paladins will probably not need Magic Shield. Knights: It is possible to solo this creature with good skills and high level using Fierce Berserk. It is advised to attempt the special task on at least level 130 when you can use Ultimate Healing Potions.\n","1176":"Do not stand in front of them. They use an attack which looks like Energy Beam, but causes Life Drain damage. Kill the Fire Elementals quickly. You can start blocking them at level 80 with good skills (blockers with level lower than 80 will probably die in most of the cases). You can hunt them with a team of mages using Icicle Runes. It's better to use Boots of Haste instead of Steel Boots because Demons are fast and staying diagonal can be hard. Mages can actually block them with full mana using Magic Shield at lvl 80 with Great Mana Potions while someone else shoots (not profitable). \nPaladins can run them with Speed boosters like Speed Set and kill them with Assassin Stars or Royal Crossbow with Power or Infernal Bolts and Divine Missile in spacious respawns. Using Divine Healing after Demon's Huge Fireball (Radius as high as Ultimate Spells) will keep you out of danger. Just focus in your speed and in your mana. You can't stairhop them anymore. If you have more than 1700 Hit Points you can run around and use Light Healing and after combo when you have 1000 or less hp - Salvation. \nKnights can kill them but it will most likely be a huge waste as Demons are strong against Physical Damage. If you are a high leveled player and someone's healing you by Heal Friend spell you may block a few Demons and use Berserk and Annihilation spells to kill them faster.\nMages should put on Magma Set, Mastermind Shield and Magic Sword to get more defense. Magic Shield is recommended below level 130. All vocations can use Garlic Necklace to reduce damage from the Life Drain Beam. While you are alone it's recommended to run around and use Icicle Runes. If you have a knight in your team he can block a few demons and you may use Avalanche runes on them.\n","14110":"The same as a normal Goblin\n","65853":"Unknown.\n","37055":"Try to stay at a distance and to stand diagonal of it to evade his beam.\n","1541":"If a Knight is using a one-handed weapon, he/she can kill a Demon Skeleton on level 30 and skills 65/65 quite easily. Just bring a few Health Potions for safety reasons. \nA Paladin could hunt these with a distance level of 60. Demon Skeletons are slow, so lower skills wouldn't be a safety concern; you'd merely waste too many bolts for the loot they give. To reduce the waste, you can use Enchanted Spear, because it has a stronger attack and is hard to break. The Divine Missile spell works great against Demon Skeletons. Have a Divine Healing spell ready to use if they actually touch you. \nA Druid or Sorcerer should either use Heavy Magic Missiles or Energy strike, perhaps combined with an appropriate Wand or Rod. The Invisible spell is also useful and can save your life, since they can not see invisible creatures. A Druid of level 35 or more can get much experience killing demon skeletons with Hailstorm Rod while being Invisible. Sorcerers can do the same thing but with a Wand of Cosmic Energy or Wand of Starstorm. \n","57822":"Unknown.\n","69677":"\n","53966":"Kill it before it runs away. Be careful though, as two Elf Scouts might spawn to avenge its death. When the elves are summoned, it says: \"The elves came too late to save the deer, however they might avenge it.\"\n","12062":"They are pretty much like a Behemoth with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ Paladin or a 80+ Knight should be fine, while 1 or more shooter attack it. Mages should attack with Ice Strike while paladins use Divine Missile along with their desired distance weapon.\n","67966":"Unknown.\n","48406":"Have a Knight with level 250 or higher to block it using many Stone Skin Amulets and Might Rings, as it have very powerful Melee. It can also be trapped with Magic Walls while the shooters stay behind the bridge.\n","55517":"Don't go near her.\n","3318":"Just treat him like a strong Elf Arcanist. It's recommended to use  a Stealth Ring or the spell Invisible when fighting him, so his summons cannot see you.\n","12136":"Since the Melee poisons you, it's better to keep distance as a Mage or Paladin. Knights should try to trap him and use Melee, Brutal Strike and Berserk. Make sure to keep an eye on your Skills so you don't waste lots of Mana on your attack spells when it has lowered your skills. Try to corner them because when they use Haste they are extremely fast, and you won't be able to outrun them. A good strategy to kill these as a Mage at the Fenrock spawn is to Summon a Fire Devil or another creature immune to Fire Damage and let it block the ranged attacks while you use Ice Strike and Strong Ice Strike. Depending on your level you might want to use Magic Shield.\n","53967":"Avoid being hit or trapped by more than one at a time. All vocations: Just attack them.\n","26059":"Mages should have a blocker while using Energy Damage/Fire Damage based Spells and Magic Shield. \nPaladins should also have a blocker and use Divine Missile to kill it fast. \nKnights should have a shooter and use using either Berserk or Fierce Berserk when the banshees reach you.\n","1759":"In his room there are 9 Magicthrowers and 5 Bonelords. He has a standard non-blockable spawn, spawning on the west side of the room (right by the Coal Basin). Due to his physical immunity, mages are highly recommended. Paladins should use elemental arrows and knights enchanted weapons. His mana drain makes up a lot of his damage, so knights can quite easily block it. Bronze Amulets may be a good choice for mages and Garlic Necklaces for knights.\n\nKnights: enter the room first to distract the pillars. Be sure to challenge the pharaoh to protect the shooters. Dipthrah will drain your mana a lot and most of your attack spells will be blocked, so it may be a good idea to just block the pharaoh. It may help your shooters to shoot Fire Bombs for their safety. \nPaladins: if there is a knight, stand behind him and shoot with elemental arrows. If there is no knight, you can substitute a blocker with some difficulties (you will need a healer - your mana will be depleted fast). \nMages: shoot from a distance with Flame Strike or Ice Strike. A mage (preferably druid for Mass Healing) can quite easily camp this pharaoh alone after the first clear by having a Demon Skeleton summon block for them. In this strategy, the knight will enter first and attract the pillars. After the first clear, the knight leaves the room and the DS are attacked (if they are closest to the pillars). The pharaoh cannot easily kill a DS because most of its damage is from Life Drain. Bomb runes will prevent the pharaoh from reaching the mage and Fireball or Icicle runes can be used to attack the pharaoh without moving the summons (if the summons move, the pharaoh is more likely to attack the mage). Setting up in the north-west corner of the room will also permit 2-3 Bonelords spawning.\n","16468":"Kill them with melee or use energy based attacks.\n","37131":"Kill it fast.\n","31123":"Shoot from the door or run around a hole. If you are a lower level mage, you can also summon a demon skeleton inside the room with Diseased Bill since it is immune to earth damage and life drain. You can aid it with runes when they move away from the door.\n","31124":"Open the door and shoot, go out if you need to heal. Note that more than one player can enter the sealed door at the same time, so ask a friend for help if you need a blocker. Since the Summer Update 2012 the hp decreased from 2000 to 800 and the attacks became weaker.\n","31125":"Same strategy you would use for a Bog Raider, run around and shoot him.\n","37130":"Kill it fast.\n","829":"Just attack them and they will run or die shortly after.\n","37061":"Try to stand diagonal to it or it will use its energy beam very often. The beam can be used to kill other monsters; try to make it face other creatures and they will receive damage from the commonly used wave.\n","42639":"Unknown.\n","41156":"Unknown.\n","13947":"Treat it like a regular Undead Dragon, just keep in mind it can do very high comboes. Have a Knight stand diagonal, a Druid to heal the Knight and as many Mages and Paladins shoot at Dracola.\n","1318":"All players should stand diagonal from the dragon, whenever possible, to avoid the Fire Wave. \nKnights: Only one knight should be present in a team hunt, as they, the blocker, must be able to move freely around the dragon and to maintain their diagonal position as the dragon takes a step. It is quite easy for a knight of level 40 or higher to block a dragon without using any Health Potions at all. Around level 60 a knight with good skills (70/70) can hunt dragons with little waste and possibly profit. Remember to stand diagonal to it and always be prepared to use potions. A level 80+ knight can hunt dragons using only food and Soft Boots. \nMages of level 28 or higher can kill dragons without help from other players, but you need to be very careful. They can Summon two Demon Skeletons and drink a few extra Mana Potions afterwards. They should try to keep enough mana to heal, if needed. They should enter, lure the dragon out, attack it with the demon skeletons, then move to a different floor so the dragon will target the demon skeletons. It is advisable to move to a space about 3 squares diagonal and use a strike spell (Ice Strike if possible) or Icicle Runes to kill faster. Heal when your hit points drop below 250-280. Druids level 35 or higher, can use Mass Healing to prevent their summons from dying, otherwise use Healing Runes. This is a reasonably cheap way to hunt dragons although the demon skeletons also gain a share of the experience. \nPaladins with a distance skill of 60+ and enough hit points to survive a fire attack are welcome additions to a team dragon hunt. Just be sure to have the Divine Healing spell ready to use, and stand where you can also escape if the dragon retargets. A paladin's ability to solo a dragon depends greatly on the terrain. A dragon's melee is weaker than their area attacks, so it would be advisable to stand diagonal the Dragon but only 1 sqm away, while shooting Royal Spears or Enchanted Spears. A level 20 paladin with skills 65+ may attempt to solo a single dragon spawn but will have to bring some potions. Killing a dragon at this level will only prove your strength as a paladin will spend approximately 500 gps per dragon and the chance of dying is very high if not careful. It is advisable to bring some Icicles or Avalanche Runes if facing two or more of them.\n","19725":"Generally easy kill, but can easily get in your way when trying to get to the mother, just stay away from the flame wave and its melee if you not a knight. Have mana or health potions ready if needed. Also try not to anger the mother.\n","1377":"A common strategy involves a knight blocking while several Paladins and/or Mages stay as far away as possible from the creature while shooting bolts and or runes. Mages can also summon demon skeletons to block the creature as they are not affected by fire. Knights when blocking are advised to stand diagonally to the dragon lord to avoid the fire wave attack; a practice often called dancing with the dragon; although it is no display of affection.\n \nIf you are on a non-pvp world, a Knight and a Druid can hunt like this in big spawns (such as Pits of Inferno Dragon Lair):\n \nThe knight lures a few DLs, and keeps standing at one spot. The Druid has to stand a certain number of squares away from him, and, using Ice Wave or Strong Ice Wave, hit all the DLs that are attacking the knight, also healing the knight with exura sio. LOTS of experience can be obtained like this in a short time.\n  \nHigher level players can solo dragon lords in different ways as set out below.\n  \nKnights 60+ can use melee and Exori-spells, healing as required. But it is hard to profit since a great number of Mana Potions would be used.\n  \nMages (recommended Level 45+) can use attacks like Ice Strike or Icicles to kill dragon lords, supported by some Avalanches when they are trying to run away, since they're weak against this element. Alternatively they can summon Demon Skeletons to keep the dragon lord at a distance and shoot runes. Keep in mind that the dragon lord will kill the Demon Skeletons quite fast, so you should be bringing a few healing runes, alternatively summon a new one. For mages below Level 60, it is recommended to use Magic Shield and always stand diagonal.  \nPaladins (recommended level 55+) can shoot bolts or Ethereal Spears while running to avoid the fire waves and melee attacks. Depending on your level and skill level, it is recommended to bring a decent amount of pots whether you're going to just kill one or hunt them. \n\n","19726":"Same as used with Dragons, however they have ability to burn you with Firebomb. Be careful as they usually spawn near dragons and dragon lords, they're more annoying than dangerous, but can give you a free trip to temple if they combo with a dragon, it's better to make them run by lowering their hp to focus on stronger creatures. \nKnights: Try to kill them as fast as you can before they spit fire fields on you, if you get surrounded cast exori or exori gran, as this will make them run and clear space for you to run, not really worth hunting as most will be empty or yield low amount of gold. \nPaladins: Try to kill them as fast as it is possible also avoid their waves.Also, you will need mana to heal if he hits you with the waves. \nMages: Just use wand and exori frigo/vis to kill them as fast as you can.\n","59924":"Stay diagonal to it to avoid the wave. Make sure to trap it when it reaches yellow health, as they run at low yellow. They are not really recommended to be hunted, as their loot is rather bad. They exist primarily for mounting purposes.\n","46395":"Stay diagonal. If you are running them, you might need a Dwarven Ring.\nHaving a team of a Knight and a Paladin at level 110 is a good choice to hunt this, setting up energy fields you won't even need to move and paladin won't have any risk.\n","46393":"First of all, try to stay diagonal all the time, because his wave is very strong. Mages should use Ice-Based spells, while Paladins should use Crystalline Arrow/Prismatic Bolts and Ethereal Spear. It's a hard creature for Knights, and one should use a weapon combined with Berserk based spells all the time to kill it fast. \n","41742":"Be ready to countermeasure invisibility with thunderstorm runes or another instant spell. Any damage over time spell, such as Inflict Wound or Holy Flash is a good option as well. It is pretty fast but it attacks as if it was melee so it is not as troublesome as a warlock, treat it like a much stronger dragon lord. Energy walls are a good choice to keep them at bay while finishing off the Draken Warmasters that accompany them.  \n","41741":"Stay out of the wave, it doesn't do it often but hits hard.\n","50507":"They are somewhat similar to Wyrms, but a bit stronger and faster. \n","16695":"Drasilla is very similar to a regular dragon. Just do like you would do if you were going to solo a dragon, not much strategy needed just keep diagonal. You could use a Dragon Necklace to reduce fire damage a bit.\n","25529":"Convince it and use it to kill the boss of the room at The Inquisition Quest.\n","42865":"Kill it like an ordinary Killer Caiman.\n","42641":"Sudden Death runes won't work on her.\n","61737":"Stay diagonal. Spawns in the vicinity of Giant Spiders, Earth Elementals and Wyverns. \nKnights: Stay diagonal always. At 100+ with decent skills these are no problem. Make sure to heal constantly and try to avoid fighting multiples.\n","53969":"They are weak creatures, just attack them.\n","20136":"Knights can kill them from level 20 onwards, however they hit relatively hard and can be dangerous in numbers. That said, they are very good profit and exp for low leveled Knights.\nPaladin can run them with a spear and shield and using Light Healing to cancel out paralysis.\nMages should run from them using their wand/rod and Flame Strike. Have a few Great Fireball runes on hand in-case you are attacked by 3 or more Dryad.\n\n","41121":"Unknown.\n","1355":"Just attack them but be careful because they are usually found in groups and can be accompanied with Dwarf Soldiers and Dwarf Guards. \n","20300":"Get away from these as fast as you can.\n","1356":"It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you. Mages: Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain which would be more expensive than the SD runes. Knights: With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures. Casting Blood Rage before facing them is a good strategy. Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes.\n","1357":"Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want use Berserk in case you become surrounded by these. \n\nPaladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this. \n\nMages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.\n\n","19816":"Kill these fast with area attack spells like Divine Caldera/Groundshaker or runes such as GFB. The Dwarf Dispenser summons an unlimited amount of them. The faster you do it the less you will waste. A group of 3 mages throwing Great Fireballs, should kill them fast with little problem.\n","25536":"Bring boxes or Honey Flowers to block them, so that you don't get hit by more than 2 at once. \n","1358":"Low levels should avoid them as they can hurt quite badly. When they are in low health, their bolts seem to be stronger, so be aware if you think you have almost killed them. \nMages: Sorcerers should use a wand with Fire Damage and Druids should use a rod with Death Damage  because they are weak to fire and death. To kill faster, premium mages should use Flame Strike or Death Strike.\n","4440":"You may want to kill them before going for the Dworc Voodoomasters as they might block your way.\n","4437":"When fighting Dworcs, one way strategy is to kill the Dworc Voodoomasters first, then the Dworc Fleshhunters and finally the venomsnipers.\n","3244":"Knights: It would be wise to carry mana potions and plenty of food since you will be using exura to get rid of the paralyze and dworcs don't drop food. Close in fast and take them down. Alternatively, use Whirlwind Throw. Stealth Rings may be cheaper than runes if you want to avoid them being constantly invisible, as long as you use the ring only for a few seconds for each Voodoomaster. \nMages: Use GFB or Avalanche Runes when there are many and attack with your wand or rod, alternatively you can summon Monks or Tarantulas. This way the hunt will cost much less and you can make runes and have enough mana to heal when needed. \nPaladins: Should use any good ranged weapon to kill them without need to move, that way you wouldn't get hit by the poison storm and you would need a Dwarven Ring less, if you use a short range weapon you will have to run to them, so bringing a Dwarven Ring and extra health potions would be useful.\n","25373":"These creatures are quite dangerous for low levels so beware! They use paralyze often to prevent targets from running away and hit hard with their physical attacks, Boulder and Melee. They are weak against Fire Damage, use this to the best possible advantage. Try not to let them get close enough to use their physical attacks. For low and middle level mages it is not recommended to fight with more than two Earth Elementals at a time, also using GFB and Energy Ring (instead of instant Magic Shield) would be helpful if meeting more than two of them. Sorcerers are especially recommended to hunt these after level 33 because of the extra use of Wand of Inferno. It is then fast to kill them, gaining plenty of experience and gold.\n","25954":"Keep a good distance, try to stand diagonal from it (even if you try to outrun it). Use mana shield for  your own safety and it is preferred to use sudden death runes as you want to kill as many as you possibly can in the given time.\n","39799":"It is not advised to kill this monster, they are not intended to do so and give bad loot and experience. \n","2138":"Do not approach Efreets at a low level. They are extremely dangerous and only susceptible to Ice and Holy Damage. Wearing a Dwarven Ring grants you the ability to move freely around the creature.\n Druids : Hunting Efreets can be a decent hunt (mostly for the Green Piece of Cloth that sells for 2-3k) for Druids, especially above level 80 since Strong Ice Strike was introduced. Beware when you face 2 or more, as you might drop very fast. Sudden Death runes is recommended to carry at all times if you'd be overrun.\n","65534":"Unknown.\n","3151":"The best way to kill them is for mages to use runes, and paladins to use bolts or arrows since they try to keep their distance from you, and may pull you into more Bonelords and Elder Bonelords. \nHigh level sorcerers should take Flame Strike on the Elder Bonelord and its summons, so the summons dies. If it isn't possible to kill the Elder Bonelord right away (for example, because you're taking too much damage) you may need to use runes like Great Fireball to get rid of the summons. You should watch out for Demon Skeletons, which are not summoned and will deal quite a lot of damage if you are unprepared. \nIf you encounter them when you don't intend to hunt or pass through them, for example while completing The Paradox Tower Quest, it is best to use Sudden Death or Explosion runes; two or three hits should kill them quickly, and they will pose little trouble. \nIt is often advantageous to wear an Elven Amulet when fighting Elder Bonelords, as this will reduce all damage by 5%.\n","53970":"Treat it like a Mummy with more hp and slightly stronger attacks.\n","64081":"This creature is quite stronger then regular Wyrms, but can be treated the same as their speed resemble a lot, but they do not run on red health. They can be slayed by players from level 60 and over, but the only respawn that they are, makes it really hard for players under level 100 because of the number of creatures.\nMages of level 150+ can hunt solo on Drefia Elder Wyrms without mana shield, but keep in mind that the high number of creatures will not make you hunt efficiently until about level 200, levels below 150 will need mana shield if facing more then 4 wyrms or 2 elder wyrms. Druids should use Glacial Rod + Avalanches, SDs, Ice Waves or Eternal Winter, and Sorcerers should use Wand of Voodoo + Avalanches and/or SDs. A good strategy is a Druid and Knight duo, but be aware that Wyrms will run in red health, and running for them can lure a lot of creatures to you, so a good hint is to use Eternal Winter or Fierce Berserk when sure that they will fall before they run.\n\nPaladins of level 150+ can hunt solo on Drefia Elder Wyrms, try always to run on spots that you have already cleared, and also use the support of Avalanches to hit over 4 creatures on the respawn, Paladins can use either bows/crossbows or assassin stars.\nKnights of level 180+ can hunt solo on Drefia Elder Wyrms, but they will only hunt efficiently after level of about 230+, since that way a Knight can get up to 8 creatures around him, and spam them with berserk and fierce berserk for fast killing. You could also hunt with a Druid, it is a good way to earn great amounts of experience.\n","4436":"Elephants are similar to Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes.\n","1359":"Just attack them. Their melee is very easy to block, the only danger are the arrows which are rarely used. \nThey have low defense but be careful, they may be accompanied by Elf Scouts and Elf Arcanists, which are more dangerous.\n","1360":"Mages: Experienced premium druids could try Earth Strike or Ice Strike while chasing them. Summoning a monk to help with the other elves is a good idea. \nKnights with a decent level (around 20) and decent skills (50/50+) should have no problem killing an arcanist, even with a one-handed weapon. You could use a two handed weapon to speed up the kill, but beware of their arrows! At about level 45, knights no longer have any trouble facing several Arcanists at the same time. \nPaladins around level 20 and good skills 50/50 or more to kill them faster than they can heal. They could also use Divine Missile or Divine Caldera to speed up killing due to thier vulnerability to Holy Damage. \n","53993":"Stronger than an Elf Arcanist, kill it fast. Beware of Drown hits. Stay diagonal to avoid its beam. He will sometimes hit you with it, sometimes not.\n","1361":"Elf Scouts are stronger than normal Elves and their arrows cause high damage. \nIt is rare to find these creatures alone. The best choice when killing these is to wipe them out as fast as you can. \n","57445":"None.\n","61627":"Unknown.\n","69498":"\n","54596":"The Energized Raging Mage will continually spawn when they are killed as long as insufficient Yielothax have been killed. For this reason it is advised not to kill him and focus your efforts on the Yielothaxes. \n","25463":"Strange talisman can come in handy, so take some with you when hunting these. \nFor mages level 60 and below use mana shield when facing more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike and wand/rod (ideally Springsprout Rod) while standing still. A Lightning Set is very handy. Or keep around 5 squares away to avoid melee and spark bomb for less damage.\n\nA mage around level 100 can easily hunt them and profit solely using Soft Boots and the dropped Mana Potions. \n\nPaladins should attack their with ammunition and Exori San before they deal major damage. Envenomed Arrows would come in handy against them. \nKnights Should try to avoid them at low levels since they are very strong against physical damage. However, at higher levels (around level 90) it can be profitable to hunt them because of the high gold drop rate as well as the many chances of looting NPC sellable items. Mana potions and exura ico will often be enough, soft boots are also recommended however try to keep some health potions at hand for safety. Knights can take a strong two-handed weapon and use exori when fighting more than one. \n","25786":"Stay diagonal, it uses Great Energy Beam often. \nIt is highly recommended to have 3 knights killing in order to break its shield. \nFor solo hunting it is recommended to be level 130+. Use Fierce Berserk as often as possible as there is a time limit of two minutes inorder to kill it. Remember that with its high resistance to physical attacks, even a skilled knight can only do 150 damage on average with Fierce Berserk. It's not likely that you can kill more than one within the two minute time frame. Keep in mind that it paralyzes often with its Wrath of Nature attack, so its wise to heal every turn so that you can stay diagonal and avoid the lethal energy beam.\n\nSince Summer Update 2009, it always drops Pure Energy.\n","69488":"Stay away from it, or even better, destroy the Glooth-Generators before they can spawn. \n","8460":"Garlic Necklaces will help minimize the damage received by the Enlightened and their fellow cult members. Keep your distance as they will only use their Life Drain attack at close range. Be prepared to use area attacks to cancel their invisibility as well as to take out summons and other cultists. \nAs a Paladin, it is suggested that you use a shield and a one-handed distance weapon so that the summons will not deal as much damage. To break its invisibility, simply use Divine Caldera or trap it and use Divine Missile. \nKnights are suggested to trap these creatures and crush them as fast as possible using Berserk or Groundshaker to break their invisibility. \nMages are suggested to corner these creatures and use Energy or Death based attacks and using wave spells such as Fire Wave or Ice Wave for when they go Invisible. Otherwise, it can be beneficial to use Runes such as Great Fireball. \n","39699":"They're not strong so just melee.\n","59520":"Just kill them or ignore them. They are much weaker than monsters you'd have faced before coming here.\n","65365":"This creature appears to be identical to Ghost in abilities and behavior so treat it like you would a regular Ghost creature. \n","41775":"Just kill them.\n","53971":"It is not very strong, just kill it. Be careful though, as two Elf Scouts might spawn after killing it to avenge its death.\n","59521":"A deadly creature for unprepared low level players, a blocker is probably to be preferred if these are to be hunted together with other Lost. An energy wall (or two energy walls in a cross shape) can be set up to make it walk longer distances and be easier to solo, but it may still do high damage from a distance. Beware of the drunkenness bomb if it gets too close, as well as other Lost (especially Bashers), that may interfere. Knights who decide to solo them should watch out for their skill reduction spells, which will reduce the Berserk hits to a joke. Keep an eye on your melee skill bar so you know when to cast an attack spell.\n","37269":"Just like a normal Mutated Rat, only stronger.\n","36998":"They are slow and only use distance attacks so corner them when trying to kill. Use Firebombs or Fire Fields to trap. To escape run away and go up or down a level, sewers work well to get out of a city. They may wait for you outside of a Protection Zone on the same level if no one else distracts them.\n","42302":"They're fairly slow and only melee-based, but strong to all possible attacks. Mages hunting in Deeper Banuta are advised to just ignore them, as killing them takes time (they come in swarms) and they won't hurt you if you keep distance.\n","55650":"Paladins should put a Fire Wall on the floor and run the boss around it. You can expect it to die within 15-25 shots. \nMages should put on Magic Shield or an Energy Ring and use Explosions or Energy Strikes.\nKnights should keep him diagonal to avoid unnecessary wave damage and use all of their attack spells to bring him down as fast as possible. Blood rage and Annihilation should be a good combo.\n","37135":"Kill from close so he uses the melee more than his other distance attacks.\n","37060":"They aren't very harmful, but be careful not to get more than 2-3 at the same time. They are very slow but mostly found on top of mountains on Isle of Evil so it isn't easy to run them there. If you find an Evil Sheep Lord make sure you kill him first because he summons Evil Sheep.\n","37056":"Use area runes/attacks, and shoot from a distance. Kill the black sheep first. They are not very strong but can hit quite hard in a combo with summons if you let them get close.\n","67732":"Paladins: Throw fire walls on the ground and run around them, while healing constantly, for their distance attacks are very strong. Don't let them touch you, and if that happens, be ready to cast salvation, because their melee attacks may hit more than 400 when you're wearing no shield.\n","25464":"Use Invisibility Spell or a Stealth Ring. They cannot sense Invisible Creatures.\n","36852":"Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly.  Recommended for levels 60+.\nPaladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.\nKnights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.\n","16675":"To all vocations: stay diagonal, watch out when doing attacks like Fierce Berserk or Ethereal Spear, because you may get exhausted and be unable to heal. So keep your health full before using these types of attacks. Mage: Use Magic Shield and Sudden Death runes. Knight: Melee and Fierce Berserk. Paladin: Shoot Assassin Stars and use Ethereal Spear. \nSee also Mooh'Tah.\n","58146":"Say 'fun' to Mercutios Piano, Drum or Harp to summon it. Use Sudden Death Rune with a team.\n","42642":"Unknown.\n","58546":"Unknown.\n","69495":"Just kill it. Worry about the Glooth Horror in his later stages, not now.\n","3320":"Since it can only be fought by druids, simply use area runes to kill all the war wolves that spawn with him, then SD him to death. The best strategy for low levels is go to the first floor, kill the War wolves down there, then jump up and down and use runes or making summonds to distract him, if you are higher leveled, corner him with the war wolves he summons and use Flame Strike and Underworld Rod.\n","3304":"The main blocker (the first entering the TP) gets to ferumbras and waits for help from the other knights. They take the summoned demons with Exeta Res. All shooters stay 1 sqm away and try to kill Ferumbras as fast as possible. Druids should use Wild Growth runes next to the shooters to avoid Demons from targeting, shooters will still be able to shoot SDs. \n\n","53972":"Just kill them, they are weak.\n","66034":"Compared to the monsters on the Upper Roshamuul surface, feversleep are not a big threat. However, they often appear in large groups and with Terrorsleep. Beware their melee skill reduction because their high health, healing abilities and your low skills will drag the fight on for a long time.\n","53973":"Same as a normal Toad. Lower levels should stay away if they cannot outrun them.\n","1786":"They wont come to you, you will have to go to them. Knights, should rush up to them and attack with full power, since they are weak to physical attacks. \nLow level Mages, should try fighting them with a Stealth Ring. You can kill Fire Devils fairly easily with ice attacks, but if you have no ice attacks then death attacks should be your next choice, as they have less resistance to death than to other elements. Magic Shield may also be helpful. \nIf you are a Paladin with skills of 40 or higher and some healing potions, it should be  easy for you to kill Fire Devils, if you are using a shield you can try to trap them, this way they will use their melee and do less distance attacks.\n","2042":"Kill them quickly before they can deliver too much damage. It is recommended to run towards them, since they do their distance attacks less often.\n","25956":"Run it and use Sudden death runes\n","53974":"Try to get close to them, they are less likely to hit harder. Hide around corners and make them come to you. Consider them Elf Scouts using fire attacks.\nSorcerers and Druids can kill them easily with ice attacks. \n","56541":"Just kill them, they drop dead pretty much right away.\n","66776":"\n","55688":"Treat him as a stronger Hellspawn. You can use Energy Wall Runes to easily avoid him as a paladin or mage.\n","42742":"Kill it quickly, since it can be annoying with its strong attacks, invisibility and fast self-healing. Area runes and spells are useful to use against this creature to cancel its commonly used invisibility. \nPaladins should be 80+ with assassin stars before trying to solo, but it's better to kill with a partner if you're under level 100. \nKnights should use chase opponent option and use Fierce Berserk and Great Health Potion when needed. \nLower leveled mages should kill using Sudden Death Runes and Avalanche as well as Mana Shield.\n","12842":"Get away from them as fast as you can. They rarely retargets. If you are killing a pharaoh, get a blocker to absorb damage. You may also use a Demon Skeleton/Fire Devil/Fire Elemental to block the damage, because they are immune to Fire-Based Attacks.\n","3438":"Just attack them, they don't attack. \n","43016":"Any vocation above level 25 can kill up close, but lower level Mages and Paladins should keep their distance.\n","55649":"Treat it like a slightly stronger Ancient Scarab. Mages under level 60 are recommended to use Mana Shield, since they could die instantly by an unfortunate combo.\nYou can cast a Energy Wall Rune on the ground and run him around, that way no damage will be taken. Be sure to cast it straight, otherwise he can make a shortcut.\n","58853":"Stay diagonal while killing.\n","56610":"It cannot attack you and you cannot damage it: ignore it or use the Blob Bomb on it.\n","13161":"Keep yourself diagonal from it to avoid the waves and shoot him with ammunition or runes.\n","68130":"You can't kill it. Give up.\n","25960":"Knights: Knights should have good skills like 75/75. But it is recommended to have 80/80. Of course you don't know when you will meet him so you may die because of bad skills and a low amount of supplies. However a backpack of health potions should be enough. If you are Premium you should use Berserk-like Spells too.\nSorcerers, the best way is to simply run using your best wand while shooting strike Spells like Death Strike if you are Premium. If you are non-premium you should still use your best wand and run. Using Fireball runes instead of Flame Strike/Death Strike is a good idea too. Just keep distance.\nDruids should use their best rods like a Underworld Rod or a Hailstorm Rod combined with Flame Strike/Death Strike.  If you are non-premium, use Fireball runes.\nMages can shoot Sudden Death runes. It's easier and faster.\nPaladins need good skills. Use royal spears combined with either Ethereal Spear or Fireball runes.\n","64218":"Similar to a Hunter (albeit more durable), but has two annoying debuff attacks that are especially harmful to Paladins, who are recommended to take it out before any Wilting Leaf Golem. Mages should kill it with fire. For knights it is recommended to use a two handed weapon because of their shielding skill reduction that makes shields almost useless and furies are usually accompanied by Wilting Leaf Golems, which fight in close combat.\n","65849":"All Vocations: Stay diagonal at all times to avoid the beam because it hits very hard. If you can't, consider wearing a Garlic Necklace or Necklace of the Deep to reduce damage. Avoid fighting more than one at time, and absolutely avoid three or more, because their damage really adds up. Knights: Lower level knights may want to use Brutal Strike, Berserk, Front Sweep, etc. to kill them faster (although this won't be profitable). Another strategy would be to place an energy wall on the ground and make the Frazzlemaw run back and forth over it to deal extra damage. Higher level knights can simply attack and heal, although they can still throw in some spells to speed up the killing. Paladins: Avoid running too much because you will likely get swarmed. Assassin Stars are better than a bow or crossbow here because of their high melee. These monsters can be very profitable for paladins. Druids and Sorcerers: Avoid soloing these monsters. They hit high and are hard to run from, as well as being resistant to most magic. They are also found in the presence of Silencers, which will lower Magic Level and do strong Mana Drain attacks. Using a blocker to hunt these is the best idea.\n","12734":"Unknown.\n","15834":"Stand diagonal to them as you would with a Dragon Lord. If not careful, their lethal combos can bring down even decent High Level players. Sometimes it is very hard to outrun them in pack due to their Paralyze ability. They have the ability to kill a Level 100 Mage in one combo. Mages should use Magic Shield and attack with Energy-based Attacks. It is also recommended to use Glacier Set as protection for the avalanche attack, and  a Garlic Necklace to protect against its wave attack. Knights should avoid the waves and heal all the time to remove Paralyze and be able to move fast. When the Frost Dragon runs away, use Exori Hur to kill it faster and to avoid luring more. From level 150 and above a knight can hunt these profitable depending on loot, but on lvl ~90 you can already kill one as a knight. Paladins must run but use walls to trap it, because you can lure other Frost Dragons and Frost Dragon Hatchlings. ''All vocations should run diagonal as their Paralyzing Ice Wave is very dangerous and can easily lead to your death.\n","20138":"For any vocation, keep diagonal to avoid the waves. Treat them like a normal dragon. They commonly attack with Avalanche and Ice Wave simultaneously. \nMages who are Level 35 and under should use Mana Shield. Summons work do well when facing these; it is best to run them and use Energy Damage. \nPaladins should run these, just like a Wyvern, by shooting and avoiding the wave attacks. The Exori con spell is of tremendous benefit here, so use it often. Likewise, Flash Arrows are well-suited to employ against this reptile. A level 37 Paladin with 67 Distance Fighting using a normal Bow can, for example, expect to use 13 of these energy arrows per kill, on average. As hatchlings are so stingy with their loot, and the cost of these specialized arrows so high, this is hardly economical, but it certainly makes for good Powerleveling. An alternate strategy is to come at them with Royal Spears and a very good Shield, e.g. 31 defense, and use Exori con continuously. In any event, bring lots of Health and Mana Potions, or expect a trip to the Temple. \nKnights will typically Melee them and lure with caution, as other Hatchlings and even Frost Dragons are found together. Skills of 70/70 and a good one-handed weapon will help.\n","15855":"Treat these like a Cyclops Drones.\n","15931":"Run to them and attack or use a distance weapon or runes. Be careful when chasing them as they can lure you into more groups of frost giants.\n","70513":"There is no reason to kill Frost Servants unless they are blocking your path to the ice pillar or the altar. You must kill Zushuka to stop the Frost Servants from spawning. You can use Energy Wall Runes to stop the Frost Servants from blocking you while you destroy the pillars. For more, see the strategy of Zushuka.\n","70512":"There is no reason to kill Frost Spiders unless they are blocking your path to the ice pillar or the altar. You must kill Zushuka to stop the Frost Spiders from spawning. You can use Energy Wall Runes to stop the Frost Spiders from blocking you while you destroy the pillars. For more, see the strategy of Zushuka.\n","1167":"Just attack them, there's no big difference between them and Trolls. They are strong to Fire Damage so be careful. Frost Trolls usually appear with other monsters, such as Badgers, Polar Bears, Winter Wolves and Mammoths.\n","16546":"Very weak. Treat him like a strong wolf. Just attack it.\n","54103":"None.\n","38058":"Kill Furious Trolls first and fast, don't waste time on mechanical fighters (unless you are trapped) because trolls will Summon Creature","12139":"When you hunt Furies, have a blocker lure them to a small 1 SQM wide bridge in the Apocalypse's throne room. Then have at least 3 shooters using SD runes, Explosion runes or energy/earth based attacks. If you face them in an open area, make sure the blocker stays clear of the wave attacks.\n","46814":"Unknown.\n","65417":"Unknown.\n","31975":"You can't kill it, the best strategy is to 'RUN'.\n","30520":"Similar to [[Nomads and Bandits. Easy to kill by players above level 20.\nAlso good training Creatures for Knights with Skills around 60/60.\n","1567":"They are easier than a Cyclops, but rarely come without other creatures.\n","66065":"Lure Gaz'haragoth to a corner, preferably near one of the ramps to give the shooters a quick means to escape. When Gaz'haragoth is lured, trap him with Magic Walls and Wild Growth but allow room for Gaz'haragoth to summon 1 or more minions of Gaz'haragoth. When the boss is trapped, kill the minion so that the luring knight can escape (on Open PvP servers, you can also simply walk through someone else's wall). When the knight is out, try to trap Gaz'haragoth so he can't move at all. When he is trapped, focus all of your firepower on the boss. The trick is that when he drops to about 12.5% of his health, he will use the nightmares to heal himself. At this point, you have 8 seconds to deal approximately 44,000 damage. If you fail, he will heal for 300,000.\n\nKnights don't have much use in this fight as it is too risky to attempt blocking Gaz'haragoth. His ultimate attack will almost always kill any knight and to run away from it puts the entire team at risk.\n\nThere may be another way to kill this boss because servers with low population will struggle to defeat him before he heals. In particular, one of the announcements seem to hint that the nightmares can be killed to prevent his heal.\n","3156":"If there are more than one Summoned Gazers, it is useful to use Great Fireball to kill them quickly. Mostly a mere nuisance, their strength is comparable to that of a Chakoya Windcaller.\n","9326":"[[Image:General_Murius_screeny.JPG|300px|right]] One way to kill it is with a blocker and SD's. \nAnother way to kill it is with Firebomb runes (look at the screenshot).  Stand in the Lvl 30 door in Markwin's room, firebomb the fields infront the door, wait for General Murius to come close, go behind the door, wait for General Murius to go few steps away, lure him again by going in the door, and so on~. General Murius will run through the fire all the time and after a while he will die. You only need lvl 30 to enter the door, but other doors would also work.\n","41747":"Knight: It is strongly not recommended to hunt them for profit due to a lack of ability to cure curse. You will find yourself healing the curse damage even after the Ghastly Dragon is dead. You should be at least level 140 (160+ if you are going to hunt them in Zao Palace) because it is common to encounter 2 or more Ghastly Dragons together. Using any death protection will help to decrease its curse attack.  Paladin: You must be at least 130 level with a distance skill of 90+ to solo this creature without waste. Use Assassin Stars or Crystalline Arrow / Prismatic Bolt to kill it faster. Remember to bring lots supplies with you and be ready to heal yourself just about every 1-2 hits. Make sure to use Cure Curse before the curse hits too high. Its also a good idea to have Yalahari legs (death 5%), Koshei's Ancient Amulet (death 8%), and optional Divine Plate (death 10%), Elite Draken Helmet (death 3%), Death Ring (death 5%) = 27,5% death resistance. Mages: It's very hard to block them, because curse can hit over than 900. Killing them while running isn't easy, since it uses paralyze frequently. All vocations: The Ghastly Dragon's death attacks should be less effective if you wear a Death Ring or Koshei's Ancient Amulet. Depending on your vocation, you can use one of the following: Skullcracker Armor, Robe of the Underworld, or Divine Plate. It is also advisable not to fight a Ghastly Dragon while cursed, as they will make you receive 20% more Death damage from time to time. Be careful, otherwise you can take up to 1721~ curse damage.\nAnother good tactic if you have a mage or paladin in the party is to use fire bombs or fire walls. As long as someone is next to it, it will not leave even when it is in low hp to run.\nA good strategy for paladins is to put a fire wall down and run it around the fire wall. This will reduce the damage you take and increase your profit.\n","64252":"Ignore it and focus on killing Chayenne.\n","10069":"A pair of high levels knights can lure the monsters, one by one, until remain only the boss. Many high level knights are needed to block all Deathslicers ((also recommended to lure a monster and make it destroy the Deathslicers, the same way a Orc Berserker can kill other orcs to come near you) this can also be done with summoned Demon Skeleton's on pvp or pvp-enforced worlds. Simply trap the Knight blocking the Deathslicer with Magic Walls and then attack the Knight with the summons to kill the Deathslicer.)) and other knights (about 3) to block Ghazbaran (Stone Skin Amulets are strongly recommended, cause this powerful creature can even kill a knight of level 200+ with one combo). The main blocker will need a lot of healers, usually some blockers die trying to block with their own healing. The main blocker can also use Challenge to make sure Ghazbaran does not retarget on the shooters and healers. Then, just have many shooters to banish the Archdemon from our realm. This monster has extremely hard defense, it's immune to Ice Damage - and Sudden Deaths or Energy spells are best choice.\n","1568":"Use Full Defense mode and shoot runes, Wand, Rod or enchanted weapon that use fire, ice, energy or holy element. They move slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common to encounter ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.\n","50874":"Use a Ghost Duster on them. It will be helpful to use a Dwarven or Stealth Ring and Haste because they can make you drunk and they are very fast, but they are not immune to Invisibility. A Stealth Ring is preferable because they will not run away from you, making them easier to catch.\n","31699":"Cannot be killed. To avoid them, do not stay inactive at the castle hall.\n","1457":"Knights, should have good skills to fight these creatures. Keep your potions handy and don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their life drain without a garlic necklace. \nPaladins can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them. \nMages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Wands and Rods are a great way to kill Ghouls easily, just remember their immunities and resistences. For a Premium Account player the easiest way would be simply to use Flame Strike.\n","53975":"Despite their weak appearance Ghoulish Hyenas can be very dangerous to lower levels.\n","1483":"Giant Spiders seem to enjoy changing targets, the blocker should have Challenge if premium. The blocker should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield. \nKnights: Can use melee to kill them if they have a good weapon and are highly skilled. A fire-enchanted weapon and 80/80 skills are recommended. \nPaladin: Strategy is simple, with around level 50 and Boots of Haste you just run and shoot Bolts or Enchanted Spears at it. Just remember a Crossbow has a range of 5, while enchanted spears only have a range of 4. If you have Haste, you can start hunting at level 35, but if it hastes too you might get caught. Distance 70+ is recommended. \nMages: Same as for paladins or can either run away with Strong Haste and shoot it with runes or Flame Strike to kill it. Mages should at least reach level 40-50 before trying this. Mages should try their first solo at a single spawn, with big running area and perhaps a ladder or something nearby for emergency. If you have level 45~, you won't need magic shield. Mages who need an extra firepower could summon Fire Devils for supporting them backwards.\n","57791":"Same as the Giant Spider.\n","57182":"2gs_bloodherbquest.jpg at the Blood Herb Quest|thumb|right]] Treat it the same as you would treat a Spider in combat. It's not a great threat at all.\n","30519":"Behaves just like a Wild Warrior, though has the same HP and exp as a Tortoise and gives slightly better loot. Use the same strategy to kill him.\n","46712":"A little bit stronger than a regular Dragon.\n","39798":"It is not advised to kill this monster, they are not intended to do so and give bad loot and experience. \n","68057":"Unknown.\n","69698":"\n","69487":"Paladins and mages can easily take this without taking the strong poison storm damage.\n","67967":"Watch closely which blob is the mother blob to prevent killing summons. Using area attacks can be useful if you don't know which blob is the original one.\n","69571":"\n","69697":"\n","68164":"Trap with fields and attack, avoid its beams. If he is in deep red health for too long, he will heal himself for several thousand health. Therefore, when he gets to low red hp, it's important to focus all your strongest attacks on him before he does this.\n","68040":"All Vocations: These creatures frequently come in groups with other Glooth Golems, Rustheap Golems, Glooth Anemones and Devourers. Be extremely careful as their very frequent Blood Rage and Skill Reducer Beam can maximize the melee damage output from both themselves and other creatures, overwhelming those who are unprepared. Staying diagonal at all times is recommended if possible. \n","69494":"\n","69491":"\n","69678":"\n","69493":"\n","69492":"\n","69484":"Kill it before it explodes, you have around 14-15 seconds to do so.\n","41743":"Any vocation above level 25 can kill up close, but lower level Mages and Paladins should keep their distance.\nKnights can  hunt them at lvl 15 with skills 55/50 without problems.\n","59847":"Gnomevil's low healing capabilities and relatively weak offensive make him the easiest warzone boss to kill, despite being the boss of the second.\n\nGnomevil's toughest move is his melee. His beams cause mana drain, electrification and burning, making him easier for knights to block. If trapped, Gnomevil's damage can be countered with relative ease. The general strategy is to have 3-4 players (preferably knights) block Gnomevil's adjacent squares and have the shooters fire until he's dead. The player being attacked by Gnomevil (usually the highest level mage) should position themselves behind the main blocking knight, so that Gnomevil is most commonly facing them, absorbing the beams for the other knights to save mana. Challenge is probably a bad idea while Gnomevil is trapped because it would direct strong melee damage to the knight for a single turn, before Gnomevil again retargets to the highest damage dealer.\n","16942":"Although he shoots beams and waves, BE SURE THAT HIS FIELD ATTACKS are very strong. Keeping in diagonal helps to avoid waves. Also is recommended to use Protection Amulet to reduce physical damage. Knights should use Fierce Berserk since it is weak to Physical Damage. Paladins may use Assassin Stars. \n","1382":"Be careful in Rookgaard, because they can hit hard! You can hunt them profitable from Level 6 with decent equipment. In Mainland they are usually hunted for Small Stones which is the Paladin's popular light training weapon. After update 8.5, the small stones drop rate has been reduced.\n","25439":"Low Levels can die easly if attacked in group. It's recommended to use runes to make them appear. Knights: Should hunt easily in Level 13 with Wound Cleansing. \nMages and Paladins: Should run while attacking.\n","20261":"Treat them as Goblins but stronger. Kill them at Level 10 with decent equipment. But be fast: they only have 50 Hitpoints but they can damage hard.\n","25465":"They are somewhat easy to kill, their Self-Healing can be a bit frustrating and lower levels need to be very cautious as their Life Drain attack can be deadly for low levels.\n","53976":"Avoid being hit or trapped by more than one at a time. All vocations: Just attack them.\n","25527":"|  loot           = 0-234 Gold Coins, 0-8 Black Pearls, 0-14 White Pearl, 0-10 Small Emeralds, 0-3 Small Sapphire, 0-4 Small Diamonds, 0-18 Small Amethysts 0-6 Onyx Arrows, Green Gem, Mind Stone, Crystal Ball, Voodoo Doll, Magic Light Wand, Gold Ring, Might Ring, Death Ring, Energy Ring, Gold Ingot, Demonic Essence, Stone Skin Amulet, Protection Amulet, Silver Amulet, Snakebite Rod, Necrotic Rod, Stealth Ring, Ring of Healing, Silver Dagger, Ice Rapier, Great Health Potion, Double Axe, Fire Axe, Skull Staff, Giant Sword, Devil Helmet, Demon Shield.\n","55692":"Treat it as a Medusa.\n","30517":"Kill it like a Monk.\n","42846":"Same as a dragon, but keep in mind she has more hp and also summons Dragon Hatchlings. Don't underestimate the damage that dragon hatchlings can deal!\n","25961":"This boss can be very hard for lower levels because he will do invisible and heal full, a good trick is to fire/energy bomb him in a corner, that way he will be visible almost all the time.\n","53977":"Unknown.\n","58913":"Basically same as nomads.\n","64296":"Be prepared to frequently cast spells or area runes as they often go invisible. If it appears with other creatures, it is recommended to focus on the Gravedigger first as the mana drain is quite annoying. Tip for knights, you could use the spell Inflict Wound on them, this will turn them visible.\n","26060":"Gravelord_Oshuran.jpgMages: Use Magic Shield, shoot Fireball or Exori Flam and use GFB to kill his summons. \nPaladin: Use Enchanted Spear and Exevo Mas San to kill his summons. \nKnight: Try to trap him and use Exori Gran for kill him and his summons.\n","68313":"Unknown.\n","2104":"It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk. A useful way for a sorcerer or druid to kill one is to summon a Demon Skeleton and to use that to attack and block the djinn and also use Ice Strike to kill it faster, this is a useful technique as the Demon Skeleton would not take much damage aside from electrical attacks, so you may need to summon another one every 5-6 djinns. At about level 60 a druid can easily and quickly kill these using just their Hailstorm Rod and Ice Strike.\n","8647":"Just attack them; however, they are fast.\n","25390":"Stand diagonal if you can, its wave and beam are lethal. \nKnights: you will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. \nMages: you shouldn't hunt them solo until around level 200 (anything below you will need Magic Shield). It is a common powergaming method to have a knight block grim reapers for low level mages. Helpful for this strategy is the fact grim reapers do not walk over fire. Keep in mind, though, that it will walk over a blocking fire if you attack them while they are focused on you. \nPaladins: these are much loved by paladins thanks to their exp/hp ratio. A common strategy at Drefia is to place a fire bomb by the stairs and walk across them during the fight, such that the grims will walk around them and never be in melee range.\n","16949":"Recommended to all vocations to use Protection Amulet. Druid or Sorcerer: Use Magic Shield and Death Strike. Knight: Melee him and use Exori when he goes invisible. Paladin: Use Distance Weapons and use Explosion rune when he goes invisible.\n","58153":"Just kill him.\nTibia's 15th Anniversary! Grimrat!\n","58188":"Weaker than Grimrat, they can probably be ignored.\nTibia's 15th Anniversary! Grimrat!\n","53994":"Treat him as a somewhat stronger Deepling Scout.\n","3208":"Since the Christmas Update 2007, Grorlam can see invisible players and is stronger against physical attacks. Death damage, fire and possible ice damage do well against it.\n","58120":"Say 'fun' to Mercutios Piano, Drum or Harp to summon it. Use UEs, if you can.\nTibia's  15th Anniversary! Mercutio and Solkrin!\n","58156":"Unknown.\n","12200":"Try to trap them in an area or building where they cannot easily escape, rather than chasing them in the open, because they will run away fast with the spell Strong Haste. Due to their walkspeed of 870 a distance weapon or area runes are best. Invisible is very helpful as they won't run away. Kill them and return the stolen presents to Ruprecht in Vega for a reward. They do spawn in some areas not immediately obvious to all players (such as the edges of cities). Low levels may want to head for these areas first as there is less competition.\n","65851":"Stay diagonal, this wave hits high. If you can't, consider wearing a Garlic Necklace or Necklace of the Deep to reduce damage. When faced together with the lesser monsters, make sure to take the big guys out first. Most of their attacks are through physical damage.\n","13183":"Use physical attacks such as exori mort on them.\n","26061":"Kill as a normal Kongra, but if you are a low skilled Knight or Paladin be careful because it has a good defense against Physical Damage. You can try to run him, but you can lure more apes.\n","12067":"Since it has no ranged damaging attack, it is a good idea to have a Knight blocking it and as many shooters as possible. This may be tricky though since it can disappear, and you have to find it with Runes. So, that Knight must try to lure it in a place where it can't move, and then spam it with Ice and Holy-Based Spells. Note though that when using Haste, the creature can become extremely fast, about the speed of a level 650+ so don't expect to chase it until it has slowed down. Try to trap the creature with a Knight blocker and possibly some Wild Growths.\n","39796":"It is not advised to kill this monster, they are not intended to do so and give bad loot and experience. \n","48214":"The death attacks should be less effective if you wear a Death Ring or Koshei's Ancient Amulet. Depending on your vocation, you can use one of the following: Skullcracker Armor, Robe of the Underworld, Divine Plate. It's better to use energy-based attacks like Energy Wave. It heals very fast so it's a tough monster to solo. Also it spawns with more ghastly dragons.\n","30518":"As of 6/8/2009 you can no longer use  Stealth Ring or the Invisible Spell to hunt these creatures. \nKnight: This is a very good hunt for mid-hi level knights if you don't let them surround you. Try to fight them 1-2 at a time and you'll only need mana potions and Exura Ico to heal. When there's 3+ on you be prepared to heal very fast as they will deplete your hp with ease, specially if there's a Demon skeleton nearby. Break out with Exori if you're surrounded. \nMage: Their melee attack is weak and they hardly use mana drain. As the Vengoth surface is densily populated, if you are fighting against only one or two, it is better to fight them in close combat, instead of running around.\n","42660":"Unknown.\n","26064":"?\n","12141":"Avoid its lethal beam, it can do up to 1500~ hp of damage. Try to be at full hp at all times. Mages should use mana shield and stay far and diagonal from it while shooting SDs, Icicles or Ice Strike, or if high enough level, you can block them diagonally by using Ice Strike.\nHigh level mages can make massive amounts of experience by hunting Hellfire Fighters in the Dark Path of Demon Forge. Just lure 3-5 and kill them with Avalanche runes, and remember to always check your mana. Don't forget to bring lots of supplies.\n","24975":"He is extremely resistant to all elements players can use. The only way to effectively damage him is to convince the Dreadbeasts which are summoned by the towers around the room. trap Hellgorak with the blocker + 7 dreadbeasts. Druids should use Mass Healing to heal the blocker and the dreadbeasts.\n\n\nOne strategy is to use the south-east corner of the room as a retreat-point when a lot of monsters are summoned. First make sure to kill all the summons, then trap Yakchal with an Energy Bomb Rune, so she won't move. Then finish her off with SD:s. Another strategy is having 1 person awaken her, and then rush to the south doors. Use a Frozen Starlight on the sarcophagus to awaken her (The Frozen Starlight can break when it's used on the sarcophagus to awake the Yakchal, but usually it won't. You can awaken Yakchal many times, but the delay between awakenings is random.\n\n[[Image:Starlight broken.JPG‎]]\n\nTo be compared with:\n\n[[Image:Not broken.JPG‎‎]]\n\nMake sure somebody blocks respawn on the other side, otherwise there could be a Demon, Plaguesmiths and Nightmares. If you're fast enough, you won't have to go to the other side of the door to be safe from the most of the creatures that will spawn with the awakening.\nFrom those doors, you can then slowly lure all creatures one by one, and sooner or later Yakchal will come too. Unless your team has a lot of firepower, try to trap her in a corner somewhere, she will run away in very low health.\nShoot at her with Sudden Death runes and/or Assassin Stars. \nBe aware that she will disappear in (approximately 10) minutes after the awakening!\n","31119":"They are unreachable, but it is possible to kill them from the roof of the Explorer Society and the basement (last mission of In Service of Yalahar Quest using a distance attack that's not Physical Damage.\n","57982":"Unknown.\n","1145":"While blocking Yetis, try to keep at one of their diagonals to avoid the Snow Wave. Paladins can kill them with Assassin Stars and Ethereal Spear. Mages should use Magic Shield and Sudden Death Runes to take them down quickly.\n","53882":"Mages should collect a few of them and shoot Explosion Runes, Druids complement this with Physical Strike while Sorcerers settle with Energy Strike or Ice Strike. Paladins run and shoot as usual, Burst Arrows might be a good idea if it gets crowded. Knights should grab 2-5 and cycle between Berserk, Front Sweep and Fierce Berserk, and use Great or Strong Health Potions to heal. At least level 90 is recommended. All vocations should avoid getting hit by the annoying Mana Drain wave.\n","25530":"For all vocations: Their wave attacks cover more area than other monsters wave attacks so is harder avoid, still standing diagonally is your best option. They run and heal fast so kill them against a wall so they can't escape. Also: You need to go up and down a lot to hunt them so levitate spell is a must or bring Ice Cubes or Pots (monsters don't push them) and you can use them to do Ledgehopping to reduce the damage you take. Mages:Run At them while casting Exori vis or more effective Exori Mort, beware of running into more monsters. Paladins: Stair hop or use shield and throwing weapons (running from them is very hard), you need decent skills to solo them (around 70/60 skills), they're weak to melee so Ethereal Spear can do more damage than Divine Missile. Knights: At level 65 with skills 70/70 you can easily hunt them using Scrapper arena weapon or any Twohanded weapon with 45+ attacking 2 Young Sea serpents isn't a big problem just Exori (easily 200+ with magic level 6 and level 70) or exori gran (easily 400+ with ml 6 and level 70) Just watch out so you don't get a Sea Serpent attacking you while killing a young one because then you have to waste a lot of Mana potion and Strong Health Potion to make sure you won't die, try to avoid the waves and prepare for no profit.\n","60968":"Treat it like a Spider.\n","58817":"This boss is one of the hardest of the quest, so be careful. Knights should stand diagonal and spam attack spells, whilst Paladins should kite him around the room. Mages should use energy-based spells such as Energy Wave, Great Energy Beam, Ultimate Energy Strike and kite him around the room until he's dead. Energy Walls can be utilized to keep him at bay.\n","26084":"Trap him in the corner and kill him like a Warlock.\n","66067":"Do not waste time on hitting his clone which is invulnerable to any kind of damage. Use an Energy Bomb Rune underneath you to avoid the Dark Torturers. Stay Diagonal to avoid beams and waves, and unless you are a Knight, stay out of his melee range as well. If you put a DOT (Damage over time)-effect on him, such as a Bleed or Poison effect, he stops using his Invisibility. \n","25968":"Beware if you are low level, because this boss will be fatal for you. Higher level Mages should run, heal when he paralyzes you and shoot Flame Strike and GFBs when he goes invisible, so you hurt summoned vampires and boss at the same time and get him visible again.\n","65018":"Not a very challenging creature but they attack in groups with a lot of Lions.\n","30534":"Knights: should attack on full attack to kill them before they can drain your mana. When facing more than three, try to reposition yourself so only two of them can attack you. These monsters drop enough loot that can be sold to make hunting them with 75/75+ skills worthwhile. Stealth Rings may be useful to kill them when there are three or more.  \nPaladins: should keep distance and kill it like a Demon Skeleton, however keep an eye on your mana as you may die if it drops too low. Bringing some health potions is recommended.  \nMages: would have the worst time hunting, as they're immune to most elements and resistant to fire, if you do wish to hunt them it's a good idea to summon two demon skeletons, as they won't take much damage and let them do the work. You can add support them from the back using Explosion runes to speed the kill.  \nIt is recommended that you use your mana as often as you can because it will be wasted by mana drain.\n","10070":"Don't try to go near him unless your level is high (100+ recommended). To kill him, you need a knight with a LOT of hitpoints (at least level 150-180). Furthermore, have as many mages and paladins shoot (power-)bolts and of course SD.\nIt is useful to have one or more druids heal the blocking knight with Exura Sio all the time, and they could shoot Magic Walls around the knight too so as few summoned Demons as possible will attack the knight.\n","24974":"It would be very wise to trap this boss as he retargets very frequently to the nearest creature. The best way would to use Wild Growth by a Druid so you can still shoot the boss and heal the blocker, and they stay longer than Magic Walls. If possible, try to ensure the main blocker is not hit by the towers since they reduce from 85% to 100% of his/her Shielding. This can be done by putting shooters or Summoned Creatures close to the pillars since they target the nearest player. Summoning Fire Devils or Fire Elementals to help deal damage with a few mages would be wise if he is trapped, as he has an immense amount of health. The more firepower the better to take down this \"healthy\" demon. \nNote:  If you wish to hunt this boss, without having to backtrack through miles of enemies, you can stand in the bosses room. As Zugurosh is an inquisition boss, it will spawn even with people around. Zugurosh will spawn in the east of the room.\n","42323":"Try to kill it with a big group of high levels. Be extremely careful since the melee hits are extremely high. It can easily one-hit a level 170 paladin (without magic shield). Keep a constant eye on your health and mana (it also drains your mana). Adviced is to heal every turn. Even if you have a lot of health, this monster can deal a great amount of damage. That combined with his poison bomb can kill you without even noticing it. It poisons you from 20 - 30hp per turn.\nWhen you are about to get low on health, just go down the stairs and quickly regenerate. Watch out for any Draken Warmaster and Draken Spellweaver respawns.\nIf you are with not so many players, try to let one knight run through the chamber while others shoot because this boss is not fast at all, however, if it retargets, it could be disastrous.\n","65416":"This boss fight can be very hard, it is not recommended below level 150.\n\nThe battle of Zushuka has two stages. Throughout the entire battle, Frost Spiders will spawn along the horizontal line in the center of the temple and up to 4? Frost Servants will spawn by the altar. These will stop spawning when Zushuka is dead, but the spawned monsters will not disappear when Zushuka is killed.\n\nIn the first stage, Zushuka is invincible and her clothing is of a lighter color. To progress to stage 2, the ice pillars on the west and east side of the heart of the temple must be destroyed. To destroy the ice pillars, take a pickaxe from the altar (center) and quickly run to the west or east side to use the pickaxe on the pillar. You must do this 3 times on each pillar, you will know how the progress is by how many \"ice cubes\" are in the structure. Note that the pickaxe will vanish very quickly, and the decaying starts immediately when it spawns. It is recommended to first pick the pickaxe up, wait for it to disappear and pick up the new one from the same spot on the altar, thus giving you maximum time to use it. Keep in mind that while you run from the altar to the pillar, there will be a massive amount of Frost Spiders which aim to slow you down and block your path. If you cannot manage, you can use Energy Walls to create a clear path from the altar to the pillar. Alternatively, a knight can block the majority of the spiders while another player runs the pickaxes. Also keep in mind that Zushuka can deal a massive amount of damage herself. Since you can't do anything with her right now, it is recommended to lure her away from the center while you progress.\n\nIn the second stage, the invincible Zushuka will disappear and a new one, in a darker blue outfit, will spawn by the altar. Zushuka can now be killed. Hold off the minions and kill the boss. When Zushuka reaches low health, she will fully recover but only once. This may be a long battle so it is recommended to bring plenty of supplies.\n"}