TibiaWiki:Data/Spell/effect

{"1917":"Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.\n","50392":" It focuses on raw Physical Damage power.\n","61903":" Causes Fire Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","68921":"Creates 3 Simple Arrows.\n","19931":"Makes 4 Avalanche Runes (requiring 1 Blank Rune). Shoots an Ice attack that covers a large circular area centered around the target, this is the Druids' equivalent of the Great Fireball.\n","815":" Attacks all players and/or creatures standing on any of the eight squares surrounding the Knight who casts it. And also under the casting player.\n","30160":"Increases your melee attack skills (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. Concentrating on the fight, a knight will neglect his defense being unable to block any attack with his shield.\n","68875":"Restores a tiny amount of health.\n","50514":" It focuses on raw power, dealing around half the damage of a normal attack.\n","68917":" Causes Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","1954":"Makes invisible creatures/players visible again.\n","811":"Makes all Creatures nearby change their target to the caster.\n","1946":"Makes 1 Chameleon Runes (requiring 1 Blank Rune). Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).\n","19539":"Increases your speed by 90% for 5 seconds.\n","68915":" Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.\n","1805":"Creates 10 Arrows.\n","1912":"Creates 5 Bolts.\n","1940":"Creates 8 Burst Arrows.\n","16503":"Creates 5 Piercing Bolts.\n","1905":"Creates 7 Poison Arrows.\n","1964":"Creates 10 Power Bolts.\n","16502":"Creates 5 Sniper Arrows.\n","1943":"Makes 1 Convince Creature Runes (requiring 1 Blank Rune). Convinces a creatures to help you.\n","1938":"Turns you into a certain creature for three minutes.\n","50488":"Stops the Special Condition called Bleeding.\n","50400":"Stops the Special Condition called Burning.\n","50515":"Cures the Cursed condition.\n","50489":"Stops the Special Condition called Electrified.\n","803":"Cures the status of being poisoned.\n","1868":"Makes 1 Cure Poison Rune (Item) (requiring 1 Blank Rune). Cures the target from Poison.\n","50394":"Curse damage over time, like some monsters do (e.g. Pythius the Rotten).\n","1079":" Causes Death Damage focused on the single square in front of the caster, or cast at a nearby target  up to 3 square meters away.\n","1910":"Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.\n","1928":"Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.\n","19945":" Causes Holy Damage in a 3 tile radius from the caster (area effect).\n","19946":"Restores a huge amount of health to the target. (Cures paralysis.)\n","19944":" Causes Holy Damage focused on the square directly in front of the caster, or hits a target at a distance of up to 4 square meters away.\n","50516":"It deals Energy Damage over time. it deals around 10 turns of 25 dmg.\n","31008":"The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes. In order for it to work, there has to be at least one party member in the area of effect, not counting the spell caster.\n","16504":"Turns one ordinary Spear into an Enchanted Spear. You need to have at least one ordinary spear in your backpack to make one.\n","1977":"Enchants a Staff (10/25) to an Enchanted Staff (39/45) for 60 seconds.\n","1942":" Shoots a 5 tile long beam in front of the caster.\n","3449":"Makes 2 Energy Bomb Runes (requiring 1 Blank Rune). Creates a 3x3 area of Energy Fields.\n","1876":"Makes 3 Energy Field Runes (requiring 1 Blank Rune). Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.\n","1862":" Causes Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","1969":"Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.\n","1974":"Shoots an energy attack in a large area in the direction the caster is looking.\n","50534":"Deals Earth Damage over time, similar to Curse, Ignite and Electrify. The first hit will be around 42 hit points, then next hit will do 2~3 hit points less than the previous hit, until stops.\n","19939":" Causes ice damage to enemies on 64 squares around the caster. It is smaller than Wrath of Nature, but stronger.\n","16505":" Attacks the target causing Physical Damage.\n","1950":"Makes 6 Explosion Runes (requiring 1 Blank Rune). Makes a small explosion in the shape of a plus-sign (+) around the target.\n","16432":" Just like the regular berserk spell but stronger.\n","795":"Tells you which direction a certain player is, relative to you, and a rough idea of the distance.\n","3450":"Makes 2 Fire Bomb Runes (requiring 1 Blank Rune). Creates a 3x3 square of Fire Fields.\n","1842":"Makes 3 Fire Field Runes (requiring 1 Blank Rune). Creates a Fire Field\n","1960":"Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.\n","52983":" Shoots a fire attack in the shape of a cone in the direction the caster is looking. \n","1794":"Makes 5 Fireball Runes (requiring 1 Blank Rune). Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.\n","1844":" Causes Fire Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","1821":"Creates various kinds of food.\n","50517":"It deals Physical Damage on 3 squares in front of knight. Damage a bit weaker than Fierce Berserk.\n","1962":" Shoots a strong beam 8 squares infront of caster.\n","1792":"Makes 4 Great Fireball Runes (requiring 1 Blank Rune). Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.\n","805":"Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.\n","16244":" Causes Physical Damage in a 3 tile radius from the caster.\n","813":"Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 31 seconds. Cures paralysis.\n","1915":"Heals a specified player. This can also be used on yourself.\n","30158":"The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes.\n","1775":"Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Shoots an attack that inflicts Energy Damage.\n","19935":" Causes Fire Damage on 73 squares around the caster. It is smaller than Rage of the Skies, but stronger.\n","50518":"From 7 to 21+ hits doing 20 hitpoints via Holy Damage. \n","30163":"Makes 5 Holy Missile Runes (requiring 1 Blank Rune). Shoots an attack that inflicts Holy Damage.\n","19924":" Causes Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","19960":" Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.\n","20003":"Makes 5 Icicle Runes (requiring 1 Blank Rune). Shoots an Ice attack, this is the Druids' equivalent of the Fireball.\n","50519":"Deals Fire Damage over time, similar to Curse and Electrify.\n","50592":"It inflicts an open wound on the enemy target making them lose health over time, by dealing Bleed Damage over time.\n","1832":"Restores a medium amount of health to the target. (Cures paralysis.)\n","1872":"Makes 1 Intense Healing Rune (requiring 1 Blank Rune). Heals target better than Light Healing.\n","50593":"A healing effect in intervals over time that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points).\n","50595":"Heals roughly half of your total hit points.\n","1394":"Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.\n","809":"Permits vertical movement via levitation, up or down one level.\n","797":"Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.\n","799":"Restores a small amount of health. (Cures paralysis.)\n","1077":"Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Shoots a weak attack that causes Energy Damage.\n","50598":"Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell. It has a 8 seconds cooldown.\n","68918":"Restores a small amount of health. (Cures paralysis?)\n","801":"Teleports you up through a hole when you are standing in a rope spot.\n","1866":"Damage taken reduces Mana instead of Hit Points. Duration is 3 minutes, 20 seconds.\n","1966":"Makes 3 Magic Wall Runes (requiring 1 Blank Rune). Makes an indestructible wall.\n","1973":"Heals all players and summons around the caster and will also heal the caster.\n","68919":" Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3? square meters away.\n","1654":"Makes 1 Paralyse Runes (requiring 1 Blank Rune). Paralyses target. Any healing spell on the paralysed target will cancel the effect.\n","50491":" Causes Physical Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","1926":"Makes 2 Poison Bomb Runes (requiring 1 Blank Rune). Creates a 3x3 area of Poison Fields.\n","1830":"Makes 3 Poison Field Runes (requiring 1 Blank Rune). Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).\n","1981":" Poisons enemies around the caster.\n","1948":"Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Creates a 1x5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.\n","61899":" Shoots a fire attack in the shape of a cone in the direction the caster is looking, similar to Fire Wave. \n","61902":"Restores 4-7 health. (Cures paralysis?.)\n","61911":"Makes 10 Practise Magic Missile Runes (requiring 1 Blank Rune). Shoots a weak attack that causes Energy Damage.\n","31039":"The Protect Party spell will raise the shielding by 3 for 2 minutes for every party member standing on one of these fields.\n","30159":"Increases the knight's shielding to 220% for 13 seconds. Concentrating on his protection, the knight will not be able to attack any opponents during this period of time, nor cast spells.\n","19928":" Causes Energy Damage on 85 squares around the caster. It is larger than Hell's Core, but weaker.\n","50398":"A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points).\n","50596":"Heals a great amount of hitpoints.\n","68920":" Shoots a fire attack in the shape of a cone in the direction the caster is looking.\n","30161":"Increases the distance skill of the paladin by 50% for 10 seconds. While the spell is in effect, the paladin's speed is reduced by 70%, they cannot cast healing, support or supply spells.\n","1958":"Makes 3 Soulfire Runes (requiring 1 Blank Rune). Causes the target to catch on fire.\n","19929":"Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Sends out an earth missile (like HMM), it deals Earth Damage.\n","19936":"Makes 4 Stone Shower Runes (requiring 1 Blank Rune). Shoots an earth attack that covers a large circular area around the target, this is the Druids' equivalent of the Thunderstorm.\n","50600":" Causes a strong Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away. It has a 8 seconds cooldown.\n","50597":"A strong version of the Ethereal Spear spell.\n","50599":" Causes strong Fire Damage focused on the single square in front of the caster or cast at a nearby target up to 3 squares away. It has an 8 second cooldown.\n","1924":"Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis. It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.\n","50594":" Causes a strong Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","50605":" Shoots a small cone shaped wave in the direction the caster is looking, dealing a very strong Ice Damage. This spell has the same cooldown, manacost and damage formula as the Sorcerer's Energy Wave.\n","50602":" Causes a strong Earth Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.\n","1979":"Makes 3 Sudden Death Runes (requiring 1 Blank Rune). Shoots a powerful death attack on a single target.\n","1879":"Summons a creature to help you.\n","30162":"Increases the paladin's speed by 80% for 10 seconds, they however can not attack or use attack spells during this time.\n","19926":" Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.\n","19961":" Shoots a wave in the direction the caster is looking dealing Earth Damage in a small area.\n","19932":"Makes 4 Thunderstorm Runes (requiring 1 Blank Rune). Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.\n","30618":"Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes.\n","50601":"A stronger version of Energy Strike and Strong Energy Strike.\n","1075":" Makes a big explosion around the caster. \n","50396":"A stronger version of the spells Flame Strike and Strong Flame Strike.\n","1923":"Restores a large amount of health to the target. (Cures paralysis.)\n","1405":"Makes 1 Ultimate Healing Rune (requiring 1 Blank Rune). Heal the target a large amount of HP. The amount changes with the magic level and level of the user.\n","50603":" A stronger version of Ice Strike and Strong Ice Strike.\n","1952":"Fills the dark with light.\n","50604":" A stronger version of Terra Strike and Strong Terra Strike.\n","1967":"Creates a Skeleton from every corpse around you. The area affected is the same size as the Mass Healing Spell.\n","16243":" Attacks the target throwing your weapon like a boomerang. Affects your turn (melee/aggressive spells exhaust).\n","1956":"Makes 2 Wild Growth Runes (requiring 1 Blank Rune). Creates a rune to cast a tree which blocks off 1 square meter.\n","19644":"Restores a small amount of health.\n","19937":" Causes earth damage on 101 squares around the caster. It is larger than Eternal Winter, but weaker.\n"}