Paladin

Overview
Paladins are masters of distance weapons. They are particularly skilled in the use of Bows and Crossbows. Overall, paladins are balanced between physical abilities and magical abilities. They advance at an acceptable rate in Melee and Shielding skills, and are not totally inept concerning magical skills, either.

Paladins are not severely lacking in any area of ability, but only stand out in their use of distance weapons.

Benefits

 * Fastest advancement in Distance skills
 * Fast advancement in Shielding skill
 * Only vocation able to conjure ammunition using magic.
 * More Capacity and Hitpoints than Mages
 * More Mana than Knights
 * Faster Hitpoint regeneration than Mages
 * Faster Mana regeneration than Knights
 * Faster advancement in Magic Level than Knights
 * Can learn some Spells, and make some Runes

Drawbacks

 * Can only learn a few Spells and make a few Runes
 * Less Capacity than Knights
 * Less Mana than Mages
 * Less Hitpoints than Knights
 * Slower Hitpoint regeneration than Knights
 * Slower Mana regeneration than Mages
 * Slower advancement in Magic Level than Mages
 * Cannot use as many different Runes as Mages

Gains by level
With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a paladin will gain:
 * 20 oz of Capacity
 * 10 Hitpoints
 * 15 Mana

Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A paladin will regenerate:
 * 1 Hitpoint every 8 seconds
 * 2 Mana every 4 seconds

a Royal Paladin will regenerate:
 * 1 Hitpoint every 6 seconds
 * 2 Mana every 3 seconds

Promotion
When a paladin reaches level 20, they can purchase a Promotion and become an Royal Paladin with certain benefits.

See the page on Promotion for more information.

Tips and Tricks
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

 * Sell Runes. Since paladins can make some runes, they can also make money selling them. The most valuable rune a paladin can make is Heavy Magic Missile. These are pretty powerful, and can be used by all vocations, so they are in demand at almost any time.
 * Sell Ammunition. Using the Conjure Arrow and Conjure Bolt spells, you can make ammunition to either use yourself, or sell. You will always find a buyer when you try to sell a backpack of Arrows or Bolts. Sometimes Druids or Sorcerers will use a bow or crossbow, but since they cannot conjure arrows or bolts, they will need to purchase them. Selling Burst Arrows to mages can yield a large amount of money!
 * Use Your Melee Skills. Although knights are the best vocation for melee, an advantage to paladins is that they have good shielding skill and acceptable melee skill advancement. When low on cash for ammunition, get a shield and melee weapon and hunt some weaker creatures. This will train your shielding skill, give a little exp, and also give some gold to pay for more ammunition!

Gaining Experience

 * "Run" large creatures. Running a creature involves attacking them from a distance while staying far enough away from them that they cannot attack you. This is best done in large open areas, but can also be effective in caves if you are careful.
 * Hunt with a Blocker. You can usually find a knight that is willing to block for you. This way, the knight will absorb most of the damage from the creature(s), and you will gain most of the experience. Depending upon your prior arrangements, you will usually split the loot with everyone in the hunting party.
 * Hunt with Convinced Creatures. The most valuable way for a paladin to use a summon, is to make the summoned creature block for you. Either convince a creature where you are hunting, or get a mage to summon a creature for you to convince. At level 47 a paladin can convince a Demon Skeleton, which works very well to block most creatures with Poison or Fire attacks.

Distance

 * Hunt with Small Stones. When your distance skill advances, you will kill creatures very quickly with your Bolts, Arrows, and even Spears. Since Small Stones have a much lower attack, it will take longer to kill the creature you are attacking. Since more time is spent attacking a creature, your distance skill will advance more rapidly than hunting normally.
 * Use Balanced Fighting or Defensive Fighting. When using Balanced or Defensive fighting mode you will cause less damage to your opponent and "breakable" weapons (Spears, Throwing Stars, Small Stones, etc.) will not break as frequently.

Shielding

 * Use a one-handed weapon and a shield. When you are hunting less-dangerous creatures, or if you are hunting in a place that you cannot "run" your opponents, use a shield, and one-handed weapons like Small Stones, Throwing Stars, Spears, etc. You can still do substantial damage with some of these weapons, but you will be advancing your shielding skill and your distance skill.

Magic Level

 * Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
 * Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
 * Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
 * Carry Mana Fluids. Not only is this a good idea if you get in a jam, but using Mana Fluids will help you advance your Magic Level faster.

Related Pages

 * Vocation
 * Knight
 * Sorcerer
 * Druid

Pages of Particular Interest to Paladins
Creatures Hunting Vocation Equipment NPCs
 * Creatures: Full list of creatures organized by type.
 * List of Creatures by Experience Points
 * Convince Creature
 * Loot
 * Offensive Fighting
 * Balanced Fighting
 * Defensive Fighting
 * Melee
 * Shielding
 * Promotion
 * Royal Paladin
 * Armor
 * Helmets
 * Legs
 * Shields
 * Distance Weapons
 * Ammunition
 * Paladin Guild Leader NPCs
 * Armor Shopkeeper NPCs
 * Magic Shopkeeper NPCs
 * Fletcher NPCs
 * Equipment Shopkeeper NPCs

Note: These spells were buyable in the past from spell scrolls, some older paladins still have them.

Possible Hotkey Assignments
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.