Hunting Places

=A list of all Hunting Places of Tibia=

on Alphabetic following:

A
Advice level: Anybody can handle the Elfs on the surface. The inside cave is harder and that requires level 40 for Knights and level 30 for Mages. Advice level: There is a part with just some Rotworms and Minotaurs a level 10 can easily handle those. However, there is also a part with Ghouls, Slimes and even Fire Devils. The advice here is level 25. Advice level: Druids should go at level 33, since their Quagmire Rod won't affect the Dragon. Sorcerers can solo a Dragon at level 26 not easy with the Wand of Cosmic Energy, but is better to go at level 28, so you can summon a Demon Skeleton to block the Dragon attacks. Advice level: The first floor of almost every tomb is easy, even for a level 8 assuming they know what they are doing. The second and third floors are a good bit harder and require level 25+ mages and level 35+ knights.
 * Ab'Dendriel Elf cave
 * Ancient Temple
 * Ankrahmun Dragon Lairs
 * Ankrahmun Tombs

B
Advice level: You can can hunt Apes easy with a Level 40 Paladin, but another good choice is a Knight at Level 60.
 * Banuta

C
Advice level: When hunting in Calassa, you should have a team of 2-4 high Level Mages and 1-2 Knights around Level 80, Paladins can also join in at Level 70-80. Advice level: Level 28 at least to summon Demon Skeletons as a mage or to kill the Novices of the Cult and Witches as a Knight. Advice level: Level 25 when you just want to take a look but if you really want to hunt with a good profit then you need a higher level. Advice level: level 27 when you are a mage, use a monk. level 40+ If you are a Knight/Paladin.
 * Calassa
 * Cult Cave
 * Cyclopolis
 * Chor

D
Advice level: Since there are already Hunters to enter it and very many monsters inside level 40 is good. Apart from the Dark Monk and Assasin on the first floor, it is good for any mage using a fire or energy weapon (Level 13). Further down though are Beholders, Demon Skeletons, Hunters, Stone Golems, Witches and more. Advice level: Since you can face all kind of Minotaurs level 30 is good. Some people go there to train or just to hunt the common Minotaurs, due to this level 8 is even enough if you just try not to get surrounded and stick to upper levels. Advice level: Drefia is split in 2 parts, the southern easiest part is good for level 20 and higher. The harder part needs at least level 40. Advice level: you can just hunt here some dwarfs and rotworms at each level, if you want to hunt the Dwarf Guards at the deeper floors advice level is 70 for knights and 45 for a mage.
 * Dark Cathedral
 * Dark Pyramid
 * Drefia
 * Dwarf Mines

E
Advice level: You can perfectly hunt here as a mid-level knight, level 25-35. Mages can use Great Fireball and hunt good even at level 25.
 * Elvenbane

F
Advice level: From level 8, if you know where to go. A key is needed to access Fibula The biggest Rotworm and Carrion Worm cave in Tibia. A small cave with orcs. Beholders and more unknown creatures are hiding in deeper Fibula. Advice level: This is a very good place for low levels, from level 8 till level 20 you can hunt here as the best place of free Tibia!
 * Fibula
 * Folda

G
Advice level: At least level 20 to handle the Ghouls and level 35 to deal with the Demon Skeletons. Advice level: For the Ghouls level 20 could do, for the Demon Skeletons you must be higher level. Advice level: If you are hunting Cult Members inside the volcano, Knights should be over Level 100 and Mages should be around Level 100 too. If hunting in a team, 2-3 Knights around level 60 and 1-2 Mages around Level 40-50.
 * Ghostlands
 * Ghoul hill
 * Goroma

H
Advice level: Since there are many Dragons and other undead you need to be level 35 as a Knight but Mages could be a lower level.
 * Hellgate

I
Advice level: Since there are many undead creatures you need to be at least level 40. But don't be mistaken, you need to do a hard quest to get the permission to get to the Isle of the Kings.
 * Isle of the Kings

J
Advice level: Level 20 because there are only Lions and Scorpions at the surface and if you have the antidote spell or runes you can deal with it.
 * Jakundaf Desert

L
Advice level: Knights should be at least level 25 on the surface because a swarm of Toads could quickly kill you. Using manafluids can really make things easier. Mages could be lower then level 25 because they can use GFB when they get swarmed or a Summon who is immune to Poison to block.
 * Laguna Islands

M
Advice level: You need at least level 30 to enter, but there are lots of strong monsters that can kill you even at level 30. Advice level: Level 30, even to get there is difficult and then there are not only many Minotaurs but also chances of boss minotaurs like The General Murius. Advice level: Level 17 as a Paladin is enough but Knights should be a bit higher even with decent skills for Cyclops.
 * Maze of Lost Souls
 * Mintwallin
 * Mount Sternum

N
Advice level: Level 35 for mages on the lower floors and over 50 on the upper, Knights should be around Level 70 to hunt on the upper floors.
 * Nargor

O
Advice level: Level 50 for mages and 70 for knights it's good to level up in level 80 Advice level: Level 20 for the first part, later you need to face Hunters so be well prepared!
 * Orc Fortress
 * Outlaw Camp

P
Advice level: Level 40 because there are Giant Spiders at the ground level.
 * Plains of Havoc

S
Advice level: Since there are much trolls you can hunt there on any level.
 * Shadow Caves

U
Advice level: This is a hard one and parts are restricted for level 39 or lower so the advice is level 40 with a team and level 100 alone.
 * Ulderek's Rock

V
Advice level: The first floor a level 8 even can deal. Deeper is harder with Tarantulas.
 * Vandura Rotworm Cave