Damage Modifiers

In the 8.1 update christmas 2007 the elemental system was changed and damage modifiers were introduced.

Before that update there were only 2 options for monsters, and that was full damage (100%) or immune to that damage (0%). Since the update each and every creature type may have specific modifiers to each elemental type, like fire] and [[Ice_Damage|ice.

A damage modifier of ..

.. 0% means immune to that damage type, you always make 0 damage.

.. below 100% means strong against that damage type.

.. exactly 100% means standard damage, it's your standard damage output.

.. above 100% means weak against that damage type.

You may now easily calculate the damage you would do on that creature:

Simply take your average damage, divide it with 100 and multiply with the damage modifier.

For example the creature has a damage modifier of 120% for ice (it's weak against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 240 -> (200 % 100 * 120).

Another example the creature has a damage modifier of 80% for ice (it's strong against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 160 -> (200 % 100 * 80).