Druid's Hunt

Hunting as a Druid
A Druid's ability to hunt creatures successfully depends on their knowledge of the elements. The main weapon of a Druid is their Rod, which will deal either earth, ice or death damage. Different creatures will be immune, resistant, neutral or weak to these elements, and as such it is important to pair up your chosen monster with the right rod.

Before you start hunting with your rod, be sure to switch your fighting mode to Defensive Fighting as it will not reduce the damage you deal to a monster, but will decrease the damage you recieve.

Also keep a close eye on your mana, as each shot from your rod will reduce the amount. Keep full at all times, and always carry at least 2 Mana Potions when you start a new hunt. Ideally you should carry at least 10 potions per every 10 levels you gain, ie; a level 20-29 should carry 20 potions, level 30-39 should carry 30, etc.

Levels 8 - 12
Druids fresh out of Rookgaurd will hunt with a Snakebite Rod, dealing an average or 13 Earth Damage per hit at the cost of 2 Mana per shot.

Orcs are weak to earth damage, and are an ideal creature for a low level Druid to hunt. Thais Ancient Temple is a good place to hunt them as there is plenty of room to run them. Just be careful or the Orc Warriors as they run fast and can be dangerous to an inexperienced hunter. Also because of the wide range of creature products that orcs drop, they can be quite profitable to hunt. Collecting the Broken Helmets and Orc Leather can greatly increase your loot value. Especially when considering their light weight and a Druid's low capacity.

Other good Creatures to hunt include Trolls and Goblins, all of which are weak to Earth Damage, and drop a reasonable amount of food too.

Dont be concerned if you lose your Snakebite Rod, as you can recieve one free replacement from your local magicshop keeper.

Levels 13 - 18
Once a Druid reaches level 13 they can upgrade their weapon to a Moonlight Rod, dealing an average of 19 Ice Damage per hit at the cost of 3 mana per shot. Be prepared to pay between 200-1000 gold for this weapon.

Bears and Wolves are ideal for hunting if you are not looking to level quickly. They are weak to ice damage and drop large amounts of food to replenish the mana they cost.

Minotaurs are also weak to ice damage, but can be dangerous. A normal Minotaur will be no problem to hunt, but unfortunately it is rare to find them alone. They are usually accompanied by Minotaur Archers, Minotaur Guards and Minotaur Mages. Therefore when hunting them, have Exura at the ready, and room to run. On a more positive note, Minotaurs drop a wide range of armors and weapons that can be sold to NPC's for a large profit and can be skinned with an Obsidian Knife to obtain Minotaur Leather. A good place to hunt them is the Kazordoon Minotaurs as there are only minotaurs and a few single minotaur archers spread around the caves. Beware of the tower though, as it spawns minotaur mages and gaurds. Keep clear of it until you are a higher level.

Levels 19 - 22
At Level 19 a Druid can purchase a Necrotic Rod, dealing an average of 30 Death Damage per hit at the cost of 5 mana per shot. Expect to pay between 800 - 4000 gold for this weapon.

Amazons and Cyclopses are weak to death damage and give great experience. Just be careful when hunting a Cyclops as they have a strong melee. Fight them from a distance and be carefull not to get yourself cornered. Like minotaurs, cyclopses drop a large number of sellable armors and weapons, so pick up as much as you can carry. They also drop a fair amount of food, so dont worry about taking some with you when you're hunting. The cyclops camp in the Plains of Havoc can be a good place to test yourself on a cyclops as there is a large amount of running space. Be careful however, not to run south, as a Giant Spider resides near the temple just to the south. Another great place to fight a Cyclops is Mount Sternum.