Skull System

The Skull System is a system that was made to make sure that Player Killing wouldn't get out of control. The system exists only in regular PvP worlds. When a player attacks someone who is not skulled, he/she gets a white skull. If a player kills someone with a white, red, yellow or green skull he won't get skulled.

White Skull
A player will get white skull if he attacks or kills another player. If he only attacks, the skull will remain until the logout block is gone. However, if he kills another player, he will get white skull for 15 minutes, and every offense against other players during that time will reset the time, so player killers will have to wait another 15 minutes. Killing a white skulled player is a justified kill. However, if you attack someone with a white skull, they will see a yellow skull on your character, and be able to defend themselves without punishment.

Red Skull
A player gets a red skull if he kills: A red skull will last for the 30 days following the most recent unjustified kill. Committing more unjustified kills will cause the one-month red skull penalty to start over. A red-skulled player who dies will drop all items, regardless of whether an Amulet of Loss is worn or not! This will encourage players to hunt and to punish players who have a red skull.
 * Three or more unmarked characters in one day (24 hours),
 * Five or more unmarked characters in one week (7 days), or
 * Ten or more unmarked characters in one month (30 days).

Excessive killing of non-skulled players or "innocents" is a violation of the Tibia Rules. Therefore players who reach twice the amount of unjustified kills that are needed to get a red skull will be banished automatically.

If you encounter a red-skull player on your screen, be cautious! Random player killers often have red skulls, and they kill just enough players to not be banished. Of course, players not marked with skulls can be random player killers too, but a red-skull indicates an aggressive person.

Yellow Skull
A player will receive a yellow skull if he attacks someone marked with a red or white skull. The attacker is yellow skulled only for his victim; this is done because even player killers have the right to defend themselves against other players that might try to kill them. Killing someone with a yellow skull will be a justified kill. You can get yellow skull yourself, just put a fire/poison/energy bomb rune under your character while unmarked.

Yellow Skulls are special. If a player who has a red or white skull is attacked by an unmarked player, the attacker will get a yellow skull which is visible only to the player he attacked. This allows even a red skull to kill in self-defense without receiving extra penalties.

Green Skull
A green skull indicates that the player is a member of your party. As any skull, killing a green skull will be a justified kill.

Black Skull
Cipsoft has an idea to add an extra skull, black skull. It will appear when you usually should've gotten banned. When you've got a black skull you will no longer be able to attack an unjustified player, BUT unjustified players could still be hit by area spells and runes. Once you reach the kill limit of black skull you will die.

They'll add this skull to the game because they don't want the whole account to be affected just the character.



Related Links
Pskonejott's unjustified kills calculator