Secret Service Quest/Spoiler

Mission 1 - From Thais with love
Go to the NPC Chester Kahs and say join, yes, mission. He orders you to get a Firebug, and then go to Venore's shipyard. When there, go to the north-western corner. Use the firebug on a tile close to the wood and it will start to burn. Return to Chester and ask for your next mission.



Mission 2 - Operation green claw
Chester Kahs is missing an agent, and the agent is none other than the Black Knight. Follow the way for the Black Knight Quest and open the sealed door with a box. You will receive a parchment. Return to Chester and ask for your next mission.

Mission 3 - Treachery in Port Hope
Chester Kahs wants you to investigate the inhabitants of Port Hope and search their belongings for proof of treachery. Go to the depot in Port Hope. Northeast of the depot, you will find a small building (here). As soon as you go inside, you will be attacked by 2 Pirate Buccaneers. After killing them, grab the item from the chest and report back to headquarters.

Mission 4 - Objective Hellgate
Chester Kahs wants you to investigate for some documents in Hellgate. Go to Hellgate (you will need Key 3012 to enter) and find the dead body. It's located in the beginning, past lots of Ghouls, Skeletons and 2 Demon Skeletons.

You start at the purple square, and the body is at the purple circle.



Mission 5 - Coldfinger
Chester Kahs wants you to travel to southern raiders camp (say passage, camp to Buddel in Svargrond He may take you to the wrong place, as he is drunk. Say passage again to verify where you are.). When you get there, go to the top of ice witch tower and use Signet Ring that Chester Kahs gave you on the north-western corner of room. Then report back to headquarters.

Mission 6 - The weakest spot
Chester Kahs wants you to disguise yourself. Go the the Tavern in Svargond(here) and go down to the cellar. When you are in the cellar, use the disguise kit and use the crowbar on the beer casket in the north-east corner.

Be careful: If you use the disguise destroy the beer casket fast, because it vanishes after some moments. You can rebuy it for 1.000 gp from Chester Kahs if necessary.

Return to the Chester Kahs after that to complete your mission.

Mission 7 - Licence to kill
Chester Kahs wants you to kill the Mad Technomancer in Kazordoon. As a proof bring his beard to your spymaster. The Technomancer is located close to Talphion. He spawns in a room with a lot of Dwarf Henchmen, a few Stone Golems and some Mechanical Fighter, when pulling a lever in the middle of this room, you are advised to use maximum haste from the stairs, pull the lever, run back before the henchmen surrounds you [note: the henchmen will respawn QUICKLY, so be fast], and slowly lure the technomancer to stairs. When the technomancer dies, you will loot his Technomancer Beard. Go back to Chester Kahs and talk about your mission. If you were unable to kill the technomancer you can try again asking Chester Kahs to "restart" that mission. He will grant you the title "Top Agent" and give you a mysterious package.

''You see a mysterious package. It weighs 10.00 oz. It bears the seal of the TBI.''

Mission 1 - For your eyes only
First you have to talk to the NPC Uncle in Venore, he is south of the boat, 2 floors up. Say hi, join, yes. Then ask him for your first mission. He tells you to deliver a letter to Gamel in Thais. Coming from the ship in Thais, you will find Gamel in the first house west of the ship, one floor down. Say hi. He will summon 2 Bandits now. Kill them and say hi again. Give him the letter. Return to Uncle and say mission, yes.

Mission 2 - A file between friends
This time Uncle wants you to steal a document of a certain type from the castle in Thais. Travel there. In King Tibianus' room, you can find a ladder in the bottom left corner of the room. Go up there. You will see a special door on that floor, go there, open it and get the document by using something in this room. Return to Uncle.

Mission 3 - What men are made of
Ask Uncle for a mission again. He will tell you to bring a barrel of beer (It weighs 85 oz, so have some cap ready!) to Carlin, the Secret Tavern in the sewers. Once you are down into the sewers, there will be two summoned Amazons. Talk to the NPC behind the counter. After he got the barrel of beer return to Uncle and say mission, yes once again.

Mission 4 - Pawn captures knight
Now you will have to kill a black knight in the Venore Swamp.



Mission 5 - Find the ring
You need to find a ring. It's deep in isle of the kings tombs. Go down the catacombs until you reach the first "real" cave, once there kill everything and go as much southwest as possible. You will find a door with a blinking handle on it. Go in and get the ring.

Mission 6 - Bribe the barbarian
You will have to bribe a barbarian on the barbarian camp. She is the NPC Freezhild inside the Ice Witch Tower, on the second floor. Just say hi, weapons crate, yes.

Mission 7 - Kill the dwarf
A dwarf has blackmailed venore. You will have to kill him and retrieve his beard as proof of his demise.

This is the hardest mission with non-stop respawn of dwarfs. I suggest bring a high level knight to block and a high level mage to UE or shoot gfb. You will have to pull a lever for the dwarf to come out and he will be summoned with a lot other kind of dwarves.

This is the last mission.

Mission 1 - Borrowed Knowledge
First you have to talk to the NPC Emma in Carlin, she is above the prison with Shauna, east of the city. Tell her that you want join CGB, then ask for your first mission. Find and steal a Nature Magic Spellbook in the Edron academy. Go to Ivory Tower library and get the book behind a questdoor.

Mission 2 - Heart of the Master Tree
Emma tells you to go to the Black Knight Villa in Greenclaw swamp north-west of Venore. You have to get to the questroom and kill the Black Knight, close to the teleporter there is a tree behind a sealed door, check it and you'll receive Rotten Heart of a Tree. Go back to Emma and report about your mission.

Mission 3 - Rust In Peace
This time Emma wants you to damage the Ironhouse of Venore. She gives you a jewel case with rust bugs in it and tells you to use it with the keyhole in the cellar of the ironhouse. After you've done that, go back and report about your mission.

Mission 4 - Plot for Plan
Emma wants you to go again to Venore. She wants you to bring plans of a new ship. You will find those plans at the shipyard, which is situated north-west in Venore. Get the plans and report Emma about your mission.

Mission 5 - No Admittance
Your next secret service mission is to find hints in the ruins of Dark Cathedral. Be prepared to face all Dark Cathedral monsters, you'll need go to the deepest level, the same floor where Angelina lives. To go there, all the levers should be pushed to activate the teleporter (it will be a lot easier if you bring a few friends to help). In the north west room there's a questbox with the "suspicious papers". Take it and bring it to Emma.

Mission 6 - News From The Past
Grab this book in the Isle of the Kings. Go to White Raven Monastery, you don't need to go to the caves, the book is in a crypt and the only monsters you'll find are Ghouls, Skeletons and one Demon Skeleton.

Mission 7 - Licence to Kill
This is the hardest and final mission. Exactly the same AVIN and TBI final mission: kill the Mad Technomancer and bring his beard to your spymaster. Good luck in this mission!

= Transcripts =

Mission 1 - From Thais with love
Player: hi Chester Kahs: Salutations, stranger. Player: join Chester Kahs: Our bureau is an old and traditional branch of the Thaian government. It takes more than lip service to join our ranks ... Absolute loyalty to the crown and the Thaian cause as well as courage face-to-face with the enemy is the least we expect from our members ... You will swear allegiance to Thais alone and abandon the service of any other city. So is it really your wish to become one of our field agents? Player: yes Chester Kahs: Then I welcome you to the TBI. This is a great moment for you, remember it well. Talk to me about your missions whenever you feel ready. Player: mission Chester Kahs: Your first task is to deliver a warning. Illegally, the Venoreans are crafting more ships than the Thaian authorities have allowed them ... Our sources have told us that those ships often end up in the hands of pirates or smugglers ... An official note would strain the relationship between Thais and Venore too much as this would mean that we had to admit officially that we know about those activities ... Still, we can't allow them to continue like this. It will be your task to let them know that we do not tolerate such behaviour. Get a fire bug from Liberty Bay and set their shipyard on fire ... Use the fire bug on some flammable material there to start the fire. It might take a while to find some wood that's dry enough for the fire to spread. Just keep trying ... If you get captured or killed during your mission, we will deny any contact with you. Player:bye Chester Kahs: Take care out there!

Mission 2 - Operation green claw
Player: hi Chester Kahs: Salutations, agent Player Player: ''mission Chester Kahs:Have you fulfilled your current mission? Player: yes Chester Kahs: I think they understood the warning the way it was meant. If not, you will have to visit Venore soon again. But for now it's settled. Player: mission Chester Kahs: Your next mission concerns an internal matter for our agency. Some decades ago, one of our most talented field agents vanished in the Green Claw Swamp ... Nowadays, that more and more adventurers are swarming this area, there is an increasing number of reports on some sinister goings-on and mysterious ruins in the middle of the swamp ... We got some credible clues that there might be a connection between the ruins and the disappearance of our agent ... As he is already missing since decades it is unlikely that he is still alive. Nevertheless, we want you to find out something about the whereabouts of our agent in the ruins in the Green Claw Swamp, north west of Venore ... He used to write diaries, maybe you can find one of those, or some other hints, or even his remains. You have to understand that he was a member of a prestigious Thaian family. Very influential people are interested in his whereabouts ... The Green Claw Swamp is treacherous and dangerous. You will have a hard time to find any clues ... As a small incentive I think its worthy to mention that he was wearing a quite impressive armor. You may keep it for yourself if you stumble across it. Player: bye Chester Kahs: Take care out there!

Mission 3 - Treachery in Port Hope
Player: hi

Chester Kahs: Salutations, agent Player.

Player: mission

Chester Kahs: One of our agents is missing. He was investigating the cause for the slow growth of our colony Port Hope ... You will continue these investigations at the point where the information that the lost agent has sent us ends. Some of the traders in Port Hope must have connections to persons who are interested in sabotaging our efforts in Tiquanda ... Search their personal belongings to find some sort of evidence that we could need!

Player: bye

Chester Kahs: Take care out there!

Mission 4 - Objective Hellgate
Player: hi Chester Kahs: Salutations, agent Player Player: mission Chester Kahs: Have you fulfilled your current mission? Player: yes Chester Kahs: I can only hope that this information are as valuable as we expected it. A good man died for them. Player: mission Chester Kahs: Just recently we were able to secretly help our elven friends to exposure an agitator sent by Carlin to poison our connections with them. The elves' reaction wasswift and without compromise ... They banished the delinquent in a place they call 'Hellgate'. Unfortunately, we learnt later that the convict was sent there with several of his belongings and it is very likely that he took vital papers with him ... These papers can tell us much about Carlin's plans in the North. We need you to enter 'Hellgate' and to retrieve the papers for us ... We don't care how you get them. Do whatever you think is necessary. Player: bye Chester Kahs: Take care out there!

Mission 5 - Coldfinger
Player: hi Chester Kahs: Salutations, agent Player Player: mission Chester Kahs: Have you fulfilled your current mission? Player: yes Chester Kahs: Ah yes, very interesting. Almost as I suspected. It's a good thing that we got those documents in our hands. Player: mission Chester Kahs: It's bad enough that Carlin got a solid foothold in the far North but now the Venoreans also try to move in. They try to gain influence on the barbarian raiders by bribing their leaders or making them great promises ... We want you to cause some bad blood in this relationship. Travel to their most southern camp, enter the ice tower of their leaders and kill some of them ... Here is a signet ring that the Venorean emissaries use to wear. 'Lose' the ring in the north-western corner of the highest level of the tower. They will surely find it there. Player: bye Chester Kahs: Take care out there!

Mission 6 - The weakest spot
Player: hi Chester Kahs: Salutations, agent Player Player: mission Chester Kahs: Have you fulfilled your current mission? Player: yes Chester Kahs: Now that Venore is of nearly no importance anymore, there is only Carlin left to deal with. Player: mission Chester Kahs: The women of Carlin have the northern city Svargrond in the firm grip of her manicured hands. At the moment, there is little we can do about it but there is one thing that plays into our hands ... The barbarians have surely at least heard about the fact that alcohol is outlawed in Carlin ... If some amazonian warrior would smash a beer or ale cask in front of some witnesses, the relationship would surely suffer a bit. So go and disguise yourself as an amazon. Then use a crowbar to destroy a cask. Player: bye Chester Kahs: Take care out there!

If you aren´t fast enough with destroying the casket:

Player: hi Chester Kahs: Salutations, agent Player Player: disguise Chester Kahs: If you lost or wasted your disguise kit I can replace it. It will cost you 1000 gold though since you lost royal property. Is that ok for you? Player: yes Chester Kahs: Here you are. Better don't loose it again. Player: bye Chester Kahs: Take care out there!

Mission 7 - Licence to kill
Player: hi Chester Kahs: Salutations, agent Player Player: mission Chester Kahs: Have you fulfilled your current mission? Player: yes Chester Kahs: I already heard that our little trick worked quite well. Several officials of Carlin are already on their way to repair the damage done to their diplomatic efforts. It will not only cost them much money but also quite some time. Player: mission Chester Kahs: Great, you are here. We need your service in a mission of utmost urgency ... A mad dwarven technomancer that listens to the name of Blowbeard sent us a blackmailing letter. He demands to deliver all of Thais's gold to him. Else he will destroy the city with an artificial earthquake caused by one of his machines! ... We need you to find his base in Kazordoon and to kill him before he can use his infernal machine. Bring us his beard as proof of your success. Player: bye Chester Kahs: Take care out there!

This is the last mission.

Mission 1 - For your eyes only
Player: hi Uncle: Greetings. Player: join Uncle: Well, well, well! As you might know, we are entrusted by the Venorean tradesmen to ensure the safety of their ventures ... This task often puts our representatives in rather dangerous and challenging situations. On the other hand, you can expect a generous compensation for your efforts on our behalf... Just keep in mind though that we expect quick action and that we are rather intolerant to needless questions and moral doubts ... If you join our ranks, you cannot join the service of another city! So do I understand you correctly, you want to join our small business? Player: yes Uncle: Then welcome to the family. Player: mission Uncle: Let's start with a rather simple job. There is a contact in Thais with that we need to get in touch again. Deliver this note to Gamel in Thais. Get an answer from him. If he is a bit reluctant, be 'persuasive'.

You see a secret letter. It weighs 0.50 oz.

Player: hi Gamel: I don't like the way you look. Help me boys!

Kill 2 Bandits and then

Player: hi Gamel: Pssst! Be silent. Do you wish to buy something? Player: '' letter Gamel: You have a letter for me? Player: yes Gamel: Oh well. I guess I am still on the hook. Tell your 'uncle' I will proceed as he suggested. Player: bye Gamel: Bye. Tell others about... my little shop here.

Player: hi Uncle: Greetings. Player: mission Uncle: Do you have news to make old Uncle happy? Player: yes Uncle: I hope you did not make this little pest too nervous. He isn't serving us too well by hiding under some stone or something like that. However, nicely done for your first job.

Mission 2 - A file between friends
Player: hi Uncle: Greetings. Player: mission Uncle: Our Thaian allies are sometimes a bit forgetful. For this reason we are not always informed timely about certain activities. We won't insult our great king by pointing out this flaw ... Still, we are in dire need of these information so we are forced to take action on our own. Travel to the Thaian castle and 'find' the documents we need. They have the file name AH-X17L89.

Now go to Thaian castle and get the File.

You have found File AH-X17L89.

Player: hi Uncle: Greetings. Player: mission Uncle: Do you have news to make old Uncle happy? Player: yes Uncle: Ah, yes. This will be a most interesting lecture.

Mission 3 - What men are made of
Player: hi Uncle: Greetings. Player: mission Uncle: The oppression of Carlin's men by their lunatic women is unbearable to some of our authorities. We see it as our honourable duty to support the male resistance in Carlin ... The poor guys have some speakeasy in the sewers. Bring them this barrel of beer with our kind regards to strengthen their resistance.

You see a barrel of beer. It weighs 85.00 oz.

When You enter the sewers then You will have to kill 2 Amazons.

Player: hi Karl: Pshhhht! Not that loud ... but welcome. Player: '' barrel Karl: Do you bring me a barrel of beer?? Player: yes Karl: Three cheers for the noble Player. Player: bye Karl: Please come back, but don't tell others.

Player: hi Uncle: Greetings. Player: mission Uncle: Do you have news to make old Uncle happy? Player: yes Uncle: Does it not warm up your heart if you can bring a little joy to the people while doing your job? Well, don't get carried away, most part of your job is not warming up hearts but tearing them out.

Mission 4 - Pawn captures knight
Player: hi Uncle: Greetings. Player: mission Uncle: As you know, our lovely city is a bastion of civilisation surrounded by numerous hazards. The nearby Plains of Havoc and the hostile elven town Shadowthorn are only a few of the obstacles we have to overcome on an almost daily basis ... Against all odds, we managed to gain some modest profit by exploiting these circumstances in one way or the other. Recently though, one of our neighbours went too far... In some ruin in the midst of the Green Claw Swamp, a dark knight had fancied himself as the lord of the swamp for quite a while ... For some years, we had some sort of gentleman's agreement. In exchange for some supplies and luxuries, the deranged knight used his ominous influence over the local beholder species to supply us with ... certain goods ... However, lately the black knight has proven himself to be no gentleman at all. In a fit of unprovoked rage, he slew our emissary and almost all of his henchmen ... Even though we can live with this loss, it becomes obvious that the knight's madness gets worse which makes him unbearable as a neighbour. Find him in his hideout in the Green Claw Swamp and get rid of him.

Now You have to kill Black Knight.

Mission 1 - Borrowed Knowledge
Player: hi Emma: HAIL TO THE QUEEN! Player: join Emma: The girls brigade is the foremost front on which we fight the numerous enemies of our city ... It's a constant race to stay ahead of our enemies. Absolute loyalty and the willingness to put ones life at stake are attributes that are vital for this brigade ... If you join, you dedicate your service to Carlin alone! Do you truly think that you are girl enough to join the brigade? if male she begins with this: Emma: A man in the girls brigade? Come on this is hilarious, this is outright stupid, this is ... exactly what no one would expect. Mhm, on second thought the element of surprise might offset your male inferiority. Player: yes Emma: I am still a bit sceptical, but well, welcome to the girls brigade. Player: mission Emma: Our relations with Thais can be called strained at best. Therefore, it's not really astounding that the Thaian financed Edron's academy but refuse to share some knowledge with our druids ... But we won't accept this so easily. With the help of divination, we learnt that the knowledge our druids are looking for is found in a certain book ... It will be your task to enter the academy and to steal this book for us.

Mission 2 - Heart of the Master Tree
Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: How unnecessarily complicated, but that's the way those Thaians are. In the end we got what we wanted and they can't do anything about it. Player: mission Emma: The druids have asked the brigade for a favour. Given that we heavily rely on their resources and they are important supporters of our cities, we can't deny them the request ... A wandering druid has recently visited the Green Claw Swamp, located north west of that corrupted hell hole Venore. While gathering herbs, he noticed some malignant presence in the said area ... Searching for the source of evil there, he detected some old ruin. Suddenly, he was attacked by beholders and their undead minions. He barely managed to escape alive ... The evidence he found let him conclude that the beholders in the ruins were raising so-called death trees.These trees are full of negative energy and slowly but steadily corrupt their surrounding ... After the druid's return to Carlin, divination confirmed his upsetting assumptions about the existence of these trees ... Over the years, hundreds have fallen victim to the swamp, conserved by mud and water for eternity. With the help of the death trees, the beholders strive for an army of undeads. This cannot be tolerated ... Travel to Green Claw Swamp and rip out the heart out of the master tree. Without it, the unnatural trees will wither soon. Bring me the heart as proof.

Mission 3 - Rust in Peace
Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: I think the druids will be pleased to hear that the immediate threat has been averted. Player: mission Emma: The scheming Venoreans are a constant thorn in our side. They supply our enemies with all kind of equipment to boost the threat they pose to our freedom. It will be your task to hinder future weapon deliveries significantly ... The druids have supplied us with some exotic bugs. They are called rust bugs and they did not receive this name for their colour ... Take this box of rust bugs and use them on the keyhole of the smithy in the Ironhouse. These 'pets' will ruin all metal there and it will take them a while to get rid of them.

Mission 4 - Plot For A Plan
Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: Great! This blow strikes them where it hurts most: profit. Player: mission Emma: Venore has plans for a new kind of ship. It will be faster and more resilient than any other known ship. It will surely improve their dominance over the sea trade. Unless we get those plans for ourselves ... And this is where you come into play. Find the ship plans in the Venorean shipyard or perhaps at the harbour and bring them here immediately.

Mission 5 - No Admittance
Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: I hope our craftsmen can do something with this stuff. For me it makes hardly any sense. Player: mission Emma: Ruins of some ancient cathedral are found south west of Venore. It was a project that the Thaians never finished. However, our scouts reported some suspicious activities there ... There is a continual coming and going which hints on something big hiding there. We ask you to enter the ruins of the cathedral and to find out what all these people are doing there ... You might find several hints there, but I am sure you will know exactly when you have found what we are looking for.

Mission 6 - News From The Past
Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: I will have this correspondence examined by our specialists. I am sure they are quite revealing. Player: mission Emma: As you might know, once the old aristocracy of our city shared blood-ties with the noblemen of Thais. There are many unresolved claims for titles and family heirlooms and Thais does little to help in this matter ... Therefore, we will take matters into our own hands. There is a grave in the crypts on the Isle of the Kings in which we assume a book containing ancient family histories and family trees ... We need this book! We will not ask how you acquired it.

Mission 7 - License to Kill
Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: I hope this old book will do those researches any good. Personally I see little use to proof some bloodlines after we cut all ties to Thais. Player: mission Emma: I have bad news: a mad dwarf threatens to destroy our beloved city. He claims to have invented some device that enables him to destroy the whole city ... He has a laboratory somewhere in Kazordoon, probably somewhere near the technomancer hall. Find him and kill him! Bring me his beard as a proof!

Player: hi Emma: HAIL TO THE QUEEN! Player: mission Emma: Have you been successful? Player: yes Emma: Excellent. The queen was not amused about this threat. It's a good thing that you have saved the city ... Unfortunately, as we are secret agents we can't parade for you or something like that, but let me express our gratitude for everything you have done for our city ... Take this token of gratitude. You will know when to use it! Player: bye Emma: LONG LIVE THE QUEEN! You may leave now!