In Service of Yalahar Quest/Spoiler

Required Equipment

 * Travel money
 * Join Explorer Society (complete first mission, your rank must be novice or higher)
 * Shovel
 * Rope
 * Crowbar (Mission 1)
 * Completed all 3 "Barbarian Tests" and at least Mission 1 (Nibelor: Breaking the Ice) or having a friend who did.
 * Helmet of the Deep (Mission 7)

Method
This Quest is a compilation of a few quests, which all have something to do with Yalahar.

The Way to Yalahar

 * First make sure you are a member of the Explorer Society, and complete at least the first mission of the The Explorer Society Quest, "Joining the Explorers".
 * Go to Wyrdin in the centre of the Ivory Towers in Edron. Talk to him about a mission.
 * Then, go to Captain Max, at the ship in the middle of Liberty Bay, and ask him to take you to Yalahar (You must belong to the Explorer Society)
 * Once in Yalahar, go to Timothy (near the center of the town) and ask him for his research notes. Then, he will tell you about a friend of his, who is trying to bring peace to Yalahar, and asks you to help him.
 * Go back to Wyrdin and talk to him about the mission. Collect your reward.

Searoutes around Yalahar
-	This mission is not mandatory, however it will save you a lot of time and money. It allows you to travel from different cities to Yalahar. -	Go to captain Karith in Yalahar and ask him for a passage. -	Find the special items of at least 5 cities (there are 8 possible but you only need to give him 5). -		 	Special Items:

-
 * Ab'Dendriel: Bottle of Bug Milk (Bought from Brasith for 200gp.)
 * Ankrahmun: Jug of Embalming Fluid (Bought from Mehkesh for 200gp.)
 * Carlin: Bowl of Evergreen Flowers (Bought from Florentine for 150gp.)
 * Darashia: Sample of Sand Wasp Honey (Bought from Omur for 200gp.)
 * Liberty Bay: Rum Flask of Rum (Bought from Lyonel for 150gp or distilled by a player into a rum flask.)
 * Port Hope: Elephant Tusk (Dropped by Elephants and Mammoths)
 * Thais: Piece of Royal Satin (Bought from Gamon for 200gp.)
 * Venore: Sample of Venorean Spice (Bought from Livielle for 200gp.)

It's recommended to go to Liberty Bay, so you have one less place to travel overall.

After collecting 5/8 items, talk to captain Karith (opposite from Captain Cookie's boat). After saying "Hi", you must name the cities from which you acquired the items. NOTE: you are able to come back and give the 5 items to Karith separately; it does not need to be 5 items all at once.

Reward: unlock the ability to travel from/to Yalahar and other cities.

Mission 01: Something Rotten
First of all, talk to Palimuth, just right to Timothy, and ask him for a mission. He will ask you to help with some sewer malfunctions. There are 4 places which you should use a crowbar, they are marked with an X on your map, and not very hard to find.

Spot 1, 3 & 4 can be access through the same sewer grate (the grate just north of DP). Spot 2 can only be accessed through the sewer grate far north (still in the city).

Report Back to Palimuth. Alas! First yalaharian mission done.

Mission 02: Watching the Watchmen
You have to find all 7 guards, a good mission to explore all quarters (which is probably also the intention). You can start anywhere but fastest is starting south-west, in the Foreigner Quarter. After entering go north, when you see a pyramid go further north and you found the first guard. Just follow the big paths and make the whole round. You will encounter creatures in some quarters, but most are not too strong (easy for lvl 25-30). The hardest ones are probably the Mutated Humans and Slimes. But there is another way too. You can go back to yalahar and go through the gate to the Magician Quarter. Then you walk to the Npc's. First left to the cemetery quarter then there full left to the guard and then to the way to the sunken quarter in the Magician Quarter.

Maps: Follow the indicative arrows to find the guards

Mission 03: Death to the Deathbringer
Ask Palimuth for a mission. He will give you two notes to read. When you ask him for mission again, he will send you to Yalahari (Azerus) who is inside the building to do a mission for him. Enter the room behind Palimuth where you will find Yalahari. He also will send you to read two notes. After you did so, go and ask him for mission again. REMEMBER: After mission 3 you will have to talk to Palimuth always after you receive the mission from Yalahari, otherwise the sealed doors won't open

Kill 3 Plague Bearers (Diseased Fred, Diseased Bill and Diseased Dan), and either burn paper or give to Yalahari after killing all 3 diseased.

NOTE: You can find an oven to burn the notes in the floor before the room where Diseased Fred spawns.

This mission allows passage into the innermost Inner City and through the Alchemist Quarter gate.

Mission 04: Good to be Kingpin
Yalahari gives you access to the Trade Gate. You must find Mr. West say Mission then return

Either going through sewers or fighting your way through!

Way Through Sewers: Go to the sewer north west of the depot, go south west from here until you find a wooden wall. Go through the door and follow the cave-like stretch all the way south (prepare to face Tarantulas, Slimes, and Centipedes).

Way Trough traders district: Go to the special gate that leads to the traders-district, use it so it teleports you to the other side, then keep on heading south-west until you reach a quest door, there you have to fight Mad Scientists, Gladiators, Gang Members and other small and easy monsters for lvls 20+.

Mission 05: Food or Fight
Access through the Arena Gate: Yalahari asks you go to to a druid, Tamerin, to make warbeast to create order in the city; Palimuth begs for cattle, its your choice. Tamerin will ask for 2 favors before he will talk to you about your mission. One being Animal Cure, Which you will find in Svargrond and can buy from Siflind (You need to talk to Tamerin first and you need Barbarian Test Quest and completed the FIRST (Nibelor 1: Breaking the Ice) mission of The Ice Islands Quest completed then or you need someone, which can buy for you animal cure) The other is to kill Morik the Gladiator and bring back his helmet.

Report back to Tamerin and he will ask your choice, Cattle or Warbeast Cattle will satisfy Palimuth, Warbeasts will satisfy Yalahari.

Mission 06: Frightening Fuel


Yalahari give you a Ghost Charm and ask you to go to the Cemetery Quarter... Use it on the Strange Carving (Tile) at the back of the room... Kill Tormented Ghosts and use the Ghost Residue on the portal twice where the orb was till the orb returns; this will make 4 more ghosts spawn. The Ghost Charm will change into Charged Ghost Charm. Go back to Palimuth, ask him mission and he will take Charged Ghost Charm. Go to Yalahari and talk to him about mission.

BE CAREFUL WHILE DOING THIS MISSION! PEOPLE ARE STEALING THE GHOST CHARM IN NON-PVP WORLDS, AND THEN YOU'LL HAVE TO BUY ANOTHER!

Requirements
Helmet of the Deep

Spoiler: Method 1
Ask Yalahari for new mission. 7th will appear in QuestLog. Talk to Palimuth about mission. Go to Sunken Quarter, go east, walk through the bridge, talk to Tarak: passage, trip, yes. Wear Helmet of the Deep, go underground.

If you want to follow Yalahari. (Bad way)

Follow to kill 3 bosses, Inky, Splasher and Sharptooth, the 3rd can hit you 400+, so watch out.


 * Way is marked by green.
 * Follow the green arrows.
 * Be prepared.
 * Bring some friends with you. On this level you will meet Quara Predator's, Quara Pincher's and Quara Hydromancer's.

Spoiler: Method 2
If you want to follow Palimuth's instructions, (Good and easier way) Go after map, all time down and west. The strongest monster you will face going this way will be Quara Predator. Once there, go to the west until you find a mermaid npc Maritima.



Tell her 'hi ' and 'quara'.

Report to Palimuth and to Yalahari.

Mission 08: Dangerous Machinations
Talk to Yalahari for mission, after that 8th will appear in QuestLog. Talk to Palimuth about mission. Go to Factory Quarter, now you have to choose between good or evil solution: Note: You can take both crystals but you only need to activate one.

Mission 09: Decision
You need to decide between supporting Palimuth or Yalahari goals. To stand on Palimuth's side go to him, and say: mission, mission, yes. Analogically do same to Yalahari if you support him. After that entry Mission 09: Decision in the Quest Log will be (completed).

Mission 10: The Final Battle
Better to have a team formed of 10-12 lvl 100+

The mages should bring some of each kind of area runes, (Avalanche, thunderstorms) When killing Azerus, you must first wait until he summons War Golem. Before this he is invulnerable and you can only kill his other summons and wait. Once the War Golems spawn, trap Azerus and kill him as fast as you can.

Once he is dead, his body will turn into a teleport. All of the players must enter this teleport and go touch the topmost square in this room. If you see red letters referring to Azerus' army, then you're finished.

The Way to Yalahar

 * Wyrdin in Edron

Player: Hello Wyrdin: Hello, what brings you here? Player: mission Wyrdin: There is indeed something that needs our attention. In the far north, a new city named Yalahar was discovered. It seems to be incredibly huge. ... Wyrdin: According to travelers, it's a city of glory and wonders. We need to learn as much as we can about this city and its inhabitants. ... Wyrdin: Gladly the explorer's society already sent a representative there. Still, we need someone to bring us the information he was able to gather until now. ... Wyrdin: Please look for the explorer's society's captain Maximilian in Liberty Bay. Ask him for a passage to Yalahar. There visit Timothy of the explorer's society and get his research notes. ... Wyrdin: It might be a good idea to explore the city a bit on your own before you deliver the notes here, but please make sure you don't lose them.

Player: hello Timothy: Oh, hello! It's a pleasure to see a visitor from the continent.'' Player: research notes Timothy: Oh, you are the contact person of the academy? Here are the notes that contain everything I have found out so far. ...'' Timothy: This city is absolutely fascinating, I tell you! If there hadn't been all this trouble and chaos in the past, this city would certainly be the greatest centre of knowledge in the world. ...'' Timothy: Oh, by the way, speaking about all the trouble here reminds me of Palimuth, a friend of mine. He is a native who was quite helpful in gathering all these information. ...'' Timothy: I'd like to pay him back for his kindness by sending him some experienced helper that assists him in his effort to restore some order in this city. Maybe you are interested in this job?'' Player: yes Timothy: Excellent! You will find Palimuth near the entrance of the city centre. Just ask him if you can assist him in a few Player: missions.

Searoutes around Yalahar
Player: hi Karith: Hello! Tell me what's on your mind. Time is money. Player: passage Karith: I see no reason to establish ship routes to other cities. There is nothing that would be worth the effort. ... Karith: But since you won't stop bugging me, let's make a deal: If you can prove that at least five of your so-called 'cities' are not worthless, I might reconsider my position. ... Karith: Bring me something SPECIAL! The local bar tenders usually know what's interesting about their city. Player: darashia(or any other of the 5 cities) Karith: From all what I have heard, it is an unremarkable pile of huts in the desert. Or did you find something interesting there? Player: yes Karith: Sand wasp honey? Hm, interesting at least! Player: thais Karith: Thais must be a hell hole if only half of the stories we hear about it are true. Or did you find something interesting there? Player: yes Karith: This royal satin is indeed of acceptable quality. Player: carlin Karith: An unremarkable town compared to the wonders of Yalahar. Or did you find something interesting there? Player: yes Karith: I doubt that these flowers will stay fresh and healthy forever. But if they do, they could be indeed valuable. Player: ab'dendriel Karith: I've never been there. I doubt the elves there came up with something noteworthy. Or did you find something interesting there? Player: yes Karith: What's that? Bug milk? Hm, perhaps I can find some customers for that! Player: venore Karith: Another port full of smelly humans, fittingly located in a swamp. Or did you find something interesting there? Player: yes Karith: Some special spice might be of value indeed. Player: passage Karith: For the sake of profit, we established ship routes to Ab'Dendriel, Darashia, Venore, Ankrahmun, Port Hope, Thais, Liberty Bay and Carlin.

Mission 01: Something Rotten
Player: hello Palimuth: Greetings. Player: job Palimuth: I'm an Augur of the city of Yalahar. My special duty consists of coordinating the efforts to keep the city and its services running. Player: mission Palimuth: You probably heard that we have numerous problems in different quarters of our city. Our forces are limited, so we really could need some help from outsiders. ...'' Palimuth: Would you like to assist us in re-establishing order in our city? Player: yes Palimuth: I'm pleased to hear that. Rarely we meet outsiders that care about our problems. Most people come here looking for wealth and luxury. ... Palimuth: However, I have to tell you that our ranking system is quite rigid. So, I'm not allowed to entrust you with important missions as long as you haven't proven yourself as reliable. ... Palimuth: If you are willing to work for the city of Yalahar, you can ask me for a mission any time, be it night or day. Player: mission Palimuth: I hope your first mission will not scare you off. Even though, we cut off our sewer system from other parts of the city to prevent the worst, it still has deteriorated in the last decades. ... Palimuth: Certain parts of the controls are rusty and the drains are stuffed with garbage. Get yourself a crowbar, loosen the controls and clean the pipes from the garbage. ... Palimuth: We were able to locate the 4 worst spots in the sewers. I will mark them for you on your map so you have no trouble finding them. Report to me when you have finished your mission. ...

Mission 02: Watching the Watchmen
Player: mission Palimuth: So are you done with your work?'' Player: yes Palimuth: Thank you very much. You have no idea how hard it was to find someone volunteering for that job. If you feel ready for further missions, just tell me. Player: mission Palimuth: We are still present at each quarter's city wall, even though we can do little to stop the chaos from spreading. Still, our garrisons are necessary to maintain some sort of order in the city. ... Palimuth: My superiors ask for a first hand report about the current situation in the single city quarters. I need someone to travel to our garrisons to get the reports from the guards. Are you willing to do that? Player: yes Palimuth: I must warn you, the quarters are in a horrible state. I strongly advise you to stay on the main roads whenever possible while you get those reports. ... Palimuth: You'll find our seven guards at the gates of each quarter. Just ask them for their report and they will tell you all you need to know.

Mission 03: Death of the Deathbringer
''Player: hi Palimuth: Greetings. ''Player: mission Palimuth: I did my best to impress my superiors with your accomplishments and it seems that it worked quite well. They want you for their own missions now. ... Palimuth: Missions that are more important than the ones you've fulfilled for me. However, before you leave, there are still some things I need to tell you. ... Palimuth: Listen, I can't explain you everything in detail right now and here. You never know who might be eavesdropping. ... Palimuth: I left some notes in the small room there. Get them and read them. Talk to me again when you've read the notes.

Player: hi Palimuth: Greetings. Player: mission Palimuth: Now you know as much as we do about the things happening in Yalahar. It's up to you what you do with this information. ... Palimuth: Now leave and talk to my superior Azerus in the city centre to get your next mission. I urge you, though, to talk to me whenever he sends you on a new mission. ... Palimuth: I think it is important that you hear my opinion about them. Now hurry. I suppose Azerus is already waiting.

Player: hi Yalahari: Greetings. Player: mission Yalahari: With all the coming and going of strangers here, it would be quite tedious to explain everything again and again. So we have written a manifesto. ... Yalahari: Grab a copy from the room behind me. Let's talk about your further career in our ranks once you've read it.

Player: hi Yalahari: Greetings. Player: mission Yalahari: I'm mildly impressed by your previous deeds in our service. So I'm willing to grant you some more important missions. ... Yalahari: If you please us, a life of luxury as an important person in our city is ensured. If you fail, you will be replaced by someone more capable than you. ... Yalahari: So if you are up for a challenge, ask me for a mission. Player: mission Yalahari: The former alchemist quarter was struck by even more disasters than the rest of the city. Fires, explosions, poisonous fumes - all sorts of catastrophes. ... Yalahari: The worst plague, however, are unknown diseases that have spread in this quarter and eradicated any human population. We must stop it before other quarters are afflicted. We already identified certain carriers responsible for spreading the plague. ... Yalahari: It will be your task to eliminate them. This spell will protect you from becoming infected yourself. Enter the alchemist quarter and kill the three plague carriers, and at best anything else you might find there. ... Yalahari: Even more important, retrieve the last research notes that the local alchemists made before the plague killed them. They might be the key for a cure or something else.... Yalahari: At least we have to make sure that these scientists did not die in vain, and honour their researches. So please bring us these research notes. ... Yalahari: Also, I will inform the guards that you are allowed to pass the centre gate to the alchemist quarter. Just use the gate mechanism to pass.

Player: hi Palimuth: Greetings. Player: mission Palimuth: This quarter has been sealed off years ago. To send someone there poses a high risk to spread the plague. I assume these research notes you've mentioned must be very important. ... Palimuth: After all those years it is more than strange that someone shows interest in these notes now. Considering what has happened to the alchemists, it is rather unlikely that they contain harmless information. ... Palimuth: I fear these notes will be used to turn the plague into some kind of weapon. Someone with this plague at his disposal could subdue the whole city by blackmailing. ... Palimuth: I beg you to destroy these notes. Just put them into some burning oven to get rid of them and report that you did not find the notes.

Not burning the research papers: Player: hi Yalahari: Greetings. Player: mission Yalahari: So you have killed the plague carriers. Have you also retrieved the research papers? Player: yes Yalahari: Impressive indeed! Someone with your skills will quickly raise in our ranks of helpers. You have great potential, and if you are upfor further missions, just ask for them.

Burning the research papers: Player: hi Yalahari: Greetings. Player: mission Yalahari: So you have killed the plague carriers. Have you also retrieved the research papers? Player: no Yalahari: Hm, no sign of any notes you say? That's odd - odd and a bit suspicious. I doubt you have tried hard enough. ... Yalahari: There are only a few chances to impress us. For those who please us great rewards are in store. If you fail though, you might lose more than you can imagine.

""

Mission 04: Good to be Kingpin
Player: Mission Yalahari: We surely cannot allow some underworld kingpin to rule a significant part of the city. Although, I have to admit that his firm grip on the former trade quarter might be useful.... Yalahari: I expect you to fight your way through his minions and to show him that we are determined and powerful enough to retake the quarter, if necessary by force. Talk to himafter killing some of his henchmen. ... Yalahari: I'm sure he'll understand that he will succumb to a greater power. That's how his little empire has worked after all. ... Yalahari: Also, I will inform the guards that you are allowed to pass the centre gate to the trade quarter now. Just use the gate mechanism to pass.

Player: Mission Palimuth: Mr. West is a little paranoid. That's the reason for his immense private army of bodyguards. He could surely be helpful, especially as he rules over the former trade quarter. ... Palimuth: If you were able to reach him without killing his henchmen, you could probably convince him that you mean no harm to him. ... Palimuth: That would certainly cement our relationship without any needless bloodshed. Perhaps you could use the way through the sewers to avoid his men. ... Palimuth: Mr. West is not a bad man. We should be able to work out some plans to reconstruct the city's safety as soon as he overcomes his paranoia towards us.

If going trough sewers:

Player: Hi Mr. West: Wh .. What? How did you get here? Where are all the guards? You .. you could have killed me but yet you chose to talk? What a relief! ... Mr. West: So what brings you here my friend, if I might call you like that? Player: Mission Mr. West: Indeed, I can see the benefits of a mutual agreement. I will later read the details and send a letter to your superior.

Player: Mission Palimuth: You did quite well in gaining a new friend who will work together with us. ... Palimuth: I'm sure he'll still try to gain some profit but that's still better than his former one-man rule during which he dictated his own laws.

Player: Mission Yalahari: So he has been too uncooperative for you? Well, you weren't the first we have sent and you won't be the last. ... Yalahari: However, if you cannot even serve us as a bully, we might have to rethink if you are the right person for us. That was a bad job and we don't tolerate many of them.

If going trough gate:

Player: Hi Mr. West: Murderer! But .. I give in, you won! ... Mr. West: Dictate me your conditions but please, I beg you, spare my life. What do you want? Player: Mission Mr. West: Yes, for the sake of my life I'll accept those terms. I know when I have lost. Tell your master I will comply with his orders.

Player: Mission Yalahari: I hope you gave this criminal a real scare! I'm sure he'll remember what he has to expect if he arouses our anger again. ... Yalahari: You have proven yourself as quite valuable with this mission! That was just the first step on your rise through the ranks of our helpers. ... Yalahari: Just ask me for more missions and we will see what you are capable of!

Mission 05: Food or Fight
Player: Hi Player: mission'' Yalahari: As you probably noticed, once our city had a park and a zoo around a grand arena. It was a favourite pastime of our citizens to visit this quarter in their spare time. ... Yalahari: Nowadays, the quarter is lost. The animals are on the loose, and an attempt to revitalise the city with new arena games resulted in a revolt of the foreign gladiators. ... Yalahari: Now all kinds of beasts roam the park, and gladiators challenge them and visitors to test their skills. One of the residents is an ancient druid that rather cares foranimals than for people. ... Yalahari: It is said that he is able to use magic to breed animals with changed abilities and appearances. Such skills are of course quite useful for us. ... Yalahari: We lack the manpower to retake all quarters, or just to defend ourselves adequately. If he bred us some guards and warbeasts, we could strengthen our positionconsiderably. ... Yalahari: Travel to the arena quarter and gain his assistance for us. I will inform the guards that you are allowed to pass the centre gate to the arena quarter now. Just use thegate mechanism to pass.

Player: Hi Palimuth: Greetings. Player: mission'' Palimuth: Warbeasts? Is this true? People are already starving. ... Palimuth: How can we afford to feed an army of hungry beasts? They will not only strengthen the power of the Yalahari over the citizens, they also mean starvation and deathfor the poor. ... Palimuth: Instead of breeding warbeasts, this druid should breed cattle to feed our people. Please I beg you, convince him to do that!

Player: Hi Tamerin: Hello, what brings you here? Player: mission'' Tamerin: Why should I do something for another human being? I have been on my own for all those years. Hmm, but actually there is something I could need some assistance with. ... Tamerin: If you help me to solve my problems, I will help you with your mission. Do you accept? Player: yes'' Tamerin: I ask you for two things! For one thing, I need an animal cure and for another thing, I ask you to get rid of the gladiator Morik for me.

Player: animal cure Tamerin: Thank you very much. As I said, as soon as you have helped me to solve both of my problems, we will talk about your mission. Player: morik Tamerin: So he finally got what he deserved. As I said, as soon as you have helped me to solve both of my problems, we will talk about your mission. Tamerin: You have kept your promise. Now, it's time to fulfil my part of the bargain. What kind of animals shall I raise? Warbeasts or cattle? Player: cattle OR Player: warbeasts Tamerin: So be it! If cattle: Player: mission Palimuth: These are great news indeed. The people of Yalahar will be grateful. The Yalahari probably not, so take care of yourself. Player: mission Yalahari: This druid dares to affront us? We will look into this when we have enough time. But there are other things that needs to be settled. ... Yalahari: Although, we probably should not do so after your last failure, we are willing to grant you another mission.

Mission 06: Frightening Fuel
Player: mission Yalahari: The old cemetery of the city has been abandoned decades ago when the activity of the various undead there became unbearable. The reason for their appearance was never found out or researched. ... Yalahari: However, those undead could be useful, at least some of them. Particular ghosts consist of a substance that is very similar to the energy source that powered some of our devices. ... Yalahari: Since we lack most of the original sources, some substitute might come in handy. Take this ghost charm and place it on the strange carving in the cemetery. ... Yalahari: Use it to attract ghosts and slay them. Then use the residues of the ghosts on the charm to capture the essence. ... Yalahari: Once it is filled, ghosts will not be attracted any longer. Then return the charm to me. I will inform the guards that you are allowed to pass the centre gate to the cemetery quarter now. Just use the gate mechanism to pass.

Player: mission Palimuth: What a sick idea to misuse tortured souls to power some device! Though, this charm might be useful to free these poor souls. ... Palimuth: Please capture the souls as you have been instructed and then bring the charm to me. I will see to it that the souls are freed to go to the afterlife in peace.

...

Palimuth: Greetings. Player: mission Palimuth: I thank you also in the name of these poor lost souls. I will send the charm to a priest who is able to release them. ... Palimuth: Tell the Yalahari that the charm was destroyed by the energy it contained.

Player: mission Yalahari: Destroyed you say? That's impossible! I'm not sure if I can trust you in this matter? One might assume, you fled from the ghosts in terror and left the charm there. ... Yalahari: You will have to work twice as hard on your next missions to restore the trust you have lost.

Mission 07: A Fishy Mission
Player: mission Yalahari: Recently, our fishermen have been attacked by a maritime race called the quara. They live in the sunken quarter and are a significant threat to our people. I ask you to enter the sunken quarter and slay all their leaders. ... Yalahari: We believe that there are three leaders in this area. Your task is simple enough, so you better don't fail! ... Yalahari: I will inform the guards that you are allowed to pass the centre gate to the sunken quarter now. Just use the gate mechanism to pass.

Player: mission Palimuth: The quara are indeed a threat. Yet, they are numerous and reproduce quickly. Slaying some of them will only enrage them even more. ... Palimuth: The quara have been there for many generations. They have never threatened anyone who stayed out of their watery realm. ... Palimuth: It would be much more useful to find out what the quara are so upset about. Better avoid slaying their leaders as this will only further the animosities.

Player: mission Yalahari: This will teach these fishmen who is the ruler of that area. You have earned yourself a special privilege. But we will talk about that when we speak about your next mission.

Mission 08: Dangerous Machinations
Player: mission Yalahari: In the past, we had many magical factories providing the citizens with everything they needed. Now that most of these factories are shut down, we have trouble getting enough supplies. ... Yalahari: We need you to enter one of the lesser damaged factories. Go to the factory district and look for a pattern crystal used for weapon production. Use it on the factory controller. ... Yalahari: It will ensure that the factory will provide us with a suitable amount of weapons which we dearly need to reclaim and secure the most dangerous parts of the city. ... Yalahari: I will inform the guards that you are allowed to pass the centre gate to the factory quarter now. Just use the gate mechanism to pass.

Player: mission Palimuth: The constant unrest in the city is to a great extent caused by the lack of food. Weapons will only serve to suppress the poor. ... Palimuth: The factory you were sent to was once used for the production of food. Somewhere in the factory you might find an old pattern crystal for the production of food. ... Palimuth: If you use it on the controls instead of the weapon pattern, you will ensure that our people are supplied with the desperately needed food. ... Player: mission Yalahari: Your failure is an outrage! I think we have to talk about the missions you have accomplished so far. Player: mission Yalahari: I'm quite aware of your connection to this manipulative Palimuth. Still, I see your potential. So I ask you to rethink your loyalties. Come back if you have decided to which side you want to belong.

Mission 09: Decision
Player: mission Palimuth: Well, what can I say? You have to make a decision. You've seen the differences between my goals and those of Azerus. Make up your mind, but choose wisely! Player: mission

You have to decide your side:

Palimuth: So do you want to side with me? Player: yes

Yalahari: So do you want to side with me player? Player: yes

Mission 10: The Final Battle
If you choose the Palimuth side:

Player: mission Palimuth: I cannot tell you how we acquired this information, but we have heard that a circle of Yalahari is planning some kind of ritual. ... Palimuth: They plan to create a portal for some powerful demons and to unleash them in the city to 'purge' it once and for all. ... Palimuth: I doubt those poor fools will be able to control such entities. I can't figure out how they came up with such an insane idea, but they have to be stopped. ... Palimuth: The entrance to their inner sanctum has been opened for you. Please hurry and stop them before it's too late. Be prepared for a HARD battle! Better gather some friends to assist you.

If you choose the Yalahari side:

Player: mission Yalahari: I knew that you were smart enough to make the right decision! Your next mission will be a special one! Player: mission Yalahari: For your noble deeds, we would like to invite you to a special celebration ceremony. ... Yalahari: Only the most prominent Yalahari are allowed to join the festivities. I assume you can imagine what honour it is that you'vebeen invited to join us. Meet us in the inner city's centre. ... Yalahari: As our most trusted ally, you may pass all doors to reach the festivity hall. There you will receive your reward for the achievements you have gained so far. ... Yalahari: I'm convinced your reward will be beyond your wildest dreams. And that is just the beginning!