Talk:Quests

Spoilers
Regarding the handling of quest spoilers, please see my example at Edron Goblin Quest. I figured I'd start with something simple.
 * 19:39, 12 Jun 2005 (EDT)

Quest List and Names
Concerning quests with multiple common names (e.g. "Desert Dungeon Quest"/"10k Quest"/"Vocation Quest"), should the main list contain EVERY alias, and they be setup as redirects? Currently DTD Quest is also in the list as Noble Armor Quest, for example (what does DTD mean anyway?).

Currently the standard appears to be that the most common name is used in the list, but sometimes this makes finding a quest difficult. For example, when someone is looking for the "Crown Set Quest", they may not think to look at the quest that is listed as "Black Knight Quest".

On a little side note, most quests are named by the most valuable reward from the quest (Bright Sword Quest, Time Ring Quest, etc.), but this is not always the most common name for the quest. Other naming schemes used less frequently are Location of the Quest (Elvenbane Quest, Triangle Tower Quest, etc.), Strongest Creature faced during the quest (Orc Shaman Quest, Banshee Quest, etc.), and Unique NPC or Item associated with the quest (Dead Archer Quest, Skjaar Quest, etc.).

Would it be beneficial to standardize the list on one naming scheme?

If you have any ideas or thoughts, please list them here.
 * 13:55, 18 October 2005 (EDT)

We hold these truths to be self-evident:
 * 1) redirects are cheap, but arguing is expensive.
 * 2) yes, Crown Set Quest should redirect to Black Knight Quest as "crown set quest" never refers to any other quest, but "crown set quest" is not the best name because it doesn't give you a complete Crown Set, so leave it with the title Black Knight Quest.
 * 3) nobody knows what "DTD" means. (see Talk:DTD_Quest)
 * 4) Title the quest as whatever the most commonly used name is, adding extra words where needed.  Like Goblin Quest refers to the one in edron, the one in femor hills, and the one in rook, so they should be named according to geographical location because the items (noob equips, power rings, snowballs) aren't that significant, but that's what redirects are for.  If there are two or more names that seem equally common, choose the name that emphasizes the most unique aspect of that particular quest.


 * 14:23, 18 October 2005 (EDT)

That all makes perfect sense, but speaking strictly of the list on the Quests page, should the aliases be added to the list? I have no vested interest either way, I would just like to know what the admins prefer, or what would be most useful for the site visitors without causing too many headaches in site maintenance.
 * 14:34, 18 October 2005 (EDT)

Well right now I'd say err on the side of luring in more visitors. We need more traffic. We haven't even had a vandal in over a month.
 * 14:51, 18 October 2005 (EDT)

May someone repair Addon Quests - they appear twice an I don't know how to edit it professionaly :P (Kaito Yamaro 02:37, 11 August 2006 (PDT))

premmium islands
The Quests in the premmium islands should be named as 'Main Quests'. I agree they are not-Rookgard, but maybe we should separate the Main's like so, and the Premmy islands' in another section.

What you think?

--Kaio 00:29, 9 March 2006 (CST)

There are some quests that require a premium account, but are not based on the premium islands. Also, they are all marked as premium or not in the list.

I'll try to fix up some way to make the premium quests stand out more, so they are easier to see.

There is also the page List of Quests by Location, which has the quests organized by where they can be found. Is this what you were talking about?

If I'm just not understanding, please explain a little more.

09:16, 9 March 2006 (CST)

Well, yeah, that listing is useful. My point is only that Edron and Darama are not Mainland (unless you call all non-Rook this way). If they were Mainland, any char could reach it by foot (although there are small islands free, like Draconia and Fibula).

Don't get me wrong, and I don't want to cause polemic. My question came after a guy (Free) asked me how he could reach some (premmy) quest that were reffered in the Mainland listing.

I'll say to him that look at the listing by Location.

--Kaio 11:39, 9 March 2006 (CST)

Oh, I see.

Hmmm. I'm not sure about the best way to do that. I've always understood "Mainland" as anything not Rookgaard, but I see your point.

There's also a page on Travelling that has some routes between free cities and also links to the boat and magic carpet pages.

12:42, 9 March 2006 (CST)

New Quest?
Rockstarguy18 created a page about that level 30 door behind Markwin in Mintwallin. I haven't been to Mintwallin in so long, that I have never been through that door. Does anyone know what's back there? Is there a quest at all? I have also heard rumours that Demons used to spawn near mintwallin somewhere (when demons were much weaker), but that they were removed. Is this related?

Any confirmed information would be helpful. Thanks guys! 11:26, 27 April 2006 (CDT)

The demons were found somewhere else in Mintwallin. I heard that General Murius was found in a room behind a gate of expertise, so that might be related.

-Andern Faion, 8:53 April 27 (EST)


 * I guess that door it's for on the quests already there. I can't remember if Devils Helmet or Mad Mage Hat. I got a little confused that time since our party made several quest at same time in Mintwallin. However, I'm sure we use that door sometime.
 * I don't think it's a new quest.


 * --Kaio 01:09, 28 April 2006 (CDT)

Concerning General Murius, I know he has been seen in the park area in mintwallin, but that does not mean it is impossible for him to spawn behind this door sometimes, just seems unlikely.

I recently completed the mad mage quest, and I never went through that door.

I found some maps, and that passage does lead to the "secret laboratory", but in some books in mintwallin, you can read about how Markwin blocked the entrance with rocks. Maybe it's nothing more than that..... part of the story about the secret laboratory.

I agree that this does not look like a new quest. Oh well.

If someone has more info, please let us know here. 07:52, 28 April 2006 (CDT)

Oh sorry, i missed this topic. If this gate of expertise you are discussing is the one in Markwin's castle, then Whitelaces is correct, that is the old door to the laboratory. His library tell us that he was attacked by Palker by that door, so he blocked the passage. Not a new quest. --DM ><((°> Contribs <°))>< talk to me 12:00, 29 April 2006 (CDT)

Than why it is a gate of expertise for level 30???

09:31, 18 May 2006 (CDT) <·>

This is part of the devil helmet quest. This is one way you can exit from the quest room (the Secret Laboratory). There is no way to enter the lab from this way, though.

I think that this door is lvl 30 because there is also a lvl 30 door at the actual entrance to the devil helmet quest. Maybe they were just trying to let you know that this was part of a lvl 30 quest... even though you don't have to go through this door to do the quest.

The alternative to exiting through this door, is to go through the Giant Spider.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 10:34, 18 May 2006 (CDT)

-- Using this door you can actualy do the quest with 2 people - one person stands on the switch panel - the other goes through the sewer grates. Person B clears the entire quest room, goes to the exit hole and ropes person A. The door is there to stop people cutting the first level 30 door out and jsut doing the quest at level 8. Craggles

In addition since most people did not know about the secret entrance around when it was first created that level 30 door which is blocked in gave a hint that there was another way in to the inaccessible room. --DM ><((°> Contribs <°))>< talk to me 20:14, 4 January 2009 (UTC)

Addon/Outfit Quests
I found an addo

Bonebeast Island (Forbidden island)
I just wonder if anyone could help me to get access to the "Bonebeast" island(Ramoa). I can't enter the teleport. Guess alot of ppl here know how :)

Not too difficult to figure out (probably easier than you think). The teleport won't work until you have been to the island and teleported back. Explore Goroma some more.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 06:33, 11 September 2006 (PDT)

Dice
Would it be a quest? you can play with the NPC Zebron in Venore for 100 gp if a 6 is rolled you win a dice... if you play for money you win 5 times your bet! well.. it can be considered a quest...? Marcelovisky

No. --Erig 13:58, 25 September 2006 (PDT)

New Liberty Bay Quest ?
If you say backpack to the weaponseller/buyer in LB he askes you if you found his bp. Does someone know more about it ?

This was mentioned before somewhere or another - and I've asked everything I could think of, the guy has very little info on it. A red herring I'm betting Craggles

This was a small error made by CIP - they copied Sam (the npc from thais) and forgot to remove the part that allows you to turn in a bp in exchange for the dwarven armor

I read that someone had completed Sam's Backpack quest, then talked to this npc and he said "Thanks for returning my backpack"... if that story is correct, then it seems pretty obvious that they copied Sam's conversation cues when they made this npc.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 06:30, 11 October 2006 (PDT)

isent be handy to get the quest link in the left menu balk ??
see topic

Kind Regards, Dille 13:28, 30 November 2006 (PST)

Wow... I think I know what you are talking about.... I also think that would be a good idea. It was actually never on the sidebar, but it would be appropriate to add it.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 13:40, 30 November 2006 (PST)

yea sorry about my bad ass english but i thought it was unhandy to always go to the main page and then go to quests but thank you ;)

Kind Regards, Dille 14:03, 30 November 2006 (PST)

Key Quests
Hi, Knightmare once said that there were over 300 Quests in Tibia and in my opinion he also ment quest chests in that you can find keys, or even the few trees in that keys are hidden. So I think that we should make a new list for all key quests, there are 3 in Kazordoon for example and much more, so it would be good to have those listed too. Please write your opinions about that case.

Zydor, 25th July 2007

Most of this information is available on the key pages themselves, but I think it makes sense to move that info to quest spoilers.

You may also notice that most of the quests that require a key, will have that key listed in the reward.

-- Si Hoc Legere Scis Nimium Eruditionis Habes  --  Whitelaces &dagger;  Talk &dagger; -- 05:34, 26 July 2007 (PDT)

Quests ordering
I think that it would be easier if quests would have those arrows like in Sword Weapons, becouse ordered quest pages are not updated as well as the main quest page. Tiuqu 06:59, 23 January 2008 (UTC)

TibiaML quest section
The tibia fansite TibiaML has a very complete quest guide. here. Should it be ok to copy information from there?

^^  &ordm; Bennie &ordm;  &curren; Talk &curren; &ordm; Credits &ordm;  ^^ 15:48, 18 February 2008 (UTC)

Is this a quest?
You see a small hole. You have found a white mushroom. The small hole is empty. White mushroom quest? This is in hells gate elf area in one of the rooms with around 50 white mushroom spawning in the floor. Also theres a book you can get only once in ankrahmun library from a bookcase is that a quest too?. eddited: I whas thinking why theres a hole that gives 1 white mushroom: Answer: Is so that you know what to give to the old dragonlord npc =P so I think they part of that quest to use the tp. -  Kwigon the sharpshooter  Talk   -April-24-2008.


 * I'd say they are quests yeah, just not main quests and should be added as part of other quests like the hells gate quest should mention the mushrooms and the HoTa quest should mention the book you spoke of.

Craggles

You see a tree stump. {-- nort east of thais is the only place I have see this object around tibia maybe involved in a new quest? (wasent there before) Kwigon the sharpshooter 18:47, 4 July 2008 (UTC)

Edits
Any admin, please do the following edits: I think then it's fixed, thanks in advance,
 * remove The Ultimate Challenges. (it's messing up the list)
 * add Barbarian Arena Quest.

^^  &ordm; Bennie &ordm;  &curren; Talk &curren;  &ordm; Credits &ordm; ^^ 15:24, 6 August 2008 (UTC)

Thanks. It's fixed now.

&lt;·&gt; Hunter of Dragoes &lt;·&gt; My Talk &lt;·&gt; My Contributions &lt;·&gt; 22:57, 6 August 2008 (UTC)

Rook quests.
Considering you do not need level 2 to go to the northern part of rook (passed the level 2 bridge) is the level 2 requirement really needed? Beejay 15:05, 19 November 2008 (UTC)

Concerning dynamic page listing
Since DM made some additions to use DPL, every quest page will need to be changed to "work" properly with it (if we do use it, personally I wouldn't see a use since there are very little quests and the lists barely need updating). {{DASH|Most pages are like this: {{Infobox_Quest /{{{1}}} | }} {{DASH|They should be: {{Infobox_Quest|List={{{1|}}}|GetValue={{{GetValue|}}} }} DM: Before you go categorizing all pages, consider using the template to do it instead (i.e by making a parameter for it)

Other news, since we'll be relying on categorization for this as well, it may be worth making a text-list of quests in the case where something were to happen to the job queue again in the future. BTW: I've adjusted the template to allow use with the list template with the new template call, so don't worry about screwing up pages. I noticed the template change makes any spoiler page use the /List template, I'll see if I can find a workaround.. -- Sixorish 01:11, 21 November 2008 (UTC)

I do not think this change is necessary, but can be helpful, also considering the likelihood of new quests with the upcoming and future updates. I only changed one quest page, so it can be undone easily.--DM ><((°> Contribs <°))>< talk to me 01:24, 21 November 2008 (UTC)

You're right, and if we eventually decide to discontinue using it the updated versions are much neater (at least imo) and consistent with the other templates, there shouldn't be a need to "undo" it because it shouldn't cause any problems. (The template now works as it should) -- Sixorish 01:31, 21 November 2008 (UTC)

Think the images of addons/outfits are a little distracting? maybe we should just remove the images from the reward, the table rows are expanded a ton by them. -- Sixorish 22:51, 22 November 2008 (UTC)

Yeah, they dont really to be on the list and it makes the tables look a bit of a mess. Just what I think.. Beejay 23:06, 22 November 2008 (UTC)

Outfits/addons
Should we consider them the same thing when categorizing? because some quests have both as reward (example: the beggar outfit quest), if not then support for a second type parameter should be created. -- Sixorish 05:41, 2 December 2008 (UTC)

I think: both the same. ^^ Bennie (talk ~ fellows) ^^ 06:08, 2 December 2008 (UTC)

(waiting for others' opinions on this, testing the recent RC patrol feature for the issue) -- Sixorish 06:39, 2 December 2008 (UTC)

The addon quests are exclusively for addons to standard/premium outfits, not quest outfits. You could include the addon quests in the outfit quest category, but not the other way around. I suppose you could also rename the categories to either Quest Outfits or Non-Quest Outfits (standard/premium) --DM ><((°> Contribs <°))>< talk to me 06:59, 2 December 2008 (UTC)

Transcripts
There is no clear standard on where transcripts should be in a quest spoiler. Many articles have the transcripts at the bottom while others have transcripts with each description for that section of the quest. I suggest that at least for longer quests with multiple missions/parts, like In Service of Yalahar Quest to have the transcripts right after each description (walk-through, pictures, etc.). Other quests that have a short description or only a few transcripts like Against the Spider Cult Quest (Tibia Tales) have such little content that it is fine if the transcripts are last. --DM ><((°> Contribs <°))>< talk to me 20:14, 4 January 2009 (UTC)

I thought it was or "standard" (although nowhere written) to put all transcripts to the end of the quest spoiler, no matter how long it was. This way both things are clearly separated. Usually you don't need the transcripts to do the quest, if keywords are required they are put in the real spoiler anyway. So, a standard for all looks better in my opinion. ^^ Bennie (talk ~ fellows) ^^ 20:35, 4 January 2009 (UTC)

Fair enough. Then some quests need to have transcripts moved to the bottom. Another thing i just thought of is for the transcripts to have "Player" italicized and what the player says in bold (e.g. Player: player's words). Also the NPC name in transcripts can also be linked. Again some, but not all, articles have this as an unofficial standard. Having these additions helps make it easier to read. --DM ><((°> Contribs <°))>< talk to me 20:42, 4 January 2009 (UTC)

Well I'd suggest making it an official standard, that way editors would know. About the suggestions, I think the transcripts should always be at the bottom, it would be frustrating if there were many conditions which apply when positioning, e.g someone might consider 5 a lot of missions, someone else might think 3 is a lot, and then what people consider missions might not be worthy to consider such to others... having them all at the bottom would probably be for the best. The italic/bold text style is nice and easy to read, but the links are kind of excessive, only one link is really necessary per article, and most of the time if the NPC is on the quest, it already has a link somewhere outside of the transcripts. -- Sixorish 21:32, 4 January 2009 (UTC)

Ok, at some point I will try to go through and move transcripts to the bottom, as well as change it in standards. --DM ><((°> Contribs <°))>< talk to me 06:44, 14 February 2009 (UTC)

Required / Recommended level
The confusion between required and recommended levels for quest has been a consistent problem. Not everyone reads that the level requirement indicates things like a Gate of Expertise. I suggest a new parameter be added for recommended level. It is a simple solution and people would be more likely to notice the difference when both options are present. Unless someone really wants to, i do not think every quest needs to be edited right away to add it, just added as people happen to come to quest pages. I know i could just do this, but there may be other ways or improvement to this concept. --DM ><((°> Contribs <°))>< talk to me 06:44, 14 February 2009 (UTC)

Good idea, go ahead. ^^ Bennie (talk ~ fellows) ^^ 09:12, 14 February 2009 (UTC)

Ok, I added it but I actually want it to be optional. Anybody knows how to do that? ^^ Bennie (talk ~ fellows) ^^ 09:18, 14 February 2009 (UTC)

Thanks for making it optional, but there is still one issue. When clicking on show spoiler and viewing the spoiler page the recommended parameter is still always included. I thought the spoiler template just uses the original quest template, is there a solution for this problem? ^^ Bennie (talk ~ fellows) ^^ 16:38, 18 February 2009 (UTC)

the spoiler pages transclude Template:Spoiler, which transcludes whatever "name" is, which is always the stem of the /Spoiler. For example, The Postman Missions Quest/Spoiler calls Template:Spoiler, which calls The Postman Missions Quest, which then transcludes Template:Infobox Quest, so to answer your question, no they don't use different templates. Is it intended for the recommended level to be omitted on the spoiler page? I'm not sure why it's a problem, or perhaps I'm misinterpreting what you're saying -- Sixorish 18:14, 18 February 2009 (UTC)

To put it like this: when you hide the spoiler the recommended parameter is optional (only if not blank, right #ifeq: not blank) but when you show the spoiler the recommended parameter is always shown, even if it blank. So: yes it is intended to be omitted, but only if it is not blank. ^^ Bennie (talk ~ fellows) ^^ 18:39, 18 February 2009 (UTC)

Oh I see, it calls Template:Infobox Quest, which then transcludes Template:Infobox Quest/Quest (a redirect back to it) and it had in the final transclusion: |lvlrec=, the #if returns true when the ? is there. I removed the parameters default and they should be more or less identical now. -- Sixorish 19:13, 18 February 2009 (UTC)

Bug
There appears to be a bug with me, the Bullseye Potion Quest has empty values:

Anyone knows how to fix this? purge? EDIT: same with Vampire Hunter Quest.. ^^ Bennie (talk ~ fellows) ^^ 09:55, 18 February 2009 (UTC)

I've fixed, there was a problem on the header of each quest.Stradvarius http://images.wikia.com/tibia/pt/images/4/4f/Tibiawiki.png T C 10:45, 18 February 2009 (UTC)

Thanks for fixing! ^^ Bennie (talk ~ fellows) ^^ 16:38, 18 February 2009 (UTC)

missing quests
shouldn't this quest Treasure Island Quest be added to the list? Also, what about In service of Yalahar Quest? Masterhatch 14:44, 12 March 2009 (UTC)

Which list are you talking about? This one? because they are on it.

In Service of Yalahar Quest under "Mainland Outfit Quests", Treasure Island Quest under "Mainland Quests". The lists aren't added manually anymore, anything in Category:Mainland Quests (etc.) is included on the page. -- Sixorish 14:49, 12 March 2009 (UTC)
 * my bad..must have missed them on my read through. Masterhatch 04:57, 13 March 2009 (UTC)

Add Column: Reccommended lvl
The level requirement is not enough guide to tell when a quest is too dangerous or is ok to do it since the required level comes from level doors, so i wpuld find it really useful to add a recommended level for each quest and also if a team is needed. Some quests require lvl 30 but are too dangerous for a single lvl 30. ..

what do you think?

Boker 05:18, 13 April 2009 (UTC)BoKeR

This already exists in the quest template as a result of previous discussions on this talk page. You can add a line "| lvlrec = #" to a quest article to add Level recommended (see The Postman Missions Quest for example). Also see the Template:Infobox Quest for how to implement the line. Now i think a we could change the Quest page DPL to sort by level recommended, not required. Not all quests have the lvlrec line so you can help by going through quests and adding ones that you know. Once most quests have that line, we can change it over. Ask me to explain anything better. --DM ><((°> Contribs <°))>< talk to me 05:52, 13 April 2009 (UTC)

i think adding a recommended lvl to all quests justs makes things confusing, at every quest its explained what monsters you have to kill so you can make up for yourself if you can handle it or not. And for quests like pits of inferno: a lvl 80 can finish it (even as part of the killing team) while even a lvl 300 can't solo it foggy 14:24, 13 April 2009 (UTC)

Information about when quests were implemented
Hello

What do you think about adding a possibility to sort all (or at least most) quests by the time they were implemented? Many players quit Tibia for quite a long time. Then, when they are back, and want to do quests it might be hard for them to find those which they haven't already done, which are new. So my idea is to add another column. In this column information about Tibia version with which the quest was implemented would be included. Or, to make it even more simple, we could add just a year in which quest was introduced. What do you think?

Vandalism
well, every time quest pages become unprotected, some idiots spam them with hacklinks and other bulls**t. is there any fitting solution for that? I mean, its kinda annoying to create a new user page site to change little things and so on.. I think one idea would be that a user can only edit a quest site every 30 minutes, although I doubt its possible to adjust it this way.. Any other ideas? :P Xomoda (talk~*~rares) 17:40, 17 July 2009 (UTC)

New Quest?
Found a red backpack in a coffin with 1300gp a mana potion a rope a shovel and 2 great health potion, they warded by a braindeath in the new Beregar area. --Kwigon the sharpshooter 17:56, 4 August 2009 (UTC)

A rope, shovel, money, potions, sounds all like the standard equipment of a player. You're sure you didn't simply loot someone's body? Did it say "you found a ... item" in green? ^^ Bennie (talk ~ fellows) ^^ 18:08, 4 August 2009 (UTC)

I found that too when I was there mapping and so did the guild mate I was there with. Nevaran 21:13, 4 August 2009 (UTC)

That's yet another "open chest and get items"-type of quest, Darashia's Dragon Lair has also body (if I remember correctly) where you'll get amazing one Life ring. Should do list of all of the quests of this type, to check if I've missed something.. Razakin 11:05, 5 August 2009 (UTC)

Quest not listed
The Isle_of_Evil_Quest isn´t shown on the list.  Sadonic ( Page/Talk ), Seeker of Myth ( Page/Talk  ),  06:29, November 27, 2009 (UTC)

It is now. The problem was that the way the template works is by analyzing the pagename, and if it isn't the same as a given name it is categorized as a quest spoiler. Recently the page was moved to prefix the title with "The " thus breaking it. Although, me telling you this would not have helped, it's one of the many still under protection... Hum, there's no way to use move protection for cascading to prevent this! -- Sixorish 08:54, November 27, 2009 (UTC)

Major review
Hello everybody, I'm planning on doing a major review of all Quests, because it's the most visited part of TibiaWiki and it can be better. Anyone willing to help: feel free to help. I'm thinking of doing a first round where all grammar, weird sentences etc. will be fixed. Check if transcripts are complete (otherwise put a stub), check if the required images (mostly map images) are there, check if those images are named logical and have high enough quality. So the first round would focus on marking what can be improved. Second round would be to actually walk through the quests and add good images, make things logical and easy to understand.

^^ Bennie (talk ~ fellows) ^^ 10:48, May 13, 2010 (UTC)

Is there an order of quests you plan to go through in checking (I see you started with Rookgaard) - so are you going top to bottom and/or alphabetical? I will start from the bottom of the page/alphabetically, unless you advise otherwise. --DM ><((°> Contribs <°))>< talk to me 17:10, May 13, 2010 (UTC)

I started from the top and will continue from there, so yes alphabetical (not ordered by level). Good idea to start from the bottom. ^^ Bennie (talk ~ fellows) ^^ 17:24, May 13, 2010 (UTC)


 * We need the location variable to be first list towns close then hunting areas close btw, also I'd rather we have it so there's only one closest town. That way we can dpl up a quest list based on location. Also, the requirements section should be normalised and made very clear at the start of a spoiler, there's nothing worse than realising you don't have the gear half way through. Finally we really need to update some of the images, some areas have changed drastically. '''Craggles Random::Chat::Contributions::Tibicam Profile

'''
 * Plus: Requirements section could be it's own template, possibly then used in the lists as well. '''Craggles Random::Chat::Contributions::Tibicam Profile

'''

Why don't we use this more often?

I agree that there are images which need updating on these pages, but also, I don't see many of these images as vital. I could make millions of images for quests but to do that is a waste of time if there may be better methods available. Images are useful to see that you are doing the right job, but if it is just to confirm a bit of text, then why can't the above be used instead? Beejay 12:00, August 22, 2010 (UTC)

A Very Glaring Error on Quest Page..
Thanks so much for the deaths that I (and I'm sure many other newcomers to the game) have suffered by reading your incorrect level stats on your quest page.. Placing a minimum level stat of 0 for a quest such as the Barbarian Axe Quest near Edron is a blatant and costly lie.. At the very least this particular quest would be inadviseable for a newcomer at level 30! For you to misdirect by supplying incorrect information to new players or by letting them assume they can do this quest at level 8 (after leaving Rookgaard) is simply inconcievable to me and a real lack of concern on your part.. Many new players, like myself, entering the game are advised by older players to check out your website for information on every aspect of Tibia and one of the first places I wanted to go was to the quest page.. Like any other player my interest was in leveling and finding newer and better equipment.. Starting in Edron I followed the Edron Goblin Quest guide you provided with no problem, however, I was not so lucky following your guide to the next quest, the Barbarian Axe Quest in the Orc cave west of town.. I was quickly killed by the hordes of Orcs that decended upon me in the cave..

So, I returned to look at the level stat and, sure enough, it says minimum level 0.. Unbelieable! Why would you tell a new player they could start this quest at the lowest level? If your attempting to provide accurate information for new players why would you not put down the CORRECT level they should attempt a quest at.. This smacks to me of a group of people who have evidently not played the game or simply don't care about giving players the tools they need to play the game in the best way possible.. It's like you all assume everyone that comes here knows all about the game and the creatures in it.. NOT SO, many of us who come here have been directed here and know very little about the game itself.. It's a learning process but your assuming we have all learned every thing their is to know about the game already.. This is a double-standard.. Your here to help people learn the game but, at the same time, you act as though we should know what we are doing.. Bad form on your part..

Please, please, go back and correct the minimum levels to reflect their ACCURATE stats! Stop letting new players die because, for some unknown reason, you don't want to have the most up-to-date and accurate information as possible to help your readers play a good game..

PotatoKat22 21:59, June 11, 2010 (UTC)

As you can see above, the quests are currently under a major review that will take quite some time. I can see how a player may misinterpret what "minimum/required level" means, it means that any player of any level is able of doing this quest but it is not the recommended level. The reason being that it says minimum level is because there are no hard barriers preventing players that are under a certain level of completing the quest, eg. a Door of Expertise. There are however some ways of interpreting how difficult the quest is, such as reading the spoilers (I can see that this quest has a note at the bottom which says take care when going down) or by looking at the creatures that can be seen on the quest page and judging your own ability of killing them. As you can see from the talk here, there has already been discussions of adding recommended levels to quest pages, so when these quests have been reviewed it is likely that they will then have a recommended level to help guide players on such quests. Please don't forget that this is a Wiki and therefore anyone can contribute to these quest guides, it also means that some of these pages may not follow a certain standard, making it a little harder to judge the difficulty of a quest. I am sorry for your loss, but there is no need to call information that many people have spent their time on blatent lies. Beejay 22:33, June 11, 2010 (UTC)

Perhaps you are right, I was pretty angry at having that mob of Orcs descend on me like a plague of biblical locusts, but for people new to this Wiki those minimum levels are misleading to say the least.. Why not put a disclaimer right at the top in bold red print that these levels are under review and should not be interpreted literally, but used in 'combination with' the complete review of the quest in question.. If I had seen something like that I would have certainly done more then give the quest a cursory glance.. Remember what I said, older players tend to recommend this site to new players.. Thanks PotatoKat22 00:29, June 12, 2010 (UTC)

I want to thank you for your blind trust in this website, that you went to the Edron Orc Cave and even you were overwhelmed by the orcs you kept on going and going because the questpage said the level required is 0. You are probably the first one in the 5 years this wiki exists. I'll add a note like you advised ;) ^^ Bennie (talk ~ fellows) ^^ 07:37, June 12, 2010 (UTC)

If we intended minimum level as a level in which a quest can easily be completed, we certainly would not be using 0 for any, especially for quests on the mainland. If you reach level 0, your character is clearly glitched and may very well have various other demi-godly powers. Like infinite HP/mana, ability to dual wield and of course to ride dragons and walk through walls to save the princess! If that's the case, yes, you can complete it at level 0. Why not? >.>

A bit of advice: this website is maintained by volunteers. They aren't paid, they are random individuals that created an account. We don't take demeaning/harsh/threatening comments lightly, and will likely dismiss your comments if you are uncivil. Be calm and civilly propose a change. Don't rage and expect us to comply.

Further, I don't see why a new player couldn't complete the barbarian axe quest. Even with the starting 150 HP, you could have a team. Even with a single healer (or perhaps self-healed) you should be able to accomplish this quest. Should we then change our minimum level of all quests to be the recommended level to solo it? Pits of Inferno too? Yeah, no. -- Sixorish 02:17, June 17, 2010 (UTC)

Recommended level for which vocation, that could differ a lot as well.  Sadonic ( Page/Talk ), Seeker of Myth ( Page/Talk  ),  09:30, June 17, 2010 (UTC)

My proposals
Merge all the duplicated pages about quests like: One page for every mission of the same quest makes the spoiler more difficult to read and understand it. And is not any problem if the page is large. People loads the page some time before they starts the quest, and lot of quest pages are already very larges, like inquisiton, poi, in service of yalahar... i didnt see any difference with the Shattered Isles quest.
 * 1) My first proposal its the Reduction.
 * http://tibia.wikia.com/wiki/Eleonore_Quest
 * http://tibia.wikia.com/wiki/The_Shattered_Isles_Quest
 * http://tibia.wikia.com/wiki/VoodooMaster_Quest
 * http://tibia.wikia.com/wiki/Meriana_Quest/Spoiler

Well, in my experience, the transcripts doesnt matter for the 99% of people, they only want to know what to say, finish the quest quickly and continue in their other bussines. So, it would be a nice idea if we put on every mission what you need to say, and the complete transcripts in a sub-page, like the NPCs pages (nameofquest/transcripts). I help in many quests, and i always open 2 firefox windows, one with the quest spoil, and another with the quest transcripts. I really think this is one of the most important flaws in the quests pages.
 * 1) My second proposal its about the Transcripts.

I think its fine. There will always be players who get confused for anything. If you put: 'Level required:0' they can think they can solo in any level, but, if you write 'Level required: 30' they will think they can't do below that level. And about your recommended level, well, it will fail. The recommended level on the hunting places pages are very bad and are not helpful at all. Just imagine BK quest, one FREE knight lvl 50 will have troubles to solo it, while one PREMIUM knight lvl 50 will have a lot less troubles. Or the Deeper fibula quest, one ek 50 will have big chances to die, but, if he go with one elder druid, the quest turns lot easier.
 * 1) Next, about the Level Required.

You have a category for rook quests, and outfit quests. Well, you should made another category for the minor quests, or the quests that arent in the log. Its really difficult search one quest in the quests page, and almost impossible if you dont know the exactly name of the quest. You have to look your quest between hundreds of useless quests that almost no one have interest on they. I mainly play in one no-pvp server, and i dont know 1 people who did the 'fanfare' quest or the 'panpipe' quest. And people in no-pvp worlds does more quest than ppl in open-pvp.
 * 1) Finally about the Minor Quest.

My apologies for my poor english, and i hope i explained well my points. Sez The Withe 21:06, July 8, 2010 (UTC)

i dont agree with the reduction. its true that they are located in the same place of the quest log but, its easier to search when they are divided in smaller quests.

I agree with level required we could add level recommended so people can get an idea of how hard is the quest, or if they will need a team. Starygurl 21:56, July 8, 2010 (UTC)

I think I would prefer the transcripts at the moment in the spoiler where they would be said, so it saves time having to go to the bottom to find out what to say if you're stuck. Also it saves the same text being repeated, "Go back to Ray Striker and say hi, mission" / "Go back to Ray Striker ". I do also agree with the transcripts being on another page. E.g. The Shattered Isles Quest/Transcripts. While some people may not like quest spoilers, they may want to read the transcripts and find the rest out for themselves.

As a thought about larger pages, quest pages are always going to be quite large with all the content that is on them. We can reduce this through various ways such as, removing unnecessary images and separating them by quests/missions. Like what is done with Tibia Tales, I feel this can be done with Shattered Isles Quest to an extent. People may just want the outfit or access to the other forbidden islands, while a little bit of information is shared like, Meriana, that could stay on the main page, this would shorten down the pages quite a lot. Beejay 12:00, August 22, 2010 (UTC)

Group "World Quests"
What do you think about taking all world quests like "Lightbringer" or "Bewitched" and putting them to a new group called "World quests" ?

Mitus 20:41, January 28, 2011 (UTC)

"Partial" premium requirement
Some quests don't require premium to start, participate, or even get rewards, but are all noted here as premium quests simply because at least one premium person has to take part in it. What should we do about these? I was thinking that we should have another option, partially, to the value parameter. Examples are: -- Sixorish 05:01, March 28, 2011 (UTC)
 * Lightbearer, Rise of Devovorga - Premium only to take part in the full quest, but the rewards can be obtained by free accounts.
 * The Inquisition Quest - free accounts can start it, but can't finish it or get the rewards.

Move Rookie Guard to Rookgaard quests category
Because now it's in mainland category. Xeoxer 16:51, August 2, 2011 (UTC)

Thais Silver Amulet Quest?
Southeast Thais Troll Cave :



Thascius 17:49, October 2, 2011 (UTC)