TibiaWiki:Data/Creature/behavior/values

["Fights until death in close combat. Strength comparable to Nomad or Bandit.\n","Like a Slime, will advance towards its prey in attempt to overwhelm it by summoning more Acid Blobs.\n","Unknown.\n","They keep a distance while draining their opponent's life.\n","Adept keep a distance, doesn't run when in low hp, turns invisible quite often.\n","Amazons will always try to keep a distance from any attacker. They will try to lure you into bigger packs of amazons!\n","Ancient Scarabs chase the enemy and use poison storms that can paralyze or poison players as well as poison missiles. They will fight until death, and can retarget.\n","\n","It goes to you and fight til death, sometimes retargeting.\n","Will follow you and attack with his very strong Melee, tries to run away on black Health. It walks very slow, but retargets often, so you may have some trouble in trapping him.\n","Apocalypse runs on low health around 3000.\n","Tries to keep distance from players, can push objects and run in red health.\n","Turns Invisible really often and runs away in low health. \n","Malicious, will make all efforts to destroy intruders.\n","Assassins won't run away when in low health.\n","Fight to dead in close combat.\n","Fights until death in close combat and shoot at distance. Behaves like a Dwarf Soldier.\n","Will always try to get near you and doesn't run on low health.\n","Likely the same as a Dragon Hatchling.\n","Runs in low health.\n","Bandits run at 25 hp. They will occasionally charge targets; although this only occurs if another player is close to the Bandit.\n","Not very strong or fast. Will rarely heal for more than 200 hp.\n","Not like a normal brutetamer, she will come up and melee you until death.\n","They fight to the death, they can't be pushed and will move objects. These creatures can be compared to and should be treated like an Orc Berserker. \n","Brutetamers will do their best to keep distance from their opponent, they run on dark red health.\n","Barbarian Headsplitters fight to the death in close combat.\n","They can move objects and cannot be pushed.\n","Fights melee, until death.\n","Fights until death.\n","Bazir fights until death for the ideals of Zathroth.\n","Behemoths attack their enemies and chase them with their great speed.\n","Follows you around like a Dog or Cat but does nothing.\n","Does not run in low health, can be pushed, doesn't kill other monsters.\n","Cruel and fast, they still run away at low life.\n","Will fight in close combat while spamming her Yellow Spark Exori and going invisible from time to time.\n","Acts the same as a normal Troll Champion.\n","The Black Knight fights with Melee and throws Spears when the enemy tries to escape.\n","Black sheep will always run.\n","Like a normal Fire Elemental but a bit stronger.\n","Blightwalkers run in low health (around 800~).\n","?\n","They fight to death, and rarely retarget.\n","Rarely retargets.\n","Fights until death in close combat.\n","Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.\n","It is quite fast, runs away on low health.\n","Bonebeasts fight until death.\n","The bonelord, a.k.a. Beholder in earlier versions of the game, will back away from its opponent, trying to keep a distance from the target while using a variety of spells, and usually summons Skeletons which will attempt to surround the attacker. After Update 8.0, Bonelords do less damage per turn.\n","Will run away from attackers at low hp.\n","Fights till death. Can't be pushed, kills weaker monsters.\n","Keeps distance.\n","Fights until death and paralyzes the target very often.\n","Flies around the room where is locked in.\n","It will fight until death.\n","The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters.\n","Carrion Worms fight to the death. They move items that are in their way.\n","Follows you around, rather like a dog.\n","They fight in close combat and throw small stones if you try to escape. They fight to the death.\n","They attack only with melee and fight to the death.\n","Chakoya Windcallers will fight you from a distance. \n","Walks around pecking at the ground. Tries to avoid players.\n","Stays in close combat till death.\n","Cobras fight to the death.\n","Runs away on sight.\n","Fights until death in close combat, shoot bolts at distance. Behaves like a Barbarian Headsplitter.\n","Fights to the death.\n","Summons fast and hit slowly and usually doesn't do comboes. But, Countess Sorrow can send you and your team directly to the Temple in a blink of an eye.\n","Fights to the death. They walk sideways, just like a real crab.\n","Will not run in low health.\n","Runs in dark red health (10hp or less). These creatures will push or kill weaker monsters to get to their target, they also retarget (rarely).\n","Attacks with melee, uses Ice Strike and Ice Wave.\n","Crystal spiders chase their enemy down and fight until death. Changes target frequently.\n","It behaves in the same way as an Orc Marauder.\n","A cyclops will retarget to other players in their vicinity. They kill weaker creatures and move items that are in their way, therefore items are not effective in blocking their path.\n","Cyclops drones have strong melee and distance attacks. They can throw boulders even off screen.\n","Cyclops Smiths have strong melee and distance attacks. They also make you drunk quite often.\n","Fights to death in close combat.\n","Keeps distance from the opponent.\n","Will try to keep a distance from opponents while using a variety of spells.\n","Dark Monks will fight to the death.\n","They will try to get in melee contact with you. They run in low health, but be careful even then, as they can deal out 800~ combos while running away from you. They run at 500 hp.\n","Keeps a distance and runs away in low health.\n","Like a Slime, it advances towards its prey and will attempt to overwhelm them by Summoning more Death Blobs.\n","It will try to get close by paralyzing you, in order to attack with its earth and melee attacks.\n","Deathslicers will get as close as possible to you, attacking with its strong Melee and heavy Energy-Based Spells.\n","They are summoned by the Hell Holes and will attack whoever is closest to it. It usually attacks first whoever is on the sides of the lavahole, if no one is on the sides it will attack whoever stands diagonally, if no one stands diagonally it will attack whoever is closest to the north of the lavahole(to be confirmed)?\n","Deer are usually not offensive creatures.\n","Demodras runs in low health.\n","Demons attack the enemy with extremely powerful attacks until death.\n","They run away when they are in red health.\n","Runs away from player in very low health.\n","They are quite slow. This creature will retarget, kill weaker monsters and push objects to get to you.\n","They are extremely fast when hasted but slower than a behemoth if they don't haste.\n","Dharalion fights until death.\n","Fights from range, runs away at Low Health.\n","Run when is on yellow health.\n","Malicious, will make all efforts to destroy intruders. He will walk diagonally through summons to reach his target.\n","Chases the opponent shooting stones and casting paralyze bomb around itself. It moves objects but doesn't kill weaker creatures.\n","He runs in low health.\n","Like a Bog Raider, but he runs in low hp.\n","Fights to death in close range.\n","Dogs normally follow you around but will run on low health.\n","Can't be pushed, kills other creatures to get near to you.\n","Behaves just like a regular Undead Dragon, except that it is much stronger. It also runs in low health.\n","Same behavior of an adult Dragon.\n","Dragon Lords attack their opponents viciously with deadly Fire-Based Attacks. They run in low health.\n","Often comes in groups with Dragon Lords.\n","Fights until death. \n","Chases you quickly and fights until death. Behaviour similar to a stronger Dragon Lord.\n","Very fast, comparable to a level 180 character.\n","Fights till death in close combat.\n","Try to hit you with their Drown Hits.\n","Similar to Killer Caimans.\n","Running away while having red hp.\n","Drillworms chase their opponents. They retarget very often. \n","Fights in close combat, run away at red hp, kills other creatures and move objects.\n","Be careful with the beam, sometimes they do nasty combos. They also retarget easily and will run through fire to get to their target.\n","The Dwarf Dispenser will summon dwarf henchmen incredibly fast. Contrary to previous belief, these do not cause damage themselves. Historically it was possible to die to one of these, and presumably that was due to their summons' hits being counted as their own damage. The energy damage received in the same room is from Magicthrowers on the west of the room. The Dwarf Dispenser won't chase you, due to its inability to move.\n","Dwarf Guards are also known to retarget.\n","These monsters will fight until the death.\n","Dwarf Miners act very much like regular Dwarves\n","Dworc Fleshhunters run when in dark red health.\n","They attack from a distance and shoot poison, they run in low health.\n","Attacks with magic, stays at a distance and runs in red health.\n","Like any Elemental-type, it's violent and strong.\n","They chase until death.\n","Efreets will make immense damage as they chase their opponents down with their two summons. They are usually not profitable for everyone.\n","Tries to keep a distance from its attacker, but does not run in low health.\n","Elephants are fast for their size. They will push or kill weaker creatures in their path to reach you.\n","Elves are fierce warriors, they will fight to the death.\n","Elf Arcanist run from the opponent while attacking. They heal very quickly during a battle.\n","Elf Scouts keep a distance while attacking, they fight until death.\n","Chases opponent until death.\n","Faster than Energy Elementals, but slower than a Giant Spider. Fights to the death.\n","Explodes, consuming itself and severely damaging anyone in range.\n","The Enlightened of the Cult keep their distance from their targets and will usually attack the closest enemy to them. They also summon creatures whom have decent melee attacks, as well as heal themselves, causing drunkenness and paralysis to their targets. They also go Invisible and use a close range Holy and Life Drain attacks. At a longer range distance though, their only means of attack is through their summons.\n","Fights to death.\n","Fight until death.\n","They will follow you around attacking with very weak melee.\n","Esmeralda fights until death in close-combat.\n","Fights from range.\n","It keeps close to use his melee attacks and does not run at low health. It has similar strength to a Hero.\n","Keeps distance shooting at you with magical attacks and runs (slowly) when you approach.\n","Kills weaker creatures, and its own summoned Evil Sheep, to get to you. Also pushes weaker creatures out of the way to get to you, although it can't be pushed by you.\n","Drains your life and stands still.\n","Fight to death in close combat.\n","Fernfang fights until death. He tries to keep away from players with his high speed \"similar to a level 70\" spamming Exori San. He retargets to the nearest player or summon.\n","Ferumbras runs in low health.\n","They like to keep distance between themselves and their target while using strong distance attacks, this can be dangerous for low level players.\n","Fire elementals can deal deadly combinations so kill them fast.\n","Behaves similar and looks like a Hellfire Fighter.\n","unknown\n","Fights in distance.\n","Flamethrowers shoot Fire Attacks at their targets. They are fixed in position, unable to move.\n","They always run when a player is on screen.\n","Will run into melee and attack with waves. \n","He doesn't run in low hp.\n","Constantly rolling around, does no damage.\n","Foreman Kneebiter chases the opponent until death.\n","Freegoiz probably fights until death.\n","Frost Dragons run away when they have less than 250 Hitpoints.\n","They are slow and attack with waves.\n","Frost Giants fight to the death, they can push objects and can't be pushed.\n","She likes to keep distance between her and the target, while throwing boulders.\n","Frost Servants chase their opponent and try to obstruct them from defeating their master, Zushuka.\n","Frost Spiders chase their opponent and try to obstruct them from defeating their master, Zushuka.\n","Frost Trolls retreat in low health.\n","Fights to the death in close combat, often summoning Mechanical Fighters.\n","Kills everyone in its path. It's not a description, but a fact.\n","Will run with 35 or less hp.\n","Gargoyles run when they have 30 hp or less. They tend to retarget on the player with the highest level around.\n","Will attack from range, won't run away on low health.\n","General Murius fights until death.\n","These creatures run at low health, and a very good thing about them is that they don't change attack often.\n","Likely the same as a Ghastly Dragon\n","Ghazbaran runs away in low health. He also casts a defense spell on himself which will temporarily reduce every attacker's skill (depending on what he hits with) to 0. He will only remain in the realm for 4 hours.\n","They run very fast and make holes in lowest floor of the Spectral Ship.\n","Ghouls don't run in low health, can't be pushed and they move objects.\n","When using haste, a Giant Spider has similar speed of a level 80 character. They rush down opponents, spit poison fields and summon Poison Spiders. Their spiders will sometimes appear in front of a runner, blocking their path, and they will push/kill the Poison Spiders they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. They have a terrifyingly low attention span, switching targets often. Common lure in the Plains of Havoc.\n","Runs at very low health, can't move items and can be pushed.\n","Unknown. Should be the same as a dragon, but it'll be stronger.\n","The Glooth Bandit will chase down its foes, firing arrows if they try to escape.\n","The glooth brigand will chase down its foes, firing arrows if they try to escape.\n","They usually haste towards you upon first sight, but are not that powerful. They run away in red hp.\n","Goblins retreat in yellow health (35 hp), they can be pushed and don't move objects.\n","Goblin Assassins retreat in red health. They can be pushed and don't move objects.\n","Goblin Leaders retreat in low health. They can't move objects but can be pushed.\n","Runs in red health, but will return if they heal themselves to yellow health. They can be pushed and don't move objects that are in their way.\n","Behaves exactly as a regular Medusa.\n","Gozzlers are hungry imps with two mouths. They fight to the death.\n","She will run away with red hp.\n","He behaves almost like a regular Lich, paralyzing you very intensely.\n","Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance.\n","Green Frogs always run away.\n","Chases their target to melee range and retargets frequently.\n","Fights to death in close combat and shot at distance when you try to run away.\n","Fights until death and rarely retargets.\n","They don't attack even if cornered.\n","They run after being hit.\n","This boss fights until death.\n","A cowardly creature that retreats early upon being damaged and often goes invisible.\n","Hatebreeder runs in low health.\n","It tries to engage in close combat, and fights to the death. It is very aggressive, uses its magical abilities often. It can shoot at its target even when it is off sight.\n","This monster will spam fire spells. Not too dangerous if you avoid the beam.\n","Fights to the death, retargets rapidly.\n","Hellhounds stand and fight to the death.\n","Hellspawns are fast. They are usually found in groups with other hellspawns, and maybe some other creatures like Plaguesmiths or Gozzlers.\n","Runs in low health.\n","Shoots at player while maintaining distance.\n","Heroes attack the enemy with deadly hits and shoot them with arrows when they try to escape.\n","Fights till death, like a Tarantula.\n","It attacks using melee. It is a stronger version of a Lizard Templar. High Templar Cobrass fights until death.\n","Stays away from target while letting the summoned Spidris Elite do most of the job. They can retarget.\n","Can be pushed, Fights until death.\n","Hunters run when in low health. Can't be pushed and moves objects.\n","Similar to dogs, huskies are not aggressive; they are fast and will follow you as if you were a piece of meat.\n","Hyaenas run at 30 hp.\n","Fights in close combat.\n","They are easy to outrun, though people tend to underestimate them since they can make pretty high combo damage.\n","Ice Overlord attacks the enemy in close combat. \n","She'll try to keep her distance, paralyze and spam you with attacks.\n","Like a common Witch, she keeps a distance from you but doesn't run away completely. Also she switch target often.\n","Infernatil fights until death for the ideals of Zathroth.\n","Island Trolls retreat in low health.\n","Jagged Earth Elementals approach the player in close combat and do not run in low health.\n","It only wishes death to intruders of it's domain, so it will charge on you with all haste.\n","They will not retarget to other players unless the player hides behind of across another player. They kill or move creatures and items that are in their way, therefore items are not effective in blocking their path.\n","Kerberos fights to the death.\n","These creatures fight in close combat using melee and are frequently using haste.\n","Flees at very low health.\n","It attacks you with her claws.\n","Kongras will run away from attackers at 10 hp. They can move items that are in their way.\n","Like a normal kongra but heals very fast.\n","Will try to kill you while summoning a Bonebeast.\n","Kraknaknork tries to keep distance.\n","It's the first creature that kills you. It wasn't created to die, but just to kill players and show that the death is part of the game.\n","He is more vicious than a regular Efreet, fights in close combat.\n","Walls of the room is lines with shredderthrowers. Also Golgordan, his brother, is in the same room.\n","Lavaholes shoot Fire Attacks at their targets. They are unable to move and be moved.\n","Flees when low on Hp.\n","Heals as quickly as a Hydra and stronger, also runs away in deep red health.\n","The Lich will chase the enemy while summoning Bonebeasts and casting various draining spells.\n","Lions run away in red Health.\n","Fight until death?.\n","Runs away at 50 hp.\n","Keeps its distance while shooting fire missiles. Runs in low health.\n","Faster than weaker lizards. Often appears with dragon priests and legionnaires. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.\n","They like to stay at a distance and use their Spears to attack. They run at 10 health or less.\n","Lizard Magistratus fight until death and heal themselves very often.\n","Lizard Noble fights until death, healing themselves.\n","They run at dark red health. They like to keep a distance from their targets, while shooting spears.\n","Lizard Snakecharmers fight until death, heal themselves and summon lots of Cobras. The Cobras don't hit you with Physical Damage but poisons you. They keep blocking your way and you sometimes can't retreat.\n","This creature retargets all the time and can easily kill the mages. Also, it's very fast.\n","Runs away in low health.\n","It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others. \n","None.\n","Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.\n","Madareth retreats in black health.\n","Magic Pillars are unable to move. They don't harm you, but their summons do.\n","Magicthrowers shoot Earth-based attacks at their targets. They are unable to move.\n","Similar to a Hydra but with weaker healing.\n","It will push or kill weaker creatures in its path to reach you.\n","Marid seems to be a Higher Ranked Blue Djinn.\n","Same as Juggernaut.\n","Same as Energy Elemental.\n","Follows target, fights until the death.\n","Massive Water Elementals are as fast as a Level 100 character. \n","Keeps distance while shooting low amounts of damage and healing himself.\n","Follows the victim without mercy but still runs in low health.\n","Runs away at low health (around 600). They sometimes deal deadly combos almost as dangerous as a demon. They have the ability to kill a level 80 knight with one strong combo. Soloing below 150 is possible but not recommended as they usually appear with many other Medusae, Hydras and Serpent Spawns.\n","He will attack at a certain distance. Therefore, if you approach him, he will run away.\n","Like a Slime, will advance towards its prey in attempt to overwhelm it by summoning more Mercury Blobs.\n","Chases the enemy until dead.\n","Merlkin can be very tricky because they can spam you with attacks and walk away. They will try to keep a short distance from you, but they are easy to catch since they do not run very fast. They can move items that are in their way and Retarget. They have the ability to bring down even a high level player.\n","He keeps distance from you and heals very fast each turn. He won't attack you if you aren't atacking him.\n","It will hit you with melee and if you try to tame it, it may dissapear (run away). They will kill weaker creatures to reach you. The panther is a quick creature.\n","Keeps moving around shapeshifting.\n","Summons copies of himself to attack with. Both him and his summons can go invisible. Its summons are extremely weak to physical damage.\n","It runs at low health. Can spam his attacks very fast.\n","They run in very low health.\n","Minotaur Guards will kill weaker creatures to reach a player. They can also retarget.\n","Minotaur Mages do not run when in low health.\n","Monks chase the enemy until death.\n","Fight to death.\n","Cannot be killed. Attacks until you leave or die.\n","Morgaroth runs away in low health.\n","Malicious; will make all efforts to destroy intruders.\n","Behaves like an Elf Scout.\n","Runs in very low health.\n","It charges at you in close combat, and does not run in low health.\n","Mummies fight until death.\n","Munster runs when seriously injured also moves object that are in his way. If a weak creature is blocking its path, Munster will kill it in order to reach target.\n","Mushroom sniffers follow players very slowly but are never hostile.\n","Runs away in deep yellow health.\n","Mutated Humans fight until death and can not be pushed.\n","Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters.\n","Mutated Tigers run away at low health.\n","Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot less on you if you stand on distance than if you stand close.\n","Stays away from you and runs at low health.\n","Necropharus fights until death.\n","Runs away at deep red, often using haste then.\n","Never flees. Always fights in close range.\n","Likely the same as a Dragon Lord\n","Runs away at 15hp. Appear in a raid on Ankrahmun.\n","Runs away at 15hp.\n","Runs when low on hp, can't be pushed.\n","Omrafir chases his target and fights in close combat. He seems to attack his targets persistently, moving diagonally through summons that obstruct him. He summons Flames of Omrafir immediately when others are slain.\n","Orcs cannot push items.\n","Orc Berserkers fight to the death and use close combat to kill their enemies, they will also push/kill other creatures to get to you.\n","Orc leaders fight to the death and chase their enemies while throwing Throwing Knives at them.\n","Orc Riders fight to the death.\n","An Orc Shaman will run when in low health.\n","Orc Spearmen run in low health and like to keep a distance. They will retarget to the nearest player.\n","The Orc Warlord will chase the enemy while throwing stars. They retarget and will kill weaker creatures to reach you.\n","Fights to the death. Can't be pushed.\n","Comparable to a regular Orc Leader, Orcus fights until death in close combat.\n","A bit fast. It fights until death.\n","Chases you quickly and fights until death.\n","A parrot flies very fast and usually flies away from Players.\n","They like to fight in close combat.\n","Runs in deep low health(around 350), attacks target and summons weaker phantasms rapidly. \n","Weaker version of Phantasm\n","Pigs don't attack and run from people.\n","Pillars are unable to move.\n","Runs away in deep red health. Retargets often and will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.\n","They will pursue their opponent while using distance attack with Throwing Stars, they run in very low health and will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.\n","Runs away in deep red health(20 HP). Always attacks the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.\n","Pirate Ghosts will attack relentlessly until they die.\n","As melee combatants they chase their opponents, but run in low health(at 20 HP). They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.\n","They will try to attack you in close combat but they will flee in low red hp.\n","They run in low health.\n","Plaguethrowers are unable to move.\n","They shoot arrows while approaching you, and will use melee once they get close enough. They run in deep red health.\n","Polar Bears run at 5 health (red).\n","Priestess' attack enemies from a distance.\n","Runs in low health and has a random selection order of attacks.\n","Like a Undead Dragon\n","Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.\n","They run when in deep dark red health.\n","Quara Hydromancers fight until death. They use paralyze pretty often which can be deadly, considering you are already very slow underwater.\n","Watch for their healing ability since they heal themself at average level.\n","This creature is extremely fast upon using haste, and runs away at 40 hp. It casts invisibility quite often also.\n","Run in low hp.\n","Chases the opponent until death.\n","Malicious. Fights until death.\n","Malicious, he will make all efforts to destroy intruders.\n","Rats attack at a close range using Melee.\n","Somewhat like an Orc Leader.\n","This monster fights until the death, with its strong beam attack you should stay diagonal.\n","Roaring Water Elementals are fast and fight until death.\n","Appears together with four Poachers. \n","Ron the Ripper retreats in red health.\n","Weaker than a Rotworm. Does not push objects nor kill weaker creatures. It is not immune to earth, therefore you can kill it with poison arrows.\n","Rotworms move slowly and have no distance attack, so they are not very deadly unless you are surrounded. In large groups they can be dangerous.\n","Acts much like a Carrion Worm. Appears with 2 Carrion Worms and 3 Rotworms.\n","Running Elite Orc Guard flees from all opponents.\n","Very fast and powerful.\n","Fights to the death in close combat.\n","Scarabs will push or kill weaker creatures in its path, like larvas.\n","Scorpions run when in very low health.\n","It heals very fast, fights to death. They are really fast when they use their haste.\n","Non-offensive creature, they always run when a player is close.\n","Serpent Spawns run in low health, and often retarget.\n","If you are near this creature it will follow you. It will DESTROY objects to reach you.\n","Goes invisible a lot.\n","Does not run when in low health.\n","Stands completely still as it is trapped by bone structures.\n","Shredderthrowers fights until death. They are unable to move.\n","They are very fast and throw stones. They do not run in low health and fight at distance. Their distance attacks have a long range and can reach you from off-screen. They can Retarget.\n","Runs away from you.\n","Summon as many Vampires as he can and tries to kill his enemy with strong melee attacks and makes you drunk. He fights to the death and doesn't run away in low health - This could be because of the fact that he seems to be a Knight Vampire due to his high melee damage, name, and honorable fighting style (Fights to the death). \n","Skeletons are weak and easy for any player with decent armor. Can be blocked by both parcels and God Flowers.\n","Fights until death, can be blocked with objects.\n","Runs away in red health.\n","Slick Water Elementals fight until death.\n","Fights to death in close combat. It looks exactly like and uses same array of attacks as a Bonebeast.\n","Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move items out of their way, but dont kill weak creatures.\n","Remains stationary.\n","Follows you around and decreases your speed.\n","Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way.\n","Doesn't run when in low health.\n","Attacks at a distance making their targets Drunk. They switch target often.\n","Flees at very low health, but returns quickly after it heals itself.\n","Runs away when 6 or less hp left.\n","Runs at you and will start to wrap you in silk and will take you too her web.\n","It will fight until death in close combat.\n","Fight until the death in close combat.\n","Keeps distance from their target.\n","Extremely fast, Fights until death in close combat.\n","Does not move and cannot be pushed. All its attacks are at a distance and earth-damage.\n","Same of a Quara Hydromancer.\n","Squirrels are as fast as a level 130.\n","This creature changes target easily and can swap back just as fast. Blocker/shooter teamhunts are discouraged due to their erratic behavior.\n","Stone Golems chase their opponents, and will not run from a fight.\n","This boss behaves similar to a Behemoth, only with stronger attacks and the ability to heal itself.\n","They run when they are with low health.\n","It didn't fight back and it couldn't move. Although you couldn't move it, you could change the direction it faced by using the Challenge spell.\n","Does not run in red health, can not be blocked with objects. Will kill other skeletons to get to you\n","Retargets, retreats at low health.\n","These creatures will kill monsters and move objects in their way to get to you. They can also retarget.\n","Terror birds move quickly toward their target and do not flee when wounded.\n","It fights until death.\n","Runs away in deep red hps.\n","Keeps distance from target.\n","Runs on low hp.\n","The Evil Eye will not run in low health, but will try to keep a distance from you.\n","Unlike the Green Frog he attacks players instead of running away from them. This creature runs away in dark yellow health with speed faster than that of a normal Green Frog.\n","Can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.\n","Similar behaviour to the Hand of Cursed Fate.\n","The Horned Fox fights until death.\n","It moves extremely fast, and it spams you with all kinds of hits.\n","Behavior like that of a serpent spawn. Retreats at very low health.\n","He's strong. So, don't forget to use Stone Skin Amulets.\n","Runs away in low health\n","Behaves just like a Demon, but is weaker without summons. The combo of Demon is more powerful. It does not run on low hp and it does not heal. The Obliverator is VERY DANGEROUS when summons 3 or 4 Fire Elementals.\n","The Old Widow fights until death.\n","He run in low health and Summons up to 2 Defilers.\n","Like a range creature (Amazon, Orc Spearman), it keeps a distance from you but doesn't run away completely.\n","The Snapper is a melee combatant so chases its opponent, but runs in very low health.\n","Confronts you in close range combat. Does not run at low health.\n","They sleep in cots. Will spot you when you move up close, and chase you away.\n","Runs away fast.\n","Thornback Tortoises fight until death.\n","When he uses poison bomb he will poison himself but he is not weak or strong against earth damage. Thul will run at about 40 health (tested at 37, note that Quara Constrictors run at 40).\n","Doesn't run when Health is low.\n","They don't run when in low health.\n","Tiquandas Revenge fights until death.\n","Fights until death, retargets very often.\n","They run when they have 10 or less health left. Due to their haste it is hard to outrun them at lower levels. If you're trying to kill it with non self healing summons (such as a Fire Devil), watch out because they can retarget very fast.\n","Runs away in deep red, often using haste then.\n","These creatures fight until death. Since update 8.4 there have been rare spawns of powerful (but slow) tortoises, this is an anti-cheat measure taken by CIP.\n","Added at update 8.4, this is an anti-cheat measure taken by CIP.\n","They run when they have 15 hit points or less left.\n","Troll Champions can be pushed and don't move objects.\n","Keeps 4 squares distance and shoots Throwing Stars, turns invisible very often for about 20 seconds, heals frequently. Runs in low hp and can't be pushed.\n","Stampor boss fought during the Killing in the Name of... Quest.\n","Undead Cavebears fight to the death.\n","Chaotic and destructive, the Undead Dragon will destroy almost everything in its path with its wave attacks, though it will, similar to all creatures of dragon kind, try to retreat at low health.\n","Fights to death in close quarters combat.\n","Keeps distance, retargets and runs in yellow health.\n","They are the same as normal Skeleton Warriors.\n","They rarely retarget and don't run in low health.\n","Likely the same as an Undead Dragon\n","In all aspects this creature is almost identical to Ghoul. So treat Undead Prospector the same as you would treat a normal Ghoul.\n","This monster fights until the death, with its strong beam attack you should stay diagonal. ¨He walks through Energy and Poison Fields, although it is not immune to them.\n","Ushuriel is fast and dangerous, runs away at black Health.\n","Valkyries run in low health.\n","Vampires travel relatively fast, this combined with paralysis and haste makes them difficult to run from. Vampires will retarget, it's best to keep the blocker between the vampire and the weaker individuals. They run away in low health. (20-40?)\n","Runs in very low health, doesn't kill creatures, can be pushed.\n","Doesn't move.\n","Fights in close combat and uses abilities pretty often.\n","Aggressive. Fights until death.\n","Like a Behemoth, but it's much faster and stronger.\n","War Wolves do not run when in low health.\n","Warlocks try to attack their opponents at a distance using their powerful spells. They will run at red health.\n","Treat like a strong Orc Warlord, but it Summons Orc Berserkers.\n","They do not run away and can retarget.\n","Werewolves run in low health. Usually, they do not kill or push their summons, but, sometimes, for reasons yet to be known, they will kill a war wolf if it is impeding them to attack their target. \nThey are always howling different notes, constantly healing themselves and summoning War Wolves (as soon as one is killed). They are as slow as their summons, but with Haste they become very fast.\n","Wild Dogs flee from all opponents.\n","Wild Fury Magic floats around.\n","Wild Nature Magic floats around.\n","Wild Warriors run in low health.\n","Wild Water Magic floats around.\n","Winter Wolves fight until death.\n","Runs away from players. They may attack if trapped.\n","Witches always try to stay away from the attacker, so they can burn you with their powerful fire missiles at a distance. They can rarely transform you into a Green Frog.\n","Runs on low health.\n","They run away at deep yellow health. They can retarget and move items that are in their way, though they themselves cannot be pushed. Their drunkenness is very heavy, but lasts for short time. They are often found in packs.\n","Runs at very low health.\n","She always tries to stay away from the attacker, so she can burn you with her powerful fire missiles and poison you at a distance.\n","Runs at very low health (only if health bar is entirely black).\n","Yetis fight until death.\n","Chases opponent and fights with its powerful melee attack.\n","Swims away at 400 hp and heals fast.\n","It behaves like a normal Undead Dragon, which means it will run in deep red hp.\n","Zarabustor behaves same as a normal Warlock. \n","Spawns with 0-2 vampires, Goes Invisible and runs away in low health.\n","Behaves like a strong Lion.\n","Zombies fight to the death and are more dangerous than Crypt Shamblers.\n","Zugurosh runs on very low health.\n","It retargets a lot. It will always try to get close to you. It uses strong magic spells and deals an incredible amount of melee damage. It runs away on black health (1400~).\n"]