A Pirate's Death to Me/Spoiler

Event starts if Friday falls on the 18th, 19th, 20th, 21st, 22nd or 23rd of a month.

Required Equipment

 * Scum Bag given by Smaralda
 * Ghost Duster found in the ship's lowest deck
 * Emergency Kit found in the ship's lowest deck
 * Dwarven Ring recommended for the lowest deck or when catching Spectral Scum
 * Stealth Ring recommended for the lowest deck or when catching Spectral Scum
 * Speed boosters like Time Ring, Magical Torch, Haste spell and Speed Set

Step 1.
Seek out NPC Smaralda south-west of Thais. (directly south of the Lighthouse here)

Start a conversation, ask her for a "soul seeing" and join the captain's crew. You have now been given a certain soul mark (Arrow, Torch, Rock, Rope or Rune). Then proceed to catch 5 Spectral Scum with the Scum Bag given to you by Smaralda. They will raid various cities each 4 hours starting at Server Save. If you lose your Scum Bag, you can ask Smaralda for a trade and buy another for 500 gp.

Step 2.
After catching 5 Spectral Scum with your Scum Bag ("Use" the bag on a pirate to catch it, you will get a message when it's full), return to Smaralda and tell her "join". Now you will need to find 3 players with the same soul mark as you, then use the Crystal Ball inside Smaralda's house and you will be teleported to another room. All 4 players must stand on the Glowing Switches and use the Lever to be teleported to the ship.

Step 3.
You have 2 minutes to go to your floor before the event starts. It's recommended that 2 of the fastest players in the team go to the lowest deck and use a Dwarven Ring or a Stealth Ring.

At start the ship has 40 points of health. The ship can lose health by:
 * 15 points due to spirit bats attack
 * 10 points due to burnt down spirit flame.
 * 4 points due to holes made but ghost rats.
 * random amount of points (but quite high) due to ship core losing all health points

Upper deck
Do not kill the Soul Spark. It can be trapped near the Ship Core with Energy Walls and Energy Fields, this way the Soul Spark heals the Ship Core a lot and it doesn't block the player that kills bats on this deck. However, there's a hidden limit for damage and healing the Ship Core with the Soul Spark won't prevent a failure.

Middle deck
After 2 minutes you team entered the ship, a purple flame will appear at the western corner. Step on the wooden tile right of it and you will be charged with Fire, Energy, or Earth. Run to the corresponding shrine, use it and then run back to the purple flame and do the same thing over and over again untill the quest is either completed or failed.

Your task is to keep the purple flame burning, each time you succeed on using the correct shrine the purple flame gets new burning time. If you manage to take too long to get to the shrine the purple flame will change to a gray Poison Field for a while and your ship will take 10 points damage, but you can still proceed with the quest unless you get teleported out of it.

Beware stepping on the Spectral Vortex (water whirl) or the Grates (iron tiles) while being charged. This will make you lose your charge and you will have to run back to the purple flame to obtain a new one, making you lose valuable time. The trick is to focus on not stepping on the wrong tiles rather than just rushing.

There also spawn Sloth Wraiths that may Paralyze, you can make them walk over a Spectral Vortex and they will disappear. Players with level below 60 should use Haste spells, Time Ring and speed-enhancing equipment (see: Speed Set).

Lower Deck
On the lowest deck, Ghost Rats will spawn and chew holes on the ship. One player should use the Ghost Duster to kill the rats and the other fix the holes with a Emergency Kit (these items can be found at the northeast corner), an alternative way to do this is having extra Emergency Kit and extra Ghost Duster (from previous attempts), so both players are able to do both tasks in case it is needed. The rats can make you drunk, so wearing a Dwarven Ring will help. You can also use a Stealth Ring, because the rats can't see invisibility.

Rewards
If the world succeeds in 50 journeys, it receives a 10% exp increase to undead creatures.

20 Platinum Coins in a Pirate Bag. "Ghost Sailor" achievement. "Spectral Traveler" achievement. "Nether Pirate" achievement.
 * For each succes:
 * For 1st succes:
 * For 5 successes:
 * For 10 successes:


 * For 50 successes:

"Scourge of Death" achievement.