The New Frontier Quest/Spoiler

Go to Farmine and talk to the leader (Ongulf) there about helping him.

Required Equipment

 * 6 Boxes or Parcels or Levitate spell.
 * Possibly Shovel and Rope or Magic Rope
 * Gold for travel.
 * You may need access to Black Bert.

Mission 01: New Land
Go east and use the right lever theng go down some levels, when you are far enough a message will appear: You have found the passage through the mountains and can report about your success.



Mission 02: From Kazordoon With Love
Go to Kazordoon and walk to the Dwarf Mines to the west. Cross the two rivers and find NPC Melfar. He walks on the surface near the mine west of the storehouse and Royal Mailbox. Use your Flask with Beaver Bait on the 3 trees(Trees will be marked on your map), in any order.
 * Tree 1: You have marked the tree but its former inhabitant has stolen your bait! Get it, before it runs away! Kill the Thieving Squirrel.


 * Tree 2: You have marked the tree but it seems someone marked it already! He is not happy with your actions and he brought friends! (1 war wolf en 4 wolfs will spawn.)


 * Tree 3: You have marked the tree but also angered the squirrel family who lived on it! (4 Enraged Squirrels will spawn).

Mission 03: Strangers in the Night
You need to find the tribe which lives in the mountains. Walk down the mountain almost like you did in mission 1 but split of and climb up (use) some vines on the west side of a mountain at a certain point. There lives the tribe, most of its NPCs talk a weird language, you need to find their leader Lazaran, who speaks very bad English. Ask him for a mission, then for peace and he will grant it.



Mission 04: The Mine Is Mine
Go to the left lever near a Mysterious Machine and go up to the tunnel. Kill the boss, Shard of Corruption.



Mission 05: Getting Things Busy
This mission consists of getting support from 6 people around Tibia. You need to say farmine and then one of the following keywords (depending on the person):


 * Flatter
 * Threaten
 * Impress
 * Bluff
 * Reason
 * Plea

If you do not ask them the correct word you will have to appease them with something to get another chance.

Support of the Edron academy
Talk to Wyrdin in the Ivory Towers. To continue, buy an Almanach of Magic.

Support of the explorer society
Talk to local representative in Port Hope. To continue, buy a Map to the Unknown.

Support of the inventor Telas
Talk to Telas in Edron. To continue, buy a Universal Tool.

Support of the thaian king
Talk to King Tibianus in Thais. To continue, buy a Flask of Crown Polisher.

Support of the venorean traders
Talk to Leeland (west of Depot). To continue, buy a Soul Contract. The word you need to say to him can be different each time.

Support of the wormtamer
Talk to Humgolf in Kazordoon. To continue, buy a Baby Rotworm.

Having done The Thieves Guild Quest is good for this mission, in case you say the wrong keyword (and the NPC gets mad at you) you can buy something from Black Bert to continue negotiate.

Once you have completed this mission, you have access to the DP in Farmine.

Mission 06: Days Of Doom
Go to Curos, leader of the orcs, in the middle of the steppe in an orc camp (only weak orcs). Say mission and do the task, if you just run fast enough you won't get hit at all.

Mission 07: Messengeres Of Peace
After having made peace with the Cavemen and the Orcs for Ongulf you now have to contact the Lizards, the real rulers of Zao. Go to the Dragonblaze Peaks, there is a hole (a bit hidden) where you have to go down and fight High Class Lizards going some levels down, until reaching a quest door. Enter the room behind the door and you will be teleported into a prison.

Mission 08: An Offer You Can't Refuse
There is a note in the top left corner, use it and you will read that there is an exit to the north. Click on the dragon art on the wall and you will appear on the other side. Speak with the Lizard npc, and exit through the teleport in the top left. You will appear at a pair of teleports just before a boat that can take you to the "Isle of Strife" (Arena). These teleports can return you to the Muggy Plains. You do not have to fight in the arena right now, you can return later.

Mission 09: Mortal Combat
You will go to through the teleporter to Muggy Plains head a little north and ask lizard npc for a passage to Isle of Strife, where you have to fight some High Class Lizards, to reach the entrance of the Arena. Then you have to fight in the Arena, with 2 players.

Mission 1
Player: hi

Ongulf: Hello, Player. You've come at a good time for our project.

Player: mission

Ongulf: Listen, I can handle the organisation down here and my boys will handle the construction of the base fine enough. Actually, all you do down here is to stand in the workers' way. ...

Ongulf: But there might be something for you to do outside the base. We need to learn more about the land up there. Take the lift and do some exploring. Find a passage leading out of the mountains. ...

Ongulf: Do not explore any further though. You never know whom you might be messing with.

Player: bye

Player: hi

Ongulf: Hello, Player. You've come at a good time for our project.

Player: mission

Ongulf: Excellent. Although we have no idea what awaits us in this foreign land, it is always good to know something more about our surroundings.

Mission 2
Player: mission

Ongulf: Things are running fine so far. Actually so fine that we are short of supplies and men. I'd send a letter home but I guess sending you to get some assistance gives the whole affair a bit more urgency. ...

Ongulf: So please travel back to Kazordoon. In the western mines outside of The Big Old One, you'll find Melfar of the imperial mining guild. Ask him to send some more miners and wood. When you return, I might have some more interesting missions for you.

Player: bye

Ongulf: Bye.

Player: hi

Melfar: Just great, another disturbance. Just what I need.

Player: mission

Melfar: Ha! Men and wood you say? Well, I might be able to relocate some of our miners to the base. Acquiring wood is an entirely different matter though. ...

Melfar: I can't spare any men for woodcutting right now but I have an unusual idea that might help. ...

Melfar: As you might know, this area is troubled by giant beavers. Once a year, the miners decide to have some fun, so they lure the beavers and jump on them to have some sort of rodeo. ...

Melfar: However, I happen to have some beaver bait left from the last year's competition. ...

Melfar: If you place it on trees on some strategic locations, we could let the beavers do the work and later on, I'll send men to get the fallen trees. ...

Melfar: Does this sound like something you can handle?

Player: yes

Melfar: So take this beaver bait. It will work best on dwarf trees. I'll mark the three trees on your map. Here .. here .. and here! So now mark those trees with the beaver bait. ...

Melfar: If you're unlucky enough to meet one of the giant beavers, try to stay calm. Don't do any hectic moves, don't yell, don't draw any weapon, and if you should carry anything wooden on you, throw it away as far as you can.

Player: bye

Melfar: Good bye.

Player: hi

Melfar: Just great, another disturbance. Just what I need.

Player: mission

Melfar: Yes, I can hear them even from here. It has to be a legion of beavers! I'll send the men to get the wood as soon as their gnawing frenzy has settled! You can report to Ongulf that men and wood will be on their way!

Player: bye

Melfar: Good bye.

Player: hi

Ongulf: Hello, Player. You've come at a good time for our project.

Player: mission

Ongulf: That's good news for sure. It will give our operation a new impulse. However, only if there is not some unexpected trouble ahead. Well, we'll talk about that when we discuss your next mission.

Mission 3
Player: mission

Ongulf: Our guards reported some nightly visitors. They chased them through the mountains but lost them when the fugitives climbed up some vines. ...

Ongulf: It could easily be some trap and I'm somewhat reluctant to send you there, but we can't allow some invisible aggressor to spy on us and maybe to prepare an attack. ...

Ongulf: Find these vines in this mountain, climb up there and find out who is spying on us! If they mean harm, get rid of them if possible. ...

Ongulf: If they are too powerful, just retreat and we will have to re-evaluate the situation. If they are harmless, all the better.

Player: bye

Ongulf: Bye.

Player: hi

Lazaran: Me greet.

Player: mission

Lazaran: Me people wanting peace. No war with others. No war with little men. We few. We weak. Need help. We not wanting make war. No hurt.

Player: bye

Player: hi

Ongulf: Hello.

Player: mission

Ongulf: Primitive humans you say? These are most startling news, that's for sure. Well, I guess I'll send some victuals we can spare as a sign of our good will. ...

Ongulf: However, our miners encountered another problem in the meantime. I'm afraid this will be your next mission.

Mission 4
Player: mission

Ongulf: It seems things went from bad to worse! First we had some problems with the mine shafts we were building, and now that we found some precious veins in one of the new mines, and it happens to be the holiday resort of some hostile stone creatures! ...

Ongulf: Nothing we dwarfs couldn't handle alone, but I rather thought this could be something interesting for an adventurer like you. ...

Ongulf: So I reserved you the privilege to slay the leader! Use the mining lift to reach mine A07. The more stone creatures you kill, the better. Your mission, however, is to slay their leader, most likely some special stone beast.

Player: bye

Ongulf: Bye.

Player: hi

Ongulf: Hello.

Player: mission

Ongulf: Shortly after you killed that creature, the others crumbled to dust and stone. I hope this incident does not foreshadow similar problems in our mines. However, for now I have other things to take care of and you have other missions to accomplish.

Mission 5
Player: mission

Ongulf: Things are getting more and more complicated. You need to convince our friends that some intervention on their part is needed. ...

Ongulf: We've come a long way with our own resources, but now our resources are short and we need the others to step in. I want you to negotiate some more support from our partners. ...

Ongulf: You'll need all your diplomacy and influence. If you blow the negotiations, look for a guy called Black Bert in Thais. ...

Ongulf: He has access to all kind of odd items, and he might have just the right bribe to convince someone to continue negotiations. ...

Ongulf: It will not be as easy as it might sound. So watch your words and your manners and keep in mind whom you are talking to. ...

Ongulf: Different strategies might be necessary for different people. You may try to FLATTER, THREATEN, IMPRESS, BLUFF, PLEA or to REASON with them. You probably need some luck as well. ...

Ongulf: And now listen: We need more workers for the mines. The technomancers told us that a guy named Telas, who lives in Edron, copied the worker golem technology from Yalahar. Convince him to send us some of these golems. ...

Ongulf: Further, we have more ore and end products than we can use right now. So we need someone to buy all the surplus. Convince Leeland Slim in Venore that the local traders step in as resellers. ...

Ongulf: Another issue at hand is our lack of drilling worms. That should not be a big problem though. Just talk to the worm tamer in Kazordoon. If he does not get mad about you, there should be no problem to get his support. ...

Ongulf: Also, now that our monetary resources are used up and not much cash is coming in, we need additional help to finance this venture. Thais has promised money in advance, but we haven't seen any of this support, yet. ...

Ongulf: Convince the Thaian king to send us the promised money right now. ...

Ongulf: Another problem we need to solve is the exploration of our surroundings. We need to know friends and enemies, and find out about the plants and beasts in the vicinity and learn what is edible and what is dangerous. ...

Ongulf: This is all stuff the Explorer Society is interested in. It should be easy to convince their representative in Port Hope. ...

Ongulf: At last, with the growing numbers of adventurers here, not only the security of the base is growing but also the demand for certain supplies. I'd like the Edron academy to open up a shop in the base. We need to keep you adventurers happy, don't we? ...

Ongulf: Well, I hope you understand the importance of this mission and got what it takes to fulfil it. So hurry up and get us the needed support.

Player: bye

Ongulf: Bye.

Note: If you get it wrong first time, the npc you talk to will say something different than below.

Support of the Edron academy
Player: hi

Wyrdin: Hello, what brings you here?

Player: farmine

Wyrdin: I've heard some odd rumours about this new dwarven outpost. But tell me, what has the Edron academy to do with Farmine?

Player: plea

Wyrdin: Hm, you are right, we are at the forefront of knowledge and innovation. Our dwarven friends could learn much from one of our representatives.

or Wyrdin: Okay, sending some trader there won't hurt. I hope it will be worth the effort, though.

Support of the explorer society
Player: hi

Angus: Greetings, what can I do for you?

Player: farmine

Angus: Oh yes, an interesting topic. We had vivid discussions about this discovery. But what is it that you want?

Player: bluff

Angus: Those stories are just amazing! Men with faces on their stomach instead of heads you say? And hens that lay golden eggs? Whereas, most amazing is this fountain of youth you've mentioned! ...

Angus: I'll immediately send some of our most dedicated explorers to check those things out!

If it went wrong and you come back again:

Player: hi

Angus: Greetings, what can I do for you?

Player: farmine

Angus: You bring up this topic again? I don't think our talks make any sense unless you prove that you are a supporter of science. Do you have some proof for your dedication to science?

Player: hi

Angus: What a strange map. I wonder if any of our explorers recognises this coastal lines. However, you earned yourself another chance to convince me. Why do you think that Farmine would be interesting for us?

Support of the inventor Telas
Player: hi

Telas: Hello!

Player: farmine

Telas: I have heared only little about this mine. I am a bit absorbed in my studies. But what does this mine have to do with me?

Player: reason

Telas: Well it sounds like a good idea to test my golems in some real environment. I think it is acceptable to send some of them to Farmine.

If it went wrong the first time:

Player: hi

Telas: Hello!

Player: farmine

Telas: You are starting this discussion again? Why should I listen to you this time, do you have anything to convince me to let you even try?

Player: yes

Telas: Oh how nice of you. I might have misjudged you. So let us return to this matter of worker golems. Do you have any better arguments this time?

Player: reason

Telas: Well it sounds like a good idea to test my golems in some real environment. I think it is acceptable to send some of them to Farmine.

Support of the thaian king
Player: hello king tibianus

King Tibianus: I greet thee, my loyal subject Player.

Player: farmine

King Tibianus: Ah, I vaguely remember that our little allies were eager to build some base. So speak up, what do you want?

Player: Flatter

King Tibianus: Indeed, indeed. Without the help of Thais, our allies stand no chance! Well, I'll send some money to support their cause.

Support of the venorean traders
Player: hi

Leeland: Greetings, Player!

Player: farmine

Leeland: Oh yes, that project the whole dwarven community is so excited about. I guess I already know why you are here, but speak up.

Player: Flatter

Player: Threaten

Player: Impress

Player: Bluff

Player: Reason

Player: Plea

Leeland: Your pathetic whimpering amuses me. For this I grant you my assistance. But listen, one day I'll ask you to return this favour. From now on, you owe me one.

If it went wrong the first time:

Player: reason

Leeland: The idea of a promising market and new resources suits us quite well. I think it is reasonable to send some assistance.

Support of the wormtamer
Player: hi

Humgolf: Player, good day .. or night, whatever.

Player: farmine

Humgolf: Bah, Farmine here, Farmine there. Is there nothing else than Farmine to talk about these days? Hrmpf, whatever. So what do you want?

Player: flatter

Humgolf: Yeah, of course they can't do without my worms. Mining and worms go hand in hand. Well, in the case of the worms it is only an imaginary hand of course. I'll send them some of my finest worms.

If it went wrong the first time:

Player: hi

Humgolf: Player, good day .. or night, whatever.

Player: farmine

Humgolf: You are here to apologise? Have you got anything that would make me reconsider my decision never to talk to you again about this subject?

Player: yes

Humgolf: Uh, how cute! Look how he's snapping for my fingers! You really know how to make an old dwarf happy! Well, so let's try again. Why do you think I should send my precious worms to Farmine?

Player: hi

Ongulf: Hello.

Player: mission

Ongulf: You did an excellent job! With all this help Farmine will grow and prosper. While we put all available resources into building this base, I have another urgent mission for you.

Mission 06
Player: mission

Ongulf: Our new friends, those primitive humans sent us a warning. According to them, the 'green men' of the plains plan an attack on the mountains. ...

Ongulf: Considering their expected number, there is no chance for us to beat them off. We might be able to hold our ground for a while, but without access to the surface and under constant attacks, we might have to abandon the base. ...

Ongulf: Now, I'm aware that you cannot stop an entire army by yourself, but desperate situations call for desperate measures. I ask you to find the leaders of the orcs and - well do something. ...

Ongulf: Scare them, bribe them, give them another target or whatever. As futile as it may sound: Try to talk to their leaders in some way and make them stop their attack plans. This is our only hope.

Player: bye

Ongulf: Bye.

Player: hi

Curos: Be greeted blank skin.

Player: mission

Curos: You come here to ask us to spare your people? This land has no tolerance for the weak, we have it neither. If you want us to consider you as useful for us, you'll have to prove it in a test of strength and courage.

Player: prove

Curos: Strength and courage might gain you our respect. Time will tell if you have the honour to earn our trust.

Player: test

Curos: First we will test your strength and endurance. You'll have to face one of the most experienced Mooh'Tah masters. As you don't stand a chance to beat such an opponent, your test will be simply to survive. ...

Curos: Face him in a battle and survive for two minutes. If you do, we will be willing to assume that your are prepared for the life in these lands. Enter the ring of battle, close to my quarter. Return to me after you have passed this test.

Player: bye

Curos: Farewell for now!

Player: hi

Curos: Be greeted blank skin.

Player: mission

Curos: We have seen that you can fight and survive. Yet, it will also need cleverness and courage to survive in these lands. We might see later if you've got what it takes. ...

Curos: However, I stand to my word - our hordes will spare your insignificant piece of rock for now. Time will tell if you are worthy living next to us. ...

Curos: Still, it will take years until we might consider you as an ally, but this is a start at least.

Player: bye

Curos: Farewell for now!

Player: hi

Ongulf: Hello.

Player: mission

Ongulf: Oh my. What a mess you have gotten yourself into. Well, at least you made it out alive. Whatever the value of a minotaur's promise might be, I guess that is the best we can get. ...

Ongulf: Of course all those revelations lead to new problems and a new mission for you.

Mission 07
Player: mission

Ongulf: Ooook. Now that we managed to keep those orcs and minotaurs at bay at least for a while, we learn that the real meanies over here are some lizardmen. Just great, isn't it?. ...

Ongulf: So you might already guess your next mission: Find a way to hold those lizards off. Find them, contact them, talk to them, scare them, bribe them, whatever. Just keep that snakes away if anyhow possible. ...

Ongulf: If the orcs are right, they are somewhere in or behind those mountains in the north. I doubt you can reason with them in any way, but you'll have to try for the sake of Farmine.

Player: bye

Ongulf: Bye.

Mission 08
Player: hi

Ztiss: Be greeted my .. guezt

Player: offer

Ztiss: You are ztill a captive and your life is forfeit. Zere might be a way for you to ezcape if you agree to work for my mazter.

Player: work

Ztiss: Zere iz a great tournament of ztrengz each decade. It determinez ze granted privilegez for zertain individualz of power for ze comming decade. ...

Ztiss: My mazter wantz to zurprize hiz opponentz by an unexpected move. He will uze warriorz from ze outzide, zomeone zat no one can azzezz. ...

Ztiss: One of ziz warriorz could be you. Or you could ztay here and rot in ze dungeon. Are you interezted in ziz deal?

Player: yes

Ztiss: You are zmart for a zoftzkin, but before you begin to feel too zmart, you should know zat we will zeal our deal wiz you drinking a ztrong poizon zat will inevitably kill you if you want to trick me and not attend ze tournament. ...

Ztiss: Zo are you ready to drink ziz poizon here?

Player: yes

Ztiss: Excellent! Now you may leave ziz area zrough ze teleporter to ze norz. It will bring you to a hidden boat. Ziz boat will take you to ze tournament izle. ...

Ztiss: Zere you'll learn anyzing you need to know about ze great tournament.

Player: bye

Ztiss: Hurry, you no longer have any buzinezz here.

Mission 09
Player: hi

Chrak: Greetingz, competitor.

Player: battle

Chrak: Zo you want to enter ze arena, you know ze rulez and zat zere will be no ozer option zan deaz or victory?

Player: yes