TibiaWiki:Data/Creature/behaviour/values

["The 3478 will back away from its opponent, trying to keep a distance from the target while using a variety of spells.\n","Has a very erratic retargeting behavior. Goes invisible often.\n","\n","Will not harm anyone and walks at a snail's pace.\n","Armadiles will stand at a distance and shoot at their target.\n","Unknown.\n","Askarak Demon fights to the death in close combat. \n","Does nothing; stands by waiting to be soothed.\n","Same as the Bane Bringer.\n","Same as the Bear.\n","Fights to the death.\n","They fight in close range. \n","Does not move.\n","Bog Frogs always run away.\n","Fights until death in close combat. He uses Invisibility very often. Summons 3-4 Vampires at once.\n","Behaves much like a regular Mutated Bat.\n","Same as the Bug.\n","They do not attack, but move quickly.\n","Attacks players.\n","Chases the enemy and fights in close-combat. Rarely retargets.\n","Fights in close range until death.\n","Cliff striders will chase their opponents.\n","Runs away in red health.\n","Attacks players, walks fast.\n","Fights in close combat.\n","Retreats in dark red health.\n","Crystalcrushers prefer to fight in close combat.\n","Fights to death.\n","Heals and goes invisible very often.\n","Retargets to whoever deals the most damage.\n","Deepling guards are fast. They will try to fight in close-combat while shooting spears from a distance. Guards have a somewhat unique retargeting behavior in that they do not move around players in the way to their target, but they do not immediately attack the obstructing player either. In this way, they will stand by the obstructing player and continue to throw spears at their target - and nobody will receive melee damage. The only ways to force a guard to attack you are by the use of Challenge or by having the target leave the guard's sight.\n","Same as a Deepling Spellsinger. It gains advantage in battle by weakening its opponent.\n","Deepling scout does run when in low health. \n","Almost exactly the same as a Deepling Guard, though it moves faster and deals more damage with each of its attacks.\n","Uses Whirlwind Throw very often. When gets close to you, it will use both of its attacks simultaneously. Runs away at 30 or less hp.\n","Deepling workers will chase their opponents and fight in close combat.\n","Runs away.\n","Retargets, fights until death.\n","This is the invincible form of Devovorga, encountered before all mini-bosses of the Rise of Devovorga event are killed.\n","Runs in low health. They will respawn even if you are in the dungeon (just next to you), so be careful if you walk in the big rooms.\n","Runs away in red health.\n","Like a Bog Raider.\n","Dragons are known to retarget. This often causes shooters in a team hunt to be burned or killed.\n","They will always stay about five spaces away from you.\n","Fights in close combat until death.\n","They fight in close range and run on deep red health. \n","Fights in close combat. Tries to escape when his health drops to red.\n","Enraged crystal golems will fight in close combat.\n","Attacks the character that killed it as a normal White Deer.\n","Fights in close-combat.\n","Same as a normal Toad.\n","Fights until death.\n","They keep a distance from their targets.\n","Chases its target and fights in close combat. A Frazzlemaw will walk over all fields to reach its target.\n","Gaz'haragoth fights his opponents in close combat.\n","Keeps distance.\n","Runs away in low health (about 30 or less). May sprint really fast for a short time.\n","Same as the Giant Spider.\n","Fights in close range. Often stops chasing and walks aimlessly for 2-3 seconds before retargetting(passing through fire walls to hit the player).\n","Fights until death. In spite of the experience received from this creature, its fighting capabilities can easily match a War Golem's or Behemoth's.\n","Gnomevil attacks the player dealing the most damage.\n","Runs in low health. They will respawn even if you are in the dungeon (all around you), so be careful if you walk in the big rooms.\n","They fight in close range and run on deep red health.\n","Same as a Deepling Scout's.\n","Keeps a distance\n","Follows you until death.\n","Hemming runs in low health.\n","Hideous fungi will position themselves at a distance. All of their attacks are distance-based. They will retarget to the player to damage them first.\n","Remains static in position, much like Traps.\n","Flees from captivity.\n","Humongous fungi will fight at close combat.\n","Humorless fungi are summons of hideous fungi. Just as their leader, they will stand and shoot at their opponents from a distance.\n","Flees in very low health, can't be pushed, doesn't kill other monsters.\n","Fights at close combat, runs away at very low hp. Does not retarget from the blocker, even when taking massive damage from the shooters.\n","Unlike its stronger counterparts Iron Servants do NOT run in low health. They will even respawn if you are in the dungeon (just next to you), so be careful while walking in the big rooms.\n","Ironblights will fight their opponents in close combat. Ironblights retarget very frequently.\n","He combos a lot, walks pretty fast and retargets a lot.\n","It's very slow, tries to get close to you while attacking with poison.\n","Lava golems will fight in close combat.\n","They fight in close range, and push weaker creatures.\n","He fights till death. Uses Invisibility very often.\n","Fights until death (?).\n","Lost berserkers will fight in close combat.\n","Fights from a distance.\n","His attacks are a bit similar to a Fire Elemental's and Thornfire Wolf's, but a bit stronger.\n","This kind of creature keep distance from his target,if target reach him very close he use melee and fire berserk. His great death beam is really dangerous, making damage every turn ~1200 hit points\n","Runs in low health.\n","Chases opponents.\n","Becomes invisible often, sometimes turn into a bat and fights until death.\n","They retreat at red health.\n","Runs away from players.\n","Mooh'Tah Warriors never retreat.\n","Same as a Gladiator.\n","Likely the same as a Vampire Bride\n","Quickly swims away from hostile foes.\n","He walks on all kinds of fields, he has strong ice beam/wave.\n","Fights until death, follows you.\n","Orewalkers will fight in close combat.\n","Phrodomo attack the enemy with his extremely melee until death. \n","They fly away from you.\n","Very erratic. At completely random times he will shout \" MUST DIE\" whereupon he will retarget to nearest person of said vocation and chase them down for a certain one-hit kill, albeit this frenzy only lasts for about 5-10 seconds at a time and it is possible, albeit hard, to avoid him. When he shouts \"GET OVER HERE!\", all players in the room are teleported next to him. His retargeting is also rather frequent.\n","Follow players using the healing explosion.\n","Follows the target.\n","Doesn't run when in low health.\n","Shaburak Demon fights to the death in close combat.\n","Does not run in red health. Attacks with melee and fire-based spells.\n","Acts like a normal Quara Predator; It also retargets often.\n","Follows its target around but does not harm them.\n","Chases its target and fights in close-combat.\n","Retargets rarely. Has a pretty high speed.\n","Similar to fish, they try to avoid all players.\n","Slugs fight until death in close quarters and are unsurprisingly, very slow. They will use their distance attack until they are close enough for melee.\n","Self-heals very fast.\n","Same as the Spider.\n","Fights in close combat, similar to a Destroyer or Behemoth.\n","Behaves like a normal Wolf.\n","Stone devourers will fight in close combat.\n","Frequent but weak attacks.\n","Tanjis will target the player hitting him for the most damage. Typically, this is a high level Paladin. He will not retarget to a player blocking his path.\n","Fights until death\n","Keeps distance from players.\n","Fights until slain. Will push other monsters in its way.\n","Every 10 seconds it will vanish and appear in another location. It can however appear several times in a row in the same place.\n","Tyrn chases its opponent. At low health, Tyrn will get a second wind and heal himself for about 5000-6000 health.\n","Chases foes.\n","Same as the Wasp.\n","Frequently attacks low level mages.\n","Always runs away. After killing it, it will re-appear as an Enraged White Deer or Desperate White Deer.\n","They pursue their prey very quickly.\n","They fight in close range.\n","Same as the Wolf.\n","Worm Priestesses never retreat.\n","Runs away after taking a hit.\n","Walks doing nothing.\n","Fights in close combat. Fully heals herself the first time she is low in health.\n"]