Oramond Factory Raids

The three raids deep in the factory challenges to the most seasoned adventurers.

The factory raids consists of three spawns, the west, the south and the east raids. Players can control which raid which gets activated by voting at the magistrate npc Marvin. Minotaurs are located in the east, Mechanical Creatures in the south and Wild Life in the west.

The east raid consists of high tier minotaurs, the special thing about this raid is that the minotaurs are virtually unkilleable when in proximity to their totems, which spawns in random locations throughout the east cave. The player must kill the minotaurs away from these and must make sure that they do not get trapped by the monsters next to a totem since it almost always results in a death.

The south raid consists of Glooth Golems, Rustheap Golems and High Voltage Elementals. When the raid is active you'll also see Glooth Batteries. The static buildings use a large Area of Effect spell which deals massive damage. It is not uncommon even for high level players to get killed instantly.

The west raid consists of Glooth Anemone, Devourers, Elder Wyrms, Wyrms, Behemoths and Drillworms. This raid differs from the other two in that there is always monsters spawning inside, however when the raid is active there will be massive amounts of Glooth Anemone spawning and "holes" around which monsters will spawn in larger numbers. Mages are advised to hunt in this raid with earth protection equipment, along with great fireball runes and avalanche runes depending on the monster composition you are facing each pull.