Magic Syllables

Overview
Each spellword or runeword is composed of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto three groups defining behaviour of spell.

Group I - kind of spell
Syllables of this group define the main use of the spell. They are always the first ones during incantation.
 * ad - rune
 * This syllable is always used to create runewords. Mage concentrates his powers on a blank rune to reinforce it with magic.
 * al - house
 * Mages use this syllable to influence on their house doors.
 * ex - instant/action
 * Using this syllable allows to create instant spells, mostly offensive and healing.
 * ut - support
 * This syllable is support one, creating spells which support mage with for example light, by speeding up his reactions or even making him invisible to lesser creatures.

Group II - behaviour of spell
Following syllables define what the spell really do.
 * amo - shield/protect
 * Mages use this syllable to create protective spells allowing them to defend while battleing ferocious creatures.
 * ana - cancel
 * This syllable is component of spells which cancel other magic, use undead or bad influences on mage.
 * ani - animate
 * Spells including this syllable allows to influence and animate hostile creatures or the mage himself.
 * eta - change
 * This syllable is part of spells which do some changes in reality. They are part of almost all house spells.
 * evo - create/blast
 * Spells which contains this syllable in their spellword are very powerful and widely used. They allow to create many visible effects of magic from simple light to impressive blasts of explosions.
 * ito - destroy
 * This syllable creates spells which disintegrates the bonds of other magic during journeys.
 * iva - locate
 * This syllable is rarely used and is component of the only spell which allow to find each other.
 * ori - strike
 * This is one of most powerful syllables. It is used in most offensive spells by truly masters of magic art.
 * ura - heal
 * This syllable is part of spells very often heard on the battle field among incantations of offensive spells. It allows casting mage to treat his wounds.

Group III - attributes of spell
This is the last group of magic syllables. They are defining what force will be used as a carrier of spell and what do they impact.
 * con - projectile
 * Just a projectile, you know, an arrow or a bolt. Now you can conjure them with this syllable.
 * flam - fire
 * This syllable involves eternal fire as a teacher for your enemies.
 * gran - more
 * Mages use this syllable to greatly amplify theis spells.
 * grav - field/access
 * This syllable allow mages to target their spells at choosen field of terrain.
 * hur - self/wave
 * Using this syllable as a part of spell allows to create magic attack waves or can make you fast as a tsunami wave.
 * ina - illusion
 * This syllable allows you to mimic other creature to scare enemies on the battle field or some newbies just for fun.
 * lux - light
 * Light is very important while wandering unknown caves or just not to get hit on the head and got robbed at night. It can also help you to kill harder monsters.
 * mas - all
 * This syllable allow spells to target all nearby creatures or terrain.
 * mort - force
 * Mages use this syllable to make spells which hit with raw physical force or to breathe force into bolt or creature.
 * pan - food
 * This syllable helps to create food to regain health and mana after fight.
 * pox - poison
 * Mages of earth know this syllable very well. Using it allows to poison your enemies or heal from venom.
 * res - creature
 * This syllable allows mage to take as a target some other being.
 * sio - friend
 * A friend. Somebody who can rely on and trust to. You can heal him, convince to or just invite to your house for a cup of coffee.
 * som - sub-owner
 * It's the special syllable used in house spells to assignate a sub-owner.
 * tera - earth
 * Mother Earth can help you when using this rune to take you out from some oppressions.
 * vid - visibility
 * Now you can hide from your enemies or monsters while hunting, thanks to using this syllable in your spellwords.
 * vis - energy
 * Pure energy is difficult to handle, but experienced mages can create great havoc on battlefield with it.
 * vita - body/life
 * Life is the essence. You can protect it, heal or take it out.