Carniphila

{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
 * name          = Carniphila
 * hp            = 255
 * exp           = 150
 * ratio         = 0.588
 * summon        = --
 * convince      = --
 * isboss        = no
 * creatureclass = Elementals
 * primarytype   = Bio-Elementals
 * abilities = Melee (0-100) poisons you 5 hp/turn, Paralyze(Heavy), Stalagmite (60-95), Terra Berserk (40-130).
 * maxdmg        = 330


 * immunities    = Invisibility
 * physicalDmgMod = 100%
 * holyDmgMod    = 100%
 * deathDmgMod   = 100%
 * fireDmgMod    = 120%
 * energyDmgMod  = 90%
 * iceDmgMod     = 65%
 * earthDmgMod   = 0%
 * drownDmgMod   = 100%?
 * hpDrainDmgMod = 100%?

}}
 * immuneto      = Earth Damage, Invisibility
 * strongagainst = Energy Damage (-10%), Ice Damage (-35%)
 * weakagainst   = Fire Damage (+20%)
 * behavior      = The Carniphila moves slowly but can catch up to you if you are paralyzed. It is a dangerous monster for inexperienced characters.
 * sounds        =
 * notes         = These creatures will kill other monsters to get to you.
 * location      = Deep inside the Tiquanda Jungle, Forbidden Lands.
 * strategy      = Similar to Hunters, they can hit you despite them being off screen. Always be ready to use Light Healing to remove Paralysis. Knights should rush in to attack them. Mages are better against a Carniphila, because they use runes to attack them from a distance. Use Fire Damage-based attacks/runes. Paladins should shoot them or use runes. Magic Shield is useful for low level Mages/Paladins to absorb the large amount of damage received.
 * loot          = 0-37 gp, 0-2 Meat, 0-2 Ham, Sling Herb, Shadow Herb, Grave Flower, Dark Mushroom, Seeds (rare) (Loot Statistics).