User:Sixorish/Quest

Also known as: Vocation Quest, 10K Quest or Desert Quest Reward: 100 Platinum Coins and a green bag with: Protection Amulet, Ring Of Healing, Magic Light Wand and Ankh. Location:  Deep below the Jakundaf Desert. Level required: 20

Premium required: no Be prepared to face: Slimes. If you go the wrong way, you might find Fire Devils, Orc Berserkers, and Bonelords among other creatures. Legend:  An old myth, nearly buried by the sands of time has been discovered by brave adventurers who ventured themselves through the complicated Desert Dungeon, and found its secret.

 Warning: This article contains quest spoilers !. '''This article contains information that some viewers may be unaware of, please view all information carefully. That means that this article includes explicit information about the quest, including full walkthroughs, maps, equipment required and full transcripts.'''

Preparation
To complete this quest you need to assemble a group of four players (including yourself). You and all your partners require level 20 or higher, they must be unique vocations: one druid, knight, paladin and sorcerer. You cannot complete this quest without sacrificing one of the following items, dependent upon your vocation: It is important to note that these items will be destroyed after you enter the reward room. You should avoid using your main weapon (e.g a paladin's crossbow) in case you need it afterward. A member of the party will also need to carry a shovel to enter the dungeon. It is advisable to carry a rope in case someone gets lost.
 * The knight needs to bring a sword, which can be obtained by killing rotworms, skeletons or minotaurs or purchasing it from an NPC who deals with weaponry.
 * The paladin will need a crossbow, you get these by killing Minotaur Archers, or by buying it from a shopkeeper NPC who fletches, or deals bows and ammunition.
 * The druid requires an apple. You can kill elves, use exevo pan or buy from an NPC who sells fruit.
 * The sorcerer needs a spellbook. You can kill Bonelords for these, or buy them from NPCs who deal with magic reagents.

Starting the quest
For an experienced Tibia player, locating three other party members is often the most difficult part of the quest.

On Open PvP and Hardcore PvP servers you may wish to privately ask others' to join. This will avoid Player Killers overhearing your yells and plot to kill you.

Once you make sure all four players have the necessary sacrifice items, you should meet somewhere and travel to the Jakundaf Desert. Beware of scorpions and anything else that might be lured to this area.

You will see a hole covered by a stone pile within what looks like a broken down building surrounded by energy, fire and poison fields. Try not to step in these.

Dig open the hole and go down it. You will drop down several times. Note that once you get to the bottom it is impossible to rope back up. You will have to exit via the escape teleport if you are unable to complete the quest.

The treasure room
There are buttons on the floor that will be properly activated when a player of the correct vocation is standing on each and the correct item is placed on the altar behind each player. The correct pattern is as follows. If the button does not appear to be "pressed down" when you stand on it, make sure you have the correct item placed on the correct altar and step off the square and back onto it.
 * Paladin stands on the north button.
 * Druid stands on the west button.
 * Sorcerer stands on the east button.
 * Knight stands on the south button.

Once all the buttons are pressed down, the paladin must pull the lever next to his square. This will teleport all four players to the treasure room. There are two chests to be opened: You will need 43.5 free capacity to carry this prize To leave, go north up the stairs and you will appear back on the sands of the Jakundaf Desert.
 * One gives you 100 platinum coins.
 * The other gives you a green bag containing:
 * A protection amulet,
 * A magic light wand,
 * A ring of healing, and
 * An ankh.

Trivia

 * NPC Avar Tar claims he soloed this quest by learning the magic of all four vocations.

Shortcut Spoiler
This spoiler skips the majority of the steps in the actual quest, and jumps directly to the reward. The actual quest is like this:

1) Enter the Desert Dungeon and find Hagor. Ask him about Morrin and give him a Roll. You will receive Key 4022.

2) Go here and open the door using Key 4022. Get Key 4009 from the chest.

3) Open here with the key you got and enter the Desert Dungeon Library. Search and read the books "Dangers of Adventures" of the author Netlios.

4) Now you need that someone stands on a floor switch at the library. Go here (if the other character is standing at the switch in the library, the path won't be blocked) and search for the missing book.

5) Search for Adrenius at the surface of the desert and ask about Netlios. Give him 500 gp and he will start a test, wich all the answers can be found at Netlios' books "Dangers of Adventures". If you pass the test you will earn the Key 4023.

6) Get 4 players of each vocation, then go here and open the door with the key you got from Adrenius. Each player must enter the respective teleporter and face 2 creatures (Orc Berserkers for Knight, Minotaur Archers for Paladin, Fire Devils for Sorcerer and Bears for Druid). There will be signs telling about the items needed for the next step. With your team, exit the dungeon and get these items.

7) Follow the path to the reward room. Now the team must place the items at the correct place and pull the lever. This will teleport all four players to the reward room.