The Pits of Inferno Quest/Spoiler

Required Equipment

 * Shovel
 * Rope
 * Pick
 * Holy Tible
 * Blood
 * Oil
 * Key 3700

Method
To get Key 3700 take the south exit of Venore (Which also leads to Shadowthorn) and walk towards the Plains of Havoc. When you are near these plains you will find a hole, which leads into a room with several Beholders and Ghouls. Inside a chest there you will find Key 3700.

You can find the hole (here)

To get the Holy Tible you have to walk to a small mountain near Knightwatch Tower. Inside the mountain will be a chest containing this book, which has the graphics of the old T-Book.

You can find the chest (here)

To do the quest you will need a team of strong players (level 80 is required, but level 100 is recommended) containg of at least 1 Knight, 1 Druid, 1 Paladin, 1 Sorcerer.

Go to the Necromant House on the Plains of Havoc. The entrance is in the small dungeon, beneath that house, in a small room to the east (here). You have to use a Pick in the northwest of that small room. Go in that hole and you'll see Goshnar's grave, use the Blood on the grave.

You will be teleported to a new room. South you will find many Demon Skeletons and Ghosts and some places to explore. North is a Magic Wall, if you have the Holy Tible in your inventory, you will be teleported across when walking on a platform by the magic wall. North is a hole to go to the Well of Life, there are only Butterflies here, and you can drink from the Fountain of Life. East is a sign that says: To the Pits of Inferno.

Down the hole is a bridge, there is a lever you must pull but it is creaking and rusty, pour the Oil on it and it will work. You will tun into a stone, which seperates water from lava. Use a Pick on this stone so you are able to walk over the lava. Across is three holes. All three go to the same room, which is full of Dragon Lords and Dragons. Only the north and south hole have a ropespot to go back up again. In the north-east of this room is a ropehole up to the following room:



There are 4 paths filled with the purple fire. Each path is made for a certain Vocation. Anyone walking on the wrong path will get a message saying he has entered the wrong path, and will take more and more damage from the fires, eventually leading to death. These are the correct ways to go:
 * Knights - north
 * Druids - north-east
 * Paladins - south-east
 * Sorcerers - south

Each vocation needs to rope up a hole into a room with 3 Creatures:
 * Knights - 2 Diabolic Imps and 1 Spectre
 * Druids - 1 Spectre, 1 Diabolic Imp and 1 Nightmare
 * Paladins - 1 Spectre and 2 Nightmares
 * Sorcerers - 1 Spectre and 2 Nightmares

In each room there is a lever that has to be pulled, when you pull the lever a wall of fire will disappear in the main room. Once all 4 levers have been pulled all 4 fire walls will be gone, and you can proceed into the main area. There are 2 holes, both leading to the same room which is the actual Pits of Inferno.

Down are Spectres, Diabolic Imps, Defilers, Destroyers, Hellfire Fighters, Plaguesmiths and Lost Souls. There are 15 switches that must be pulled in the correct order to make the final switch work for a small period of time. This switch makes the 2 rocks near the entrance vanish and you gain access to a ladder.

Up in the ladder you will find a few Blightwalkers, 15 levers and a book with the following riddle.

look at the 4 and ignore the 2

end the 7 with 5 in mind

value of 6 is 9

explain the second of 4

run past the 7

substract 10

use the northeast first

see the colors change

errors are red

look what changes

expect no mercy

six times 10

stupidity is red.

All the levers are USELESS. Just read the first letter of all the lines.

Walk north through the trail, and leave some people behind who will be able to kill a Defiler a Hellfire Fighter, a Betrayed Wraith, and some Blightwalkers. These people will sit here for a while doing nothing, while the rest of the group travel north.

There will be a hole to go down. Down are Diabolic Imps, Nightmares, Defilers, Destroyers, Hellfire Fighters Phantasms, Dark Torturers, Plaguesmiths and Lost Souls. Walk slowly north until you enter a big room. Travel east now and look for the sign that tells you are at the spa. Keep walking that way until you make it to a platform switch. One person must stand on this spot to make a ladder appear in the room with the 15 switches. The ladder will disappear once the person leaves the platform switch, so you will have to rope everyone up.

Once everyone is roped up safely you can proceed into the maze. Go up the rope hole in here and travel through the maze into a room in the north-east, which is a dead end. Be aware some tiles in the maze are traps, especially ones that are on corners. These will teleport you somewhere else in the maze. Once you have made it to the dead end you will have to use a pick to go down into the next room.

You will see a rock to the left with a ladder behind it, and a path east. Run east to get to a switch. Kill the Hellfire Fighters but be carefull of the damage from the Magicthrowers. Once you pull the switch the stone will disappear. Go back to the ladder and go up. You will be in a room with a bridge. As you walk you will fall down to a level below, and then you just have to rope back up. This is to prevent people from turning back to one of the earlier areas here. Finally you make it to two holes. The one on the north will bring you back to the Plains of Havoc Slime cave with no way back in, and the south one will lead you to the lair of the Ruthless Seven.

Down that hole you will find a level 80 door and a skeleton. Open the skeleton to recieve a Pirate Backpack. Inside it is a Ceremonial Ankh, a Death Ring, a Life Ring, 3 Orichalcum Pearls, 5 White Pearls, 2 Soul Orbs, 11 Platinum Coins and some Runes.

Now make your choice. Head back with this loot, or go for the bigger prize and pass the level 80 door.

To continue with the quest go through the Level 80 door and kill the Creatures there. Go down the ladder and then head north. In this room there will be a teleporter into a room that looks the same, but has 2 Magicthrowers, some Hellfire Fighters and a switch on the floor that will set the whole room on fire. When you enter this second room a stone will be blocking the people behind you, you will have to flick the switch several times to make everyone pass. Once everyone is inside, continue north.

You will enter a room with some Phantasms, Betrayed Wraiths, Plaguesmiths, Blightwalkers and a Hand of Cursed Fate. This is the main room with 7 teleporters into the Ruthless Seven thronerooms.

What you have to do here is enter each room and step twice on the throne to absorb a bit of their spirit (Remember to check the Quest Log after you have stepped on a throne to be sure you have completed that throneroom).

NOTE: It's recommended to leave someone behind to block the spawn in this room.



Verminors throneroom
NOTE: There are some invisible bridges (Poison) near the throne, you will have to walk over them to reach the throne.

In this throneroom you will meet Defilers, Plaguesmiths, Sons of Verminor and Blightwalkers. Go south and follow the way to reach the throne, step on it twice to absorb some of Verminors spirit, then return to the teleporter.



Infernatils throneroom
In this throneroom you will meet Hellfire Fighters, Hellhounds and Demons, often in large groups at the same time. Walk slowly here and try to lure them one at a time. Near the throne will be a switch hidden beneath fire, use destroy field to uncover it so you can get to the throne, step on it twice to absorb some of Infernatils spirit, then return to the teleporter.



Tafariels throneroom
In this throneroom you will meet Banshees, Dark Torturers, Demons, Lost Souls and possibly Mr. Punish. Follow the path slowly to avoid too many creatures at once untill you reach the throne, step on it twice to absorb some of Tafariels spirit, then return to the teleporter.



Apocalypses throneroom
You'll appear in some sort of wrecked ship. In this throneroom you will meet Destroyers, Furies, Demons and Juggernauts and Furies. You will find more monsters as you move on, keep going slowly since they can do a lot of damage. Once you reach the throne step on it twice to absorb some of Apocalypses spirit, then return to the teleporter.



Pumins throneroom
You will enter a long hallway with 4 dead bureaucrats. To be able to enter the throne room you need permission which you can get by asking for forms. This is what you should say to the NPC's: (NPC's are ordered in the way you meet them)

A Dead Bureaucrat 1: Hi - Pumin - your_name - your_vocation - Pumin A Dead Bureaucrat 4: Hi - Pumin - your_name - your_vocation - Form 356 A Dead Bureaucrat 3: Hi - Pumin - your_name - your_vocation - Form 145 A Dead Bureaucrat 1: Hi - Form 411 - no A Dead Bureaucrat 2: Hi - Form 287 A Dead Bureaucrat 1: Hi - Form 411 - yes A Dead Bureaucrat 3: Hi - Form 145 A Dead Bureaucrat 4: Hi - Form 356 A Dead Bureaucrat 1: Hi - Form 356

After this you have access to the northern teleport. Wait till everybody is ready and go in. There will be Spectres, Betrayed Wraiths, Demons and Hands of Cursed Fate. Keep an eye on your map, since this room is filled with invisible walls. Once you reach the throne step on it twice to absorb some of Pumins spirit, then return to the teleporter.

Bazirs throneroom
NOTE: Check your map, because there certain rope spots which take you back to the Dragon Lord spawn of Pits of Inferno, with no way to return to this throneroom.

In this room you will meet Nightmares, Phantasms, Demons and Goblins looking like Demons. You will find a lot of things put in here just to distract you, like switches and doors. Do not touch any of the switches since you might get teleported into rooms filled with Phantasms. Walk on to a room with a teleporter and a switch hidden beneath a dead orc. Pull the switch and enter the teleport.

You will be in a room with some platinum coins, ignore these and step into the teleport. In this area walk towards a ladder in the northwest of the room, go up then walk right. You'll find yourself in a room with void all around. Walk towards the chest on the south to get teleported into the next room. Move towards the tapestry on the left, and use it to uncover a mirror. When you use the mirror you get teleported into the room with Bazirs throne. Step on it twice to absorb some of Bazirs spirit, then return to the teleporter.







Ashfalors throneroom
When you go through the teleport, you'll find yourself in a graveyard. In this room you will meet Liches, Demons and Undead Dragons. Walk south, but be carefull not to make the Undead Dragons use their wave attacks on the entire team. Walk on to the throne and step on it twice to absorb some of Ashfalors spirit, then return to the teleporter.

The Reward
In the teleporter room go north through the 7 energy doors and enter the teleport, here there will be lots of traps which will hurt you a little, mind your hitpoints as you walk on. You will arrive at a locked door with an NPC next to it. Ignore the NPC and open the door with Key 3700. Enter the teleport on the south to get in the room with the rewards.





Get your rewards, and choose wisely! Now walk your back in the realm of the Ruthless Seven, and follow the signs that tell you where the exit is. You will be able to leave through the Slime cave in the Plains of Havoc.