Template talk:Calculator

New User Template
Hey guys, I thought this would be useful. I don't like typing my info into the online damage calculators every time I want to know my max mana or something like that.

Just put this template on your user page (with the correct info), and you will only need to update it when you level or gain a skill.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 11:44, 16 May 2006 (CDT)

Call for Data
To make this calculator, I based the algorithms on 3 other websites' damage calculators. After some testing, I found inaccuracies in each of them. I tweaked it a little bit to make it as accurate as I can right now, but I would like your help.

If you notice that one of the calculations is incorrect, please post here. I will need your char's level, magic level, spell/rune that was used, and the damage you caused with it.

As I get reports of errors, I will update the page to keep it as accurate as possible.

Your help is sincerely appreciated!

 force strike, lvl 60, mlvl 58, 124 damage to dwarf guard e-wave, lvl 60, mlvl 58, 540 damage to giant spider  etc.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 11:44, 16 May 2006 (CDT)

Uhh....
So, next time I go hunting I should write down my damage each time and what type of monster i was attacking? not sure how to go about doing this. ^_^ --Nodenar 13:34, 16 May 2006 (CDT)

Only really needed if you notice something is wrong in the damage calculator.

For example, if the damage calculator says that your maximum attack with and HMM is 97, but you do 123 damage, then the calculator is wrong, and I would like to know about it so that I can update it to make it more accurate.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 13:41, 16 May 2006 (CDT)

kk, I'll keep my eye open.

--Nodenar 14:06, 16 May 2006 (CDT)

Error?
On my userpage it shows:

Intense Healing 20 35  31

min 20, max 31, average 35?

Maybe Whitelaces should have a look at it, or is it right?

09:49, 18 May 2006 (CDT) <·>

Yes, this was a mistake. I accidentally swapped the avg and max multipliers. Thanks for catching that!

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 10:41, 18 May 2006 (CDT)

Template:Damage Calculator or Template:Character Stats ?
With even shielding skill & XP to next level included it's actually a Character Stats template.

Maybe it should be changed to that before everybody has it on their userpage.

13:27, 31 May 2006 (CDT) <·>

Since the character information is separated, I think it is still a damage calculator.

If you want to hide the character info part, and only display the damage, just add:


 * showcharacterinformation = no

and it will hide the character stats part.

Also... if you only want the char stats, just use:

It's pretty flexible as-is, but not all options are documented yet, since it is still a work-in-progress.

I still think that "Damage Calculator" is alright for the name. Even if we decide to change it, redirects work really well for templates, too. This way nobody's user pages will break if the templates get moved.

Maybe they should all be moved to "Template:Calculator/..." instead of "Template:Damage Calculator/..."

Is that what you were talking about?

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 13:40, 31 May 2006 (CDT)

Yes, something like that. Since all stats, skills and stat-calculators are in it too.

Or just split the stats and damage calculator. With in the template showing if you want to have stats, damage calculator, or both.

14:19, 31 May 2006 (CDT) <·>

Weapon Damage, Fist?
Maybe there exists a fist damage calculation to fill up the empty space next to melee? :)

14:28, 31 May 2006 (CDT) <·>

If you can find it, I'm sure that it would be useful.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 14:29, 31 May 2006 (CDT)

Please give me damage info!
I have been tracking my own damage, and I have already found a number of mistakes in the damage calculator, but I need more information! I'll make it easy on you!

Please email me TibiaCams of solo hunting or hunting with a VERY small team (1-2 people). Any type of damage would be helpful! Knights, Paladins, Mages, ANYONE! As long as I can tell what equipment, skills, and which runes/spells are being used, I want it!

Please email these to [mailto:tavinflavura@gmail.com tavinflavura@gmail.com].

Don't forget to tell me which tibia version it is, and which TibiCam program was used (TibiCam or TibiCam NG).

Thanks!

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 07:22, 3 July 2006 (PDT)

Weapon Damage, Thrown weapons?
Does anyone know if throwing weapons spears, knives, stars, etc. can be added to the damage calculator? I'm not exactly sure visually where the placement would go or what the calculations would be.

That's a good idea. I'm not sure why I didn't think of that before!

I'll see what I can do.

Until people send me some information about what kind of damage these weapons do, I will make the assumption that the calculation will be the same as calculating melee damage.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 07:46, 24 July 2006 (PDT)

Thanks Whitelaces! Also, since you asked so nicely, I will try out a variety of the thrown weapons to see what kind of damage I can do. What format would you like the results in? I would think that the thrown weapons would more than likely be calculated based on the distance skill and not the melee skill. My initial guess is that the damage should be similar to that of the arrow and bolt. I am not willing to bet on that though.

Sorry my last comment was a little misleading.

Yes, it is based on the distance skill, but it uses the same formula as the melee skill. I just do not know if this is correct.

Format is not a huge issue, but I will need the following information:
 * damage
 * distance skill
 * weapon used
 * creature attacked

The easiest would be to just email me a TibiCam of you hunting solo. Best-case scenario would be a fairly long hunt (1-2 hours) using the same weapon on one kind of creature, but really any cam where I can tell who does the damage will work. [mailto:tavinflavura@gmail.com tavinflavura@gmail.com]

But if you just want to email your results, or even just post them here, I will still use them.

Thanks!

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 11:31, 24 July 2006 (PDT)

Damage calculator templates inconsistant for burst arrows
I may be out to lunch on this but...

If you look at my character Caultruus you will see burst arrow damage calculated at 98 based on a magic level of 12. If you look at my friend Sandrax the knight on my friends page, you will see the burst arrow damage calculated at 100 based on a magic level of 4.

It looks like there is some inconsistancy between the different calculator templates.

Burst arrow damage is not 100% based on magic level. Exp level also plays a part. I was told that burst arrow damage was same as using Explosion, but that may or may not be correct.

As always... if I can get more data, I'll always make corrections based on actual observed damage.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 06:53, 25 July 2006 (PDT)

Edits of default values
Why do people edit the default values? Latest case is Juradl. I don't see the point.

&mdash; Ereglam &rarr; May the Force be with you &larr; 03:08, 29 August 2006 (PDT)

Good point, I have protected the page. And you need to fix your signature. ;) --Erig 04:00, 29 August 2006 (PDT)

Fist Fighting and Rod/Wand Using
Wouldn't it break the calculator to use either of these skills as your main skill?

The damage the a wand/rod causes does not change (ever)... it is always random within a range. For example, a Wand of Plague will always cause damage between 24 and 37 (average of 30)... it will never be more or less than that, no matter what your level/magic level is.

About fist fighting, I don't have a formula for fist-fighting damage. I'm sure it could be integrated with the existing melee formula, but we might need to change the whole template.

If you (or anyone else) has a formula for fist-fighting damage, please post it here or on my talk page.

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 07:23, 4 December 2006 (PST)

LMMs
My brother's LMM runes are supposed to only hit 15 by your calculator, when they actually do 16 and 17.

What is his level/magic level?

-- Whitelaces &dagger; Talk &dagger; &chi;&rho;&iota;&sigma;to&sigmaf; &alpha;n&epsilon;&sigma;t&eta;, &alpha;&lambda;&eta;&theta;&omega;&sigmaf; &alpha;n&epsilon;&sigma;t&eta; -- 05:59, 8 December 2006 (PST)