Knight

Overview
Knights are masters of weapons, shielding and hand-to-hand combat. They have greater brute strength than other vocations and are able to carry more equipment and items at any given level.

As a result of their focus on physical skills, knights are severely lacking in magical abilities.

Benefits

 * Fastest advancement in Melee skills
 * Fast advancement in Shielding skill
 * Largest Capacity
 * Largest amount of Hitpoints
 * Fastest Hitpoint regeneration
 * Can use spell Challenge to rescue team
 * Many healing spells, which make him not wasting so many mana potions.

Drawbacks

 * Slowest mana regeneration.
 * Smallest amount of maximum mana.
 * Slowest advancement in magic level, thus magic attacks deal lower damage.
 * Cannot make and cannot use many different kinds of runes.

Gains by level
With each level, every player receives an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a knight will gain:
 * 25 oz of Capacity
 * 15 Hitpoints
 * 5 Mana

Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A Knight will regenerate:
 * 1 Hitpoint every 6 seconds
 * 2 Mana every 6 seconds

An Elite Knight will regenerate:
 * 1 Hitpoint every 4 seconds
 * 2 Mana every 6 seconds

Promotion
When a knight reaches level 20, they can purchase a Promotion and become an Elite Knight, with certain benefits.

See the page on Promotion for more information.

Tips and Tricks
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

 * Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
 * Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry. (this is mostly advisable on optional-PVP worlds since you cannot get hunted).

Gaining Experience

 * Hunt alone. Unless you're sharing experience, knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage with their runes.
 * Hunt with plenty of Health Potions. This is generally in-expensive and will save your life. It is recommended that you carry 20 potions per 10 of your characters levels (for example, a lvl 33 knight should carry 60+ Health Potions).
 * Hunt creatures that do not run away in low health. This will help to advance your Shielding skill while gaining some Experience and Melee skills.
 * When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
 * Use shared experience. Block in a team with shared experience, you will get less experience per kill than you would soloing, but the waste will be much less and you can kill much stronger creatures without having to use many Health Potions.

Melee

 * Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level and you will have "good" (not "fabulous") skills for the entire life of your character.
 * Use a weak weapon. As your Melee skill advances, you will kill weaker creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
 * Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.

Shielding

 * Use a one-handed weapon and a shield. While a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
 * Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.

Magic Level

 * Never have full mana. Your Magic Level is advancing when you are using mana. Every second that you have full mana, you are losing potential magic level advancement.
 * Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
 * Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana.
 * Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.

Related Pages

 * Vocation
 * Paladin
 * Sorcerer
 * Druid

Pages of Particular Interest to Knights
Creatures Hunting Vocation Equipment NPCs
 * Creatures: Full list of creatures organized by type.
 * Knight's Hunts: Suggested hunts for Knights of all levels and skills
 * Loot
 * Offensive Fighting
 * Balanced Fighting
 * Defensive Fighting
 * Melee
 * Shielding
 * Training
 * Promotion
 * Armor
 * Helmets
 * Legs
 * Shields
 * Sword Weapons
 * Axe Weapons
 * Club Weapons
 * Knight Guild Leader NPCs
 * Armor Shopkeeper NPCs
 * Weapon Shopkeeper NPCs
 * Equipment Shopkeeper NPCs

Possible Hotkey Assignments
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

See also: Template

Click here for a printable version.

In Tibia.cfg ...
 * Hotkey = (0,"utevo Lux\n",0,0,0)
 * Hotkey = (1,"exura\n",0,0,0)
 * Hotkey = (2,"exana pox\n",0,0,0)
 * Hotkey = (3,"exiva \"",0,0,0)
 * Hotkey = (4,"exori\n",0,0,0)
 * Hotkey = (5,"exeta res\n",0,0,0)
 * Hotkey = (8,"utani hur\n",0,0,0)
 * Hotkey = (9,"exani hur down\n",0,0,0)
 * Hotkey = (10,"exani hur up\n",0,0,0)
 * Hotkey = (11,"exani tera\n",0,0,0)
 * Hotkey = (12,"utevo gran lux\n",0,0,0)
 * Hotkey = (13,"exana mort\n",0,0,0)
 * Hotkey = (16,"exori gran\n",0,0,0)
 * Hotkey = (17,"exori hur\n",0,0,0)
 * Hotkey = (28,"exori mas\n",0,0,0)