Formulae

There are many different formulas and calculations and interesting data in Tibia. For example how much experience you need for a level, how much mana you need for a magic level, how long time it takes to advance in diffrent skills, how long time a day in Tibia is counted in real life time, etc etc.

Level


or alternatively (use whichever you prefer):



Where x = level


 * For details about the Level Formula, visit this page.

Magic Level

 * Mana required to advance to next magic level:


 * a = Current Magic Level
 * b = Vocation Multiplier
 * Mages: 1.1
 * Paladins: 1.4
 * Knights: 3

Mana

 * With this you can calculate an amount of mana you or someone else has at a certain level.
 * Only if you left Rookgaard at level 8.


 * Knights : Level*5 -5
 * Paladins : Level*15 -85
 * Sorcerers and Druids : Level*30 -205

In case you left Rookgaard after Level 8:
 * Paladins will have less 10 mana each level they stayed on Rookgaard after Level 8
 * Sorcerers and Druids will have less 25 mana each level they stayed on Rookgaard after Level 8

Hitpoints

 * With this you can calculate an amount of hp you or someone else has at a certain level.
 * Only if you left Rookgaard at level 8.


 * Paladins : Level*10 +105
 * Knights : Level*15 +65
 * Sorcerers and Druids : Level*5 +145

Incase you have left rookgaard after level 8:
 * Knights will have less 10 hitpoints each level they stayed on Rookgaard after Level 8
 * Paladins will have less 5 hitpoints each level they stayed on Rookgaard after Level 8

Capacity

 * With this you can calculate an amount of Capacity you or someone else has at a certain level.
 * Only if you left Rookgaard at level 8.


 * Level = is the level you want to know the amount of Capacity it has.
 * a = Capacity gained each level up.
 * Knight = 25
 * Paladin = 20
 * Sorcerer and Druid = 10

Speed
''NOTICE: These formulas are based upon observed values. The input factors are also assumed based upon these same observations. These formulas may not be 100% accurate.''

Your speed helps determine how fast you walk in-game. The base speed for a level 1 player is 220.

The type of surface you walk on reduces your speed (i.e.: you walk faster on pavement than you do on grass or mud). Below are the formulas for determining your speed in different states.

Unmodified
This determines your Unmodified Speed, or "BaseSpeed".

Haste
This determines the difference in your speed after casting Haste. Add this to your BaseSpeed to determine your new speed.

Strong Haste
This determines the difference in your speed after casting Strong Haste. Add this to your BaseSpeed to determine your new speed.

Time Ring
This can be combined with Boots of Haste and one of the haste spells.

Boots of Haste
This can be combined with Time Ring and one of the haste spells.

Exp from Killing other Players on PvP-Enforced World

 * a = killer's level * 0.9 <- rounded down
 * b = victim's level
 * c = victim's experience

Round the result down to the nearest whole number

Time

 * 2.5 seconds = 1 Tibian minute
 * 30 minutes = 12 Tibian hours
 * 1 hour = 24 Tibian hours

Attack Spell/Rune Damage
NOTICE: This formula is based upon observed values with c calculated to one tenth with fair certainty.


 * a = Character's Level
 * b = Character's Magic Level
 * c = Multiplier for the desired attack spell/rune
 * NOTE: Each attack spell/rune has a different multiplier to determine how much damage can be done with it. These multipliers are simply based upon observed damages.

Light Healing	1.5 Intense Healing	3 Ultimate Healing	15 Berserk [exori]	9.9 Light Magic Missiles	0.9 Heavy Magic Missiles	1.8 Force Strike [exori mort]	1.6 Energy Strike [exori vis]	2.7 Great Fireball	3.3 Energy Wave [exevo mort hur]	12 Sudden Death	8.7 Explosion	3 Ultimate Explosion	16.8