User:Netherion/Studys

Introduction
This is an study I've made from some test from me and  on Refugia.

We've practiced on some ways to train our mag level without not much cost.

I'll divide this entry in Scenarios.

The Scenario is an hypotetical situation where some mage can be interested, cheap and fast, long with a bit of costs, both on sorcerer or druid, the first test was based on Avalanche runes and Sudden Death runes (because are the commonly runes we use).

Tools & Numbers
Life Ring (Optional)

Soft Boots

Food

Manafluid

Ring of Healing (Optional)

Blank Rune's

A pacefull place with a constantly respwawn for move the Soul Point's everytime you need.

Scenario Alpha (mag level training)
Scenario designed for a druid without not much time and low wastes.
 * Scenario Alpha - Druid (1)

This test is about spend 10.000 gp, would be 200 Manafluid's, we previously know selling the vials will get 1000gp being able to buy 20 more, and selling the vials once again geting enought for 2 more, then skip this part and start buying 222 Manafluid's.

This test is about Avalanche's Our goal is 50 runes (200 charges).

So, with 222 manas we've done between 43 - 44 runes (172-176x charges) statistically speaking, the rest pending should be arround 6 runes (24 charges) for make with (or not) soft boots until reach 200x Charges.

6 Runes -> 530 MP (x6) = 3180 MP 3.180 MP / 180 MP (1 min Soft boots) = 17,666 min Soft Boots. 17,666 min Soft x 42 gp's per min Soft Boots = 741 gp's on Soft Boots

Alpha Conclusions

 * Alpha Conclusions:

Invested:

741 gp's of Soft Boots 500 gp's of Blank Runes 11.100 gp's of Manafluids Total invested: 12.341 gp's.

-1.100 gp's (vials at shop) -7.500 Sold to player(s) Total looses: 3.741 gp's

26.500 MP trained.

Scenario Beta (mag level training)
Scenario designed for a druid with cash and time.
 * Scenario beta - Druid (2)

This test is about spend 100.000 gp, would be 200 Manafluid's, we previously know selling the vials will get 10.00gp being able to buy 200 more, and then 20, and finally 2, then skip this part and start buying 2.222 Manafluid's.

100.000 gp's -> 2.000 Manafluid's -> 10.000 gp's -> 200 Manafluid's -> 1.000 gp's -> 20 Manafluid's -> 100 gp's-> 2 Manafluid's Total: 2.222 Manafluid's (*) -> 111.100 gold coins

(*) Avoid sell the vials until finish the test for don't provoque more looses.

Obviously I know you commonly wouldn't have cap for carry 2.222 Manafluid's, so if you got a second character to carry this or a near depot or just you got the house arround, make use of it.

Search 4 min respawn (at last in low resp time) about one or more creatures that gives you Soul Points with/out Happy Hour, (example: A level 30 can kill a rowtorm or an orc), be sure the creature comes to you or you have a fast acces to it, in any case, just kill that creature every 4 minutes.

Statistically would be done between 433 Runes (1.732x Charges) and 450 (1800x Charges), because the randomness of the Manafluid's is more evident the more we make use of it. You'll have pending to make 40-67 runes.

Average stay of 60 runes, to simplify the data:

60 runes, 530MP por rune, would be an amount of 31,800 MP.

31,800 MP / 10,800 MP (Thats the amout of mana that Soft Boots will give you full filled up) -> 2,98 hours runemaking with Soft Boots.

2,98 hours runemaking with Soft Boots: 2.500 gp's -> 1 Hour 2,98 x 2,5 -> 7.361 gp's on Soft Boots

Beta Conclusions

 * Beta Conclusions:

Invested:

111.100 gp's Manafluid's 7.361 gp's Soft Boots 5.000 gp's Blank Rune's Total invertido: 123.461 gp's.

Real looses:

-11.000 Vial'ss -75.000 Sold to some player(s). Total looses 37.461 gp's

265.000 MP trained.