Talk:Administrator Team

Welcome
Feel free to discuss things among admins. Ask things to admins, propose new ideas etc. Reporting a vandal can also be perfectly done here, but is not really the intention of this page. Also note that this page doesn't have the same function as TibiaWiki talk:Community Portal.

Merging vote
Please state your opinion here. -- Bennie (talk ~ fellows) 07:09, June 22, 2012 (UTC)

Problem with a template
hey, there is a problem with {{#dpl: | mode=userformat template thing, it's been like that for about two days. is there anything you can do or is it a problem of wikia? ~ Vapaus (talk)

I saw the problem since yesterday, it is related to wikia updating mediawiki software, I asked here, they will fix it but I think it may take some time. --Daniel Letalis (talk) 17:27, June 26, 2012 (UTC)

thanks for the fast reply, it's just making alot of pages obslete (quests, bosses, creatures etc) so i thought id ask about it ~ Vapaus (talk)

Another problem.
I just moved some images to the correct names and noticed that half the options at the top were not there. I had to edit the file pages before links like "rename", "delete" and "history" appeared. The rename page also seems to be changing the odd time to a different renaming page. Is this also something to do with the MediaWiki upgrade? Because it looks to me like we have already been moved so these issues shouldn't arise. Beejay 17:22, June 27, 2012 (UTC)

They are testing when version is 1.9 or so here Special:Version. But we might have issues related to mediawiki cache because of these tests and version changes. Yesterday the site had issues with main site script with 3 computers here, until I visited http://tibia.wikia.com/wiki/-?action=purge to purge the script. You might try to purge the pages that have problems, if that doesn't work I would say we wait a bit, but if it is something needed maybe report it on Special:Contact. --Daniel Letalis 22:00, June 27, 2012 (UTC)

So if it says 1.9 on Special:Version then it means they are testing? I am sure it said 1.9 there yesterday, which was when I mainly had strange issues with the renaming link and parts on RecentChanges. If that's the case then the disappearing links must have something to do with it. If I get it again I'll take some screenshots but the links came back after an edit to the file pages. Was starting to think I am losing my mind! Beejay 00:03, June 28, 2012 (UTC)

Pet pig and little pig
Little Pig and Pet Pig is this a mistake? (the one the npc sells is little pig, which is the one you get for the digging task) ~ Vapaus (talk)

You can see Pet Pig in the market, it expires after 6 minutes, weighs 6 oz and its sprite doesn't move the legs, but it blinks. Since there are two different sprites for that pig, I assumed that Little Pig had the wrong sprite on the wiki and I changed it too.

Hunter of Dragoes (Talk  · Contribs  · Admins ) -  20:02, July 11, 2012 (UTC)

Sprites might be different, they have like 6 sprite entries and one of them is separate from the others.

And the 6 minute thing I am pretty certain does NOT mean they disappear. On the TS they had this as well but there were pigs on the floor for days.

If you look in the market for Crystal Pedestal you'll find that they expire after 9 seconds. They don't disappear. I am pretty sure they work in the same way. It just means they change item IDs. Try trading the pig for a while (maybe 6 mins, but not sure exactly when you get this '6 min pig' so maybe longer) I suspect the trade will automatically close after a few mins. -- Sixorish (talk) 22:11, July 11, 2012 (UTC)

You might be right, Sixorish. That might be a temporary sprite that lasts 6 minutes after you use the pet pig's standard ID, as it is with some dolls.

Hunter of Dragoes (Talk  · Contribs  · Admins ) -  18:36, July 12, 2012 (UTC)

Sprites Needed
Anyone can upload sprites for the Insectoid Monolith and Hive Monolith pages? Thanks &raquo; Sez6 ~ Talk &laquo; 18:17, July 13, 2012 (UTC)

I uploaded items id 14074 and 14075, not sure if they are correct, feel free to delete them if they aren't. --Daniel Letalis (talk) 05:44, July 14, 2012 (UTC)

Thanks, those sprites are important for the war vs hive quest :p &raquo; Sez6 ~ Talk &laquo; 15:09, July 18, 2012 (UTC)

About Ball on Chains, Shovel (Standing) and some other items/or/objects
i've noticed that Shovel (Standing) was using an item template aswell as the Ball on Chains (both items share attributes and purpose ingame as decorative pieces around special areas), i think they should be using the object template along with other similar items that i didn't find on wiki after small search trough items/object categories (the furniture from Rottin Woods house or mushroom table and similar items that can be moved but not picked) possible under Movable Objects? also a note that a few furniture packages sprites are missing (after a brief look on the category) share your thoughts, ~ Vapaus (talk)

By the current definition of object, if something is movable, it's not an object (see objects). That's the reason why the items you mentioned are considered not-pickupable items.

But it was always hard to fill in some parameters of Template:Infobox Item like weight, droppedby, buyfrom and sellto for those items. There was never a guideline for them. If you can't pick it up, you can't put it in a container and you can't trade it, those fields are meaningless. We definitely should use other infobox template, and I don't foresee problems if we adapt Template:Infobox Object to be used in those articles. We could create a movable parameter. Also, we would have to create a destructible parameter (for objects) since some items which use such parameter would be considered objects. And we would have to change the definition of object on Objects page and, maybe, make the definition of item clearer on Items page. By the way, I just noticed that Ornamented Stone Table is already using infobox object.

Hunter of Dragoes (Talk  · Contribs  · Admins ) -  23:01, July 18, 2012 (UTC)

Don't forget: Football needs and uses buyfrom/npcprice, they aren't meaningless (but they aren't normal trades either, you have to talk to buy them). -- Sixorish (talk) 23:09, July 18, 2012 (UTC)

You're right, I had forgotten Football and Heavy Ball. Even so, I don't see the lack of those parameters as a problem. We can always use the notes field.

Hunter of Dragoes (Talk  · Contribs  · Admins ) -  23:59, July 18, 2012 (UTC)

About : Flower Pots
i noticed that on the Flower Pot page some of the sprites names are wrong, and also after the latest update there are 2 sets of flower: the second set are the ones shown on market, should they all get diffrent pages? ~ Vapaus (talk)
 * The ones you normally water and can be dryed out if not waterd
 * fully grown ones you used Ice Flower Seeds on

I think that evert flower should have their page. They are different items (like rusty armors) and also they have different % of rarity and value. &raquo; Sez6 ~ Talk &laquo; 15:09, July 18, 2012 (UTC)

Spoiler Tags
In the discussion about quest spoilers (here) i mentioned the need of guidelines about quest spoilers because people use spoilers tags almost for everything without following any standard.

There was the example about Rashid where people put spoilers in the locations and it was like this for years. But there are a lot of examples:


 * |Mystic Turban: It have twice the same message about trading 1 with irmana, one outside spoiler box and another inside.
 * Mini World Changes: This page have a table of contents with the achievement you win for every MWC. However, in the achievements page that information its considered a spoiler.
 * And in the World Changes the table of contents doesn't include the achievements.
 * Also, in every quest page, the rewards are visible to anyone, for example The Pits of Inferno Quest. But if you check any rewards page, like Soft Boots you will find UNDER a spoiler box that is obtainable through PoI quest. This is a contradiction.
 * And in the same Soft Boots page the information about repairing soft boots its under quest spoiler box.
 * Same with World Changes rewards. It says WITHOUT any spoiler box that you can obtain a slug drug through the feverish change, but in the Slug Drug page it says the same UNDER a spoiler box.
 * Also, the pages about the gnomish vouchers (|type CA1) had quest spoilers (that i removed), but it made me ask myself, should I remove the spoilers on this page? or add spoiler boxes to all the items that can be obtained through minor tokens?

I found one page with some "guidelines": Quest Spoiling. But according to that page quest rewards must be UNDER quest spoilers (this is not followed in 1 single quest page) and even the route to mintwallin and monsters locations are spoilers so i can't rely in this page.

Without proper guidelines i wonder things like: Should i delete spoiler tags in the achievements page? or i should delete the achievements column in the mini worlds change page? The rewards in quest pages should be put under spoilers? or we should remove spoiler tags in rewards pages? etc

&raquo; Sez6 ~ Talk &laquo; 15:09, July 18, 2012 (UTC)

You're right, we should have guidelines for spoiler tags.

Do you want to start proposing guidelines, then we can discuss changes? If you don't, please, somebody else start it.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) -  00:34, July 19, 2012 (UTC)

I would suggest to stick to the fansite guidelines given by cipsoft: "Complete quest solutions need to be marked with a disclaimer that warns players that quests are spoiled in the following sections"'.

So only include spoiler warnings in complete quest solutions (world changes and probably achievements too) and that's all. No spoiler warnings in NPCs or items pages. In my opinion, it doesnt benefit to anyone spoiler warnings like in Life Crystal page where the info about changing one for 1 life ring it's under spoiler.

So my proposal is: Spoiler warnings only in complete quest, MW, MWC and achievements solutions. Avoid spoiler warnings in NPC and items pages unless it contains solutions to quests, MW, MWC and achievs. &raquo; Sez6 ~ Talk &laquo; 04:47, July 19, 2012 (UTC)

The community already voted that they wanted spoiler warnings, I'm not sure they would appreciate us removing them. I think it should be changed, but not so drastically. -- Sixorish (talk) 03:45, July 20, 2012 (UTC)

Different things, that was about quest spoilers and i'm talking about all the other pages. Anyway, whatever the decision is, it should be standarized, that is my request.

Rewards are spoilers? ok, let's hide from all pages. Items that you can exchange like mystic turban is spoiler too? lets hide in all pages with items that can be exchanged, etc.

&raquo; Sez6 ~ Talk &laquo; 05:20, July 20, 2012 (UTC)

I think: if information is relevant enough to have a link to a quest article, then it should be hidden. But that's not good enough to be in a guideline. -- Sixorish (talk) 05:56, July 20, 2012 (UTC)

Ok i understand that. What about exchange items like blue pocs or minor tokens? I dont see that kind of things like quest, but here are categorized as "exchange quests" &raquo; Sez6 ~ Talk &laquo; 03:36, July 21, 2012 (UTC)

What about this:
 * All links or references to quests under spoilers.
 * All achievements references under spoilers, so we should remove from the TOC of the world changes.
 * All exchange items without spoilers, those arent quests.
 * No spoiler in quests trade list. I mean Rashid, Djinns, Gnomally (the way its now). This will apply to in reverse, so those items would not have "spoiler: sellable to gnomally".
 * In the future, any public information (anyone can know that information, doesnt require any kind of quest) will not have spoilers. Like the locations of Rashid or the soft boots repair.

What do you think? This covers pretty much, but for the rewwards situation. If the information about which rewards can be obtained in which quests is spoiler, we should hide it in the quest pages too. &raquo; Sez6 ~ Talk &laquo; 03:23, July 22, 2012 (UTC)

I'm not sure about this world change thing. I think having the achievement column is very convenient. Otherwise it's a good idea. Should we make a poll or community discussion something to gain consensus? -- Sixorish (talk) 03:40, July 22, 2012 (UTC)

There is no need of poll or consensuns, it's all about making standards. I will ask you this: why the achievement "firefigther" have spoiler tags (spoiler: can be obtained through X world change) but the world changes DONT have that spoiler. You hide the info from one page but show in another.

We are not following standards but only what we think its "very convenient". The bad thing about "convenient" it's, things that you find convenient maybe i dont find it, or backwards.

Before making polls you should define some basic guidelines, rules, standards. Right now what will you ask? &raquo; Sez6 ~ Talk &laquo; 03:59, July 22, 2012 (UTC)


 * why the achievement "firefigther" have spoiler tags (spoiler: can be obtained through X world change) but the world changes DONT have that spoiler.
 * Because we have to make a special exception for "rewards" like this. Same goes for quest overview pages, they state the rewards on that page, should we also hide those? By attempting to form a standard with quest pages we are not following any standard at all. Quest and (mini) world change lists should be exempt from spoiling standards because if you visit the page you are most likely wanting the spoilers anyway. If I am honest, I don't see the point in having spoilers on achievements page, because I see people going to there for one purpose - to find out the methods of achieving it.


 * We are not following standards but only what we think its "very convenient". The bad thing about "convenient" it's, things that you find convenient maybe i dont find it, or backwards.
 * The difference is, it harms nobody to include that content. I don't find the table on Pair of Soft Boots to be very useful, if I wanted numbers I could do the math, but I don't remove it because I see the potential for others' convenience. User convenience is the BEST policy I can think of, it should overrule any of our standards if we cannot incorporate them.


 * Before making polls you should define some basic guidelines, rules, standards. Right now what will you ask?
 * I meant gain consensus on your specific proposal. I have no problems with the guidelines proposed but at the end of the day, it's not up to me or you when there are thousands of viewers out there. We don't have much of a community right now and much less to monitor recent changes and post on this talk page, pretty much the only way we have to connect with our viewers is through polls - I don't like it but we have to work with that.

I would suggest the following guidelines:


 * Where a quest link is appropriate, it should be in spoilers.
 * Lists are exempt from spoiling standards (achievements, quests, world changes).
 * The following parameters should hold spoilers and any information not suited for these parameters should not be hidden: [NPC] notes [item] notes [creature] (field)notes
 * Quest links are appropriate when:
 * [creature] Quests and world changes if they are primary monsters (mamma longlegs and Vengoth vampire lords, but not e.g. vampire bride)
 * [items] Quests and world changes only if they are (a) obtained through it, (b) has a specific use as part of them (Prepared Bucket, has a specific use because you can't use bog water for anything else), (c) is spent (lost) in doing the quest (e.g. coconuts for paradox tower).
 * [NPCs] Quest and world changes only if they are very important NPCs for a quest which you talk to frequently (Commander Stone)

And the following changes: -- Sixorish (talk) 05:59, July 22, 2012 (UTC)
 * (Most) exchange quests are abolished. If they don't appear in the quest log and can be repeated infinitely (e.g. red robe>pocs), we can change them to a simple "trades x for y" and list it in the NPC/item pages (just as djinns have it listed).


 * "if you visit the page you are most likely wanting the spoilers anyway."
 * and is not the same situation in every quest page? c'mon, all the people who visit quest pages enters because they want to know the spoiler. this is what its wrong, we are not following any criteria, just our toughts of how it looks better.


 * "User convenience is the BEST policy I can think of"
 * And is not more convenient to delete the spoiler in the soft page? one less clic per user is not more convenient?
 * How it works now? i search soft boots, then i have to clic in the spoiler tag to show a link to the quest page that have another spoiler. every time we go to a quest through a item we ALWAYS pass 2 spoiler warnings. the question: "is not more convenient to simplify (in any possible way) that?" "it harms anyone to simplify that?"


 * Polls doesnt work for taking decisions, only as a feedback. Also you dont ask to the viewers every change you make, nobody does. And is not the only way to interact with your users, im a regular user interacting with you ;).
 * I support your proposals.

&raquo; Sez6 ~ Talk &laquo; 12:19, July 22, 2012 (UTC)

Quest spoilers have been discussed elsewhere and I think it was almost unanimous agreement that the overview page is unnecessary and we'd change when a suitable style was agreed on.

People go to the soft boots page for more than just the spoiler, and it harms the user by spoiling information that they are not going to that article for. One of those clicks are due to the quest overview which as said, we agreed somewhere to change.

I know that polls are bad for this but understand that there is a much wider community and very little people actually comment on things that affect us all, because either they have no account or don't see the discussions. -- Sixorish (talk) 13:17, July 22, 2012 (UTC)

I agree with Sixorish's proposals. Those are basically the guidelines we already use, but they weren't listed yet, I think.

Sez, there are players who don't like spoilers. For example, they might want to know Soft Boots details, but they don't want to know which quest they can get them from. And we have to think on their convenience too. Moreover, our visitors are already used to our standards, those who want to see the spoiler already know that they have to click on the flashy pink box. Lastly, remember that Tibia players usually don't like drastic changes, be in on Tibia or TibiaWiki. That's why I don't support some drastic changes.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) -  02:16, July 23, 2012 (UTC)

My intention was NEVER to discuss if we change anything, I just wanted guidelines to work with. Sixorish's works fine and it helps to solve most of the "conflicts". Lets agree with those guidelines and if further revisions are needed we can discuss that. But for now i think that works fine. &raquo; Sez6 ~ Talk &laquo; 14:38, July 24, 2012 (UTC)

I couldnt resist to post this image here. This image its an example of what i say. Spoilers doesnt help to hide anything, but well, just look the picture. &raquo; Sez6 ~ Talk &laquo; 14:17, July 25, 2012 (UTC)

I reduced the image size because it's hard to discuss with that in place.

I think that is an interesting case. I'm not sure how we should deal with that. Personally I find the spoiler tags to be a good feature because it groups quest and non-quest information, not because it hides that information from the viewer. I don't want to lose that organization (although I want that hidden spoiler to change...). The spoiler tags should say something more like: "major NPC of the traveling trader quest" in my opinion. Trades related data should not be hidden like that.

Tell me what you think of TibiaWiki:Standards/Items for items. Spoilers are at the end. -- Sixorish (talk) 10:26, July 29, 2012 (UTC)

It's ok, but you left out the achievements. Again there are not standardization, some pages like Piggy Bank have spoiler tags for the achievement and other item like Ice Cube doesnt. So, we put achievements hide in spoilers too or don't?

Also, i deleted spoiler tags from clay lumps and marble rocks, because they were only a link to the tibiastats article. What do you think if we add the line: &raquo; Sez6 ~ Talk &laquo; 14:10, July 29, 2012 (UTC)
 * Anything refering to statistics wont have spoiler tags.

Good job, Sixorish. :)

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 15:09, July 29, 2012 (UTC)

I think the following information should be considered as spoiling on item or object pages and should be put in spoiler tags:
 * the name of the quest this item is involved in or a reward of
 * the name of the achievement related to the item
 * the route to the item/object, if quest related

I think this is no different to the current de facto standard. It could be formalized, so I like Sixorish' approach with some additions. The route is also spoiling for e.g. Blooming Griffinclaw, that's why I think it needs to be added to the standard. -- Bennie (talk ~ fellows) 15:19, July 29, 2012 (UTC)

Shields
i think the page should have now 'level' and 'attributes' as some shields have level limit, and special attributes as Prismatic Shield,Rainbow Shield,Shield of Corruption and Ornate Shield ~ Vapaus (talk)

Thanks, I added level / resist / attrib to the list. -- Sixorish (talk) 22:51, July 20, 2012 (UTC)

Videos
I want to know what is the position about links to youtube videos inside pages? I made one video for the last man standing event, it's my first one and it have a lot of flaws, but i think this kind of videos can be useful for some people

http://www.youtube.com/watch?v=uQtznvkoXeM&hd=1

Can i put a link inside the event's page? &raquo; Sez6 ~ Talk &laquo; 03:23, July 22, 2012 (UTC)

Sure, it's alright. There is a tiny problem in that some users or videos may get deleted from YouTube over time, though. I've had this idea in my head to make an official TibiaWiki channel where we can upload all those videos. Art Featherpitch (talk) 18:01, July 22, 2012 (UTC)

Actually, I like the idea provided there is somebody or a team in charge of recording and editing videos. Unfortunatelly, I don't have time for that.

Sez, if you plight to this project, I think we can give it a try. Also, we could recruit other interested users. :)

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) -  02:26, July 23, 2012 (UTC)

There is one big disadvantage of videos against written guides. In written guides lot of people can contribute with small edits to achieve a perfect guide. In videos one single person must do all the work. I did the event, recorded it, edited, added notes, compiled and uploaded to youtube. That 5 minutes event turned in about 3 hours =S. Also videos can't be edited so easily as written articles, and only the person who recorded can edit.

I really have no idea of how this could be done =S &raquo; Sez6 ~ Talk &laquo; 14:58, July 24, 2012 (UTC)

those are logistics that can be solved rather easily, for example : i do agree that videos could not realy be used in the concept of wikipedia but they can be added to articles and sometimes they are important, as on tibia's 15th anniversery when it's a one time event (page for example). bottom line is, it just needs to be decided and worked on, just my opinion.~ Vapaus (talk)
 * you need to find a person who knows how to edit videos well and has licensed programs (as this is an open source wiki).
 * raw video files could be uploaded in private links (there are alot of free file sharing services that you could upload those files to) and shared with the video editor.
 * you would need to find players with suitable characters that could record those spoilers following decided guide lines (for example, no bots, only use english etc).

Everything fails because raw files are too big.

File: shapeshifter.camrec Size: 2.20 GB (2,365,472,768 bytes)

Vapaus it seems you know about it, can you take care? &raquo; Sez6 ~ Talk &laquo; 21:37, July 24, 2012 (UTC)

a premium account on a file sharing site will allow you to host it, or you could post it as a torrent and share it with the editor, or just send it over using a program as simple as WLM, you can also just split the file and upload the pieces. also that file is from a specific program, could be converted and reduced to a simple file format like mp4 or so.. i never said that i know everything about it i simply shared my thoughts. ~ Vapaus (talk)

Can you tell me how much time it will take with an upload speed of 128 kbps? Also all that time it wont let me play tibia or do anything else. It's impossible to me to do that.

And if the video its compressed before editing, it will look bad. In my video there is one part in which i put zoom to the server log:

http://www.youtube.com/watch?v=uQtznvkoXeM&hd=1&t=1m59s

It looks good because i did it with the raw file. With a compressed one that zoom will look awful. Those 50 megas i uploaded to youtube it took more than 1 hour, and it's compressed, cut, and lot of parts speed up.

I didnt said you you knew everything, please read careful. You claim that it was easy, so i said that "it SEEMS you know ABOUT IT". And it's most of organization, one thing that you claim it's really easy. So why you dont organize this? &raquo; Sez6 ~ Talk &laquo; 00:19, July 25, 2012 (UTC)

your full HD file as it apears on youtube weighs 82mb of an mp4 file, simple calculation shows itll take you abit less than 2 hours to upload a 100mb file, you can do it anytime before you go to sleep or before you leave your house..so it wont interupt with your tibia playing time... if you would read everything i wrote you would see that theres also the possability that you (or any other person) may not fit for this project for whatever reason (for you itll be that your bandwidth is too slow) and as we both said, thats what make this project not in one with the wiki concept and if you wish to argue with me, post on my Talk Page cause i won't answer more provoctions from your side on this page ~ Vapaus (talk)

your full HD file as it apears on youtube weighs 82mb of an mp4 file, simple calculation shows itll take you abit less than 2 hours to upload a 100mb file you can do it anytime before you go to sleep or before you leave your house and if you wish to argue with me, post on my Talk Page cause i won't answer more provoctions from your side on this page I capture and edit videos, and i have uploaded videos to youtube and is not an easy work as you think &raquo; Sez6 ~ Talk &laquo; 01:44, July 25, 2012 (UTC)
 * i said that! (again, youre not even reading my posts): Those 50 megas i uploaded to youtube it took more than 1 hour.(as it says in my previous comment)
 * Not a 2 gigas file. 2000 megas it will take MORE THAN 1 DAY.
 * '''im not arguing with YOU in particular, im sharing my thoughts with everybody who post here. But yes i didnt like it your comments because it's so easy to say "it's easy" but do nothing.

http://www.youtube.com/watch?v=pWdd6_ZxX8c ~ Vapaus (talk)

Would the two of you please restrain yourselves? Art Featherpitch (talk) 15:58, July 25, 2012 (UTC)

In all my replies i have pointed out my opinion and always RELATIVE to the topic its being discussed. I have insisted that it's very hard to work in teams for this unless the "team" lives in the same city due to the big size of raw files.

One point of wikis it's to encourage users to add information and contribute by themselves, so the best thing it can be done its just start to add videos and make one page with a list of "wanted videos" and put an announcement in the news from tibiawiki staff.

The lack of videos in most pages makes some people think (like me) that is not allowed or desired to post videos here. Put some videos in some pages can encourage other uses to do the same. &raquo; Sez6 ~ Talk &laquo; 16:13, July 25, 2012 (UTC)

Replying to a post with the caps lock, isn't the ideal way of forming a conversation with someone, IS IT? Now, that comes that across as shouting to me. I'm not a fan of videos for plenty of reasons. It's nice for people to make videos and have people see their hard work. However, I see a lot of cons vs few pros.

If it took 3 hours to make one six minute video, it seems pretty pointless to me. Producing good quality and informational images barely takes 3 minutes if you know what you're doing. I think we all know that the quest pages need a good doing over. With the time it takes recording/editing videos and the time to make/save images, it comes across as a lot faster to just make the pictures. Either way the spoilers would still need updated and the transcripts checking. Then again, making videos isn't my thing, just seems like a lot of effort to me. Beejay (talk) 00:21, July 26, 2012 (UTC)

Creature ability standards
We need a standard by which creature abilities can be named. Consider the following wave, which I believe is the wave of most drakens: We call this "fire wave". A dragon's is much larger and is also called "fire wave". "Fire wave" does not include some of the very vital information but only an idea. So I propose these changes:

An entry in the standards: Changes to creature pages: to: or:
 * Creature abilities will use the format: [shape] ([damage], [target], [graphic], [element], [effects], {[area of effect]})
 * Shape: Takes a value:
 * Wave: conical, directional (e.g. {1,1,3,5,7})
 * Ball: circle or square (e.g. {3,5,7,7,9} and {3,3,3} )
 * Beam: line (e.g. {1,1,1,1,1,1} )
 * Berserk: 3 sqm square ( {3,3,3} ) with target=self (not sure if this one should be used since it falls under 'ball' as well)
 * Damage: numerical damage range
 * Target: if it is used on itself, "on itself"
 * Element: the element used, including manadrain
 * Effects: drunkenness, paralysis, etc.
 * Area of effect: the range around either the vertical or horizontal axis (the origin being the target's position)
 * Melee (0-300+), Fire Wave (0-520), Self-Healing.
 * Melee (0-300+), Wave (0-520, Fire, flame graphic, {1,1,3,3}), Self-Healing.
 * Melee (0-300+), Wave (0-520, Fire, {1,1,3,3}), Self-Healing.

This would only be used for area-based abilities.

Please give me your thoughts or suggestions on how to improve it. -- Sixorish (talk) 00:19, August 8, 2012 (UTC)

It's a nice idea!

I am not sure how it could be improved, though. I have some crazy ideas, but maybe they are unfeasible.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 04:15, August 8, 2012 (UTC)

There are only 76 effects on the tibia dat file and many of them are not attacks, animated images for effects on a single sqm can be generated, then we can make a template that includes a list of images and call it like:

The fire image is only an example, the template would give the corresponding image, it would display like this:

Fire Damage Wave (10-520)

or

Fire Damage Wave (10-520){1,1,3,3}

When clicked it would show a box below "Abilities" that has the animated image of the wave generated with shape data and a link to the damage type page.

Just an example box, the real one would have another animated "fire". <div style="position:relative;display:block;width:192px;height:170px;border:2px gray ridge;padding-top:20px;"> Fire Damage 10-520

Also so people know that there is something to display when they click we can change Abilities: for Abilities: (click them)

I believe the template can have extra parameters like creature, creature position and player position to be able to generate anything and maybe this template and this idea can be used for/as TibiaWiki:Spell Animation Project.

For non javascript users the template would link to damage type (or maybe other page). --Daniel Letalis (talk) 20:55, August 9, 2012 (UTC)

The standard proposal is more about area attacks in general, not just waves. For example how should we name the orewalker's "wave"? it goes something like:

Which resembles a beam more than a wave, but those 3 sqms are important, so we need a standard to name abilities.

I like your idea but can it handle AoEs in general? -- Sixorish (talk) 22:03, August 9, 2012 (UTC)

A beam for me is only if the attack is rect line(s) that don't change shape, that orewalker attack is a wave.

I will make some tests, but it is very possible. --Daniel Letalis (talk) 23:58, August 9, 2012 (UTC)

Daniel, it's like you have read my mind. My idea was exactly the same, the window, using the parameters to generate the image.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 14:33, August 10, 2012 (UTC)

I like a popup image showing the wave! Let's make it work. -- Bennie (talk ~ fellows) 19:43, August 10, 2012 (UTC)


 * Orewalker: purple musical ball on itself that does no damage and causes drunkenness. Daniel's idea does not work with no-damagetype and no-damage moves. We have to name the move based on something else (probably graphic) or just call it "ball".
 * Dark Torturer: another no-damage musical attack with an effect.
 * Lizard Dragon Priest: they have some "berserk"-like attack which doesn't damage, but summons dragon hatchlings. It uses a earth/poison graphic so it would conflict with "earth ball" if we used a graphic description.
 * Humongous Fungus: poison bomb is an area attack, how do we name field area attacks?
 * Fury: "explosion wave does fire damage".
 * Wiggler: invisible (!!!) poison wave
 * Kollos: burst arrow (!!!) - hard to name it a "ball"

These are the most prominent examples I can think of. How shall we deal with each of these then? I mean their descriptions and not a JS demonstration. -- Sixorish (talk) 20:46, August 10, 2012 (UTC)
 * Properties of attacks: Shape (waves, single tiles), Graphic (Blood-Hit,Fire,None), Location (Player or Creature, I'm thinking Waves are Creature area of effects are player). Would that cover all?

And so on, naming conventions could be user defined "Musical Drunk Bomb" but the parameters above would just correspond to a switch. Don't think there's anything else. For your beam shape it'd have to be named T-Beam or something.

<span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  22:21, August 10, 2012 (UTC)

@Craggles: the user defined "musical drunk bomb" is exactly why I want change. It isn't standardized. I want a systematic way to name a creature ability not a user-defined ability. Many times I've avoided adding an ability just because I can't come up with a name that is descriptive but doesn't sound amateurish. For instance take a look at Obujos:
 * Great Cloud-Energy Bomb (200-600 causes Mana Drain)
 * Name suggests energy, energy, and more energy and then the description says 'causes manadrain'. Also "energy bomb" suggests a field, which it's not.
 * Ice Beam (600-1300)
 * Name is based on the element. Seems ok at the moment but it doesn't do this by any standard.
 * Eternal Winter Wave (Does Life Drain) (600-1500)
 * Name is based on the graphic. Does not do the element described by name.
 * Great Sudden Death Bomb (200-800)
 * Name is based on the graphic. Uses two negating words ('sudden death' is single-target, 'bomb' is either a field or multiple target)
 * Sudden Death (reduces distance fighting skill by 60%)
 * Name is based on the graphic. Does not do the element described by name.

-- Sixorish (talk) 23:13, August 10, 2012 (UTC)
 * I see. We just need to take those above categories and stitch them together to form coherent (albeit specific and lengthy) names for moves. <Graphic> optional:<Shortened Effect (Drunk/ Dragon/ Etc)> if affect damage then ignore <Shape (AOE Sphere for Circle) (AOE Beserk/Local) for Box> <- that's the tricky bit, shapes and tibia names for shapes will vary <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  00:03, August 11, 2012 (UTC)

Another case: the + shape move, at least 2 new monsters use it (lost berserker and ironblight) -- Sixorish (talk) 14:32, August 12, 2012 (UTC)
 * We can always just bucket the abilities into Direct Hits, AoEs and Waves and beams, then let the images explain the rest. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  17:03, August 12, 2012 (UTC)

It needs more generalising but the idea is there. The coordinate system works in my head quite well. If we had an image dimensions extension we could automate the creature position aswell. I plan on adding case functions for the general waves and other "named" attacks, <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  22:04, August 16, 2012 (UTC)

I'm converting a little script I got to a template, I can't think something it doesn't include so I hope it works. --Daniel Letalis (talk) 02:29, August 17, 2012 (UTC)

Theres also a difference in balls that a creature casts on himself (like UE) or balls that are casted on the attacker (like gfbs). This should get mentioned as well. And wasnt there allready a page for discussing the creature spells problem? foggy (talk) 00:44, August 19, 2012 (UTC)

I made this for the graphics w:c:dantest:Spell_Display, I still want to test more and try to reduce preprocessor usage, so if you want, test it on that wiki and let me know if you find problems or limitations. After this is tested, optimized and we have well defined standards we can think about implement it to Infobox_Creature with javascript, I believe it will be easy. --Daniel Letalis (talk) 07:50, August 19, 2012 (UTC)

Question regarding the "Wikia" theme/template.
Since 2-3 days back now I've been seeing a really stretched design compared to how it used to look. I've asked around and seem to be like this for everyone, although.. it's not on all pages but only the main page and a couple of others I have seen. The "my preferences" page looks completely normal and isn't stretched at all. What gives? :) -- Mr. H (talk) 07:50, August 24, 2012 (UTC)

A lot of people have complained about the old design because it is a fixed layout and wastes a lot of space, so on each pageload (only in the mainspace / content namespace) script will expand it.

We didn't do it sooner because we suspected it would be against Wikia's terms of use, but they (apparently) encourage changing the design.

Does the adjusted design bother you (or anyone else you've talked with)? -- Sixorish (talk) 06:37, August 24, 2012 (UTC)

Also what came with the changes: you no longer land on a suggestion page if you type in e.g. "Rashid", if you know the exact name of a page then the search will take you directly to that page, as it used to. -- Sixorish (talk) 06:39, August 24, 2012 (UTC)

I don't see how someone would be complaining about the fixed design really. I found it much easier and lenient to my eyes as I got a widescreen monitor. And why would only some pages be altered and not all of them in that case? Seems a bit pointless in my opinion. Is there ANY way for people who don't agree and want the fixed template back to disable the new script? Atleast let people have the chance to choose for themselves, please. And yes, I have also noticed the change in the search system, NOT a big fan of it as you now are required to have perfect grammar to find what you're looking for. In the past i could just type a word in either capital or lower-case letters and it would bring up a list of suggestions. Good ol' days. I found out though by changing the wikia template to the original old one that those options still existed, search wise. -- Mr. H (talk) 07:44, August 24, 2012 (UTC)

I can add support for an opt-out but I would rather adjust it to meet your needs. Maybe we can set a more appropriate fixed width to the content box to avoid it stretching absurdly.

I will check a few pages and change it soon, I want the content box to be wide enough to avoid text wrapping in NPC trades tables.

Just wondering: what are your screen's dimensions? -- Sixorish (talk) 08:01, August 24, 2012 (UTC)

Actually, I prefer the wider content space. Its biggest advantage is that wider tables now fit instead of getting squashed.

Horisho, do you like the sidebars to the right of the infoboxes where you can easily navigate to related pages? -- Bennie (talk ~ fellows) 10:40, August 24, 2012 (UTC)

That would be awesome if something in between could be worked out, Sixorish. As it looks now it feels a bit over the top haha. My current resolution im running is 1920x1080 on a 24" wide-screen monitor. And if I would be using the browser in maximized mode it looks HUGE, unlike any other site I seen. One could think there is no limit to the width it stretches. I'd be happy if it was just a bit bigger than before, to still keep those brown "side-spaces" outside the main-box that it had. Now it looks like 1 big box, with smaller boxes placed inside. Since I understand your concerns about the content boxes (worked some with coding myself in the past) I also understand it can't be to tight. -- Mr. H (talk) 11:13, August 24, 2012 (UTC)

Bennie, I do. It's really handy and saves time when not completely sure what you are looking for. -- Mr. H (talk) 11:13, August 24, 2012 (UTC)

Disable user blogs?
We rarely use them and is just another thing to moderate, maybe we should disable them? what you think?

--Daniel Letalis (talk) 01:08, August 25, 2012 (UTC)

Yes I agree, but not before a community consensus with a poll, maybe? -- Bennie (talk ~ fellows) 10:03, August 25, 2012 (UTC)

''TibiaWiki is not myspace, or any kind of blog. While we do allow people to create user pages to "show off", there are sites more suitable for blogging. ''

I don't think we really need to ask the community. This is already stated on Help:Getting started. Beejay (talk) 14:29, August 25, 2012 (UTC)

I agree it should be disabled. Then we would delete all pages on Category:Blog posts or leave them as they are? —Arkshi (Talk | contribs) 16:51, August 27, 2012 (UTC)

I agree too. We are used to discuss issues on talk pages. And it seems our community didn't like these blog pages too.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 22:16, August 27, 2012 (UTC)

Just a thought
I think a lot of existing fansite owners would have the resources and desire to host TibiaWiki, and would not be so severe on advertising / limiting our rights.

-- Sixorish (talk) 22:40, August 28, 2012 (UTC)
 * It's taken us this long to get our fanbase back from the last move remember. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  23:18, August 28, 2012 (UTC)

I don't think it took us that long. If anything people were reluctant to move because of the changes that were forced upon us (Monaco skin).

And I don't deny that it will be difficult to move and adapt, but everyday I hear people complain to me about Wikia's changes being counterproductive and making it hard to use. It's not getting better. We don't even have the right to change it, nor contest it.

I tried to change something and Wikia's response to that was to delete the script. It wasn't a "we understand your concerns and we'll negotiate with the community to accommodate for our needs and your wishes" it was an outright "your change is bad for our advertising model so I deleted it".

The more we contribute to Wikia, the harder it is for us to move. -- Sixorish (talk) 03:15, August 29, 2012 (UTC)

The issue with wikia is that they are hiring more inept people every day, just like Cip, and there is a point where people start noticing it, but whatever the reasons are, I don't think we deserve how wikia threat us or in other words, that wikia deserves us.

On the other side I don't think becoming "partners" with another fansite is worth it, mainly because I consider the main thing that moves most if not all of their actions is money, I believe a better option is to move to a host we pay and try to recover that money with ads, even if with time we profit and partially our motivation becomes money at least we would have independence. --Daniel Letalis (talk) 04:56, August 29, 2012 (UTC)

Moving to a completely independent host is and will always be option #1 on my list. But we've had this discussion before, it didn't go anywhere. This is option #2. If another fansite has already shown to be capable of hosting a server, they should be ok running TibiaWiki.

I agree that most fansite owners are all about profit, but Wikia are too. If we moved it would also be a selfish move: moving is not necessary, but we can do much better than staying with Wikia. And I expect hosting TibiaWiki would be quite profitable, we may be able to negotiate a contract instead of all profits being designated to the hoster (just an idea, not sure how that would work). With Wikia we are their peons: we work for them, we have no say, we have no rights and we take their one-size-fits-all design, and there's no reward but the "satisfaction" of building their database and giving them profit.

TibiaWiki is undoubtedly the most popular fansite of Tibia, yet we are bound by strict policies that we can't contest; we lost all our rights when we moved here and for that reason it's not about community anymore. That's my main problem with the current system. -- Sixorish (talk) 05:37, August 29, 2012 (UTC)

Back then, when we talked about moving and Erig bought www.tibiawiki.tw I had a talk with Steven from TibiaML. He had a good offer, moving to him, maybe it still holds. I have a few conditions though:
 * Our main motivation is to provide objective information, making money should be not an objective. Ideally none of use would be involved in the money process
 * A good contract should be made with our new partner or provider. We should have the ability to move away again, if needed.
 * Nobody of our admin team should have head responsibility for back end coding to keep the mediawiki software running. Ideally we our partner/provider could install extensions for us and stuff like that. (This is something I like about Wikia, a few times I needed an extension, like the extension and they installed it simple and clean for us, after a quick email).
 * I'm not sure if another provider would give as the speed Wikia has. They have servers over the whole world. Our provider would need at least one master and one slave server for continuous backup options.
 * The move should go smove and swift. Exporting/importing pages and edits is easy. Images and user accounts is a lot harder. Every person with at least one edit should be able to reclaim his/her account on the new domain.
 * We should think REALLY good about our name. I want people calling us Tibia Wiki, I hear people calling us Wikia nowadays (in Help channel in Tibia last week).

It will take effort to move. More effort than staying. The question is, are we up to it? Can we know for sure it would really benefit us in the end? -- Bennie (talk ~ fellows) 08:04, August 29, 2012 (UTC)

Just to put my voice in, I still support the move and would definitely be up for it. Hunter brought this discussion up after you retired from being Contact Person, not sure how he feels about it now but it's pretty clear that the only real issues were and still are, the MediaWiki and hosting/funds for this. Beejay (talk) 20:10, August 29, 2012 (UTC)
 * Fuck it let's move to a not-shithole <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  09:27, August 30, 2012 (UTC)

Lets continue this discussion by email. -- Bennie (talk ~ fellows) 10:02, August 30, 2012 (UTC)


 * Sorry to continue it here, but we could ask cipsoft if they'd make a special case for us and give us a server. They know we're good for it on ads. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  14:31, August 30, 2012 (UTC)

I've discussed with Sixorish on the last test server about moving to another wiki hosting service. Namely it would be Wikkii advanced hosting, you can look it on google for more information.

If you want to continue this via email, please don't forget to include me. —Arkshi (Talk | contribs) 16:19, August 30, 2012 (UTC)

Maps
Right now I only use the Flash Client, I just mapped the second floor of a tomb to replace the outdated map here, but I'm not sure how to make a map for it (since the export function is gone AND the Tibia Map viewer can't view the new .dat file maps). Any ideas? -- Bennie (talk ~ fellows) 09:02, September 5, 2012 (UTC)

Is this map not complete? Mirade has forwarded the issue so unless or until something gets changed, I suppose the only way to do it from "our" maps is to take screenshots of the minimap. Beejay (talk) 22:34, September 5, 2012 (UTC)

I made a php script to convert .sol map files to png, I'm not sure if it will work always or if all the map files on flash cache are always named correctly for it but for the maps I exported from c++ client is working. If you have a set of .sol maps where this is not working maybe you can email them to me so I try to improve the script.

https://sites.google.com/site/danielletalis/sol_to_png.zip --Daniel Letalis (talk) 07:17, September 12, 2012 (UTC)

Thanks Beejay, that would work for maps added to the Mapper.

Daniel, how do I find these .sol files? I looked in my cache, but could only find some xml and swf files related to tibia. -- Bennie (talk ~ fellows) 14:40, September 12, 2012 (UTC)

I have windows XP and don't use chrome, I have them on C:\Documents and Settings\<My user>\Application Data\Macromedia\Flash Player\#SharedObjects\ \secure.tibia.com, the .sol map files should be in the same directory as a file named "listing.sol", if you have problems finding "listing.sol", maybe you can try "Everything" http://www.voidtools.com/ --Daniel Letalis (talk) 21:15, September 12, 2012 (UTC)

Thanks, I found it (it's a little different on Windows 7, I use firefox for the flash client, namely Appdata\Roaming instead of Application Data). 90.60 seconds for 230 MB. Outputs 16 PNG files with all map levels, nice job! -- Bennie (talk ~ fellows) 11:26, September 13, 2012 (UTC)

NPC standards
Please tell me what you think about this: TibiaWiki:Standards/NPC.

I came across some problems in coding a parser for the data we have ... main ones were: -- Sixorish (talk) 19:39, September 24, 2012 (UTC)
 * The sounds parameter follows no standard. We seem to follow a standard, but we don't. we have two separators: comma and semicolon. I could work around that, but then someone may introduce a new separator ... it's better to reduce to one.
 * Also, some of our NPC sounds are not enclosed in quotation marks, so it's hard to determine where a sound begins and ends.
 * Mapper links have the alt text "here" which is basically useless unless we render the page to find the links. The suggestion is to replace them with square brackets and the coordinates inside.

You can standardize the sounds with "sound1", "sound2" etc. But I dislike replacing the alttext for mapper links with coordinate numbers. It justs looks ugly and gives no info to the viewer at all. -- Bennie (talk ~ fellows) 19:53, September 24, 2012 (UTC)

I dislike using coordinates for mapper links. We could use a blank alt text which would only generate the mapper icon, like this: Svargrond' tavern on Monday''' —Arkshi (Talk | contribs) 20:03, September 24, 2012 (UTC)

I like Arkshi's suggestion. My only request is that we can move it to a template to make the data accessible. In the template we could define a rule to follow where instead of a link to the mapper, the coordinates are given (because I really think this information is important) but the coordinates wouldn't appear except on specific data-extraction pages. -- Sixorish (talk) 20:16, September 24, 2012 (UTC)

The z (floor) is missing in the coordinates on the page.

You think modifications should be done to the mapper so besides the current system(127.128, 124.128, 7) we can use shorter real coordinates(32640, 31872, 7)? --Daniel Letalis (talk) 23:52, September 24, 2012 (UTC)

Oops, I forgot about z.. figured it defined zoom levels or something. I think real coordinates may be easier to understand, but it wouldn't be consistent with Tibia so maybe it's a bad idea.

The main reason I want this data accessible is so we can display the coordinates on pages like User:Sixorish/DPL/NPC/Data1, which I am using to generate data for w:c:sixtest:Project:API4. It uses raw text so the coordinates aren't available. If it was moved to a template, we could define something like, so it becomes accessible as text. With all NPC mapper coordinates, it would be possible to code e.g. a map viewer with all NPCs marked.

Personally I don't mind how it's displayed (or if it's displayed at all) on the NPC pages.. the reason I am suggesting is because the information can be used outside of NPC pages. -- Sixorish (talk) 00:22, September 25, 2012 (UTC)


 * Sounds standards - Good job!
 * Each sound with an own parameter (sound1, sound2, ...) - Ok, if needed.
 * API - Great idea!
 * Map coordinates parameter & using "official" coordinates - Good idea! Actually, I was about to ask for a Coordinate Converter to convert coordinates from the "official" system to our Mapper's current system in order to utilize a few hundreads locations ;).

Since we are talking about new NPC parameters, why don't we create a "Radius" parameter or "Minimum Radius" parameter (since it's impossible to determine some NPCs' radius)?

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 00:53, September 27, 2012 (UTC)

Infobox World Quest and Quest
Template:Infobox_Quest and Template:Infobox World Quest could and probably should be merged, agreed?

<span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  08:33, September 27, 2012 (UTC)

The only significant difference between the two templates is that they each have three distinct quest types (exchange, addon, outfit vs. world change, -event, -task) which merely set corresponding categories. I see no reason not to merge them if no one objects. --DM ><((°> Contribs <°))>< talk to me 00:46, September 28, 2012 (UTC)

No objections either. -- Bennie (talk ~ fellows) 07:16, September 28, 2012 (UTC)

Infobox NPCs
Should we transclude transcripts below the infobox template? That'd be all their info but history in one nice scrolling page. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  06:56, October 1, 2012 (UTC)

Yes, I'm in favor. -- Bennie (talk ~ fellows) 07:46, October 1, 2012 (UTC)

I also like the idea. Beejay (talk) 13:45, October 1, 2012 (UTC)

Main page and Recent changes filter problem
The right column at Main Page is broken, it was moved to the bottom of the left column instead of displaying by its side.

Also, the namespace filter at the Recent changes page is not working, it doesn't matter which namespaces you select, it will always display "All" when you click "Go". I've tested with a different user account and it has the same problem. When no user is logged in, you get the old filter, which works. —Arkshi (Talk | contribs) 18:46, October 3, 2012 (UTC)

I see no bugs on the main page, but the namespace filter is bugged indeed. Also, the search windows is removed from the recent changes page, which is kinda annoying. (I visit that page frequently and use it as a starting point to look up articles sometimes). -- Bennie (talk ~ fellows) 19:34, October 3, 2012 (UTC)

It can be seen in Monobook. It was fine yesterday so is this to do with Wikia's changes? Beejay (talk) 19:53, October 3, 2012 (UTC)

Oops, I forgot to mention it could only be seen using monobook, sorry. It most likely was caused by Wikia, but I thought they were making changes only to the wikia skin. —Arkshi (Talk | contribs) 20:34, October 3, 2012 (UTC)

Proposals: item / trades system changes
Proposal 1: Like we have Template:Teaches. The trades templates are designed for transactions involving money; adding them to trades templates will bug sorting and just make things more complicated than they have to be.
 * Remove all item-for-item transactions from trades templates (price to buy, price to sell, trades/sells, trades/buys), and make a new one specifically for item-item trades.

Examples: -- "Mushroom Backpack" "Gnomally: 15 Minor Crystalline Tokens" -- "Fighting Spirit" "Haroun: -2 Royal Helmets" "Yaman: -2 Royal Helmets"

Proposal 2: Variations of the items should be specified in the notes. This applies for liquids, keys etc..
 * All items in trades templates should reference a specific item.

Examples:

Before the change: --"Fibula Key" "Dermot: 2000" "Simon the Beggar: 800" --"Key 3033" "Shirith: 50" --"Bottle of Water" "Tanaro: 2" --"Bottle of Milk" "Livielle: 15" After the change it would look something like this: --"Wooden Key" "Dermot: 2000; Key 3940" "Simon the Beggar: 800; Key 3940" --"Silver Key" "Shirith: 50; Key 3033" --"Bottle" "Tanaro: 2; water" "Livielle: 15; milk"

Proposal 3: Also, those items need to be split if their in-game IDs are different. The Lists category is used as a filter for some DPL pages, where we want to exclude duplicates (or in this case 'overviews').
 * All items that do not pertain to specifically 1 item should be given the Lists category.

Examples: - Backpack, this item does not exist by itself, it is essentially an overview of backpacks. - Tapestry, same thing but for tapestries. We don't have pages 'Yellow Tapestry' etc., they need to be created. Proposal 4: We don't list boat fares in the trades table... so why other intangibles?
 * Do not use the trade system for intangibles.

Examples: --"The Spiritual Shielding Blessing" "Norf: -2000 gp and an extra 200 gp for each level up to 120" --"The Embrace of Tibia Blessing" "Humphrey: -2000 gp and an extra 200 gp for each level up to 120" --"The Spark of the Phoenix Blessing" "Kawill: 0" "Pydar: -2000 gp and an extra 200 gp for each level up to 120" -- "Promotion": "Emperor Kruzak: 20000" "Emperor Rehal: 20000" "Ishebad: 20000" "King Tibianus: 20000" "Queen Eloise: 20000" -- "Ticket for Exhibition": "Cillia: 50; By talking to her"

Please tell me what you think about these. -- Sixorish (talk) 17:45, October 9, 2012 (UTC)

I agree with all, especially with proposal 3. I was thinking on separating objects by their ID as well, but this would require too much work. —Arkshi (Talk | contribs) 20:29, October 9, 2012 (UTC)

I also agree. Beejay (talk) 20:39, October 9, 2012 (UTC)

I'm sorry, I don't understand your meaning in the sentence "will bug sorting". Can you clarify? -- Bennie (talk ~ fellows) 21:54, October 9, 2012 (UTC)

Bennie: MediaWiki comes with JavaScript to sort table rows according to column contents. It can sort alphabetically and numerically. It determines which to sort by, by checking the contents of the column sorted. If we mix strings and numbers it will sort alphabetically, so 1000 comes after 1 but before 2. -- Sixorish (talk) 01:27, October 10, 2012 (UTC)

I've noticed this bug happening on a lot of creature DPLs. Is there any fix or work-around? I thought on using "0010, 0100, 1000" to solve it but it would look terrible. —Arkshi (Talk | contribs) 02:20, October 10, 2012 (UTC)

A fix would be to remove the strings from the data... a workaround would be to add data-sort-type="number" (meta). It is much, much better if you eliminate the strings.

I reworded some of the proposals (2 and 3) to clarify: the 'item name' of keys for example is 'Copper Key'. -- Sixorish (talk) 04:58, October 10, 2012 (UTC)

Sixorish, I finally understand your proposals after trying to add the new trade system to the Containers category. Santa Backpack is item-for-item trade with a NPC, the way I fixed it now looks a little weird, but I think it's ok for now. I agree something must be done to fix these situations, but I'm not sure which one of your proposals is the best.. Also, the Backpack and Bag pages are a problem as well... I think one of these things should be done:
 * apply the new trade system to these pages, remove all info about other backpacks and bags (they have their own pages)
 * to prevent info from getting completely deleted, move the info to Notes
 * move the info about other backpacks and bags to a disambig page

What do you think? -- Bennie (talk ~ fellows) 11:46, October 12, 2012 (UTC)

Bennie.. the proposals don't conflict, I am proposing all 3 changes, not one of the three.

I like the idea of disambigs but if we go down that track I would suggest an alternative: This way we can conform to the requirements of the trade system, but not lose all the information on those pages. When I mentioned the list category, I had in mind excluding it from item lists (using DPL), but thinking about the trade system... we really need to get rid of those because they are incompatible, we can't give them an npcvalue or buyfrom because they aren't the same item. -- Sixorish (talk) 13:52, October 12, 2012 (UTC)
 * Create a template which lists each backpack (this is to ease editing in the future when more backpacks are created), this would go in the notes of every backpack page, as a form of navigation.
 * Redirect Backpack to Brown Backpack. Brown backpack is the 'general' backpack in game.. it is the best page to land on.
 * Brown Backpack will have a note at the top: "This is an article about brown backpacks. For other backpacks, see Backpack (Disambiguation)"

I agree with the proposals, but I didn't understand this:

<i>"Backpack, this item does not exist by itself, it is essentially an overview of backpacks."

"Redirect Backpack to Brown Backpack. Brown backpack is the 'general' backpack in game"</i>

Actually, the brown backpack is called "a backpack" ingame (same for the bag). So we should follow the naming standards and have an article named "Backpack" for that item, i.e., we should change the article to focus only on the brown backpack (and create other articles for others backpacks).

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 23:20, October 12, 2012 (UTC)

Oops, thought it was called 'Brown Backpack', so we should name it Backpack (basically as it is now) and have that page contain stuff relevant to backpacks in general in the notes, with a templated list of backpacks. The buyfrom, sellto, droppedby of Backpack would be only those that sell/buy/drop brown backpacks (other info will be on the specific backpack page). -- Sixorish (talk) 04:54, October 13, 2012 (UTC)

I just applied the new trade system to Backpack and Bag and made overview pages called Backpacks and Bags. I thought it would be useful to have the buyfrom info on those overview pages, but I'm not sure how to do this since regular expressions are not possible within DPL (?). Also, Mushroom Backpack behave really strange, it appears to be outside the Category:Containers...

Sixorish, then I agree with proposal 1. I haven't encountered the problems which are solved by proposal 2 and 3, so it's hard to judge if they are necessary (but I might in the future). -- Bennie (talk ~ fellows) 10:48, October 13, 2012 (UTC)

Mushroom backpack problem was a caching issue, a null edit fixes it. I experienced a few problems similar (weren't being added to Category:Items), a real annoyance with DPL...

The proposals are not necessarily requirements (we can work around them), I am proposing a standard so that we have guidelines to fall back on when they are challenged, rather than having to discuss every change. I think these proposals fit best because if we included intangibles, we would have to include boat fares. These are more 'services' than 'goods'. -- Sixorish (talk) 11:41, October 13, 2012 (UTC)

Hi. The Precious Necklace price shows Division by zero. I don't know how to fix it. Could you take a look? Thanks. Thascius (talk) 18:17, November 20, 2012 (UTC)

The price needed to be added on Template:Price to Buy. It's done now, thank you! Beejay (talk) 19:10, November 20, 2012 (UTC)

I think we should go ahead and add support for intangibles. There doesn't seem to be a good reason not to. -- Bennie (talk ~ fellows) 23:25, November 20, 2012 (UTC)

How do you suggest we add support? Intangibles include: I can see many reasons why not to add support for them. Just one of them is that many of these articles don't have their own page, nor their own template. -- Sixorish (talk) 00:31, November 21, 2012 (UTC)
 * Trip from Venore to Edron
 * Blessing of Solitude
 * Access to Thais Exhibition
 * Vocation Promotion

I am referring to your proposal 1, an item for item trade, like Enchanted Chicken Wing. There is a small table, with a column "Value in gp", this would be replaced by "Value" and "1 pair of Boots of Haste" or something could be added there, instead of in the notes. Actually, see on the br side of life. -- Bennie (talk ~ fellows) 09:56, November 21, 2012 (UTC)

Hmm, so you don't mean intangibles (proposal 4) but item-item trades. The proposal is to create a new template for those trades. That fansite has |npcprice=1 Boots of Haste which personally I find to be very bad practice for a few reasons. I think we should stick with npcvalue/npcprice being strictly numerical values.

When I have time I'll work on a template for it. -- Sixorish (talk) 12:36, November 21, 2012 (UTC)

See Template:Item Trades/Test. This is the first draft. Any suggestions on improving it?

It uses the same format as the trade system does so it should be easy enough to adapt.

Also I'm not sure about intangibles like the exhibition ticket on the test page ... we need to discuss that. I don't mind having it in notes or in a table personally. -- Sixorish (talk) 09:20, November 23, 2012 (UTC)

The green/red background is not neccesary because there is only one possible price? Or did you just ommit this in the draft version? For the rest it looks good, only the wording "items received" seems a little.. I don't know. -- Bennie (talk ~ fellows) 09:25, November 23, 2012 (UTC)

It's a template for trades which cannot be supported by the trade system so of course it will have fewer features. Getting the info for a background would be hard or impossible with what we're trying to achieve. Consider what happens if you could trade 1 item for 3 different items or vice versa: we would need a well-formed list syntax, then we'd need to sum all the items' npcvalue/npcprice... it would be a nightmare. Better to stick with a free-form list and no background I think.

Not sure about the headers. Edit them as you wish. -- Sixorish (talk) 09:52, November 23, 2012 (UTC)

Nice job, Sixorish! :)

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 16:10, November 23, 2012 (UTC)

I made a variant. What do you think of Template:Transport, see example on Gewen. -- Bennie (talk ~ fellows) 11:46, December 22, 2012 (UTC)

I like your template, Bennie!<br/ > By the way, you should add a note explaining the requirement for the passage to Farmine.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 12:36, December 22, 2012 (UTC)

Restyling / restructuring?
What do you guys think about a major revamp of our template styles and/or how they are presented? We've had the current style pretty much since inception, maybe it's time for an update.

(no ideas just yet, just wondering about the concept)

To be clear: not expecting a massive change that requires 5000 edits, just changes to our templates. Could be as simple as a change of background color or repositioning of information within them.

-- Sixorish (talk) 06:29, November 8, 2012 (UTC)

That's ok, but I like it if all infobox templates look alike (so any change should apply to all of them). And I think the text in the Template:Infobox Book needs a nicer font than simply monospaced unformatted. -- Bennie (talk ~ fellows) 07:24, November 8, 2012 (UTC)
 * Template:Config boom <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  09:41, November 13, 2012 (UTC)

Agreed. We could also do some revamp on the main page. I don't want to go off-topic but I've been thinking we could also include relevant news from Tibia.com. —Arkshi (Talk | contribs) 14:00, November 8, 2012 (UTC)

I think the change would be good no matter how dramatic or small the change may be. Beejay (talk) 01:31, November 9, 2012 (UTC)

I agree with the restructuring of templates and Main Page.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 22:19, November 11, 2012 (UTC)

What do you guys think about a link to Tibia.com for the creature pages? See an example: User:Bennie/Amazon. I put the link in the "bottomleft" parameter, maybe an icon would be better than text. -- Bennie (talk ~ fellows) 11:27, December 22, 2012 (UTC)

It's a good idea, but I think people will overlook that link. Maybe it should be renamed to  or something else.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 12:46, December 22, 2012 (UTC)

Won't be that easy...try these: cultists (cultacolyte), Enraged Crystal Golems (crystalgolem), Damaged Crystal Golem (none) they would have to be added on a per-creature basis. -- Sixorish (talk) 15:22, December 22, 2012 (UTC)

Yeah, I already saw that. Will be too much work I'm afraid. Unless we ask CIP to make their page titles more similar to the creature names.. -- Bennie (talk ~ fellows) 15:33, December 22, 2012 (UTC)

Possible access problems
Some people have posted on tibia.com forums they are facing problems to access TibiaWiki, on these threads and. I've asked for further details on both but didn't get more information, except. Any idea what's happening? —Arkshi 00:54, November 14, 2012 (UTC)

I had this earlier and it happens occassionally, it will be to do with Wikia that we have these issues. Sometimes/often in these times you'll see that Wikia.com also won't load. Beejay (talk) 01:03, November 14, 2012 (UTC)

I don't know what is going on but it definitely isn't affecting me. I have been on the site a lot since Lightbearer started, and only once encountered an issue where the database was locked for maintenance... that was for ~10 mins and didn't affect page viewing. Maybe one of Wikia's CDNs (regional) are having problems? -- Sixorish (talk) 01:24, November 14, 2012 (UTC)

Chart Extension
Hello,

I was thinking about requesting to enable a chart extension (doesn't have to be exactly this one) to plot some data. Uses you can think about:
 * CIP revenue on CipSoft GmbH;
 * magic level, speed, or other skills progress over level;
 * Experience needed over level;
 * Certain statistical data like ice sculpturing, clay etc. and Achievements which are based on statistics.

The reason for using a MW extension is to be able to edit the data on the wikipage, instead of having to rely on third-party software (like MS Excel) to render the graphs. Wikia might want some community support, so what do you think? -- Bennie (talk ~ fellows) 08:13, January 11, 2013 (UTC)


 * I like graphs. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  08:42, January 11, 2013 (UTC)

While I don't mind it I don't think Wikia will do it unless there is a significant use for it. We have maybe 10 pages that could use a chart, we might as well create images ourselves? -- Sixorish (talk) 09:34, January 11, 2013 (UTC)

Wikitable not working under infobox templates
As the title says, wikitable is not working when used in infobox templates (tested with the item and creature ones)

I tried to add the following on the minor crystalline token page, but the table didnt shown up:

Any idea how to fix it? —Arkshi 21:48, January 12, 2013 (UTC)

Yes, this is because you are trying to use the pipe character (and maybe curly bracket) in a template. One work around is: use | instead of the pipe character. The code will look ugly, I know, but hey..

I used jEdit to do a quick search and replace, it's a powerful tool for text manipulation (with regular expressions you can do really amazing stuff very fast). -- Bennie (talk ~ fellows) 22:33, January 12, 2013 (UTC)

Thanks Bennie! =)

I'll take a look on that program for sure. —Arkshi 12:29, January 13, 2013 (UTC)
 * Notepad++ is pretty good too 13:08, January 13, 2013 (UTC)

TibiaML security concern
Should we remove links from our pages for the time being while TibiaML is sorting out their malware problems?

Especially on Mapper and our loot stats pages. -- Sixorish (talk) 20:59, February 7, 2013 (UTC)

I was about to say yes, but then I visited en.tibiaml.com one second ago and it gave no malware warning anymore.. -- Bennie (talk ~ fellows) 21:30, February 7, 2013 (UTC)

As Bennie said, they think they got rid of it.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 09:13, February 8, 2013 (UTC)

Loot changes between version
Since the creation of the hunting ground council, we will likely see loot changes between versions. That means version is no longer relevant because the loot can change today or tomorrow or any other day. What should we do about this? -- Sixorish (talk) 09:12, February 14, 2013 (UTC)

You are Arkshi should try to ask CIP to post every single loot change, so we can adjust them. We will have to make our own version numbers, e.g. 9.8a, 9.8b, 9.8c. This wouldn't interfere with a CIP number update to 9.81 or something. -- Bennie (talk ~ fellows) 11:15, February 14, 2013 (UTC)

I was going to say the same thing Bennie said about adding a letter after the actual client version.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 13:43, February 14, 2013 (UTC)

Sounds like the best option, indeed. Art Featherpitch (talk) 16:33, February 14, 2013 (UTC)

Consider Loot:Rat.
 * Statistics made after Update 9.63.

Updates/9.63 contains the date of the update.

Now consider:
 * Statistics made after Update 9.9a.

Should Updates/9.9 contain dates for every single loot adjustment (9.9a, 9.9b, ...)? Should we have a page for Updates/9.9a?

And is this future-proof? Consider the case that they add a new project similar to this (changing something but not changing the version number) should Updates/9.9 contain a table with update IDs and descriptions of what changed? -- Sixorish (talk) 06:14, February 15, 2013 (UTC)

I don't know. Let's just wait and see what happens and think of a solution at that moment. -- Bennie (talk ~ fellows) 10:40, February 15, 2013 (UTC)

Vandal:VANDAL'S USERNAME
Hello. I want to add links, why am I not able to and how can I do it?

I tried to add a link here: http://tibia.wikia.com/wiki/Skull_System

To external links at bottom of page to site: tibiatool.com/unjusts

Sincerely,

User:MYUSERNAME

Because you shouldn't. We have restrictions on what URLs can be linked to, which include well-known trusted sites and supported/promoted sites. This is neither. -- Sixorish (talk) 06:06, February 15, 2013 (UTC)

Rune spellwords

 * You see a chameleon rune ("adevo ina"). It can only be used by players with level 27 and magic level 4 or higher. It weighs 2.10 oz.

So far in Template:Infobox Item we can accommodate for everything in this string except the spellwords after the name. Each rune item page does have the spellwords defined, we need to make changes to the template to support this. How should we do this?

I am thinking a small text under the name but before the flavortext, i.e.: Chameleon Rune

("adevo ina")

It can only be used by players with level 27 and magic level 4 or higher. What do you guys think? -- Sixorish (talk) 23:00, March 30, 2013 (UTC)

I wouldn't use parenthesises and quotation marks, just another font color of size would be distinguishing enough. The place seems ok. I'd prefer a smaller font size. -- Bennie (talk ~ fellows) 23:40, March 30, 2013 (UTC)

Good idea, go for it!

Since we are talking about infobox templates, something need to be fixed on the flavortext of items that require level but no magic level to use, like Cure Poison Rune (Item), Light Magic Missile Rune, Lightest Magic Missile Rune and Poison Field Rune. If we remove the field "mlrequired", the displayed flavortext is the correct one, but I think it would bug dpl lists like the one on Runes page.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 00:34, March 31, 2013 (UTC)

Good job, Six! :-)

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 23:41, April 5, 2013 (UTC)

Creature loot revision
Hello, I recently decided to do some revision concerning creatures loot. As a part of it I decided to make new rarity class 'rarest' for items, that have less than 0,1% chance to drop (so statistically you have to kill 1000+ monsters to get one item). It's just because items, that have chance to be dropped with chance 1:300 don't feel like being in the same class as items with chance 1:3000.

Unfortunatly I realized that there is small problem with algorithm that loads percentage chances of dropping item using loot statistics data. While it just ignores words '(semi-rare)', '(rare)' and '(very rare)' it don's ignore word '(rarest)' so if I load percentage data it looks bad. For exemple, if in creature loot is text 'item_a (rare), item_b (rarest)' then after loading percentage data it will become 'item_a (x.xx%), item_b (y.yy%) (rarest)'. (see Banshee)

So, is there any chance that algorithm can be adjusted to word 'rarest' as well, or I should resign of this idea and change back words 'rarest' to 'very rare'?

Zantax (talk) 12:23, April 20, 2013 (UTC)

What about 1:30000 and 1:300000? The same problem will just keep appearing. We drew the line at 'very rare' and I don't see a need to change it. Also as far as I know, there are no accepted standards, and each person has their own opinion on how things should be, which makes it difficult to place a rarity label. If anything we should adjust and standardize the current system to better fit our needs. There has been an effort to do this, but it didn't go anywhere. -- Sixorish (talk) 17:01, April 20, 2013 (UTC)

There are no items with drop chance 1:30000 or 1:300000 (well, there is gold ring from Golden Servants, but I think it's more a mistake during uploading data via parser) so that argument isn't valid. Sure, we have to just put line somewhere (and I don't really want to change that line, I'm taking 2%-5% as semi-rare, 0,5%-2% as rare, 0,1%-0,5% as very rare during my creature loot revision), but I really think there is need to make new rarity class. Thinking, that chance for looting Stuffed Toad from a Witch or Reins from a Dark Apprentice is on the same level as looting Dragon Shield from a Dragon (all are considered very rare on their respective pages) is just wrong. Zantax (talk) 17:52, April 20, 2013 (UTC)
 * Grammatically as well, saying multiple things are THE rarest doesn't work. <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:4px; font-size:90%;"> Craggles  <span style="align:right;background:#FFFFFF; border:1px solid #000091; padding:1px; margin-left:0px; font-size:90%;border-left:0px">ಠ_ಠ <span style="background:#DBDBDB; border:1px solid #000091; border-left:0px; padding:1px; margin-right:6px; font-size:90%;"> <font color="#6e86ff">Talk ∙ <font color="#6e86ff">Contribs  21:13, April 20, 2013 (UTC)

Yeah, I realized that already :p Just didn't come up with any better word that could fit...

Oh well, seems that others don't like my idea. Tomorrow I will change all 'rarest' items back to 'very rare'. Zantax (talk) 23:18, April 20, 2013 (UTC)

Hold your horses, I'm for this change. May I suggest "extraordinary"? Art Featherpitch (talk) 00:11, April 21, 2013 (UTC)

Zantax, good job on all the edits you made. I like your idea too, what about "extremely rare"? It's a good idea to define the rarity classes. -- Bennie (talk ~ fellows) 05:40, April 21, 2013 (UTC)

Ok then. I think I like "extraordinary rare" more. Can I go with following intervals: or someone is really against them? I won't really defend those choices, just give me the numbers so I can continue my work. Zantax (talk) 09:02, April 21, 2013 (UTC)
 * 100% always
 * [5%, 100%) (common)
 * [2%, 5%) semi-rare
 * [0,5%, 2%) rare
 * [0,1%, 0,5%) very rare
 * [0%, 0,1%) extraordinary rare

Zantax, did you see this and its talkpage already? -- Bennie (talk ~ fellows) 12:13, April 21, 2013 (UTC)

Yes, I did. My intervals are quite similar to those on this page, but I don't think there is a need to mage "uncommon" class. Also I think upper boundary 5% for semi-rare 'looks' better, because its 1:20 chance, not 1:17,28~ chance with 7%.

STILL, I don't really want to discus about those numbers. Tell me to use those on that page and what should be interval for extraordinary rare items, and I will be OK with that. Administrators are people, who should think about that, I'm here just to do some work :p Zantax (talk) 13:00, April 21, 2013 (UTC)

First of all, thank you for your motivatation and dedication.

Personally, I like your idea, but I would use "extremely rare" instead of "extraordinary rare". And, as the interval, (0%, 0,1%) instead of [0%, 0,1%). ;-)

Let's see what other admins have to say about this topic.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 14:06, April 21, 2013 (UTC)

Another level of rareness seems reasonable but i do not care much for loot statistics myself. "Extraordinarily Rare" would be correct grammar although i have never heard that term used whereas "extremely rare" is a common phrase in my experience. --DM ><((°> Contribs <°))>< talk to me 23:44, April 21, 2013 (UTC)
 * Exactly!
 * <font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 23:56, April 21, 2013 (UTC)

Ghastly Dragons loot statistics problem
Hello, I had no idea where to leave this note, so I dedided to leave it here. I hope it will be forgiven to me, if it's a bad place ;p

When I started to edit Ghastly Dragon's loot section it came to me, that statistics concerning chance of dropping Great Health Potions are weird. Such low chance was just weird. Of course I know that some creatures drop 'common' and 'ordinary' items in very low quantities, but I checked history of loot statistics' revisions and discovered, that all 9 Great Health Potions were added in revision by 19:24, August 1, 2012‎ by user Jeanvaljeann. Before him and after him none of potions were dropped, and thats 9000 kills. The easiest explanation is that that user started collecting data before update 9.5 (Great Health Potions were quite common before that update).

I was thinking what to do with that. I was considering removing all data from that revision, but because there was just 9 potions from 3500 kills, and because before update potions were dropped with chance ~10%, it seems that only like 100 kills that were added were from previous update. Such small quantity can't have big impact on data from 12000 kills, so I decided to leave that data as it is. However, for obvious reasons I decided to remove Great Health Potions from loot statistics page.

So, this message is just for anyone interested to know, what and why I have done on Ghastly Dragon's loot statistics page :p Zantax (talk) 16:45, April 29, 2013 (UTC)

The same problem also occurs for Loot:Demon and Demon (Goblin). I don't think the GHP can be removed that easily because even a small error is an error. I don't think they changed just that minor GHP addition either so the error persists, possibly across the entire loot table. -- Sixorish (talk) 17:34, April 29, 2013 (UTC)

Nope, the problem with Ghastly dragons it that some of data were from before 9.5 update. As I said number of 'wrong' kills should be low but if you are that much concerned about that, I can remove all that bad data added by Jeanvaljeann.

The problem with Demons and goblin imposters is because those are two monsters with the same name and different loot. While deleting loot from goblins don't fix problem completly the only problem with Demon's loot statistics can be small reduction of chance of dropping items, and sligtly decresed average amount of gold. That problem can be fixed however (well, only temporarily -> newly added data can be still incorrect) by checking revisions one-by-one and deciding if they are correct or not. Well, I can do that eventually, but that can be a lot of mind-numbing work... Zantax (talk) 18:03, April 29, 2013 (UTC)

After some thought I decided to remove all data added in that revision after all. I reduced number of kills, number of drops and total amount of all items, so data should be correct now. As I expected percentage chance changes are quite minor, but oh well, at least that one error is fixed. Zantax (talk) 12:06, April 30, 2013 (UTC)

Heh, it seems that the same problem is with Loot Statistics:Giant Spider and Brass Legs...

There are 2 revisions that added drop of that items. First, made on June 11, 2012 by Mmarzec is clearly made from kills before update 9.5. It's easy to spot, because in update 9.5 average number of gp from Giant Spider were massively increased - from ~25gp to ~90 gp, and average number of gp dropped by 20 Giant Spiders added by Mmarzec is 28,6. So, those data are wrong, and I will remove them later.

The second revision was made by Sez6 on May 21, 2012. This time the thing, that added data are wrong is not so clear. Average number of gp from 59 Giant Spider is 75,2, what is quite possible statistically. However I simply refuse to acknowledge the fact, that chance of droping that 'uninteresting' item is like 1:9000. Therefore I will remove data from this one revision as well.

If someone have something against that please leave note here. Zantax (talk) 12:52, April 30, 2013 (UTC)

I found another problem of that type in Loot Statistics:Banshee, item Dirty Cape. First 7 items were added by user The Pox on December 26, 2010 (1784 kills) and other 7 by user Glotzer on July 2, 2010 (33 kills). Because other added 11000 banshee didn't drop even 1 dirty cape, it's clearly a mistake. I will remove those data tommorow. Zantax (talk) 20:39, May 5, 2013 (UTC)

You are doing a good job, thank you.

Since we are talking about loot statistics, a problem that annoys me is that some creatures that had their loot updated in 8.7 patch still use loot statistics from 8.6 and thus the items adde in 8.7 look rarer, like reins from dark apprentices and sweet smelling bait from banshees. Is there any easy way to fix that? — Arkshi 22:01, May 5, 2013 (UTC)
 * Well, we can always "restart" their statistics and collect new data from scratch, just like we do when a creature has had its loot tweaked. Art Featherpitch (talk) 04:49, May 6, 2013 (UTC)
 * Well, I didn't know that such problem exist. However, it can be solved very easly, because we can check (via page history) which data were added after the date, when update 8.7 was launched, remove them from 'Statistics made after Update 8.6.' table and create new 'Statistics made after Update 8.7.' table using that data. The only thing that I can't do is to update loot parser, so newly added data for that monsters wil go to '8.7. table', not '8.6. table' like it is now. I would also need a list of monsters that are affected by this problem (or are they only those, which got tamming item in their loot in update 8.7?).Zantax (talk) 11:44, May 6, 2013 (UTC)

It was decided somewhere a long time ago specifically not to do this because the addition of 1 extremely rare item is not worth starting from 0 kills again. Maybe our perspectives have changed because we have more statistics contributors now. -- Sixorish (talk) 12:20, May 6, 2013 (UTC)
 * I checked how many kills would be in affected monsters' "8.7 tables" (non-boss only) if we would use motod described above (that is how many kills were added after 10th of December, 2010). So, there are results:
 * Carniphilia: 18242 kills
 * Dryad: 3084 kills
 * Quara Predator: about 10000 kills
 * Vampire Bride: 8251 kills
 * Lich: 4702 kills
 * Dark Apprentice: 33118 kills
 * Dark Magician: 26248 kills
 * Hunter: about 5000 kills
 * Banshee: 10511 kills
 * War Golem: 6235 kills
 * So, as you can see, while decision to not start again from 0 kills could be correct 2,5 years ago, there is no reason to not divide those data now. There are more than enouth to get good estimation of percentage chances using only kills added after 8.7 update. Zantax (talk) 12:56, May 6, 2013 (UTC)

Adding Java Applet
Hello Administrators!

I'm wondering what the process is for including a simple java applet on a wikia page. I created a simple GUI stopwatch that helps with tracking basins during Lightbearer.

It is essentially 10 countdown timers, each with the ability to update to a new custom time, or reset to 2 hours. However basic it may be, I think this is extremely useful for anyone who wishes to help track basin times.

Should this be something the tibia.wikia.com team is interested in, I will gladly provide the source code for this project. Then an admin can validate the code, and embed the applet.

Thoros the Red (talk) 14:20, May 22, 2013 (UTC)

Do you mean Java or JavaScript? I hope you realize for a Java Applet to run the visitor must have Java installed on his computer. I think Java is starting to become old, less and less people use it. So, although I like your idea of a countdown, I'd suggest you rewrite it to Javascript, otherwise I wouldn't bet on it. -- Bennie (talk ~ fellows) 15:11, May 22, 2013 (UTC)

Thanks for the response Bennie. I originally designed it as a simple java swing application, and figured the conversion to an applet would be the most direct way to embed this.

However, you're right that a pure JS/html approach would be better. I'll look into redesigning the timer and keep in touch here.

Thoros the Red (talk) 16:07, May 22, 2013 (UTC)

-- Sixorish (talk) 19:54, May 22, 2013 (UTC)
 * Will it be local or on-site? You'd need to store this data somewhere, and to store it on a wiki page means an entry to Special:RecentChanges which will be very disruptive if hundreds of people are maintaining this 'clock'. If a small group of people are maintaining it, as in one person at a time, a local approach would be better, relying on cookies instead.
 * If we were to support Java applets we would need an extension installed. I don't think Wikia would support this because Java enabled raises a lot of security concerns.

Hello again Sixish!

I was planning on designing it all to run locally on client, storing any needed information there. All tibia.wikia.com would have to do is provide the JS and associated HTML. In theory I could include direct-link functionality similar to mapper, so one timekeeper can pass current clock status to another.

I think this should be a viable route, would that work from your perspective? Thoros the Red (talk) 20:19, May 22, 2013 (UTC)

There's definitely potential. We could extend it to include other event-based timers, but let's try this for now. If you need any help, feel free to ask. Injecting JS here is a bit different because you don't have full control over the HTML (no support, nor onload etc.) so there are some workarounds you'd have to use. -- Sixorish (talk) 03:35, May 23, 2013 (UTC)

Hey I may have some time this weekend to work on this. I have a few questions that I hope you can answer, if you don't mind.

Is JQuery supported here on Wikia, and would that give me full access to the DOM and subsequent HTML?

You mentioned "JS here is a bit different." Is there any documentation you can point me to?

What is my best approach for testing on wikia?

Thoros the Red (talk) 00:02, May 25, 2013 (UTC)

Oh no, the JS is the same (i.e. depends only on browser implementation) but the MediaWiki software doesn't support "obtrusive" JS like JS events inside your HTML. For example these would not work:
 * &lt;input onclick="someFunction" /&gt;
 * &lt;div onmousedown="someFunction"&gt;&lt;/div&gt;

But you can do this:
 * var ele = document.getElementById('element_id');
 * ele.onmousedown = function {};
 * // or
 * ele.addEventListener('mousedown', function {});

Also, scripts will be loaded in the head element, they will execute automatically on each page load, most likely before the page has fully loaded. Your script needs to handle the logic of when the main body loads (you can hook it to the load event, use MediaWiki's addOnloadHook or jQuery's $.ready). We're using jQuery version 1.8.2.

As for testing, you can test it locally and use Firebug or whatever you normally would, but porting it to the wiki may take a few changes. -- Sixorish (talk) 05:27, May 25, 2013 (UTC)

New mounts
http://static.tibia.com/flash-regular-data/sprites-86aa386bddace34570648780b92e9c11cdd8e5b7e00a30cd87b2555a4b149581.png

Someone want to add these? The recolored scorpion, dragonling and undead cavebear. -- Sixorish (talk) 01:07, June 3, 2013 (UTC)

They updated the sprites with no new client version? Interesting.. -- Bennie (talk ~ fellows) 09:43, June 3, 2013 (UTC)

Update 10.10 Creature loot changes
According to Tjured post loot of Demon Skeleton, Lich and Vampire was adjusted. Because of that loot parser need to be adjusted as well, so loot of those creatures goes to correct tables - past update 10.10 ones. Zantax (talk) 17:18, July 17, 2013 (UTC)

Wikia changes
I guess we finally get wider content space, (see here). Also nice CSS editor, I like it, what do you think? -- Bennie (talk ~ fellows) 09:13, August 23, 2013 (UTC)

Loot statistic problem..

Recently one of my loot statistic updates got edited since it had a silver raid token in it, I understand this and think it's the raid way to do it, but the next time I uploaded loot statistics I new I had a token in it, so i tried to remove it in the processed parser, however it did not let me change it there, maybe make it possible to edit your loot there or block the tokens completely from the loot stats (as some other items like party hats etc).

Yours Violent Moonlight.

Bitter Soul (talk) 00:58, September 28, 2013 (UTC)

New feature for house pages - permalinks
Today I have implemented a new feature for the house pages: permanent links to each of the houses on tibia.com.

Because the permanent link depends on game server, it was impractical before because there are 70+ links to any given house. With TibiaWiki:Settings you can choose which server the links should use. TibiaWiki:Settings was created to house general settings so that we can reuse them for other scripts.

This can make it easier to verify house data, and makes it easier to share houses with other players.

If you have suggestions/feedback I would love to hear it. -- Sixorish (talk) 09:31, November 26, 2013 (UTC)

Very very cool! Now we can link to tibia.com house pages from house pages (I think that was your intention, right?). -- Bennie (talk ~ fellows) 09:46, November 26, 2013 (UTC)

Yes, you can see it on pages like Mammoth Belly (some house pages may not be updated yet). But it does require JavaScript, impossible to work around that. -- Sixorish (talk) 10:01, November 26, 2013 (UTC)

Good job, Six!

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 19:30, November 27, 2013 (UTC)

Although I would remove the ID from the title. This is info which is usually not present in a gui, simply because users don't need to see it or use it. -- Bennie (talk ~ fellows) 19:41, November 27, 2013 (UTC)

Fluid Layout
I looked at some pages but saw no problems with the fluid layout, released today. See also: here.

Any problems, template updates needed? Post them here please. -- Bennie (talk ~ fellows) 11:16, December 4, 2013 (UTC)

Mapper has a gray line to the right of the map that's not there when using monobook. — Arkshi 14:31, December 6, 2013 (UTC)

Main page spiff
I invite you to check out some changes to our Main Page that Raylan13 from Wikia is suggesting [ here]. Further info here.

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 21:41, December 18, 2013 (UTC)

I don't care much either way about the general styles; i am used to this one but i can adapt. My main concern is what i hear from players about slow loading pages. I know some of our templates cause this, which is a separate issue, and i imagine that throwing more images or dynamic content on main page would not help. We are still a top Tibia fansite and i don't think more images will draw in more visitors/contributors. I suspect mostly search engines, game chat/forum discussion brings people here but Wikia probably has some statistics on the matter. --DM ><((°> Contribs <°))>< talk to me 04:25, December 19, 2013 (UTC)

I believe the main page should be the place people go to for a) an introduction to the wiki, b) selected news from the admins and c) quick navigation. Images and videos should be relevant. I like the "Winter update" video and the image of Gaz'haragoth, those are relevant. The others? Not so much. Also I'm having a very very hard time accepting that this was clearly designed with World of Warcraft in mind. Does the search bar look familiar to anyone? Compare this against this. -- Sixorish (talk) 13:00, December 19, 2013 (UTC)

I like the color scheme and logo, although the later needs to have some white edges removed. I would rather have a blank search box, but I'm not sure if it would look good with the transparent background. The main outlines would probably look better if they were, instead of pink, gray/brown like the category box outline. The current background is already used on tibia.com and several other fansites (we could use another image, the 8.7 ones is available in a big version). — Arkshi 13:57, December 19, 2013 (UTC)

I agree with you in many topics:
 * We can adapt to a new Main Page;
 * We should focus on introduction, relevant news and quick navigation. About quick navigation, we could even make some changes to the long and unattractive list of "Popular Articles";
 * Images and videos are relevant. I believe the main page even becomes more professional with nice images and videos;
 * Main outlines color should be changed.

Concerning the search bar image: "'Also the search box image is just something I use on my wiki, so wouldn't be carried over' - Raylan13"

<font color="Blue">Hunter of Dragoes (<font color="Blue">Talk  · <font color="Blue">Contribs  · <font color="Blue">Admins ) - 15:36, December 19, 2013 (UTC)


 * Good colour scheme I think, not sure if I just prefer it because its a change. We'd do well to make a featured content grid rather than a linear layout as at the moment. The gallery is a bit big and useless. Converting some popular articles into "content portals" would help user friendliness. Those are my thoughts 16:37, December 19, 2013 (UTC)


 * Just a quick digression: I was about to suggest that we either scrap the "featured" content completely, or just merge them all together into one single featured article per week. That way we can have something that's actually interesting each week instead of something completely random and non-noteworthy. Art Featherpitch (talk) 18:07, December 19, 2013 (UTC)